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Smart Game Format
The Smart Game Format (SGF) is a computer file format used for storing records of board games. Go is the game that is most commonly represented in this format and is the default. SGF was originally created under a different name by Anders Kierulf for his SmartGO program. The current version of the format is 4. The main purposes of SGF are to store records of played games and to provide features for storing annotated and analyzed games (e.g. board markup, variations). It is a text-only, tree-based format. The tree structure makes the addition of variations simple. It is also text-based instead of binary for the sake of portability. Games stored in SGF format can easily be emailed, posted or processed with text-based tools. Most Internet Go servers and Go software from 1990 support this format. About the format An SGF file is composed of pairs of properties and property values, each of which describes a feature of the game. A partial list of properties appears below. T ...
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Go (game)
Go is an abstract strategy board game for two players in which the aim is to surround more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day. A 2016 survey by the International Go Federation's 75 member nations found that there are over 46 million people worldwide who know how to play Go and over 20 million current players, the majority of whom live in East Asia. The playing pieces are called stones. One player uses the white stones and the other, black. The players take turns placing the stones on the vacant intersections (''points'') of a board. Once placed on the board, stones may not be moved, but stones are removed from the board if the stone (or group of stones) is surrounded by opposing stones on all orthogonally adjacent points, in which case the stone or group is ''captured''. The game proceeds until neither player wishes to make another move. Wh ...
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Blokus
Blokus ( ) is an abstract strategy board game for two to four players, where players try to score points by occupying most of the board with pieces of their colour. The board is a square regular grid and the pieces are polyominoes. It was designed by French mathematician Bernard Tavitian and first released in 2000 by Sekkoïa, a French company. It has won several awards, including the Mensa Select award and the 2004 Teacher's Choice Award. In 2009, the game was sold to Mattel. Gameplay The game is played on a square board divided into 20 rows and 20 columns, for a total of 400 squares. There are a total of 84 game tiles, organized into 21 shapes in each of four colors: blue, yellow, red, and green. The 21 shapes are based on free polyominoes of one to five squares (one monomino, one domino, two trominoes/triominoes, five tetrominoes, and 12 pentominoes). These shapes are the first in the A000105 sequence. The standard rules of play for all variations of the game are as follows: ...
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Hive (game)
''Hive'' is a bug-themed tabletop abstract strategy game, designed by John Yianni and published in 2001 by Gen42 Games. The object of Hive is to capture the opponent's queen bee by allowing it to become completely surrounded by other pieces (belonging to either player), while avoiding the capture of one's own queen. Hive shares elements of both tile-based games and board games. It differs from other tile-based games in that the tiles, once placed, can then be moved to other positions according to various rules, much like chess pieces. Composition The game uses hexagonal tiles to represent the various contents of the hive. The original two editions used wooden tiles with full-color illustrations on blue and silver stickers to represent the units, but the current third edition has been published using black and almond phenolic resin ("Bakelite") tiles with single-color painted etchings. There are 22 pieces in total making up a ''Hive'' set, with 11 pieces per player, each ...
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Hex (board Game)
Hex is a two player abstract strategy board game in which players attempt to connect opposite sides of a rhombus-shaped board made of hexagonal cells. Hex was invented by mathematician and poet Piet Hein in 1942 and later rediscovered and popularized by John Nash. It is traditionally played on an 11×11 rhombus board, although 13×13 and 19×19 boards are also popular. The board is composed of hexagons called ''cells'' or ''hexes''. Each player is assigned a pair of opposite sides of the board, which they must try to connect by alternately placing a stone of their color onto any empty hex. Once placed, the stones are never moved or removed. A player wins when they successfully connect their sides together through a chain of adjacent stones. Draws are impossible in Hex due to the topology of the game board. Despite the simplicity of its rules, the game has deep strategy and sharp tactics. It also has profound mathematical underpinnings. The game was first published under the ...
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Renju
''Renju'' (Japanese: 連珠) is a professional variant of gomoku. It was named renju by Japanese journalist Ruikou Kuroiwa (黒岩涙香) on December 6, 1899 in a Japanese newspaper ''Yorozu chouhou'' (萬朝報). The name "renju" comes from the Japanese language, and means "connected pearls" in Japanese. The game is played with black and white stones on a 15×15 gridded go board. The rule of renju weakens the advantages for the first player (Black) in gomoku by adding special restrictions for Black. Rules Opening rules Unlike gomoku, renju has a unique sequence of opening moves called an "opening rule". There are several certified opening rules. The list of requirements for new opening rules as approved by the Renju International Federation (RIF) in 2003 was: I. Traditions * The basic renju rules must be kept. * The opening stage must not exceed 5 moves. * All 26 canonical openings must be possible and only 26 canonical openings can be possible. * All present realistic var ...
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Gomoku
''Gomoku'', also called ''Five in a Row'', is an abstract strategy board game. It is traditionally played with Go pieces (black and white stones) on a Go board. It is played using a 15×15 board while in the past a 19×19 board was standard. Because pieces are typically not moved or removed from the board, gomoku may also be played as a paper-and-pencil game. The game is known in several countries under different names. Rules Players alternate turns placing a stone of their color on an empty intersection. Black plays first. The winner is the first player to form an unbroken chain of five stones horizontally, vertically, or diagonally. Placing so that a line of more than five stones of the same color is created does not result in a win. These are called overlines. Origin Gomoku has existed in Japan since before the Meiji Restoration (1868). The name "gomoku" is from the Japanese language, in which it is referred to as . ''Go'' means five, ''moku'' is a counter word for pieces a ...
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Gobblet
''Gobblet'' is a board game for two players designed by Thierry Denoual and published in 2001 by Gigamic and Blue Orange Games. Gobblet was a finalist for the 2004 Jeu de l'année The Jeu de l'année (French for ''Game of the Year'') was a French games award, given by the ''Association de Promotion et d'Evaluation des Jeux'' in October to outstanding parlour games * published during the previous year * published in the French .... The game is played on a 4×4 board. Each player has 12 pieces of the same colour but different sizes. Players take turns to place a piece on the board or move their piece that already is on the board. Bigger pieces can be placed so that they cover smaller ones. A player wins by placing four pieces of the same colour in a horizontal, vertical, or diagonal row. In 2003, Gigamic and Blue Orange Games released Gobblet Junior, a version of the game for younger players, which is played on a 3×3 board. In 2009, Blue Orange Games published revisioned edition ...
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GIPF (game)
''GIPF'' is an abstract strategy board game by Kris Burm, the first of seven games in his series of games called the ''GIPF'' Project. ''GIPF'' was recommended by Spiel des Jahres The Spiel des Jahres (, ''Game of the Year'') is an award for board and card games, created in 1978 with the purpose of rewarding family-friendly game design, and promoting excellent games in the German market. It is thought that the existence ... in 1998. Rules The game board has a hexagonal shape with 4 intersection points per side and 37 intersections altogether, connected by a triangular grid. The playing area is surrounded by an array of 24 dots that are used to introduce pieces into play. To start, players deploy three pieces each, alternating colors, at the corners of the playing area, and turn the board so that a corner with the player's color is closest to them. In the starting position shown here, the White player is seated at the bottom of the board while the Black player is at the to ...
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Gess
Gess is an abstract strategy board game for two players, involving a grid board and mutating pieces. The name was chosen as a conflation of "chess" and " Go". It is pronounced with a hard "g" as in "Go", and is thus homophonous with "guess". Gess was created by the Puzzles and Games Ring of The Archimedeans, and first published in 1994 in the society's journal ''Eureka''. It was popularized by Ian Stewart's Mathematical Recreations column in the November 1994 issue of ''Scientific American''. Rules * Gess is played on a grid of 18 × 18 ''squares''. * Two players, "Black" and "White", each have 43 stones of their colour on the board in the starting configuration. * Starting with Black, players take turns moving a piece on the board. A move must always change the stone configuration on the board. There is no passing. * A ''piece'' consists of a 3 × 3 grid of squares, at least one of which must exist on the board. Only stones of one colour may be in the grid. There must be ...
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Focus (board Game)
''Focus'' is an abstract strategy board game, designed by Sid Sackson and first published in 1964 by Kosmos. The game has been re-published many times since, sometimes under the titles ''Domination'' or ''Dominio''. ''Focus'' won the 1981 Spiel des Jahres and Essen Feather awards. The game appears in Sackson's ''A Gamut of Games'' in the section ''New Battles on an Old Battlefield''. Gameplay Two to four players move stacks of one to five pieces around a checkerboard with the three squares in each corner removed, thus forming a 6×6 board with 1×4 extensions on each side. Stacks may move as many spaces as there are pieces in the stack. Players may only move a stack if the topmost piece in the stack is one of their pieces. When a stack lands on another stack, the two stacks merge; if the new stack contains more than five pieces, then pieces are removed from the bottom to bring it down to five. If a player's own piece is removed, they are kept and may be placed on the boa ...
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DVONN
''DVONN'' is a two-player strategy board game in which the objective is to accumulate pieces in stacks. It was released in 2001 by Kris Burm as the fourth game of the ''GIPF'' Project. ''DVONN'' won the 2002 International Gamers Award and the ''Games'' magazine Game of the Year Award in 2003. Rules Equipment ''DVONN'' is played on a board with 49 spaces. The board has a hexagonal layout 5 hexes wide. Equivalently, the board can be considered to be a hexagonal shape with three intersecting nodes on four sides, and nine nodes on two longer sides opposite each other. These nodes are connected by a triangular grid, similar to other games in the ''GIPF'' Project. The set includes 49 colored pieces. One player has 23 black pieces to play, while the other player has 23 white pieces. There are also 3 neutral red pieces, called ''DVONN pieces''. Object The object of the game is to control more pieces than your opponent at the end of the game. Game phases The game starts with a ...
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