GikII
GikII is a series of European conferences on the intersections between law, technology and popular culture. It is hosted at a different institution every year. The first conference was in 2006 and was held in Edinburgh, and was organised by Lilian Edwards and Andres Guadamuz. The conference has been held in several European universities and institutions, including University College London, University of Oxford, University of Edinburgh, University of Amsterdam, Alexander von Humboldt Institute for Internet and Society, University of Vienna and University of Sussex. Spin-off workshops are regularly held in addition to the main yearly conference in other parts of the world or as tracks in other conferences, such as at TILTing 2019 at Tilburg University and SoGikII 2009 at the University of New South Wales. The conference deals with what the organisers describe as "geek law", studying the intersection of law, regulation, popular culture and technology. The covered topics include a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
GikII Conference Logo
GikII is a series of European conferences on the intersections between law, technology and popular culture. It is hosted at a different institution every year. The first conference was in 2006 and was held in Edinburgh, and was organised by Lilian Edwards and Andres Guadamuz. The conference has been held in several European universities and institutions, including University College London, University of Oxford, University of Edinburgh, University of Amsterdam, Alexander von Humboldt Institute for Internet and Society, University of Vienna and University of Sussex. Spin-off workshops are regularly held in addition to the main yearly conference in other parts of the world or as tracks in other conferences, such as at TILTing 2019 at Tilburg University and SoGikII 2009 at the University of New South Wales. The conference deals with what the organisers describe as "geek law", studying the intersection of law, regulation, popular culture and technology. The covered topics include ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Lilian Edwards
Lilian Edwards is a Scottish UK-based academic and frequent speaker on issues of Internet law, intellectual property and artificial intelligence. She is on the Advisory Board of the Open Rights Group and the Foundation for Information Policy Research and is the Professor of Law, Innovation and Society at Newcastle Law School at Newcastle University. Academic career Edwards is a leading academic in the field of Internet law. She has taught information technology law, e-commerce law, privacy law and Internet law at undergraduate and postgraduate level since 1996 and been involved with law and artificial intelligence (AI) since 1985. She worked at the University of Strathclyde from 1986–1988 and the University of Edinburgh from 1989 to 2006. She became Chair of Internet Law at the University of Southampton from 2006–2008, and then Professor of Internet Law at the University of Sheffield until late 2010, when she returned to Scotland to become Professor of E-Governance at th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
CommonLII
The Free Access to Law Movement (FALM) is the international movement and organization devoted to providing free online access to legal information such as case law, legislation, treaties, law reform proposals and legal scholarship. The movement began in 1992 with the creation of the Legal Information Institute (LII) by Thomas R. Bruce and Peter W. Martin at Cornell Law School. Some later FALM projects incorporate ''Legal Information Institute'' or ''LII'' in their names, usually prefixed by a national or regional identifier. Membership The FALM website lists 63 active members as of July 2017, together with the coverage (geographical area or political grouping) for which each member provides databases, and the year in which it became a member of FALM, as well as links to member websites. Declaration In October 2002 the meeting of LIIs in Montreal at the 4th Law via Internet Conference, made the following declaration as a joint statement of their philosophy of access to la ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Virtual World
A virtual world (also called a virtual space) is a computer-simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities and communicate with others. These avatars can be textual, graphical representations, or live video avatars with auditory and touch sensations. Virtual worlds are closely related to mirror worlds. In a virtual world, the user accesses a computer-simulated world which presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experience a degree of presence. Such modeled worlds and their rules may draw from reality or fantasy worlds. Example rules are gravity, topography, locomotion, real-time actions, and communication. Communication between users can range from text, graphical icons, visual gesture, sound, and rarely, forms using touch, voice command, and balance senses. Massively multi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Law In Europe
The law of Europe refers to the legal systems of Europe. Europe saw the birth of both the Roman Empire and the British Empire, which form the basis of the two dominant forms of legal system of private law, civil and common law. History The law of Europe has a diverse history. Roman law underwent major codification in the Corpus Juris Civilis of Emperor Justinian, as later developed through the Middle Ages by medieval legal scholars. In Medieval England, judges retained greater power than their continental counterparts and began to develop a body of precedent. Originally civil law was one common legal system in much of Europe, but with the rise of nationalism in the 17th century Nordic countries and around the time of the French Revolution, it became fractured into separate national systems. This change was brought about by the development of separate national codes, of which the French Napoleonic Code and the German and Swiss codes were the most influential. Around this time civ ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Academic Conferences
An academic conference or scientific conference (also congress, symposium, workshop, or meeting) is an event for researchers (not necessarily academics) to present and discuss their scholarly work. Together with academic or scientific journals and Preprint archives such as arXiv, conferences provide an important channel for exchange of information between researchers. Further benefits of participating in academic conferences include learning effects in terms of presentation skills and “academic habitus”, receiving feedback from peers for one’s own research, the possibility to engage in informal communication with peers about work opportunities and collaborations, and getting an overview of current research in one or more disciplines. Overview Conferences usually encompass various presentations. They tend to be short and concise, with a time span of about 10 to 30 minutes; presentations are usually followed by a . The work may be bundled in written form as academic pape ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
BAILII
The British and Irish Legal Information Institute (BAILII, pronounced "Bailey") provides legal information, and especially reports of cases decided by courts, in the United Kingdom generally. Decisions from England and Wales, Ireland, Northern Ireland, Scotland, the European Union, and from the European Court of Human Rights are put online. It is a partial online database of British and Irish legislation, case law, law reform reports, treaties and some legal scholarship. Background Traditionally, legal information was accessible through a law report, usually written by private individuals or groups. While court judgments have had official reports more recently, historically a court judgment would simply be spoken, and so publication of the precedents built up depended on their record by interested third parties. The Year Books, which recorded judgments from 1268 to 1535, were probably compiled by law students. Other people, like the judge Sir Edward Coke from 1572 to 1615, th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
AustLII
The Australasian Legal Information Institute (AustLII) is an institution operated jointly by the Faculties of Law of the University of Technology Sydney and the University of New South Wales. Its public policy purpose is to improve access to justice through access to legal information. Inception and aims AustLII was established in 1995. Founded as joint program of the University of Technology Sydney and the University of New South Wales law schools, its initial funding was provided by the Australian Research Council. Its public policy purpose is to improve access to justice through access to legal information. Content AustLII content is publicly available legal information. Its primary source information includes legislation, treaties and decisions of courts and tribunals. It also hosts secondary legal materials, including law reform and royal commission reports, as well as legal journals. The AustLII databases include the complete text of all of the decisions of the Hi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Geek
The word ''geek'' is a slang term originally used to describe Eccentricity (behavior), eccentric or non-mainstream people; in current use, the word typically connotes an expert or enthusiast obsessed with a hobby or intellectual pursuit. In the past, it had a generally pejorative meaning of a "peculiar person, especially one who is perceived to be overly intellectual, unfashionable, boring, or socially awkward". In the 21st century, it was reappropriation, reclaimed and used by many people, especially members of some fandoms, as a positive term. Some use the term self-referentially without malice or as a source of pride, often referring simply to "someone who is interested in a subject (usually intellectual or complex) for its own sake". The term ''geek'' is often used in association with the terms ''nerd and wikt:dweeb, dweeb.'' Etymology The word comes from English dialect ''geek'' or ''geck'' (meaning a "fool" or "freak"; from Middle Low German ''Geck''). ''Geck'' is a st ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Augmented Reality
Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive (i.e. additive to the natural environment), or destructive (i.e. masking of the natural environment). This experience is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one. Augmented reality is largely synonymous with mixed reality. There is also overlap ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Avatar (computing)
In computing, an avatar is a graphical representation of a user or the user's character or persona. Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures, userpics, or formerly picons (personal icons). Alternatively, an avatar can take the form of a three-dimensional model, as used in online worlds and video games. The term ' () originates from Sanskrit, and was adopted by early computer games and science fiction novelists. Richard Garriott extended the term to an on-screen user representation in 1985, and the term gained wider adoption in Internet forums and MUDs. Nowadays, avatars are used in a variety of online settings including social media, virtual assistants, instant messaging platforms, and digital worlds such as ''World of Warcraft'' and ''Second Life''. They can take the form of an image of one's real-life self, as often seen on platforms like Facebook, or a virtual character that diverge ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |