Go Game Record
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Go Game Record
A Go game record is an archival record for a game of Go. ''Kifu'' (棋譜) is the Japanese term for abstract strategy game record. In China, people named this kind of record "qipu" (. In Korea, people named this kind of record "Gibo" (). Go records are traditionally used to record games on a grid diagram representing the playing board, marking the plays on the stones by numbers. Stones placed before play begins are unnumbered. History The earliest surviving Go game records are collected in the book ''Wangyou Qingle Ji'' (), written by Li Yimin () around 1100 AD (Song dynasty). A large corpus – many thousands of games – of kifu records from the Edo period have survived. A small proportion were published in book form; strong players used to make their own copies of games by hand to study. This accounts for one feature of the records passed down: they often omit much of the endgame, since for a strong player reconstructing the smaller endgame plays is routine. This explain ...
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Game
A game is a structured form of play (activity), play, usually undertaken for enjoyment, entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a World Chess Championship, chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestr ...
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Iroha
The is a Japanese poem. Originally the poem was attributed to the founder of the Shingon Esoteric sect of Buddhism in Japan, Kūkai, but more modern research has found the date of composition to be later in the Heian period (794–1179). The first record of its existence dates from 1079. It is famous because it is a perfect pangram, containing each character of the Japanese syllabary exactly once. Because of this, it is also used as an ordering for the syllabary, in the same way as the ''A'', ''B'', ''C'', ''D''... sequence of the Latin alphabet. Text The first appearance of the Iroha, in was in seven lines: six with seven morae each, and one with five. It was also written in man'yōgana. 以呂波耳本部止 千利奴流乎和加 餘多連曽津祢那 良牟有為能於久 耶万計不己衣天 阿佐伎喩女美之 恵比毛勢須 Structurally, however, the poem follows the standard 7–5 pattern of Japanese poetry (with one hypometric line), and in modern times it is g ...
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Smart Game Format
The Smart Game Format (SGF) is a computer file format used for storing records of board games. Go is the game that is most commonly represented in this format and is the default. SGF was originally created under a different name by Anders Kierulf for his SmartGO program. The current version of the format is 4. The main purposes of SGF are to store records of played games and to provide features for storing annotated and analyzed games (e.g. board markup, variations). It is a text-only, tree-based format. The tree structure makes the addition of variations simple. It is also text-based instead of binary for the sake of portability. Games stored in SGF format can easily be emailed, posted or processed with text-based tools. Most Internet Go servers and Go software from 1990 support this format. About the format An SGF file is composed of pairs of properties and property values, each of which describes a feature of the game. A partial list of properties appears below. T ...
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Tsumego
is the Japanese term for a type of go problem based on life-and-death. The term likely comes from , as means checkmating in shogi but has different meanings in go. ''Tsumego'' problems are common in newspaper columns. ''Tsumego'' problems have been found in Chinese books dating back to around the 13th century. They were presumably composed and collected from actual games much earlier. They range from situations that occur quite commonly, which every strong player ought to be familiar with, to deliberately difficult puzzles. Some books of the latter type are still used for professional training. Several conventions are used in the problems. The objective is to kill a group or prevent it from being killed. Problems do not specify how many plays are in the solution (as would be usual in a chess problem), because the goal of the problem is rarely to capture stones; as soon as the correct first move is played, the threatened group can be considered alive (or dead). Solution diagr ...
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File Format
A file format is a standard way that information is encoded for storage in a computer file. It specifies how bits are used to encode information in a digital storage medium. File formats may be either proprietary or free. Some file formats are designed for very particular types of data: PNG files, for example, store bitmapped images using lossless data compression. Other file formats, however, are designed for storage of several different types of data: the Ogg format can act as a container for different types of multimedia including any combination of audio and video, with or without text (such as subtitles), and metadata. A text file can contain any stream of characters, including possible control characters, and is encoded in one of various character encoding schemes. Some file formats, such as HTML, scalable vector graphics, and the source code of computer software are text files with defined syntaxes that allow them to be used for specific purposes. Specifications ...
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Japanese Numerals
The Japanese numerals are the number names used in Japanese. In writing, they are the same as the Chinese numerals, and large numbers follow the Chinese style of grouping by 10,000. Two pronunciations are used: the Sino-Japanese (on'yomi) readings of the Chinese characters and the Japanese yamato kotoba (native words, kun'yomi readings). Basic numbering in Japanese There are two ways of writing the numbers in Japanese: in Arabic numerals (1, 2, 3) or in Chinese numerals (, , ). The Arabic numerals are more often used in horizontal writing, and the Chinese numerals are more common in vertical writing. Most numbers have two readings, one derived from Chinese used for cardinal numbers (On reading) and a native Japanese reading (Kun reading) used somewhat less formally for numbers up to 10. In some cases (listed below) the Japanese reading is generally preferred for all uses. Archaic readings are marked with †. * The special reading 〇 ''maru'' (which means "round" or "circle ...
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Algebraic Chess Notation
Algebraic notation (or AN) is the standard method for recording and describing the moves in a game of chess. It is based on a system of coordinates to uniquely identify each square on the chessboard. It is used by most books, magazines, and newspapers. In English-speaking countries, the parallel method of descriptive notation was generally used in chess publications until about 1980. A few players still use descriptive notation, but it is no longer recognized by FIDE, the international chess governing body. Algebraic notation exists in various forms and languages and is based on a system developed by Philipp Stamma. Stamma used the modern names of the squares, but he used p for pawn moves and the original of a piece (a through h) instead of the initial letter of the piece name. The term "algebraic notation" may be considered a misnomer, as the system is unrelated to algebra. Other terms such as "standard notation" and "coordinate notation" have been proposed, but the traditional ...
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Database
In computing, a database is an organized collection of data stored and accessed electronically. Small databases can be stored on a file system, while large databases are hosted on computer clusters or cloud storage. The design of databases spans formal techniques and practical considerations, including data modeling, efficient data representation and storage, query languages, security and privacy of sensitive data, and distributed computing issues, including supporting concurrent access and fault tolerance. A database management system (DBMS) is the software that interacts with end users, applications, and the database itself to capture and analyze the data. The DBMS software additionally encompasses the core facilities provided to administer the database. The sum total of the database, the DBMS and the associated applications can be referred to as a database system. Often the term "database" is also used loosely to refer to any of the DBMS, the database system or an appli ...
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Go File Format
A Go game record is an archival record for a game of Go. ''Kifu'' (棋譜) is the Japanese term for abstract strategy game record. In China, people named this kind of record "qipu" (. In Korea, people named this kind of record "Gibo" (). Go records are traditionally used to record games on a grid diagram representing the playing board, marking the plays on the stones by numbers. Stones placed before play begins are unnumbered. History The earliest surviving Go game records are collected in the book ''Wangyou Qingle Ji'' (), written by Li Yimin () around 1100 AD (Song dynasty). A large corpus – many thousands of games – of kifu records from the Edo period have survived. A small proportion were published in book form; strong players used to make their own copies of games by hand to study. This accounts for one feature of the records passed down: they often omit much of the endgame, since for a strong player reconstructing the smaller endgame plays is routine. This explains ...
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Rules Of Go
The rules of Go have seen some variation over time and from place to place. This article discusses those sets of rules broadly similar to the ones currently in use in East Asia. Even among these, there is a degree of variation. Notably, Chinese and Japanese rules differ in a number of aspects. The most significant of these are the scoring method, together with attendant differences in the manner of ending the game. While differences between sets of rules may have moderate strategic consequences on occasion, they do not change the character of the game. The different sets of rules usually lead to the same game result, so long as the players make minor adjustments near the end of the game. Differences in the rules are said to cause problems in perhaps one in every 10,000 games in competition. This article first presents a simple set of rules which are, except for wording, identical to those usually referred to as the Tromp–Taylor Rules, themselves close in most essential respect ...
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Go Ranks And Ratings
There are various systems of Go ranks and ratings that measure the skill in the traditional board game Go. Traditionally, Go rankings have been measured using a system of dan and kyu ranks. Especially in amateur play, these ranks facilitate the handicapping system, with a difference of one rank roughly corresponding to one free move at the beginning of the game. This system is also commonly used in many East Asian martial arts, where it often corresponds with a belt color. With the ready availability of calculators and computers, rating systems have been introduced. In such systems, a rating is rigorously calculated on the basis of game results. Kyu and dan ranks Traditionally, the level of players has been defined using ''kyu'' and ''dan'' ranks. Kyu ranks are considered ''student'' ranks. Dan ranks are considered ''master'' ranks. Beginners who have just learned the rules of the game are usually around 30th kyu. As they progress, they advance numerically downwards through th ...
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Go (board Game)
Go is an abstract strategy board game for two players in which the aim is to surround more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day. A 2016 survey by the International Go Federation's 75 member nations found that there are over 46 million people worldwide who know how to play Go and over 20 million current players, the majority of whom live in East Asia. The playing pieces are called stones. One player uses the white stones and the other, black. The players take turns placing the stones on the vacant intersections (''points'') of a board. Once placed on the board, stones may not be moved, but stones are removed from the board if the stone (or group of stones) is surrounded by opposing stones on all orthogonally adjacent points, in which case the stone or group is ''captured''. The game proceeds until neither player wishes to make another move. When ...
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