GeForce 400 Series
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GeForce 400 Series
Serving as the introduction of Fermi, the GeForce 400 series is a series of graphics processing units developed by Nvidia. Its release was originally slated in November 2009; however, after delays, it was released on March 26, 2010 with availability following in April 2010. Its direct competitor was ATI's Radeon HD 5000 Series. Architecture Nvidia described the Fermi microarchitecture as the next major step in its line of GPUs following the Tesla microarchitecture used since the G80. The GF100, the first Fermi-architecture product, is large: 512 stream processors, in sixteen groups of 32, and 3.0 billion transistors, manufactured by TSMC in a 40 nm process. It is Nvidia's first chip to support OpenGL 4.0 and Direct3D 11. No products with a fully enabled GF100 GPU were ever sold. The GTX 480 had one streaming multiprocessor disabled. The GTX 470 had two streaming multiprocessors and one memory controller disabled. The GTX 465 had five streaming multiprocessors and ...
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Fermi (microarchitecture)
Fermi is the codename for a graphics processing unit (GPU) microarchitecture developed by Nvidia, first released to retail in April 2010, as the successor to the Tesla microarchitecture. It was the primary microarchitecture used in the GeForce 400 series and GeForce 500 series. It was followed by Kepler, and used alongside Kepler in the GeForce 600 series, GeForce 700 series, and GeForce 800 series, in the latter two only in mobile GPUs. In the workstation market, Fermi found use in the Quadro x000 series, Quadro NVS models, as well as in Nvidia Tesla computing modules. All desktop Fermi GPUs were manufactured in 40nm, mobile Fermi GPUs in 40nm and 28nm. Fermi is the oldest microarchitecture from NVIDIA that received support for the Microsoft's rendering API Direct3D 12 feature_level 11. The architecture is named after Enrico Fermi, an Italian physicist. Overview Fermi Graphic Processing Units (GPUs) feature 3.0 billion transistors and a schematic is sketched in Fig. 1. ...
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Direct3D 11
Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware acceleration if it is available on the graphics card, allowing for hardware acceleration of the entire 3D rendering pipeline or even only partial acceleration. Direct3D exposes the advanced graphics capabilities of 3D graphics hardware, including Z-buffering, W-buffering, stencil buffering, spatial anti-aliasing, alpha blending, color blending, mipmapping, texture blending, clipping, culling, atmospheric effects, perspective-correct texture mapping, programmable HLSL shaders and effects. Integration with other DirectX technologies enables Direct3D to deliver such features as video mapping, hardware 3D rendering in 2D overlay planes, and even sprites, providing the use of 2D and 3D graphics in interactive media ties. Direct3D contains many ...
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YouTube
YouTube is a global online video sharing and social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by Google, and is the second most visited website, after Google Search. YouTube has more than 2.5 billion monthly users who collectively watch more than one billion hours of videos each day. , videos were being uploaded at a rate of more than 500 hours of content per minute. In October 2006, YouTube was bought by Google for $1.65 billion. Google's ownership of YouTube expanded the site's business model, expanding from generating revenue from advertisements alone, to offering paid content such as movies and exclusive content produced by YouTube. It also offers YouTube Premium, a paid subscription option for watching content without ads. YouTube also approved creators to participate in Google's AdSense program, which seeks to generate more revenue for both parties ...
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Tera MTA
The Cray MTA, formerly known as the Tera MTA, is a supercomputer architecture based on thousands of independent threads, fine-grain communication and synchronization between threads, and latency tolerance for irregular computations. Each MTA processor ( CPU) has a high-performance ALU with many independent register sets, each running an independent thread. For example, the Cray MTA-2 uses 128 register sets and thus 128 threads per CPU/ALU. All MTAs to date use a barrel processor arrangement, with a thread switch on every cycle, with blocked (stalled) threads skipped to avoid wasting ALU cycles. When a thread performs a memory read, execution blocks until data returns; meanwhile, other threads continue executing. With enough threads (concurrency), there are nearly always runnable threads to "cover" for blocked threads, and the ALUs stay busy. The memory system uses full/empty bits to ensure correct ordering. For example, an array is initially written with "empty" bits, and a ...
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GeForce 200 Series
The GeForce 200 series is a series of Tesla-based GeForce graphics processing units developed by Nvidia. Architecture The GeForce 200 Series introduced Nvidia's second generation of Tesla (microarchitecture), Nvidia's unified shader architecture; the first major update to it since introduced with the GeForce 8 Series. The GeForce GTX 280 and GTX 260 are based on the same processor core. During the manufacturing process, GTX chips were binned and separated through defect testing of the core's logic functionality. Those that fail to meet the GTX 280 hardware specification are re-tested and binned as GTX 260 (which is specified with fewer stream processors, less ROPs and a narrower memory bus). In late 2008, Nvidia re-released the GTX 260 with 216 stream processors, up from 192. Effectively, there were two GTX 260 cards in production with non-trivial performance differences. The GeForce 200 series GPUs (GT200a/b GPU), excluding GeForce GTS 250, GTS 240 GPUs (these are older G ...
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GDDR5
Graphics Double Data Rate 5 Synchronous Dynamic Random-Access Memory (GDDR5 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) with a high bandwidth ("double data rate") interface designed for use in graphics cards, game consoles, and high-performance computing. It is a type of GDDR SDRAM (graphics DDR SDRAM). Overview Like its predecessor, GDDR4, GDDR5 is based on DDR3 SDRAM memory, which has double the data lines compared to DDR2 SDRAM. GDDR5 also uses 8-bit wide prefetch buffers similar to GDDR4 and DDR3 SDRAM. GDDR5 SGRAM conforms to the standards which were set out in the GDDR5 specification by the JEDEC. SGRAM is single-ported. However, it can open two memory pages at once, which simulates the dual-port nature of other VRAM technologies. It uses an 8N-prefetch architecture and DDR interface to achieve high performance operation and can be configured to operate in ×32 mode or ×16 (clamshell) mode which is detected during device initializ ...
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Texture Cache
This is a glossary of terms relating to computer graphics. For more general computer hardware terms, see glossary of computer hardware terms. 0–9 A B C D E F G H I K L M N O P Q R S T ...
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Constant Cache
Constant or The Constant may refer to: Mathematics * Constant (mathematics), a non-varying value * Mathematical constant, a special number that arises naturally in mathematics, such as or Other concepts * Control variable or scientific constant, in experimentation the unchanging or constant variable * Physical constant, a physical quantity generally believed to be universal and unchanging * Constant (computer programming), a value that, unlike a variable, cannot be reassociated with a different value * Logical constant, a symbol in symbolic logic that has the same meaning in all models, such as the symbol "=" for "equals" People * Constant (given name) * Constant (surname) * John, Elector of Saxony (1468–1532), known as John the Constant * Constant Nieuwenhuys (1920-2005), better known as Constant Places * Constant, Barbados, a populated place Arts and entertainment * "The Constant", a 2008 episode of the television show ''Lost'' * ''The Constant'' (Story of the Year a ...
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Arithmetic Logic Unit
In computing, an arithmetic logic unit (ALU) is a combinational digital circuit that performs arithmetic and bitwise operations on integer binary numbers. This is in contrast to a floating-point unit (FPU), which operates on floating point numbers. It is a fundamental building block of many types of computing circuits, including the central processing unit (CPU) of computers, FPUs, and graphics processing units (GPUs). The inputs to an ALU are the data to be operated on, called operands, and a code indicating the operation to be performed; the ALU's output is the result of the performed operation. In many designs, the ALU also has status inputs or outputs, or both, which convey information about a previous operation or the current operation, respectively, between the ALU and external status registers. Signals An ALU has a variety of input and output nets, which are the electrical conductors used to convey digital signals between the ALU and external circuitry. When an ALU i ...
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L2 Cache
A CPU cache is a hardware cache used by the central processing unit (CPU) of a computer to reduce the average cost (time or energy) to access data from the main memory. A cache is a smaller, faster memory, located closer to a processor core, which stores copies of the data from frequently used main memory locations. Most CPUs have a hierarchy of multiple cache levels (L1, L2, often L3, and rarely even L4), with different instruction-specific and data-specific caches at level 1. The cache memory is typically implemented with static random-access memory (SRAM), in modern CPUs by far the largest part of them by chip area, but SRAM is not always used for all levels (of I- or D-cache), or even any level, sometimes some latter or all levels are implemented with eDRAM. Other types of caches exist (that are not counted towards the "cache size" of the most important caches mentioned above), such as the translation lookaside buffer (TLB) which is part of the memory management unit (MMU) ...
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Enrico Fermi
Enrico Fermi (; 29 September 1901 – 28 November 1954) was an Italian (later naturalized American) physicist and the creator of the world's first nuclear reactor, the Chicago Pile-1. He has been called the "architect of the nuclear age" and the "architect of the atomic bomb". He was one of very few physicists to excel in both theoretical physics and experimental physics. Fermi was awarded the 1938 Nobel Prize in Physics for his work on induced radioactivity by neutron bombardment and for the discovery of transuranium elements. With his colleagues, Fermi filed several patents related to the use of nuclear power, all of which were taken over by the US government. He made significant contributions to the development of statistical mechanics, quantum theory, and nuclear and particle physics. Fermi's first major contribution involved the field of statistical mechanics. After Wolfgang Pauli formulated his exclusion principle in 1925, Fermi followed with a paper in which ...
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Supercomputer
A supercomputer is a computer with a high level of performance as compared to a general-purpose computer. The performance of a supercomputer is commonly measured in floating-point operations per second ( FLOPS) instead of million instructions per second (MIPS). Since 2017, there have existed supercomputers which can perform over 1017 FLOPS (a hundred quadrillion FLOPS, 100 petaFLOPS or 100 PFLOPS). For comparison, a desktop computer has performance in the range of hundreds of gigaFLOPS (1011) to tens of teraFLOPS (1013). Since November 2017, all of the world's fastest 500 supercomputers run on Linux-based operating systems. Additional research is being conducted in the United States, the European Union, Taiwan, Japan, and China to build faster, more powerful and technologically superior exascale supercomputers. Supercomputers play an important role in the field of computational science, and are used for a wide range of computationally intensive tasks in ...
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