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Glantri
The Principalities of Glantri is a fictional nation located within the Mystara campaign setting, in the ''Dungeons & Dragons'' fantasy role-playing game. Located in the northwestern corner of the Known World, Glantri is a Magocracy ruled by powerful magic using princes and princesses. The capital of Glantri is Glantri City. Description Glantri is a country ruled by and for magicians. Designer Ken Rolston called Glantri "Quite an unusual D&D game setting", as it is a nation run by an aristocracy of magic-users, with disguised lycanthropes, vampires, necromancers, liches, and Immortals numbered among them; and "a nation where religion is prohibited, and where being a cleric is a capital offense". In Glantri, various aristocratic clans and houses struggle for control of the Council of Princes. Included among the political factions are medieval Scottish refugees from beyond space and time, blood-sucking nosferatu, liches, albino werewolves, dark-skinned elves in the manner of 17th- ...
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The Principalities Of Glantri
''The Principalities of Glantri'' (product code GAZ3) is an accessory for the '' Basic Set'' edition of the ''Dungeons & Dragons'' fantasy role-playing game. It is part of the ''Gazetteer'' series of supplements for the Mystara campaign setting. Contents ''The Principalities of Glantri'' details Glantri, a land of magicians. The book includes sections on living in the city and what it is like at night. The ''Gazetteer'' describes the nation's cultural and geographic background, adventures for Glantri, and its special features, including the fantasy city of Glantri City and variant magic systems. The nation's economy is explicitly developed in accordance with the dominion rules from the ''D&D Companion Set'', and the nation's armed forces are also described in War Machine terms (the ''D&D Companion Set's'' mass-combat system). The origins, objectives, and main personalities of each aristocratic house and clan struggling for control of Glantri's Council of Princes are described, a ...
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Mystara
Mystara is a campaign setting for the ''Dungeons & Dragons'' fantasy role playing game. It was the default setting for the "Basic" version of the game throughout the 1980s and 1990s. Most adventures published for the "Basic" edition of ''D&D'' take place in "The Known World", a central continent that includes a varied patchwork of both human and non-human realms. The human realms are based on various real-world historical cultures. In addition, unlike other ''D&D'' settings, Mystara had ascended immortal beings instead of gods. The Mystara planet also has sub-settings. The older ''Blackmoor'' setting was retconned to exist in Mystara's distant past. The Hollow World refers to the inner surface contained within the world of Mystara, similar to the real world legends of the Hollow Earth, while some adventures take place on the Savage Coast, a 2,000 mile long frontier coastline about 2,000 miles to the west of the Known World. By the mid-1990s, gamers' attention started to shift t ...
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Alphatia
Mystara is a campaign setting for the ''Dungeons & Dragons'' fantasy role playing game. It was the default setting for the "Basic" version of the game throughout the 1980s and 1990s. Most adventures published for the "Basic" edition of ''D&D'' take place in "The Known World", a central continent that includes a varied patchwork of both human and non-human realms. The human realms are based on various real-world historical cultures. In addition, unlike other ''D&D'' settings, Mystara had ascended immortal beings instead of gods. The Mystara planet also has sub-settings. The older ''Blackmoor'' setting was retconned to exist in Mystara's distant past. The Hollow World refers to the inner surface contained within the world of Mystara, similar to the real world legends of the Hollow Earth, while some adventures take place on the Savage Coast, a 2,000 mile long frontier coastline about 2,000 miles to the west of the Known World. By the mid-1990s, gamers' attention started to shift t ...
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Vampire (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, a vampire is an undead creature. A humanoid or monstrous humanoid creature can become a vampire, and looks as it did in life, with pale skin, haunting red eyes, and a feral cast to its features. A new vampire is created when another vampire drains the life out of a living creature. Its depiction is related to those in the 1930s and 1940s Hollywood ''Dracula'' and monster movies. In writing vampires into the game, as with other creatures arising in folklore, the authors had to consider what elements arising in more recent popular culture should be incorporated into their description and characteristics. Publication history The vampire was one of the earliest creatures introduced in the ''Dungeons & Dragons'' game. The vampire as a player character concept was present in Dave Arneson's playtest group for the original version of the rules. It led to the creation of a vampire-hunter, which became the basis of the cleric clas ...
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Rakasta
This is the list of ''Advanced Dungeons & Dragons'' 2nd edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed ''Advanced Dungeons & Dragons'' 2nd Edition manuals. __TOC__ Monsters in the 2nd edition ''Advanced Dungeons & Dragons'' The second edition of the ''Advanced Dungeons & Dragons'' game featured both a higher number of books of monsters and more extensive monster descriptions than both earlier and later editions, with usually one page in length. Next to a description, monster entries in this edition contained standardized sections covering combat, their habit and society, and their role in the eco-system. While later editions gave the various creatures all the attributes which player characters had, 2nd edition only listed intellige ...
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Lupin (Dungeons & Dragons)
This is the list of ''Advanced Dungeons & Dragons'' 2nd edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed ''Advanced Dungeons & Dragons'' 2nd Edition manuals. __TOC__ Monsters in the 2nd edition ''Advanced Dungeons & Dragons'' The second edition of the ''Advanced Dungeons & Dragons'' game featured both a higher number of books of monsters and more extensive monster descriptions than both earlier and later editions, with usually one page in length. Next to a description, monster entries in this edition contained standardized sections covering combat, their habit and society, and their role in the eco-system. While later editions gave the various creatures all the attributes which player characters had, 2nd edition only listed intellige ...
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Venice
Venice ( ; it, Venezia ; vec, Venesia or ) is a city in northeastern Italy and the capital of the Veneto Regions of Italy, region. It is built on a group of 118 small islands that are separated by canals and linked by over 400 bridges. The islands are in the shallow Venetian Lagoon, an enclosed bay lying between the mouths of the Po River, Po and the Piave River, Piave rivers (more exactly between the Brenta (river), Brenta and the Sile (river), Sile). In 2020, around 258,685 people resided in greater Venice or the ''Comune di Venezia'', of whom around 55,000 live in the historical island city of Venice (''centro storico'') and the rest on the mainland (''terraferma''). Together with the cities of Padua, Italy, Padua and Treviso, Italy, Treviso, Venice is included in the Padua-Treviso-Venice Metropolitan Area (PATREVE), which is considered a statistical metropolitan area, with a total population of 2.6 million. The name is derived from the ancient Adri ...
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Tom Moldvay
Thomas Steven Moldvay (Nov. 5, 1948 – March 9, 2007) was an American game designer and author, best known for his work on early materials for the fantasy role-playing game ''Dungeons & Dragons'' (D&D). Career During the 1970s while a student at Kent State University in Ohio, Moldvay was a writer for the science fiction fanzine ''Infinite Dreams''. Moldvay was a ''Dungeons & Dragons'' player brought into TSR by the head of design and development, Lawrence Schick, during a time of substantial growth at TSR. After the publication of the core handbooks for ''Advanced Dungeons & Dragons'', Moldvay wrote a second edition of the ''Dungeons & Dragons Basic Set'' (1980). As an employee of TSR, Moldvay authored or co-authored landmark D&D adventure modules such as '' Castle Amber'', '' Isle of Dread'', the rewrite of '' Palace of the Silver Princess'', and ''Secret of the Slavers Stockade'', all published in 1981. Of these, X1 – ''Isle of Dread'' was one of the most widely playe ...
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David Cook (game Designer)
David "Zeb" Cook is an American game designer, best known for his work at TSR, Inc., where he was employed for over fifteen years. Cook designed several games, wrote the '' Expert Set'' for ''Dungeons & Dragons'', worked as lead designer of the second edition of ''Advanced Dungeons & Dragons'', and invented the Planescape setting for ''AD&D''. He is a member of the Origins Hall of Fame. Early life Cook was born in East Lansing, Michigan, and grew up on a farm in Iowa. His father was a farmer and college professor. In junior high school, Cook played wargames such as Avalon Hill's ''Blitzkrieg'' and ''Afrika Korps'': "I was primarily a wargamer, but there wasn't any role-playing available then." In college, he was introduced to the ''Dungeons & Dragons'' role-playing game through the University of Iowa gaming club. Cook earned his B.A. in English (with a Theater minor) in 1977. He married his high school sweetheart, Helen, with whom he had one son, Ian. Cook became a high school t ...
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Thyatis
The Empire of Thyatis is a powerful state in the Mystara campaign setting for the ''Dungeons and Dragons'' fantasy role-playing game. Thyatis was first mentioned in Module X1, Isle of Dread, which describes it briefly. Along with the Alphatian Empire, Thyatis was more fully detailed in the Dawn of the Emperors boxed set. Along with Alphatia, Thyatis is one of the " great powers" of Mystara. The Thyatian Empire Thyatis (the city) is the capital of the Empire and the largest city on Mystara. It is on the southeastern coast of the continent of Brun, situated between the trade lanes of the Sea of Dread to the south and the Sea of Dawn to the east, alongside a canal ("Vanya's Girdle"). Conceptually, Thyatis is a mixture of different parts of the various historical Roman empires. It is governed by an Emperor and an Imperial Senate as per the classical Roman Empire, but enfranchises a feudal noble class similar to that of the Holy Roman Empire. The Emperor himself is akin to that of th ...
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Lankhmar
Lankhmar is a fictional city in the ''Fafhrd and the Gray Mouser'' stories by Fritz Leiber. It is situated on the world of Nehwon, just west of the Great Salt Marsh and east of the River Hlal, and serves as the home of Leiber's two antiheroes. Description Lankhmar is richly described as a populous and labyrinthine city rife with corruption, "the City of the Black Toga." It is decadent or squalid in roughly equal parts and said to be so shrouded by smog that the stars are rarely sighted (the city's alternate name is "the City of Sevenscore Thousand Smokes"). Located next to the Inner Sea, Lankhmar is visited by ships from across Nehwon and is the starting point for Fafhrd and the Mouser's many sea voyages. The city is ostensibly ruled by an overlord and his nobility. The Thieves' Guild is influential, too, and controls Lankhmar's abundant criminal element, with the notable exceptions of Fafhrd and the Gray Mouser. Streets in Lankhmar are often evocatively named (the Thieves' ...
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City Of Adventure
''Talisman: The Magical Quest Game'' is a fantasy-themed adventure board game for two to six players, originally designed and produced by Games Workshop. The game was first released in 1983 and has gone through three revisions. As of 2021, the fourth edition (2008) is the latest version. The board game sold over 800,000 units by 2000. From 2008 to 2017 Fantasy Flight Games produced ''Talisman'' under license from Games Workshop. Beginning in 2019 Pegasus Spiele took over production of ''Talisman'' and all of the game expansions. History The game was created by Robert J. Harris (writer), Robert Harris for the amusement of himself and his friends. The game's original objective was to become prefect of a boys' school. Changing the theme to fantasy, and naming the game "Talisman", Harris signed a royalty publishing contract with Games Workshop, and the game was shown at Games Day (Games Workshop), Games Day 1983. After releasing the third edition, Games Workshop bought out his ...
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