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Geomerics
Geomerics was a software company based in Cambridge, UK, that specialised in creating lighting technology for the video game industry. The company's main product was Enlighten, software code that calculates indirect lighting (" radiosity") in real-time for live action games running on systems such as the PlayStation 3, PlayStation 4, Xbox 360, and personal computers. The company licensed this code to game companies for incorporation into their proprietary rendering engines. The software was ported to Nvidia's CUDA platform in 2011. The first system to incorporate the middleware was the Frostbite 2 engine, created by the EA DICE studio, used in ''Battlefield 3'' (2011) and '' Need for Speed: The Run'' (2011). Enlighten has also been licensed for a variety of other titles, including ''Eve Online'', has an integration for Unreal Engine 3 & 4 and was built into Unity from version 5 to 2020 LTS. Advanced real-time global illumination system Enlighten has since become property o ...
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Silicon Studio
Silicon Studio is a Japanese computer graphics technology company and video game developer based in Tokyo. As a technology company, Silicon Studio has produced several products in the 3D computer graphics field, including middleware 3D computer graphics software, software, such as a Video post-processing, post-processing visual effects library called YEBIS, as well as general Real-time computer graphics, real-time graphics engines and Game engine, game development engines, such as OROCHI and Mizuchi, a physically based rendering engine. As a video game developer, Silicon Studio has worked on different titles for several gaming platforms, most notably, the action-adventure game ''3D Dot Game Heroes'' on the PlayStation 3, the two role-playing video games ''Bravely Default'' and ''Bravely Second: End Layer'' on the Nintendo 3DS, and ''Fantasica'' on the iOS (Apple), iOS and Android (operating system), Android mobile platforms. History Silicon Studio was established in 2000. It was ...
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Unreal Engine
Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game ''Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has seen adoption by other industries, most notably the film and television industry. Unreal Engine is written in C++ and features a high degree of portability, supporting a wide range of desktop, mobile, console, and virtual reality platforms. The latest generation, Unreal Engine 5, was launched in April 2022. Its source code is available on GitHub after registering an account, and commercial use is granted based on a royalty model. Epic waives their royalties margin for games until developers have earned in revenue and the fee is waived if developers publish on the Epic Games Store. Epic has included features from acquired companies like Quixel in the engine, which is seen as helped by ''Fortnite'''s revenue. Histo ...
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Radiosity (3D Computer Graphics)
In 3D computer graphics, radiosity is an application of the finite element method to solving the rendering equation for scenes with surfaces that reflect light diffusely. Unlike rendering methods that use Monte Carlo algorithms (such as path tracing), which handle all types of light paths, typical radiosity only account for paths (represented by the code "LD*E") which leave a light source and are reflected diffusely some number of times (possibly zero) before hitting the eye. Radiosity is a global illumination algorithm in the sense that the illumination arriving on a surface comes not just directly from the light sources, but also from other surfaces reflecting light. Radiosity is viewpoint independent, which increases the calculations involved, but makes them useful for all viewpoints. Radiosity methods were first developed in about 1950 in the engineering field of heat transfer. They were later refined specifically for the problem of rendering computer graphics in 1984 by ...
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Limited Partnership
A limited partnership (LP) is a form of partnership similar to a general partnership except that while a general partnership must have at least two general partners (GPs), a limited partnership must have at least one GP and at least one limited partner. Limited partnerships are distinct from limited liability partnerships, in which all partners have limited liability. The GPs are, in all major respects, in the same legal position as partners in a conventional firm: they have management control, share the right to use partnership property, share the profits of the firm in predefined proportions, and have joint and several liability for the debts of the partnership. As in a general partnership, the GPs have actual authority, as agents of the firm, to bind the partnership in contracts with third parties that are in the ordinary course of the partnership's business. As with a general partnership, "an act of a general partner which is not apparently for carrying on in the ordinary c ...
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Game Developer (magazine)
''Game Developer'' was a magazine for video game creators, originally started in March 1994 by Miller Freeman, Inc as quarterly, later bimonthly, and finally monthly. In each issue, industry leaders and experts shared technical solutions, reviewed new game development tools, and discussed strategies for creating innovative, successful video games. Monthly postmortems dissected the industry's leading games, from AAA console to social and mobile games and beyond, and columns gave insight into deeper development practices from across all disciplines, from design, to programming, to art, to business, and audio. It was closed in 2013 as part of a restructuring at parent company UBM Tech (part of UBM plc) that included the closing of all print publications owned by that company. Contents The magazine contained articles on professional game development topics relating to game programming, art, audio, quality control, design, and production. Monthly columns from industry veterans offered ...
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Unity (game Engine)
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a MacOS, Mac OS X game engine. The engine has since been gradually extended to support a variety of Desktop computer, desktop, Mobile phone, mobile, Video game console, console and virtual reality platforms. It is particularly popular for iOS and Android (operating system), Android mobile game development, is considered easy to use for beginner developers, and is popular for indie game development. The engine can be used to create Three-dimensional space, three-dimensional (3D) and Two-dimensional space, two-dimensional (2D) games, as well as interactive Computer simulation, simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film industry, film, automotive industry, automotive, architecture, engineering, construction, and the United States Armed Forces. History The U ...
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Eve Online
''Eve Online'' (stylised ''EVE Online'') is a space-based, persistent world massively multiplayer online role-playing game (MMORPG) developed and published by CCP Games. Players of ''Eve Online'' can participate in a number of in-game professions and activities, including mining, piracy, manufacturing, trading, exploration, and combat (both player versus environment and player versus player). The game contains a total of 7,800 star systems that can be visited by players. The game is renowned for its scale and complexity with regards to player interactions in its single, shared game world, players engage in unscripted economic competition, warfare, and political schemes with other players. The Bloodbath of B-R5RB, a battle involving thousands of players in a single star system, took 21 hours and was recognized as one of the largest and most expensive battles in gaming history. ''Eve Online'' was exhibited at the Museum of Modern Art with a video including the historical events ...
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The Run
Run(s) or RUN may refer to: Places * Run (island), one of the Banda Islands in Indonesia * Run (stream), a stream in the Dutch province of North Brabant People * Run (rapper), Joseph Simmons, now known as "Reverend Run", from the hip-hop group Run–DMC * Giacomo Bufarini, known as RUN, Italian artist based in London, UK Arts, entertainment, and media Films * ''Run'' (1991 film), an American action thriller film * ''Run'', a 1994 Hong Kong film featuring Leon Lai * ''Run'' (2002 film), an Indian Tamil film directed by N. Linguswamy starring Madhavan * ''Run'' (2004 film), an Indian film, a Hindi remake of the Tamil film * ''Run'', a 2009 Croatian film directed by Nevio Marasović * ''Run'', a 2013 film featuring William Moseley * ''The Run (2013 film)'', Malaysian film also known by it Malay-language title ''Lari'' * ''Run'' (2014 film), a French-Ivorian film * ''Run'' (2016 film), an Indian Telugu film * ''The Run'' (film), a 2017 Australian-Indian documentary * ''Run' ...
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Battlefield 3
''Battlefield 3'' is a 2011 first-person shooter video game developed by DICE (company), DICE and published by Electronic Arts for Windows, Microsoft Windows, PlayStation 3 and Xbox 360. It is a direct sequel to 2005's ''Battlefield 2''. In ''Battlefield 3''s campaign, players take on the personas of several military roles: a U.S. Marine, an F/A-18F Super Hornet weapon systems officer, an M1 Abrams, M1A2 Abrams tank operator, and a Spetsnaz GRU operative. The campaign takes place in various locations and follows the stories of two characters, Henry Blackburn and Dimitri Mayakovsky. The game sold 5 million copies in its first week of release, and received mostly positive reviews. The game's sequel, ''Battlefield 4'', was released in 2013. Gameplay ''Battlefield 3'' features the combined arms battles across single-player, co-operative and multiplayer modes. It reintroduces several elements absent from the ''Battlefield: Bad Company, Bad Company'' games, including fighter jets, ...
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EA Digital Illusions CE
EA Digital Illusions CE AB (trade name: DICE) is a Swedish video game developer based in Stockholm. The company was founded in 1992 and has been a subsidiary of Electronic Arts since 2006. Its releases include the ''Battlefield'', '' Mirror's Edge'' and '' Star Wars: Battlefront'' series. Through their Frostbite Labs division, the company also develops the Frostbite game engine. History Foundation and early years (1992–2000) Digital Illusions was founded in May 1992 by Olof "Olle" Gustafsson, Markus Nyström, Fredrik Liljegren and Andreas Axelsson, four friends and former members of The Silents, a demogroup that developed for Amiga systems. The four studied at Växjö University, thus DICE was established in Växjö. Expansion (2000–2004) In 2000, DICE acquired developer Refraction Games (developers of ''Codename Eagle''). From the acquisition, DICE inherited the in-development '' Battlefield 1942''. Patrick Söderlund, who had founded Refraction Games in 1997, ...
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Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists." EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's ''Skate or Die!''. The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991. Currently, EA develops and publishes games of established franchises, including ''Battlefield'', ''Need for Speed'', ''The Sims'', ''Medal of Honor'', ''Command & Conquer'', ''Dead Space'', ''Mass Effect'', ''Dragon Age'', ''Army of Two'', ''Apex Legends'', and '' Star Wars'', as well as the EA Sports titles '' FIFA'', ''Madden NFL'', ''NBA Live'', ''NHL'', an ...
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Frostbite (game Engine)
Frostbite is a game engine developed by DICE, designed for cross-platform use on Microsoft Windows, seventh generation game consoles PlayStation 3 and Xbox 360, eighth generation game consoles PlayStation 4, Xbox One and Nintendo Switch and ninth generation game consoles PlayStation 5 and Xbox Series X/S, in addition to usage in the cloud streaming service Google Stadia. The game engine was originally employed in the ''Battlefield'' video game series, but would later be expanded to other first-person shooter video games and a variety of other genres. To date, Frostbite has been exclusive to video games published by Electronic Arts. History Frostbite 1 and 1.5 The first iteration of the Frostbite game engine made its debut in the 2008 video game, '' Battlefield: Bad Company''. The engine was developed with an HDR Audio and Destruction 1.0. HDR Audio allowed differing sound levels to be perceived by the player whilst Destruction 1.0 allowed players to destroy the environmen ...
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