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Google Pixel 2 XL
The Pixel 2 and Pixel 2 XL are a pair of Android smartphones designed, developed, and marketed by Google as part of the Google Pixel product line. They collectively serve as the successors to the Pixel and Pixel XL. They were officially announced on October 4, 2017 at the Made by Google event and released in the United States on October 19. On October 9, 2018, they were succeeded by the Pixel 3 and Pixel 3 XL. History In early March 2017, Google's Rick Osterloh confirmed that they would bring a "next-gen" Pixel smartphone later that year. He stated it would "stay premium" and that there would be no "cheap Pixel". Google originally intended to use HTC to manufacture both their 2017 flagships, but later shifted to LG to manufacture the bigger Pixel 2 XL. The unreleased device that was supposed to be the Pixel 2 XL under the codename "Muskie", was later re-developed by HTC into the HTC U11+. The Google Pixel 2 and Pixel 2 XL were carried in the United States by Verizon and Proj ...
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Google
Google LLC () is an American multinational technology company focusing on search engine technology, online advertising, cloud computing, computer software, quantum computing, e-commerce, artificial intelligence, and consumer electronics. It has been referred to as "the most powerful company in the world" and one of the world's most valuable brands due to its market dominance, data collection, and technological advantages in the area of artificial intelligence. Its parent company Alphabet is considered one of the Big Five American information technology companies, alongside Amazon, Apple, Meta, and Microsoft. Google was founded on September 4, 1998, by Larry Page and Sergey Brin while they were PhD students at Stanford University in California. Together they own about 14% of its publicly listed shares and control 56% of its stockholder voting power through super-voting stock. The company went public via an initial public offering (IPO) in 2004. In 2015, Google was reor ...
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Qualcomm Snapdragon
Snapdragon is a suite of system on a chip (SoC) semiconductor products for mobile devices designed and marketed by Qualcomm Technologies Inc. The Snapdragon's central processing unit (CPU) uses the ARM architecture. A single SoC may include multiple CPU cores, an Adreno graphics processing unit (GPU), a Snapdragon wireless modem, a Hexagon digital signal processor (DSP), a Qualcomm Spectra image signal processor (ISP) and other software and hardware to support a smartphone's global positioning system (GPS), camera, video, audio, gesture recognition and AI acceleration. As such, Qualcomm often refers to the Snapdragon as a "mobile platform" (e.g. Snapdragon 865 5G Mobile Platform). Snapdragon semiconductors are embedded in devices of various systems, including Android, Windows Phone and netbooks. They are also used in cars, wearable devices and other devices. In addition to the processors, the Snapdragon line includes modems, Wi-Fi chips and mobile charging products. The Sna ...
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TD-LTE
In telecommunications, long-term evolution (LTE) is a Technical standard, standard for wireless broadband communication for mobile devices and data terminals, based on the GSM/Enhanced Data Rates for GSM Evolution, EDGE and UMTS/High Speed Packet Access, HSPA standards. It improves on those standards' capacity and speed by using a different radio interface and core network improvements. LTE is the upgrade path for carriers with both GSM/UMTS networks and CDMA2000 networks. Because LTE frequency bands, LTE frequencies and bands differ from country to country, only multi-band phones can use LTE in all countries where it is supported. The standard is developed by the 3GPP (3rd Generation Partnership Project) and is specified in its Release 8 document series, with minor enhancements described in Release 9. LTE is also called 3.95G and has been marketed as "4G LTE" and "Advanced 4G"; but it does not meet the technical criteria of a 4G wireless service, as specified in the 3GPP Relea ...
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CDMA
Code-division multiple access (CDMA) is a channel access method used by various radio communication technologies. CDMA is an example of multiple access, where several transmitters can send information simultaneously over a single communication channel. This allows several users to share a band of frequencies (see bandwidth). To permit this without undue interference between the users, CDMA employs spread spectrum technology and a special coding scheme (where each transmitter is assigned a code). CDMA optimizes the use of available bandwidth as it transmits over the entire frequency range and does not limit the user's frequency range. It is used as the access method in many mobile phone standards. IS-95, also called "cdmaOne", and its 3G evolution CDMA2000, are often simply referred to as "CDMA", but UMTS, the 3G standard used by GSM carriers, also uses "wideband CDMA", or W-CDMA, as well as TD-CDMA and TD-SCDMA, as its radio technologies. It can be also used as a channel or m ...
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HSDPA
High Speed Packet Access (HSPA) is an amalgamation of two mobile protocols—High Speed Downlink Packet Access (HSDPA) and High Speed Uplink Packet Access (HSUPA)—that extends and improves the performance of existing 3G mobile telecommunication networks using the WCDMA protocols. A further-improved 3GPP standard called Evolved High Speed Packet Access (also known as HSPA+) was released late in 2008, with subsequent worldwide adoption beginning in 2010. The newer standard allows bit rates to reach as high as 337 Mbit/s in the downlink and 34 Mbit/s in the uplink; however, these speeds are rarely achieved in practice. Overview The first HSPA specifications supported increased peak data rates of up to 14 Mbit/s in the downlink and 5.76 Mbit/s in the uplink. They also reduced latency and provided up to five times more system capacity in the downlink and up to twice as much system capacity in the uplink compared with original WCDMA protocol. High Speed Down ...
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Voice Over LTE
Voice over LTE (VoLTE) is an LTE high-speed wireless communication standard for mobile phones and data terminals, including Internet of things (IoT) devices and wearables. VoLTE has up to three times more voice and data capacity than older 3G UMTS and up to six times more than 2G GSM. It uses less bandwidth because VoLTE's packet headers are smaller than those of unoptimized VoIP/LTE. VoLTE calls are usually charged at the same rate as other calls. To be able to make a VoLTE call, the device, its firmware, and the mobile telephone provider must all implement the service in the area, and be able to work together. VoLTE has been marketed as HD Voice by some carriers, but this is not the same as the VoLTE standard. Moreover, HD+ (EVS) is what actually is used only in LTE; HD Voice was available in 3G too. Overview VoLTE is based on the IP Multimedia Subsystem (IMS) architectural framework, with specific profiles for control and media planes of voice service. This facilitates ...
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LTE Advanced
LTE Advanced (LTE+) is a mobile communication standard and a major enhancement of the LTE (telecommunication), Long Term Evolution (LTE) standard. It was formally submitted as a candidate 4G to ITU-T in late 2009 as meeting the requirements of the IMT-Advanced standard, and was standardized by the 3rd Generation Partnership Project (3GPP) in March 2011 as 3GPP Release 10. The LTE+ format was first proposed by NTT DoCoMo of Japan and has been adopted as the international standard. LTE standardization has matured to a state where changes in the specification are limited to corrections and bug fixes. The first commercial services were launched in Sweden and Norway in December 2009 followed by the United States and Japan in 2010. More LTE networks were deployed globally during 2010 as a natural evolution of several 2G and 3G systems, including Global system for mobile communications (GSM) and Universal Mobile Telecommunications System (UMTS) in the 3GPP family as well as CDMA2000 in ...
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LTE (telecommunication)
In telecommunications, long-term evolution (LTE) is a standard for wireless broadband communication for mobile devices and data terminals, based on the GSM/EDGE and UMTS/HSPA standards. It improves on those standards' capacity and speed by using a different radio interface and core network improvements. LTE is the upgrade path for carriers with both GSM/UMTS networks and CDMA2000 networks. Because LTE frequencies and bands differ from country to country, only multi-band phones can use LTE in all countries where it is supported. The standard is developed by the 3GPP (3rd Generation Partnership Project) and is specified in its Release 8 document series, with minor enhancements described in Release 9. LTE is also called 3.95G and has been marketed as "4G LTE" and "Advanced 4G"; but it does not meet the technical criteria of a 4G wireless service, as specified in the 3GPP Release 8 and 9 document series for LTE Advanced. The requirements were set forth by the ITU-R organisation ...
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Optical Image Stabilization
Image stabilization (IS) is a family of techniques that reduce blurring associated with the motion of a camera or other imaging device during exposure. Generally, it compensates for pan and tilt (angular movement, equivalent to yaw and pitch) of the imaging device, though electronic image stabilization can also compensate for rotation. It is mainly used in high-end image-stabilized binoculars, still and video cameras, astronomical telescopes, and also smartphones. With still cameras, camera shake is a particular problem at slow shutter speeds or with long focal length lenses (telephoto or zoom). With video cameras, camera shake causes visible frame-to-frame jitter in the recorded video. In astronomy, the problem of lens shake is added to variation in the atmosphere, which changes the apparent positions of objects over time. Application in still photography In photography, image stabilization can facilitate shutter speeds 2 to 5.5 stops slower (exposures 4 to times lo ...
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Image Stabilization
Image stabilization (IS) is a family of techniques that reduce blurring associated with the motion of a camera or other imaging device during exposure. Generally, it compensates for pan and tilt (angular movement, equivalent to yaw and pitch) of the imaging device, though electronic image stabilization can also compensate for rotation. It is mainly used in high-end image-stabilized binoculars, still and video cameras, astronomical telescopes, and also smartphones. With still cameras, camera shake is a particular problem at slow shutter speeds or with long focal length lenses (telephoto or zoom). With video cameras, camera shake causes visible frame-to-frame jitter in the recorded video. In astronomy, the problem of lens shake is added to variation in the atmosphere, which changes the apparent positions of objects over time. Application in still photography In photography, image stabilization can facilitate shutter speeds 2 to 5.5 stops slower (exposures 4 to times l ...
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Gigabyte
The gigabyte () is a multiple of the unit byte for digital information. The prefix ''giga'' means 109 in the International System of Units (SI). Therefore, one gigabyte is one billion bytes. The unit symbol for the gigabyte is GB. This definition is used in all contexts of science (especially data science), engineering, business, and many areas of computing, including storage capacities of hard drives, solid state drives, and tapes, as well as data transmission speeds. However, the term is also used in some fields of computer science and information technology to denote (10243 or 230) bytes, particularly for sizes of RAM. Thus, prior to 1998, some usage of ''gigabyte'' has been ambiguous. To resolve this difficulty, IEC 80000-13 clarifies that a ''gigabyte'' (GB) is 109 bytes and specifies the term ''gibibyte'' (GiB) to denote 230 bytes. These differences are still readily seen for example, when a 400 GB drive's capacity is displayed by Microsoft Windows as 372 G ...
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LPDDR4X
Low-Power Double Data Rate (LPDDR), also known as LPDDR SDRAM, is a type of synchronous dynamic random-access memory that consumes less power and is targeted for mobile computers and devices such as mobile phones. Older variants are also known as Mobile DDR, and abbreviated as mDDR. Modern LPDDR SDRAM is distinct from DDR SDRAM, with various differences that make the technology more appropriate for the mobile application. LPDDR technology standards are developed independently of DDR standards, with LPDDR4X and even LPDDR5 for example being implemented prior to DDR5 SDRAM and offering far higher data rates than DDR4 SDRAM. Bus width In contrast with standard SDRAM, used in stationary devices and laptops and usually connected over a 64-bit wide memory bus, LPDDR also permits 16- or 32-bit wide channels. The "E" versions mark enhanced versions of the specifications. They formalize overclocking the memory array up to 266 MHz for a 33% performance boost. Memory modules implem ...
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