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Gorogoa
''Gorogoa'' is a puzzle video game developed by Jason Roberts and published by Annapurna Interactive. The game was released for Microsoft Windows, Nintendo Switch, and iOS on 14 December 2017, PlayStation 4 and Xbox One in March 2018, and shortly thereafter an Android and Kindle Fire release. ''Gorogoa'' has the player manipulate images placed in a two-by-two grid, exploring within each image as well as placing or stacking images relative to others, to solve puzzles. Through the puzzles, the player guides a boy as they encounter a strange monster among a landscape that becomes war-ravaged and then rebuilt. The boy grows older and ends up as an old man reflecting on his past. The game, solely developed by Roberts, started as a failed attempt at an interactive graphic novel, and took nearly six years to complete. Gameplay In ''Gorogoa'' players are presented with up to four images in a two-by-two grid. Most images can be manipulated on their own, such as zooming in or out ...
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Annapurna Interactive
Annapurna Games, LLC (trade name: Annapurna Interactive) is an American video game publisher. The company is a division of Annapurna Pictures, and was founded in 2016. Notable games released by the company include ''Donut County'', ''Kentucky Route Zero'', ''Outer Wilds'', ''Sayonara Wild Hearts'', ''Wattam'', ''What Remains of Edith Finch'', ''Telling Lies (video game), Telling Lies'', ''Neon White'' and ''Stray (video game), Stray''. History The company was founded as a division of Annapurna Pictures on December 1, 2016 as Annapurna's attempt to expand into the video game industry. The company's early staff was composed of existing Annapurna executives, producer Neale Hemrajani and Technology Head James Masi along with several video game veterans, including Nathan Gary, Deborah Mars, Hector Sanchez, and Jeff Legaspi, who had worked in Sony Interactive Entertainment and Warner Bros. Interactive Entertainment. Jenova Chen also served as the company's advisor. The company aimed to p ...
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Joel Corelitz
Joel Corelitz is an American composer and sound designer. He is best known for his work on ''The Unfinished Swan'' which garnered him a BAFTA nomination for Best Music. His other works include ''Gorogoa'', ''Death Stranding'' and ''Halo Infinite''. Life and career Having grown up in the late 1980s, Corelitz developed an interest for sounds and electronic music at the age of five. He later attended Oberlin Conservatory of Music pursuing a Major in Technology in Music and Related Arts. Before his foray into video games, Corelitz had worked on various commercials with composition studio, Steve Ford Music. He later set up his own studio, Waveplant Studios, dedicated to creating soundscapes and music for visual mediums and installations. His breakthrough would come in 2012 when Sony Interactive Entertainment approached him to compose for ''The Unfinished Swan''. Speaking about his process on the game, he said that "We wanted the music to serve as a companion for Monroe and the pla ...
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Annapurna Pictures
Annapurna Pictures is an independent American media company founded by Megan Ellison in 2011, that specializes in film production, live theatre production, television through its Annapurna Television division, and video game publishing through its Annapurna Interactive division. History Annapurna Pictures was founded in 2011 by Megan Ellison as a production and finance entity focusing on high-end auteur-driven cinema. After attending University of Southern California’s film school for two semesters, Ellison left in 2005 and traveled the world. Among her stops was Nepal, where she trekked on the Himalayan mountain Annapurna, for which her production company is named. By 2014 Annapurna had produced and/or financed the films '' Lawless'', '' The Master'', ''Killing Them Softly'', ''Zero Dark Thirty'', ''Spring Breakers'', '' The Grandmaster'', ''Her'', ''Foxcatcher'', and '' American Hustle'', and was starting production on ''Joy'', ''Sausage Party'', '' Wiener-Dog'', ''20th C ...
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Indie Fund
The Indie Fund is an organization created by several independent game developers to help fund budding indie video game development. The Indie Fund was created in early 2010, its purpose aimed "to encourage the next generation of game developers" by providing them funding for development of these games without the terms that would normally be associated with publication agreements. The founding and current members of the Indie Fund include: Ron Carmel and Kyle Gabler of 2D Boy, Jonathan Blow, creator of ''Braid'' and ''The Witness'', Kellee Santiago formerly of thatgamecompany and currently at Niantic, Nathan Vella of Capybara Games, Matthew Wegner of Flashbang Studios and Aaron Isaksen of AppAbove Games. History Members of the Indie Game organization have identified difficulties for indie developers to be able to fund their projects. Ron Carmel noted that there are typically two ways that this funding can occur: either through the developers providing their own money to initi ...
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Chris Ware
Franklin Christenson "Chris" Ware (born December 28, 1967) is an American cartoonist known for his ''Acme Novelty Library'' series (begun 1994) and the graphic novels ''Jimmy Corrigan, the Smartest Kid on Earth'' (2000), ''Building Stories'' (2012) and ''Rusty Brown'' (2019). His works explore themes of social isolation, emotional torment and depression. He tends to use a vivid color palette and realistic, meticulous detail. His lettering and images are often elaborate and sometimes evoke the ragtime era or another early 20th-century American design style. Ware often refers to himself in the publicity for his work in self-effacing, even withering tones. He is considered by some critics and fellow notable illustrators and writers, such as Dave Eggers, to be among the best currently working in the medium; Canadian graphic-novelist Seth (cartoonist), Seth has said, "Chris really changed the playing field. After him, a lot of [cartoonists] really started to scramble and go, 'Holy [expl ...
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Christopher Manson
Christopher Manson is a children's book author and illustrator noted for his use of traditional hand tools to painstakingly make the pine woodcuts that fill his several highly acclaimed works. Background Born in Buffalo, New York, Manson graduated in 1975 from the Nova Scotia College of Art and Design in Halifax, Nova Scotia, having specialized in printmaking.Diana L. Winarski, An 'Enormous good time' with Christopher Manson," ''Teaching Pre K-8''', March 1995, accessed 4 July 2008. He also obtained a Master of Fine Arts from the State University of New York at New Paltz (SUNY New Paltz).Biographical sketch of Christopher Manson, book jacket, Delno C. West and Jean M. West, ''Uncle Sam and Old Glory'' (New York: Atheneum Books, 2000.) He returned to Buffalo, where he took a job at a local arts council in arts management, a position that required fundraising skills. "It wasn't for me," he later recalled. "I figured out that I was tired of helping others make their art." Caree ...
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Gustave Doré
Paul Gustave Louis Christophe Doré ( , , ; 6 January 1832 – 23 January 1883) was a French artist, as a printmaker, illustrator, painter, comics artist, caricaturist, and sculptor. He is best known for his prolific output of wood-engravings, especially those illustrating classic books, including 241 illustrating the Bible. These achieved great international success, and he is the best-known artist in this printmaking technique, although his role was normally as the designer only; at the height of his career some 40 block-cutters were employed to cut his drawings onto the wooden printing blocks, usually also signing the image. In all he created some 10,000 illustrations, the most important of which were "duplicated in electrotype shells that were printed ... on cylinder presses", allowing very large print runs as steel engravings, "hypnotizing the widest public ever captured by a major illustrator", and being published simultaneously in many countries. The drawings given to ...
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David Roberts (painter)
David Roberts (24 October 179625 November 1864) was a Scottish painter. He is especially known for ''The Holy Land, Syria, Idumea, Arabia, Egypt, and Nubia'', a prolific series of detailed lithograph prints of Egypt and the Near East that he produced from sketches he made during long tours of the region (1838–1840). These and his large oil paintings of similar subjects made him a prominent Orientalist painter. He was elected as a Royal Academician in 1841. Early life Apprenticed for seven years to a house painter and decorator named Gavin Beugo, his fellow apprentice being David Ramsay Hay, who became a lifelong friend. During this time he studied art in the evenings. After his apprenticeship was complete, Roberts's first paid job came in the summer of 1815, when he moved to Perth to serve as foreman for the redecoration of Scone Palace. Roberts returned in the spring of 1816 and lived with his parents while looking for work. His next job was to paint scenery for Jam ...
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Java (programming Language)
Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers ''write once, run anywhere'' ( WORA), meaning that compiled Java code can run on all platforms that support Java without the need to recompile. Java applications are typically compiled to bytecode that can run on any Java virtual machine (JVM) regardless of the underlying computer architecture. The syntax of Java is similar to C and C++, but has fewer low-level facilities than either of them. The Java runtime provides dynamic capabilities (such as reflection and runtime code modification) that are typically not available in traditional compiled languages. , Java was one of the most popular programming languages in use according to GitHub, particularly for client–server web applications, with a reported 9 million developers. Java was originally developed ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adapting, in ...
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Gamasutra
''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Game Developer''. Sections ''Game Developer'' has five main sections: #News: where daily news is posted #Features: where developers post-game postmortems and critical essays #Blogs: where users can post their thoughts and views on various topics #Jobs/Resume: where users can apply for open positions at various development studios #Contractors: where users can apply for contracted work. The articles can be filtered by either topic (All, Console/ PC, Social/Online, Smartphone/ Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz(Business)/Marketing). There are three additional sections: a store where books on game design may be purchased, an RSS section where users may subscribe to RSS feeds of each s ...
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Braid (video Game)
''Braid'' is a puzzle-platform video game developed by Number None and considered an indie title. The game was originally released in August 2008 for the Xbox 360's Xbox Live Arcade service. Ports were developed and released for Microsoft Windows in April 2009, Mac OS X in May 2009, PlayStation 3 in November 2009, and Linux in December 2010. Jonathan Blow designed the game as a personal critique of contemporary trends in video game development. He self-funded the three-year project, working with webcomic artist David Hellman to develop the artwork. An anniversary version is planned for release for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, Windows, Mac, and Linux with updated graphics and developer commentary. The basic story elements in ''Braid'' unfold as the protagonist, Tim, attempts to rescue a princess from a monster. Text passages laid throughout the game reveal a multifaceted narrative, giving clues about Tim's contemplations and motivati ...
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