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Algebraic Chess Notation
Algebraic notation (or AN) is the standard method for recording and describing the moves in a game of chess. It is based on a system of coordinates to uniquely identify each square on the chessboard. It is used by most books, magazines, and newspapers. In English-speaking countries, the parallel method of descriptive notation was generally used in chess publications until about 1980. A few players still use descriptive notation, but it is no longer recognized by FIDE, the international chess governing body. Algebraic notation exists in various forms and languages and is based on a system developed by Philipp Stamma. Stamma used the modern names of the squares, but he used p for pawn moves and the original of a piece (a through h) instead of the initial letter of the piece name. The term "algebraic notation" may be considered a misnomer, as the system is unrelated to algebra. Other terms such as "standard notation" and "coordinate notation" have been proposed, but the traditional ...
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Fairy Chess Piece
A fairy chess piece, variant chess piece, unorthodox chess piece, or heterodox chess piece is a chess piece not used in conventional chess but incorporated into certain chess variants and some chess problems. Compared to conventional pieces, fairy pieces vary mostly in the way they move, but they may also follow special rules for capturing, promotions, etc. Because of the distributed and uncoordinated nature of unorthodox chess development, the same piece can have different names, and different pieces can have the same name in various contexts. Most are symbolised as inverted or rotated icons of the standard pieces in diagrams, and the meanings of these "wildcards" must be defined in each context separately. Pieces invented for use in chess variants rather than problems sometimes instead have special icons designed for them, but with some exceptions (the princess, empress, and occasionally amazon), many of these are not used beyond the individual games for which they were invented ...
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Discovered Check
In chess, a discovered attack is a direct attack revealed when one piece moves out of the way of another. Discovered attacks can be extremely powerful, as the piece moved can make a threat independently of the piece it reveals. Like many chess tactics, they often succeed because the opponent would be unable to meet two threats at once unless one of the attacked pieces can simultaneously move away from its own attack and capture the other attacking piece. While typically the consequence of a discovered attack is the gain of , they do not have to do this to be effective; the tactic can be used merely to gain a tempo.More detailed tutorial
at MarkLowery.net If the discovered attack is a

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Dagger (mark)
A dagger, obelisk, or obelus is a typographical mark that usually indicates a footnote if an asterisk has already been used. The symbol is also used to indicate death (of people) or extinction (of species). It is one of the modern descendants of the obelus, a mark used historically by scholars as a critical or highlighting indicator in manuscripts. (The term obelisk derives from the grc-gre, ὀβελίσκος ('), which means "little obelus"; from (') meaning 'roasting spit'). A double dagger or diesis is a variant with two handles that usually marks a third footnote after the asterisk and dagger. The triple dagger is a variant with three handles and is used by medievalists to indicate another level of notation. History The dagger symbol originated from a variant of the obelus, originally depicted by a plain line or a line with one or two dots . It represented an iron roasting spit, a dart, or the sharp end of a javelin, symbolizing the skewering or cutting out ...
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Check (chess)
In chess and similar games, check is a condition that occurs when a player's king is under threat of on the opponent's next turn. A king so threatened is said to be in check. A player must get out of check if possible by moving the king to a safe square, interposing a piece between the threatening piece and the king, or capturing the threatening piece. If the player cannot get out of check by any of these options, the game ends in checkmate, and the player loses. Players cannot make any move that puts their own king in check. Many chess variants feature check, such as shogi, xiangqi, and janggi. Overview A check is the result of a move that places the opposing king under an immediate threat of capture by one (or occasionally two) of the player's pieces. Making a move that checks is sometimes called "giving check". Even if a piece is pinned against the player's own king, it may still give check. For example, in the diagrammed position, White has just played Be4+, simultane ...
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Castling
Castling is a move in chess. It consists of moving the king two squares toward a rook on the same and then moving the rook to the square that the king passed over. Castling is permitted only if neither the king nor the rook has previously moved; the squares between the king and the rook are vacant; and the king does not leave, cross over, or finish on a square attacked by an enemy piece. Castling is the only move in chess in which two pieces are moved at once. Castling with the is called ''kingside castling'', and castling with the is called ''queenside castling''. In both algebraic and descriptive notations, castling kingside is written as 0-0 and castling queenside as 0-0-0. Castling originates from the ''king's leap'', a two-square king move added to European chess between the 14th and 15th centuries, and took on its present form in the 17th century. Local variations in castling rules were common, however, persisting in Italy until the late 19th century. Castling does not ...
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Portable Game Notation
Portable Game Notation (PGN) is a standard plain text format for recording chess games (both the moves and related data), which can be read by humans and is also supported by most chess software. History PGN was devised around 1993, by Steven J. Edwards, and was first popularized and specified via the Usenet newsgroup rec.games.chess. Usage PGN is structured "for easy reading and writing by human users and for easy parsing and generation by computer programs." The chess moves themselves are given in algebraic chess notation using English initials for the pieces. The filename extension is .pgn. There are two formats in the PGN specification, the "import" format and the "export" format. The import format describes data that may have been prepared by hand, and is intentionally lax; a program that can read PGN data should be able to handle the somewhat lax import format. The export format is rather strict and describes data prepared under program control, similar to a pretty printe ...
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Algebraic Notation (chess)
Algebraic notation (or AN) is the standard method for recording and describing the moves in a game of chess. It is based on a system of coordinates to uniquely identify each square on the chessboard. It is used by most books, magazines, and newspapers. In English-speaking countries, the parallel method of descriptive notation was generally used in chess publications until about 1980. A few players still use descriptive notation, but it is no longer recognized by FIDE, the international chess governing body. Algebraic notation exists in various forms and languages and is based on a system developed by Philipp Stamma. Stamma used the modern names of the squares, but he used p for pawn moves and the original of a piece (a through h) instead of the initial letter of the piece name. The term "algebraic notation" may be considered a misnomer, as the system is unrelated to algebra. Other terms such as "standard notation" and "coordinate notation" have been proposed, but the traditional ...
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Promotion (chess)
In chess, promotion is the replacement of a pawn with a new piece when the pawn is moved to its last . The player replaces the pawn immediately with a queen, rook, bishop, or knight of the same . The new piece does not have to be a previously captured piece. Promotion is mandatory; the pawn cannot remain as a pawn. Promotion to a queen is known as queening; promotion to any other piece is known as underpromotion. Promotion is almost always to a queen, as it is the most powerful piece. Underpromotion might be done for various reasons, such as to avoid stalemate or for tactical reasons related to the knight's unique movement pattern. Promotion or the threat of it often decides the result in an endgame. Rules When a pawn is promoted, it is removed from the board, and the new piece is placed on the square of promotion. A piece may be promoted to regardless of whether it has been captured. Consequently, a player might have two or more queens, or three or more rooks, bishops, or kni ...
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Encyclopaedia Of Chess Openings
The ''Encyclopaedia of Chess Openings'' () is a reference work describing the state of opening theory in chess, originally published in five volumes from 1974 to 1979 by the Serbian company Šahovski Informator (Chess Informant). It is currently undergoing its fifth edition. ''ECO'' may also refer to the opening classification system used by the encyclopedia. Overview Both ''ECO'' and ''Chess Informant'' are published by the Belgrade-based company Šahovski Informator. The moves are taken from thousands of master games and from published analysis in ''Informant'' and compiled by the editors, most of whom are grandmasters, who select the lines which they consider most relevant or critical. The chief editor since the first edition has been Aleksandar Matanović. The openings are provided in an ''ECO'' table that concisely presents the opening lines considered most critical by the editors. ''ECO'' covers the openings in more detail than rival single volume publications such as ...
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En Passant
''En passant'' (, "in passing") is a method of capturing in chess that occurs when a pawn captures a horizontally adjacent enemy pawn that has just made an initial two-square advance. The capturing pawn moves to the square that the enemy pawn passed over, as if the enemy pawn had advanced only one square. The rule ensures that a pawn cannot use its two-square move to safely skip past an enemy pawn. Capturing ''en passant'' is permitted only on the turn immediately after the two-square advance; it cannot be done on a later turn. The capturing move is sometimes notated by appending the abbreviation e.p. Rules The conditions for a pawn to capture an enemy pawn ''en passant'' are as follows: * the enemy pawn advanced two squares on the previous move; * the capturing pawn attacks the square that the enemy pawn passed over. If these conditions are met, the capturing pawn can move diagonally forward to the square that the enemy pawn passed, capturing the enemy pawn as if it h ...
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Colon (punctuation)
The colon is a punctuation mark consisting of two equally sized dots aligned vertically. A colon often precedes an explanation, a list, or a quoted sentence. It is also used between hours and minutes in time, between certain elements in medical journal citations, Chapters and verses of the Bible, chapter and verse in Bible citations, and, in the US, for salutations in business letters and other formal letter, formal letter writing. History In Ancient Greek, in rhetoric and meter (poetry), prosody, the term (', 'limb, member of a body') did not refer to punctuation, but to a member or section of a complete thought or passage; see also ''Colon (rhetoric)''. From this usage, in palaeography, a colon is a clause or group of clauses written as a line in a manuscript.''Oxford English Dictionary'', 1st ed. "colon, ''n.²''" Oxford University Press (Oxford), 1891. In the 3rd century BC, Aristophanes of Byzantium is alleged to have devised Greek punctuation, a punctuation system, in ...
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