''Eve Online'' (stylised ''EVE Online'') is a
space-based,
persistent world
A persistent world or persistent state world (PSW) is a virtual world which, by the definition by Richard Bartle, "continues to exist and develop internally even when there are no people interacting with it". The first virtual worlds were text-bas ...
massively multiplayer online role-playing game
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.
As in role-playing games (RPGs), the player assumes the role of a Player charac ...
(MMORPG) developed and published by
CCP Games
CCP hf., doing business as CCP Games, is an Icelandic video game developer based in Reykjavík. Novator Partners and General Catalyst had previously collectively owned a majority stake in the company, and in September 2018, CCP was acquired by ...
. Players of ''Eve Online'' can participate in a number of in-game professions and activities, including
mining
Mining is the extraction of valuable minerals or other geological materials from the Earth, usually from an ore body, lode, vein, seam, reef, or placer deposit. The exploitation of these deposits for raw material is based on the economic via ...
,
piracy
Piracy is an act of robbery or criminal violence by ship or boat-borne attackers upon another ship or a coastal area, typically with the goal of stealing cargo and other valuable goods. Those who conduct acts of piracy are called pirates, v ...
,
manufacturing
Manufacturing is the creation or production of goods with the help of equipment, labor, machines, tools, and chemical or biological processing or formulation. It is the essence of secondary sector of the economy. The term may refer to a r ...
,
trading
Trade involves the transfer of goods and services from one person or entity to another, often in exchange for money. Economists refer to a system or network that allows trade as a market.
An early form of trade, barter, saw the direct excha ...
,
exploration
Exploration refers to the historical practice of discovering remote lands. It is studied by geographers and historians.
Two major eras of exploration occurred in human history: one of convergence, and one of divergence. The first, covering most ...
, and
combat
Combat ( French for ''fight'') is a purposeful violent conflict meant to physically harm or kill the opposition. Combat may be armed (using weapons) or unarmed ( not using weapons). Combat is sometimes resorted to as a method of self-defense, or ...
(both
player versus environment
Player versus environment or player versus enemy (PvE, also known as player versus monster (PvM)), is a term used for both single player and online games, particularly MMORPGs, CORPGs, MUDs, other online role-playing video games and survival game ...
and
player versus player
Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents. The terms are mos ...
). The game contains a total of 7,800 star systems that can be visited by players.
The game is renowned for its scale and complexity with regards to player interactions in its single, shared game world, players engage in unscripted economic competition, warfare, and political schemes with other players. The
Bloodbath of B-R5RB
The Battle of B-R5RB or the Bloodbath of B-R5RB () was a massive-scale virtual battle fought in the MMORPG space game ''EVE Online'' in January 2014 (YC 116 in-game), possibly the largest player-versus-player battle in gaming history at the ...
, a battle involving thousands of players in a single star system, took 21 hours and was recognized as one of the largest and most expensive battles in gaming history. ''Eve Online'' was exhibited at the
Museum of Modern Art
The Museum of Modern Art (MoMA) is an art museum located in Midtown Manhattan, New York City, on 53rd Street between Fifth and Sixth Avenues.
It plays a major role in developing and collecting modern art, and is often identified as one of ...
with a video including the historical events and accomplishments of the playerbase.
''Eve Online'' was released in North America and Europe in May 2003. It was published from May to December 2003 by
Simon & Schuster Interactive
Simon & Schuster () is an American publishing company and a subsidiary of Paramount Global. It was founded in New York City on January 2, 1924 by Richard L. Simon and M. Lincoln Schuster. As of 2016, Simon & Schuster was the third largest publi ...
,
after which CCP purchased the rights and began to self-publish via a
digital distribution
Digital distribution, also referred to as content delivery, online distribution, or electronic software distribution, among others, is the delivery or distribution of digital media content (media), content such as Sound recording and reproductio ...
scheme.
On January 22, 2008, it was announced that ''Eve Online'' would be distributed via
Steam
Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
. On March 10, 2009, the game was again made available in boxed form in stores, released by
Atari
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc. (1972–1992), Atari, Inc., ...
.
In February 2013, ''Eve Online'' reached over 500,000 subscribers. On November 11, 2016, ''Eve Online'' added a limited
free-to-play
Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which ...
version.
Background
Set more than 21,000 years in the future, the background story of ''Eve Online'' explains that humanity, having used up most of Earth's resources through centuries of explosive population growth, began colonizing the rest of the
Milky Way
The Milky Way is the galaxy that includes our Solar System, with the name describing the galaxy's appearance from Earth: a hazy band of light seen in the night sky formed from stars that cannot be individually distinguished by the naked eye ...
.
As on Earth, this expansion also led to competition and fighting over available resources, but everything changed with the discovery of a natural wormhole leading to an unexplored galaxy subsequently dubbed "New Eden." Dozens of colonies were founded, and a structure, a gate of sorts (which bears the inscription "EVE" on the New Eden side), was built to stabilize the wormhole that linked the colonies of New Eden with the rest of human civilization. However, when the wormhole unexpectedly collapsed, it destroyed the gate as well as the connection between the colonies of New Eden and the Milky Way. Cut off from the rest of humanity and supplies from Earth, the colonies of New Eden were left starving and disconnected from one another; many died out entirely. Over the millennia the descendants of the surviving colonists managed to rebuild their own societies, but by this time the memories and knowledge of humanity's origins, of Earth and the Milky Way galaxy, as well as the history of the settling of New Eden, were lost; what little information that survived transmission over the generations was misunderstood, lost in translation, or consigned to mythology. Five major distinct societies rose to prominence from the surviving colonies, all growing into interstellar spaceflight-capable civilizations. The states based around these societies make up the four major empires in ''Eve Online'': the Amarr Empire, the Caldari State, the Gallente Federation, the Minmatar Republic, and the Jove Empire.
Races
The Amarr, a militantly theocratic empire, was the first of the playable races to rediscover faster-than-light travel.
In terms of physical proximity, the space occupied by this society is physically nearest to the demolished EVE gate. Armed with this new technology and the strength of their faith in their god, the Amarr expanded their empire by conquering and enslaving several races, including the Minmatar race, who had only just begun colonizing other planets.
Generations later, after the intense culture shock of encountering the Gallente Federation, and in the wake of a disastrous attempted invasion of Jovian space, many Minmatar took the opportunity to rebel and successfully overthrew their enslavers, forming their own government. However, much of their population remain enslaved by the Amarr, and some, having adopted the Amarrian religion and sided with their masters during the revolution, were released from bondage and incorporated into the Empire as commoners in the Ammatar Mandate. The free Minmatar Republic, taking as inspiration the ideals and practices of the Gallente Federation, is presently a strong military and economic power actively seeking the emancipation of their brethren and all other slaves.
The Gallente and the Caldari homeworlds are situated in the same star system.
The Gallente homeworld was originally settled by descendants of the French colonists of
Tau Ceti
Tau Ceti, Latinized from τ Ceti, is a single star in the constellation Cetus that is spectrally similar to the Sun, although it has only about 78% of the Sun's mass. At a distance of just under from the Solar System, it is a relativ ...
; Caldari Prime on the other hand was purchased by a multinational megacorporation that began to terraform it.
The terraforming of Caldari Prime was incomplete at the time of the EVE wormhole's collapse, hence the planet remained environmentally inhospitable for millennia. The Gallente restored themselves to a high-functioning technological society some hundred years before the Caldari, building the first lastingly democratic republic of New Eden in the form of the Gallente Federation. Originally the Caldari composed a member race within the Federation, but cultural animosity between the two peoples spiralled into a war during which the Caldari seceded from the Federation to found their own Caldari State. The war lasted 93 years, with neither nation able to overwhelm the other.
The planet Caldari Prime was initially retained by the Gallente Federation during the war, and did not become part of the new Caldari State. Much more recently, however, a Caldari offensive managed to recapture their lost homeworld, a fact which is viewed with abhorrence by the Gallente, who see the presence of a significant Caldari fleet about the planet as a mass hostage taking.
Both the Gallente Federation and Caldari State are economy- and trade-oriented nations. However, the Gallente favour
liberal economic
Economic liberalism is a political and economic ideology that supports a market economy based on individualism and private property in the means of production. Adam Smith is considered one of the primary initial writers on economic liberalis ...
policies, encourage individual
entrepreneurship
Entrepreneurship is the creation or extraction of economic value. With this definition, entrepreneurship is viewed as change, generally entailing risk beyond what is normally encountered in starting a business, which may include other values th ...
and
social democracy
Social democracy is a Political philosophy, political, Social philosophy, social, and economic philosophy within socialism that supports Democracy, political and economic democracy. As a policy regime, it is described by academics as advocati ...
, and maintain a
progressive approach to social welfare, whereas the Caldari State is organised as a form of
statist
In political science, statism is the doctrine that the political authority of the state is legitimate to some degree. This may include economic and social policy, especially in regard to taxation and the means of production.
While in use since ...
corporatocracy
Corporatocracy (, from corporate and el, -κρατία, translit=-kratía, lit=domination by; short form corpocracy) is an economic, political and judicial system controlled by corporations or corporate interests.
The concept has been used ...
; the Caldari State itself is owned by and operated on behalf of a few
trust
Trust often refers to:
* Trust (social science), confidence in or dependence on a person or quality
It may also refer to:
Business and law
* Trust law, a body of law under which one person holds property for the benefit of another
* Trust (bus ...
-like megaconglomerates. The Gallente Federation's official policies regarding multiculturalism and encouragement of diversity attract many immigrants to Gallente space; a third of all ethnic Minmatars reside as citizens there. As the Caldari did not share this enthusiasm for diversity with the Gallente, the Caldari State at the time of its formation found itself at a relative population deficit compared to its Gallente adversary; rather than encourage massive immigration to and diversity within the State, this population shortage was rectified by a Statewide programme of artificial reproduction, producing a generation of so-called 'Tube Children' raised by the Caldari State apparatus to enlarge the labour pools available to the megacorporations that ruled the State.
The Jovians (a non-playable race) were also descended from colonists. Unlike the other races of ''Eve Online'', they maintained a relatively high-functioning technological society after the collapse of the EVE wormhole and did not need to spend millennia recapitulating ancient societal developments as the others did, and while the other four major races were still grounded, Jovian history saw two major periods of spacefaring imperialism.
They expanded outward and eventually turned to genetic engineering in order to mold themselves into a species more suited for deep-space life and long-range interstellar exploration. Genetic experimentation and manipulation were not without their drawbacks, however: by the time period in which players enter the ''Eve Online'' universe, millennia of human genetic manipulation have rendered the Jovians barely recognizable as human; more critically, the Jovian manipulation of their genome has resulted in the eventually fatal "Jovian Disease," an inherited psychological disorder which, despite the best efforts of the Jovians to reverse it, has affected every individual of the Jovian race and thus crippled their civilization. Having experienced a catastrophic population decline (the Jovian societal structure is believed to be barely maintained by their immensely-advanced technological systems), the Jovians have effectively retreated to inhabit a region of space inaccessible to outsiders.
In addition to different backgrounds and histories, the races have characteristic philosophies of starship design. Minmatar ships tend to be quite fast but fragile, and rely on their high speed and maneuverability to evade the tracking systems of heavier weapons, while using projectile weapons such as artillery or autocannons, more sophisticated kin to
today's munitions technology. Amarr ships are ponderous, densely armored, and pack batteries of powerful
laser
A laser is a device that emits light through a process of optical amplification based on the stimulated emission of electromagnetic radiation. The word "laser" is an acronym for "light amplification by stimulated emission of radiation". The fir ...
-based energy weaponry. Gallente ships are sleek and designed to favor armor plating; they specialize in deploying fleets of robotic drones while mounting hybrid weapons that operate using superconducting magnets to accelerate mass toward targets at great speed (see
Railgun
A railgun or rail gun is a linear motor device, typically designed as a weapon, that uses Electromagnet, electromagnetic force to launch high velocity projectiles. The projectile normally does not contain explosives, instead relying on the proj ...
). Finally, Caldari ships are typically poorly armored and not particularly fast but utilize powerful energy shields, and make extensive use of torpedo/missile launchers and hybrid guns, favoring engagement at extreme ranges.
However, there are exceptions to these general rules in each race.
Gameplay
Players start the game by either selecting a previously created character or by creating a new one. Each ''Eve Online'' account allows for up to three characters.
When a player creates a new character, they start by choosing one of the four playable races – Amarr, Gallente, Minmatar, or Caldari. Each race is further divided into three bloodlines that give characters different pre-defined appearances, which can be finely tuned by the player.
Unlike many other MMOs, where there are numerous copies of the game universe intended to run at once (i.e., servers), ''Eve Online'' is functionally a single-universe game. There are at least four copies of the universe running: the main server "Tranquility", the Chinese-based "Serenity", the test server "Singularity" (also "Sisi") which is a general, public test server, and an event server, "Thunderdome,” which is used for tournaments. A new test server was announced called "Buckingham" to replace "Singularity" as the main ''EVE Online'' test server while "Singularity" was used for ''
Dust 514''/''EVE Online'' joint testing. As ''Dust 514'' is no longer active, "Singularity" is now the main test server again and "Buckingham" is a closed test server for the CCP developers.
Universe
The playing environment in ''Eve Online'' consists of more than 5000 star systems,
as well as 2500 randomly accessible wormhole systems, taking place in 23341 C.E.
Systems are classified by their Security Status, on a decimal scale from −1.0 to 1.0.
These systems are categorized into three groups, each determining the response from CONCORD (Consolidated Co-operation and Relations Command)
NPC law enforcement units.
Star systems classed as 0.5–1.0 security are considered "high security" and any unauthorized/unprovoked attack by a character on another character anywhere in the system will result in the appearance of law enforcement. These units will attack and destroy the aggressor, and are designed to reinforce in such strength that they will always win an engagement. However, CONCORD is not preventive, but punitive, meaning there is a short window between beginning an attack and getting destroyed where a player (or group of) can destroy another player's ship. Systems classified as 0.1–0.4 are considered "low security", where CONCORD law enforcement units will not destroy aggressors, but do monitor unprovoked acts of aggression and have automated sentry guns in some locations. Unprovoked attacks will flag the aggressor as a free target for other players, and attacks within sight of sentry guns will cause them to fire on the aggressor. Systems classified 0.0 to −1.0 are called "zero space" or "null sec", and feature no law enforcement; individual systems, or groups of systems, may be controlled by player alliances, up to the creation of player-owned empires reaching across entire "regions" (an aggregate group of star systems). Wormhole systems are accessible only by wormholes that randomly appear and disappear, and are also lawless space, showing as −1.0. However, player-run corporations cannot claim sovereignty in wormhole systems. Star systems contain different types of celestial objects, making them more or less suitable for different kinds of operations. Typically, players find asteroid fields, planets, stations, stargates, and moons in a system. Many of the game's most profitable income sources are found in dangerous null or low security systems, giving players incentive to engage in high-risk, high-reward activities in which they must survive the possible harassment of other players who may also enter the system.
Combat and travel
The game's primary mode of play is flying space ships. Players can dock at stations, where they are safe and can use station services such as repairing, refitting, and the regional market. All space combat takes place in real time at sub-light speeds from around 100 m/s to in excess of 8000 m/s, depending on ship size and setup. While players can manually control their ships as in space combat simulators such as ''
Wing Commander
Wing commander (Wg Cdr in the RAF, the IAF, and the PAF, WGCDR in the RNZAF and RAAF, formerly sometimes W/C in all services) is a senior commissioned rank in the British Royal Air Force and air forces of many countries which have historical ...
'' or ''
X-Wing
The X-wing starfighter is a name applied to a family of fictional spacecraft manufactured by the Incom Corporation from the ''Star Wars'' franchise. Named for the distinctive shape made when its s-foils (wings) are in attack position, the X-win ...
'' following the release of the Rhea expansion on December 9, 2014, most opt instead to give commands such as Orbit, Approach or Align to their flight computer, which does its best to comply. Weapon aiming, however, cannot be done manually; instead, the player locks on to an opponent and orders their weapons to fire, and the result is determined through calculations based on factors such as range, velocity, weapon tracking, and a degree of randomness.
Travel across distances longer than hundreds of kilometers is mostly done with the ship's Warp Drive, which every ship and escape pod has. Alternatively a player may also choose to "slow boat" across these kind of distances, that is, traveling without warp drive. To warp, the player issues a command to warp to an object greater than 150 km away and in the same star system; after an alignment maneuver, their ship will enter warp. Warp speeds are measured in
astronomical unit
The astronomical unit (symbol: au, or or AU) is a unit of length, roughly the distance from Earth to the Sun and approximately equal to or 8.3 light-minutes. The actual distance from Earth to the Sun varies by about 3% as Earth orbits t ...
s per second and vary by ship class and fittings. A ship's warp drive can be temporarily disabled by warp disruption weapons, which is an essential part of combat to prevent a target from escaping.
For most ships, travel between star systems is only possible by using structures called "Stargates". Each stargate is linked to a partner stargate in another system; most star systems have more than two stargates, forming a network through which players travel. While players can travel to any number of destinations in individual systems, the need to use stargates to travel between systems makes them focal points for combat.
Besides using Stargates, capital ships may also by use jump drives, which require another ship to create a "Cynosural Field" which the capital ship can then jump to. While this allows the capital ship to travel instantaneously, it requires a trusted second party (or an alternate account) to create the beacon. Jump drives also consume fuel (in contrast to stargates, which require nothing), drain the ship of its capacitor, leaving it nearly defenseless until it is recharged, and incur "jump fatigue", which prevents the pilot from jumping for progressively longer periods of time after each consecutive jump. Titans are also capable of allowing other ships to instantaneously travel by creating temporary bridges to cynosural fields. Black Ops battleships can create similar, but undetectable, bridges capable of transporting only specific types of stealth ships such as Stealth Bombers.
Player-run corporations that claim sovereignty over two null sec systems within range of each other can also set up a jump bridge at a player owned starbase (POS) that is in orbit of a moon. Jump bridges allow instantaneous travel to the other system's jump bridge, at the cost of using fuel (requiring supply by the owning corporation) scaled to the mass of ships that use them. This also leads to the accumulation of jump fatigue. As the aging POS systems & code have been phased out of the game, a deployable structure has effectively replaced the old jump bridge. However, unlike the old POS jump bridges, it allows players to customize who may use the gate based on settings such as standings or corporation / alliance affiliation. It also does not need to be deployed in a POS, and as such is often deployed near player owned Citadel structures.
Advancement
Unlike other
massively multiplayer online game
A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players, often hundreds or thousands, on the same server. MMOs usually feature a huge, persistent world, persistent open world, alt ...
s, player characters in ''Eve Online'' advance continuously over time by training skills, a passive process that occurs in real world time so that the learning process continues even if the player is not logged in.
The skill training queue allows up to 50 skills to be scheduled, with up to a 10-year total training schedule. Before the November 4, 2014 "Phoebe" release, the skill training queue allowed skills to be scheduled to start training only up to 24 hours in the future. Some skills require other prerequisite skills to be trained to a certain level to be trained, and some skills require more time to train than others; for example, the skill to fly a Titan-class spaceship takes 8 times as long to train as the skill to fly a frigate ship, with a significant number of prerequisite skills.
Until the Odyssey expansion, it was not possible to train more than one character per account at the same time. Odyssey introduced "Dual Character Training", which allows players to expend PLEX (see
accounts and subscriptions) in order to allow that account to train a second character for 30 days, equivalent to paying for a 30-day subscription on another account to train a single character.
Odyssey 1.2 introduced the more generalized "Multiple Character Training" which allows players to expend more PLEX to activate this feature for a third character on the account.
Economy
The
in-game economy in ''Eve Online'' is an
open economy
An open economy is a type of economy where not only domestic factors but also entities in other countries engage in trade of products (goods and services). Trade can take the form of managerial exchange, technology transfers, and all kinds of goo ...
that is largely player-driven.
Non-player character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
(NPC) merchants sell skill books used by players to learn new skills and
blueprint
A blueprint is a reproduction of a technical drawing or engineering drawing using a contact print process on light-sensitive sheets. Introduced by Sir John Herschel in 1842, the process allowed rapid and accurate production of an unlimited number ...
s to manufacture ships and
modules
Broadly speaking, modularity is the degree to which a system's components may be separated and recombined, often with the benefit of flexibility and variety in use. The concept of modularity is used primarily to reduce complexity by breaking a sy ...
. NPC merchants also buy and sell Trade Goods. Some Trade Goods are only for trade between NPC merchants while others have a functional use and are not good for trade with NPCs. The characters themselves gather the necessary raw materials to manufacture almost all of the ships and ship modules in the game. NPC ships can be looted and salvaged for items and materials. Non-player created ships and equipment may be purchased from various NPC factions as a character gains status with them, and can be resold in the in-game economy. The in-game currency is ISK (Interstellar Kredits), which is also the
currency code
ISO 4217 is a standard published by the International Organization for Standardization (ISO) that defines alpha codes and numeric codes for the representation of currencies and provides information about the relationships between individual cu ...
of the
Icelandic króna
The króna or krona (sometimes called Icelandic crown; sign: kr; code: ISK) is the currency of Iceland. Iceland is the second-smallest country by population, after the Seychelles, to have its own currency and monetary policy.
Name
Like the ...
, the real-world currency of Iceland, where the ''Eve Online'' development studio is located.
The amount of money or materials in the universe is not fixed and, as such, the economy operates under
supply and demand
In microeconomics, supply and demand is an economic model of price determination in a Market (economics), market. It postulates that, Ceteris paribus, holding all else equal, in a perfect competition, competitive market, the unit price for a ...
.
Market manipulation
In economics and finance, market manipulation is a type of market abuse where there is a deliberate attempt to interfere with the free and fair operation of the market; the most blatant of cases involve creating false or misleading appearances ...
is possible on a large scale, particular examples being
ramping
In economics and finance, market manipulation is a type of market abuse where there is a deliberate attempt to interfere with the free and fair operation of the market; the most blatant of cases involve creating false or misleading appearances ...
and
bear raid
A bear raid is a type of stock market strategy, where a trader (or group of traders) attempts to force down the price of a stock to cover a short position. The name is derived from the common use of
''bear'' or ''bearish'' in the language of ma ...
s. CCP does not issue refunds on in-game purchases. Hence, there is always the risk of certain types of
confidence trick
A confidence trick is an attempt to defraud a person or group after first gaining their trust. Confidence tricks exploit victims using their credulity, naïveté, compassion, vanity, confidence, irresponsibility, and greed. Researchers have def ...
s or other scams. The economy is balanced by the automatic introduction of extra materials in underpopulated areas. This encourages a more even spread of players.
The game provides support for the trading of in-game resources, including graphs of item price history, with
Donchian Channel
The Donchian channel is an indicator used in market trading developed by Richard Donchian. It is formed by taking the highest high and the lowest low of the last ''n'' periods. The area between the high and the low is the channel for the period ch ...
and daily average price. Some player characters operate primarily as traders, generating profits through buying, selling, and transporting goods. Others operate primarily as producers, obtaining components or raw materials and transforming them, sometimes on massive scales, into useful items such as weapons, ships, ammunition, items, or various technologies in demand by other players. Some less combat-oriented players operate as miners or salvagers, collecting and processing ores used in manufacturing or collecting salvage materials to make into items, respectively. Finally, some characters operate as mercenaries or pirates, being paid primarily to be battle-ready and either to attack or defend other profitable enterprises.
Unlike some games such as ''
Second Life
''Second Life'' is an online multimedia platform that allows people to create an avatar for themselves and then interact with other users and user created content within a multi player online virtual world. Developed and owned by the San Fra ...
'', in-game currency is not freely convertible with real world currency. Players may only buy specific in-game items (such as the Pilot License Extension (PLEX), a token of which 500 can be redeemed for 30 days of Omega time) from CCP with real-world currency. The player can then sell the items on the in-game market for ISK (game currency). The reverse process, selling in-game currency or items for real-world money, is prohibited.
The developers' reasoning for this policy, as related by a CCP representative at Fanfest 2010, is that free interchange of currency causes in-game banking to fall under the same regulatory domain as real-world banking. CCP would rather not place this restriction on in-game behavior, due both to the difficulty of regulatory enforcement and the desire to allow players to create illegitimate in-game banks or
Ponzi schemes
A Ponzi scheme (, ) is a form of fraud that lures investors and pays profits to earlier investors with funds from more recent investors. Named after Italian businessman Charles Ponzi, the scheme leads victims to believe that profits are coming ...
if they wish to do so.
Commentators have attempted to estimate the value of ''Eve Online'' entities in real-world currency based on the current value of PLEX. One such conversion valued a fleet-ready titan (the most powerful ship in the game) at
US$
The United States dollar (symbol: $; code: USD; also abbreviated US$ or U.S. Dollar, to distinguish it from other dollar-denominated currencies; referred to as the dollar, U.S. dollar, American dollar, or colloquially buck) is the official ...
7,600,
though estimates vary. Generally, no player expends such amounts of real-world currency to acquire such sums of in-game wealth, opting instead to do activities in-game that net high amounts of profit.
In 2007, CCP was the first game developer to hire an economist, Eyjólfur Guðmundsson, to oversee ''Eve''s in-game economy. Guðmundsson was previously dean of the faculty of business and science at the University of Akureyri. Eyjólfur Guðmundsson would leave CCP in 2014 to the position of
Rector
Rector (Latin for the member of a vessel's crew who steers) may refer to:
Style or title
*Rector (ecclesiastical), a cleric who functions as an administrative leader in some Christian denominations
*Rector (academia), a senior official in an edu ...
at the
University of Akureyri
The University of Akureyri ( is, Háskólinn á Akureyri , regionally also ) was founded in 1987 in the town of Akureyri in the northeastern part of Iceland. It is today a school of health sciences, humanities and social science, and a school of b ...
in July 2014.
Griefing
Owing to the game's focus on freedom, consequence, and autonomy, many behaviours that are considered
griefing
A griefer or bad-faith player is a player in a multiplayer video game who deliberately irritates and harasses other players within the game ( trolling), by using aspects of the game in unintended ways such as destroying something another player ...
in most MMOs are allowed in ''Eve''. This includes stealing from other players, extortion, and causing other players to be killed by large groups of NPCs.
Only malicious, prolonged and concentrated harassment where no material gain is involved and a few other actions are considered to be illicit griefing by the game's developers. Escaping retribution by CONCORD, the NPC space police force that punishes criminal activity in higher security solar systems, for criminal actions is also forbidden, as CONCORD is intentionally designed by game mechanics to be unstoppable.
Ships
Ships in ''Eve Online'' are organized into classes, from tiny frigates only a few dozen meters in length to gigantic capital ships up to 17 kilometers long (as large as whole cities). Ships fill different roles and vary in size, speed, hull strength, and firepower; smaller ships are generally faster and capable of disabling their targets, but lack the damage output necessary to destroy larger ships, while capital ships do very high amounts of damage but have difficulty striking smaller, mobile targets. Each of the four races has its own unique ship design preferences and strengths and weaknesses, although all races have ships that are meant for the same basic roles and are balanced for play against each other. This means that there is no "best ship" in ''Eve Online''. According to the player's preferred style of play, the player might want his or her characters to fly a ship with a huge cargo hold, one that is suited for mining, one that has a powerful array of weapons, or a ship that moves quickly through space; but the fluid, ever-changing nature of ''Eve Online'' means that no ship will be perfect at all of these tasks, nor is there any guarantee that the "best ship for the job" today will continue to be the best ship tomorrow.
Furthermore, unlike many online games, ''Eve Online'' does not feature racial bonuses; that is, characters of different races do not gain intrinsic advantages for flying ships designed by their own races. While a character will begin with more advanced skills in his or her own race's ships, a character of another race can reach the same proficiency through training. Thus, players are encouraged to use starships that meet their preferred style of play, and the game does not provide incentives for playing as one race rather than another. However, the ships of different races receive unique bonuses to certain things.
Classes
Ships in ''Eve Online'' come in four size classes:
* Small starships include:
** Frigates – small, mobile ships good for disruption and harassment
** Destroyers – slightly larger and more offense-oriented than frigates
* Medium starships include:
** Cruisers – multipurpose ships with many possible roles
** Battlecruisers – heavier, more combat-oriented cruisers
* The large class is made up of
** Battleships – heavily armed and armored dedicated combat ships
* Extra-large, or capital class, starships include:
** Carriers – offense-oriented ships that can launch wings of fighters to attack targets at extreme range
** Dreadnoughts – dedicated siege ships for attacking structures and other capitals
** Force auxiliary ships – dedicated support ships exceptional at repairing other ships
** Supercarriers – larger versions of carriers, focused more on damage to capital class ships and powerful fleet disruption capabilities
** Titans – supermassive mobile battle stations, capable of equipping doomsday devices which do massive amounts of damage to other capital ships, or have other powerful battle-affecting capabilities
Characteristics
Each spaceship within the ''Eve Online'' universe has a different set of characteristics, and can be fitted with different combinations of modules, subject to their fitting requirements. Ships have a wide variety of characteristics, including power grid, CPU, capacitor size and recharge rate, energy shields, armor, maximum velocity, agility, locking range, and maximum number of lockable targets. A ship's systems also receive bonuses depending on the ship's pilot's levels of various skills. These bonuses usually correspond to the role the ship has been designed for, and thus vary widely. For instance, the Caldari "Caracal" cruiser has a bonus to the rate of fire of certain missile launcher types, while the Gallente "Vexor" cruiser has a bonus to the damage and hitpoints of certain types of combat drones.
One important characteristic of a ship is the slots it has available for modules. Slots and modules come in three variants—high-, mid-, and low-power.
* High-power slot modules include weapons such as
turrets and
missile launchers
A rocket launcher is a weapon that launches an unguided, rocket-propelled projectile.
History
The earliest rocket launchers documented in imperial China consisted of arrows modified by the attachment of a rocket motor to the shaft a few in ...
,
cloaking devices
A cloaking device is a hypothetical or fictional stealth technology that can cause objects, such as spaceships or individuals, to be partially or wholly invisible to parts of the electromagnetic (EM) spectrum. Fictional cloaking devices have be ...
, and
tractor beam
A tractor-beam is a device with the ability to attract one object to another from a distance. The concept originates in fiction: The term was coined by E. E. Smith (an update of his earlier "attractor-beam") in his novel ''Spacehounds of IPC'' (19 ...
s and other tools for mining and salvaging.
* Mid-power slot items include modules to improve shields or propulsion, repair
hull damage, engage in
electronic warfare
Electronic warfare (EW) is any action involving the use of the electromagnetic spectrum (EM spectrum) or directed energy to control the spectrum, attack an enemy, or impede enemy assaults. The purpose of electronic warfare is to deny the opponen ...
, and "tackle" other ships to slow or stop movement and prevent escape.
* Low-power slot items include armor enhancements and repair, increased cargo space, and improved speed, agility, computers, or power supply.
Ships of different sizes have different numbers and ratios of module slots.
A ship may also have two to three slots for rigs, which are modules that require no power grid or CPU, but instead require a ship resource called ''calibration''. Installing a rig is a semi-permanent action, as a rig cannot be removed from the ship without being destroyed. Rigs come in four sizes, small, medium, large, and capital, which roughly correspond to the size of the ship, and are used to affect other aspects of the ship such as maximum speed or cargo capacity, or to augment the capabilities of other modules installed in the ship. Most rigs also incur a penalty to a certain aspect of the ship; for example, armor rigs reduce the maximum velocity of the ship.
Tech level
All ships in the game are also classed according to ''Tech level'', from Tech I to Tech III.
* Tech I (or T1) ships are general purpose, easily manufactured models that perform simple, straightforward functions in an obvious way; faction ships, which are usually very expensive and very proficient at their intended tasks, are also T1.
* Tech II (T2) ships are based on T1 designs, but have been modified to perform specific roles using specialized technology. T2 ships are harder to manufacture and are only produced by certain corporations, and are priced well above the T1 variants. They also require significantly greater skills to fly than their T1 variants.
* Tech III (T3) strategic cruisers were introduced into ''Eve Online'' in the Apocrypha patch. These highly advanced starships are manufactured from material recovered from beyond
wormhole
A wormhole (Einstein-Rosen bridge) is a hypothetical structure connecting disparate points in spacetime, and is based on a special Solutions of the Einstein field equations, solution of the Einstein field equations.
A wormhole can be visualize ...
s, another new feature introduced by Apocrypha; this gives them unique qualities. Strategic cruisers are rare and expensive, and require manufacturers to have unique skillsets that allow the reverse engineering and integration of highly advanced technologies recovered from dead or dormant ancient civilizations. The T3 ships introduced by Apocrypha differ from other ships in that they are modular. Players start with a hull and then add four subsystems to it, the choice of which can dramatically change the ship's character, giving it a different layout of module slots, different preferred weapon systems, and abilities such as being able to fit covert cloaks or ignore some warp disruption effects. The Rhea, Aegis, Tiamat, and Carnyx patches introduced four new T3 tactical destroyers. While these lack the modular nature of their strategic cruiser big brothers, they can dynamically swap between three "modes", augmenting their offensive, defensive, or propulsion capabilities, respectively, as needed by the pilot, even in the midst of combat. This gives these tactical destroyers substantially superior offensive, defensive, or evasive capabilities than other lower-tech destroyers, though they can only utilize one of the three capabilities at a time.
Players and communities
Players have several interaction options when playing ''Eve Online''. Every activity is possible for solo players but larger and more complicated tasks become more feasible for groups, such as pirate clans or corporations.
Corporations and alliances
Players can organize themselves into corporations (similar to
guilds or clans in other MMOs). Corporations are run by one chief executive officer (CEO) who controls the corporation's assets. The CEO assigns roles to corporation members such as director, accountant and personnel manager. Corporations may also band together to form alliances. Corporations and alliances come in different shapes and sizes. Some player groups write press releases about new business openings and send out
IPO
An initial public offering (IPO) or stock launch is a public offering in which shares of a company are sold to institutional investors and usually also to retail (individual) investors. An IPO is typically underwritten by one or more investment ...
information to potential in-game venture capital investors. Alliances can control enough star systems that their territory can be plotted on the ''Eve Online'' game map.
Alliances based in lawless space often form unofficial political power blocs with other alliances. These power blocs are typically referred to as "coalitions". Unlike formally established alliances, coalitions are similar in nature to Japanese ''
keiretsu
A is a set of companies with interlocking business relationships and shareholdings. In the legal sense, it is a type of informal business group that are loosely organized alliances within the social world of Japan's business community. The ''ke ...
'' an informal 'business arrangement' in which several corporations band together to provide mutual financial, military and/or industrial support.
Corporations take up numerous business models such as mining, manufacturing or "ratting" (hunting NPC pirates for their bounties and loot). Corporations can levy income taxes on their members, which skim off a percentage of every member's earnings. Many corporations offer a variety of benefits to their members, such as free or discounted ships, equipment, formal training, and organized corporate group operations.
Among the many activities that corporations can organize is piracy. Actions considered piracy generally involve breaking the in-game law, and can come in a variety of forms. Pirates may
camp
Camp may refer to:
Outdoor accommodation and recreation
* Campsite or campground, a recreational outdoor sleeping and eating site
* a temporary settlement for nomads
* Camp, a term used in New England, Northern Ontario and New Brunswick to descri ...
stargates waiting for other players to arrive, attack players operating in asteroid belts or hunt for players carrying out an NPC agent-assigned mission. Because these activities are considered to be "illegal" within the game mechanics, pirate characters often will have
low security status and may even be branded as outlaws by CONCORD. Likewise, victims of overt piracy may retaliate without intervention from CONCORD, often via an expressed right to destroy the pirate ship (i.e., "kill right"). Although piracy activities are "illegal" within the game universe, they are not against the rules of the game, i.e., there will only be in-game retaliation and punishment for them.
Illegally attacking another player in secure space will result in a loss of security standing; CONCORD, the interstellar NPC police, will arrive shortly to destroy the aggressor's ship. There are, however, legal ways to attack other players in high-security space.
Whole corporations and whole alliances can officially declare war on (or "war-dec") other corporations or alliances for a weekly fee, permitting all members of the involved corporations or alliances to attack each other without loss of security status or the intervention of CONCORD.
The weekly fee can be eliminated if the war declaration is reciprocated. War declarations will clearly flag a player's enemies, so the player can determine who can legally attack and be attacked.
Demographics
: N.B.: Demographic data for this game has ''not'' been collected uniformly or regularly.
In March 2006, CCP made a deal with
Optic Communications to start working on bringing ''Eve Online'' to the Chinese gaming audience. Closed
alpha testing
Software testing is the act of examining the artifacts and the behavior of the software under test by validation and verification. Software testing can also provide an objective, independent view of the software to allow the business to apprecia ...
was held on a small cluster for some time, with about 3,000 players chosen from an initial pool of 50,000.
The Chinese open beta test began on June 13, 2006, and proved to be very popular, gaining numbers comparable to ''Eve Onlines main server cluster.
In order to avoid the shock of quickly adding thousands of new players to the current server (Tranquility), CCP Games decided to launch ''Eve'' in China on its own server (Serenity).
In 2011, CCP allowed its licensing agreement with
CDC Games, which had acquired Optic in July 2007, to expire. CCP created a new partnership with
TianCity to relaunch Serenity on December 11, 2012.
The code base between Serenity (serving China) and Tranquility (serving the rest of the world) is synchronised, so that feature development is distributed to both server clusters, although the game worlds are not connected. ''Eve Online'' fully supports
Unicode
Unicode, formally The Unicode Standard,The formal version reference is is an information technology Technical standard, standard for the consistent character encoding, encoding, representation, and handling of Character (computing), text expre ...
and has a back-end system to enable localization of each and every aspect of the game's content and UI.
In October 2006, the average age of an ''Eve Online'' player was 27, and 95% of players were male. The average weekly playtime was 17 hours, or just under 2.5 hours per day.
By May 6, 2009, ''Eve Online'' claimed to have more than 300,000 active subscriptions and 45,000 active trial accounts.
The total active subscription count at end of 2010 was 357,000 accounts.
On July 7, 2011, CCP announced that it planned to partner with
Nexon Co. Ltd.
Nexon Co., Ltd. is a global video game publisher, listed in Japan, that specializes in online Virtual World games for PCs, consoles and mobile. Nexon is one of the world’s ten largest interactive game companies based on market capitalization a ...
to bring a "fully localized game client and product services for CCP's award winning... EVE Online" to Japan in the fall. Localized services for Japanese players would enable them to access the game in their native language through the Tranquility server, which currently hosts over 350,000 subscribers from around the world in three languages: English, German and Russian.
On May 5, 2013, ''Eve Online'' claimed a new record for the maximum number of simultaneous pilots online with 65,303 concurrent accounts logged on to the same server at the same time. This record was set on the eve of ''Eve Online''s 10 year anniversary, and topped the previous record of 63,170 set January 23, 2011. ''Eve Online'' typically experiences the highest number of users on Sundays and the peak player records have almost exclusively been broken on Sundays.
Player tournaments
During two weekends in July 2006, a live streaming video production called Eve TV
covered the events of the 2nd Caldari Alliance Tournament. The tournament pitted three-man teams from the top alliances against each other. Eve TV provided live in-game footage of the battles along with expert commentary. Analysis of the teams and strategies, interviews with CCP staff and behind-the-scenes specials were also aired between battles. Eve TV was produced and hosted primarily by DJs
from Eve-Radio (a player-run streaming radio station) with resources provided by CCP. A total of 95 matches were scheduled, with the Band of Brothers
alliance emerging the winner.
The first two weekends in December 2006 saw the 3rd Alliance tournament. This was once again broadcast via live streaming video by Eve TV
The tournament saw 40 Alliances
pitting five-man teams against each other. Once again, the Band of Brothers
alliance emerged as the winner. Of particular note in this tournament was the fielding of an Imperial Apocalypse by the Interstellar Alcohol Conglomerate. The ship was destroyed in the semi-finals of the tournament by the COW (Cult of War) team. A last-minute attempt to arrange an 8 billion ISK ransom for the ship fell through.
The fourth Alliance tournament in September 2007 brought several upsets, with Star Fraction defeating Band of Brothers in the second round, using only tech 1 cruisers, and Hun Reloaded sweeping both the semifinals and finals to win.
The two weekends starting February 29, 2008, and March 7, 2008, saw the fifth Alliance Tournament.
Eve TV provided coverage via live streaming video.
During the six days a total of 40 teams competed in 95 matches. The last tournament's winner, HUN Reloaded, made its way into the quarter-finals where it lost to Ev0ke alliance, who later became tournament champion after having won all eight of its matches.
The sixth Alliance Tournament was held during three consecutive weekends starting January 24, 2009, and ending on February 8, 2009. A total of 64 teams took part in the qualifying rounds on opening weekend. While the final weekend was broadcast live via Eve TV, the qualifying rounds were broadcast through various ''Eve Online'' radio channels. A number of changes were made to the tournament rules.
This was also the first tournament Factional Militias were able to take part alongside traditional alliance teams.
In the final match, R.U.R. went up against Pandemic Legion with Pandemic Legion emerging as the tournament winner.
Alliance Tournament 7 took place in September 2009, with Pandemic Legion winning a second successive tournament, beating Circle of Two in the final. Alliance Tournament 8 took place in June 2010, with Pandemic Legion winning for the third time, beating Hydra Reloaded, while Alliance Tournament 9 took place in June 2011, with Hydra Reloaded as the winner in the uncontested final match against Outbreak.
Alliance Tournament 10 took place over four consecutive weekends in July 2012. 64 Teams took part in the Tournament, with all matches being broadcast live on EVE TV. A number of changes were made to the format of matches, which included increasing the maximum number of pilots from 10 to 12. Verge of Collapse were eventually crowned Champions, defeating Alliance Tournament 4 winners HUN Reloaded in the final. The Alliance stunned everyone beating top teams to claim the title of Champions.
Alliance Tournament 11 took place over the course of three weekends in July and August 2013, with Pandemic Legion beating Exodus. in the loser's bracket, then coming back from a 2–0 score in a best of five match against Hydra Reloaded to win 3 matches in a row and win their fourth Alliance Tournament, and their first victory since Alliance Tournament 8.
Volunteer program
The Interstellar Services Department (ISD) is a group of volunteers, made up of subscribed players, who assist in a variety of tasks like answering questions from players, bug hunting and QA testing, covering player-driven news, and writing game fiction. It includes ECAID (Equipment Certification and Anomaly Investigations Division), STAR (Support, Training and Resources), IC (Interstellar Correspondents), M (Mercury), CCL (Community Communication Liaisons), and YARR (Yulai Archives & Records Repository Team).
Development
According to the developers, ''Eve Online'' evolved from the classic computer game ''
Elite
In political and sociological theory, the elite (french: élite, from la, eligere, to select or to sort out) are a small group of powerful people who hold a disproportionate amount of wealth, privilege, political power, or skill in a group. D ...
'', which itself was based on concepts from the science-fiction role-playing game ''
Traveller''. ''Eve'' combined concepts from ''Elite'' with the multi player chat and player-versus-player aspects of ''
Ultima Online
''Ultima Online'' (''UO'') is a fantasy massively multiplayer online role-playing game (MMORPG) released on September 24, 1997 by Origin Systems.
Set in the '' Ultima'' universe, it is known for its extensive player versus player combat system. ...
''.
''Elite'' had four single-player aspects of missions,
mining, trade routes and combat with random hostile NPC's
all of which are aspects of the first incarnations of ''Eve Online''.
One of the original developers of ''Elite'',
David Braben
David John Braben (born 2 January 1964) is a British video game developer and designer, founder and CEO of Frontier Developments, co-creator of the '' Elite'' series of space trading video games, first published in 1984. He is also a co-found ...
, believes ''Eve Online'' is a reimplementation of the 1980s game, not its true successor.
Some of the developers (John Cameron, James Cassidy, Joe Chaney) also believe that this game creates a world where players can become someone else only possible in their imaginations.
Both the server and the client software for ''Eve Online'' are developed in
Stackless Python
Stackless Python, or Stackless, is a Python programming language interpreter, so named because it avoids depending on the C call stack for its own stack. In practice, Stackless Python uses the C stack, but the stack is cleared between function c ...
, a variant of the
Python
Python may refer to:
Snakes
* Pythonidae, a family of nonvenomous snakes found in Africa, Asia, and Australia
** ''Python'' (genus), a genus of Pythonidae found in Africa and Asia
* Python (mythology), a mythical serpent
Computing
* Python (pro ...
programming language. Stackless Python allows a relatively large number of players to perform tasks without the overhead of using the
call stack
In computer science, a call stack is a stack data structure that stores information about the active subroutines of a computer program. This kind of stack is also known as an execution stack, program stack, control stack, run-time stack, or ma ...
used in the standard Python distribution. This frees the game developers from performing some routine work and allows them to apply changes to the game universe without resetting the server.
However, the Eve cluster is taken offline daily for database and server maintenance.
Compatibility
On March 14, 2006, the ''Eve Online'' development team announced that they would be upgrading the graphics engine of ''Eve Online'' to a
DirectX
Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", ...
10 /
Windows Vista
Windows Vista is a major release of the Windows NT operating system developed by Microsoft. It was the direct successor to Windows XP, which was released five years before, at the time being the longest time span between successive releases of ...
graphics platform.
Revelations patch 1.4 had patch notes quoted as saying that the current ''Eve Online'' client should work in Vista "as well as it does in XP."
On September 10, 2007,
CCP Games
CCP hf., doing business as CCP Games, is an Icelandic video game developer based in Reykjavík. Novator Partners and General Catalyst had previously collectively owned a majority stake in the company, and in September 2018, CCP was acquired by ...
announced that the new ''Trinity 2'' graphics engine will be using DirectX 9.0.
This was released on December 5, 2007.
Official support for
Linux
Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which ...
and
Mac platforms, using
Transgaming Technologies
Findev Inc. (formerly TransGaming Inc.) is a Real estate investing company, with its head office in Toronto. It is involved in property development within the Greater Toronto area. The company is aligned with Plazacorp, a property development com ...
Cedega and
Cider
Cider ( ) is an alcoholic beverage made from the fermented juice of apples. Cider is widely available in the United Kingdom (particularly in the West Country) and the Republic of Ireland. The UK has the world's highest per capita consumption, ...
(
forks
In cutlery or kitchenware, a fork (from la, furca 'pitchfork') is a utensil, now usually made of metal, whose long handle terminates in a head that branches into several narrow and often slightly curved tines with which one can spear foods ei ...
of
Wine
Wine is an alcoholic drink typically made from fermented grapes. Yeast consumes the sugar in the grapes and converts it to ethanol and carbon dioxide, releasing heat in the process. Different varieties of grapes and strains of yeasts are m ...
) for Linux and Mac compatibility, was introduced with the Revelations 2.3 patch released on November 6, 2007.
At Fanfest 2008 Transgaming announced and demonstrated that the Premium graphics client is now running on Mac OS X 10.5 Leopard. In February 2009 CCP announced that they planned to discontinue the official Linux client with the next major patch,
and advised on using third-party programs to run the Windows version of the client under Linux (namely
Wine
Wine is an alcoholic drink typically made from fermented grapes. Yeast consumes the sugar in the grapes and converts it to ethanol and carbon dioxide, releasing heat in the process. Different varieties of grapes and strains of yeasts are m ...
).
The discontinuation of the official Linux client was primarily because the game ran better using the Windows client via Wine than it did with the official one, as a result many Linux users were already using Wine instead.
On December 4, 2020, CCP Games announced the development of a native Mac client, running on
macOS Big Sur
macOS Big Sur (version 11) is the seventeenth major release of macOS, Apple Inc.'s operating system for Macintosh computers. It was announced at Apple's Worldwide Developers Conference (WWDC) on June 22, 2020, and was released to the public ...
and using the
Metal
A metal (from Greek μέταλλον ''métallon'', "mine, quarry, metal") is a material that, when freshly prepared, polished, or fractured, shows a lustrous appearance, and conducts electricity and heat relatively well. Metals are typicall ...
graphics framework; the initial release supporting
Intel
Intel Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California. It is the world's largest semiconductor chip manufacturer by revenue, and is one of the developers of the x86 seri ...
-based Macs was targeted for the first half of 2021, with a subsequent release to support
M1-based Macs.
Third-party applications and the Eve API Project
Third-party applications supplement players' ''Eve Online'' experience. Some of these, such as automated applications designed to claim publicly available contracts accidentally put up without an associated cost, can result in a ban if discovered, while others are endorsed, tacitly or explicitly, by CCP. EVEMon, a
.NET application that monitors and forecasts skill training times, is one example of an explicitly authorized external application.
Another such application, Eve Fitting Tool or EFT, allows players to try different ship setups and see how certain skills and modules will affect that ship.
Third-party applications to monitor character information and skill training exist for both the
Android and
iPhone mobile platforms.
In May 2005, CCP announced the Eve API Project; third-party utilities such as EVEMon now interface with character data, market, and other data through an
API
An application programming interface (API) is a way for two or more computer programs to communicate with each other. It is a type of software interface, offering a service to other pieces of software. A document or standard that describes how ...
.
Major content patches
Since the initial release of ''Eve Online'', CCP has added twenty-one expansions to the game, free of additional charge to its subscribers.
The twentieth expansion "Rubicon," was released on November 19, 2013, and focused on new faction ships, introduction of mobile structures, and the first steps towards "The Future of EVE" outlined by CCP Seagull.
The nineteenth expansion, "Odyssey," was released on June 4, 2013, and focused on exploration and rebalancing battleships.
The eighteenth expansion, "Retribution," focused on a newly re-worked Crimewatch system. It also introduced the newly rebalanced frigates, destroyers, cruisers, and battlecruisers.
The seventeenth expansion, "Inferno," added enhanced graphics for missile systems, a host of new ship modules, and a controversial new "Unified Inventory" UI.
The sixteenth expansion, "Crucible", was released in November 2011 and shifted the focus from cosmetic changes to game mechanics.
The fifteenth expansion, "Incarna," was released in the first stage of CCP's controversial Ambulation project, also known as the "Walking in Stations" project. "Incarna" added "Captain's Quarters" to stations, the first phase of allowing players to explore stations as human avatars, as well as an update to ship turret models.
The fourteenth expansion, "Incursion," was released in stages, the second of which introduced the Sansha Incursions, in which Sansha's Nation invaded constellations, disrupting all forms of activity in the area, but provided large rewards for fighting back the incursions, and an overhaul of the character creation tool, paving the way for the ''Incarna'' expansion.
The eleventh expansion of ''Eve Online'', "Apocrypha," was released on March 10, 2009, and introduced features such as further graphics updates as started in the
Trinity
The Christian doctrine of the Trinity (, from 'threefold') is the central dogma concerning the nature of God in most Christian churches, which defines one God existing in three coequal, coeternal, consubstantial divine persons: God the F ...
expansion; the ability for players to group their vessels' weapons for easier interaction;
changes to autopilot routes and avoidance of player-defined star systems.
The twelfth expansion, "Dominion," was released on December 1, 2009, and overhauled the sovereignty system,
while the thirteenth expansion, "Tyrannis," released on May 26, 2010, added planetary interaction as well as the online platform "EVE Gate".
Over time, expansions have added features such as conquerable and constructible space stations, massive capital ships, advanced versions of existing ships, or ''Epic Arcs'' for players to master. Apocrypha included an overhauled probing system, wormholes, a smarter and tougher AI and customizable Tech 3 ships as its major features.
Dominion, which became available for download on December 1, 2009, included an overhaul of the sovereignty system, more realistic astronomy, the Titan Doomsday weapon functionality being changed and the in-game web browser with Chromium's WebKit. It also included a redesign of the UI and in-game mailing system. Tyrannis added new features, such as the ability to exploit planetary resources, a social networking program called EVE Gate, new technology for ships, and graphical updates.
Rapid release cycle
On May 6, 2014, at their yearly Fanfest convention, CCP announced the move from the current development cycle of two expansions per year, to ten feature-releases per year on a rapid release cycle. Senior Producer of EVE Online Andie Nordgren (CCP Seagull) stated that the move was to necessary for future developments to have a more flexible release cycle, rather than the deadline imposed on the previous system, allowing smaller patches and changes to be deployed more rapidly and large projects not having to be rushed due to the expansion deadline.
However, in September 2015, Nordgren announced that CCP, while continuing with a five-week release cycle, would return to intermittently releasing large scale expansions for ''EVE''. She described the new release cycle as a "hybrid form", where expansions would be "a set of big, connected features" with no fixed number per year, while the feature-releases would continue to bring "quality of life changes, ship balance changes, visual upgrades" and other smaller additions. The first new expansion, announced at EVE Vegas 2015, will introduce a new modular starbase called a Citadel, and will overhaul capital-class ships. Its release date is set for spring of 2016.
Planned future developments
The developers have been working on a game feature to allow players to exit pods and interact with other player avatars in the communal setting of a station interior.
The first iteration, called Captain's Quarters, was released on June 21, 2011.
The second iteration, with stylised quarters for each race, was released with the Crucible expansion.
Player interaction in station environments has not yet been announced and only preliminary details have emerged.
The ability to enter a planet's atmosphere and to interact with its surface is mentioned as one of the future development plans. The "Future Vision" trailer portrays Dreadnaught-class ships performing planetary orbital bombardments on Dust battlefields. The first glimpse trailer of Dust 514 ended with a ship exploding in the atmosphere. However, the interaction between Dust and Eve has not been fully defined and no official confirmation has yet been provided. At Eve Fanfest 2005, a working prototype was demonstrated in which a Caldari Crow interceptor could be seen navigating a makeshift landscape superimposed on a nebula. However, this effort was later abandoned. CCP has stated that full-scale integration of such features requires an enormous effort and is only planned for post-Revelations (
expansion
Expansion may refer to:
Arts, entertainment and media
* ''L'Expansion'', a French monthly business magazine
* ''Expansion'' (album), by American jazz pianist Dave Burrell, released in 2004
* ''Expansions'' (McCoy Tyner album), 1970
* ''Expansio ...
) production phases, 2006.
Subsequently, it was stated that, until a proven in-game reason is found for planetary access, further work on this feature will not have a high priority.
''Dust 514''
During the 2009
Games Convention
The Games Convention (GC), sometimes called the Leipzig Games Convention, was an annual video game event held in Leipzig, Germany, first held in 2002. Besides video games, the event also covers Infotainment, Hardware, and Edutainment. Its concep ...
in
Cologne
Cologne ( ; german: Köln ; ksh, Kölle ) is the largest city of the German western States of Germany, state of North Rhine-Westphalia (NRW) and the List of cities in Germany by population, fourth-most populous city of Germany with 1.1 m ...
, Germany, CCP unveiled ''
Dust 514'', a console-based
MMOFPS
A massively multiplayer online first-person shooter game (MMOFPS) is an online game which mixes the genres of first-person shooter and massively multiplayer online game. A MMOFPS is a real-time shooter experience where a very large number of play ...
title meant to integrate with the ''Eve Online'' universe. According to developers, players hired by ''Eve Online'' alliances would fight over planets.
According to ''Eve Online'' Creative Director Torfi Frans Ólafsson, at the 2009 Eve Online Fanfest, the Dominion release is planned to involve sovereignty, the ownership of districts on planets that are capable of creating industry. This player ownership system will be dynamic as it will be subject to PvP diplomacy as well as subjugation. The latter allows for linking with ''Dust 514'', whereby players within ''Eve Online'' will be able to contract, in-game, ''Dust 514'' players to take control of planetary regions within the ''Eve Online'' universe and these 'mercenaries' will then vie with other ''Dust 514'' players hired by the opposing faction. The integration between the console MMOFPS game and the ''Eve Online'' MMORPG is both through community interaction and through the changeable battlefields based on the planetary architecture of a common universe the outcome of these battles in ''Dust 514'' will affect the status and ownership of the corresponding planets in ''Eve Online'' as well. At E3 2011, it was announced that ''Dust 514'' is a PlayStation 3 exclusive with a PS Vita tie-in, both to be released in spring of 2012.
Decompiled source code
On May 20, 2011, decompiled ''EVE Online''
source code
In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the wo ...
was published by an unknown person on a
GitHub
GitHub, Inc. () is an Internet hosting service for software development and version control using Git. It provides the distributed version control of Git plus access control, bug tracking, software feature requests, task management, continuous ...
repository. After being online for four days, CCP issued a
DMCA
The Digital Millennium Copyright Act (DMCA) is a 1998 United States copyright law that implements two 1996 treaties of the World Intellectual Property Organization (WIPO). It criminalizes production and dissemination of technology, devices, or s ...
take-down request which was granted by GitHub.
Music
The ''Eve Online'' soundtrack was composed by Jón Hallur Haraldsson, also known as Real-X. Icelandic rap-rock group
Quarashi
Quarashi is an Icelandic rap rock band from Reykjavík, Iceland. The group consists of rappers Hössi Ólafsson (later replaced by Egill Olafur Thorarensen), Ómar Örn Hauksson, Steinar Orri Fjeldsted, and Sölvi Blöndal (who also acted as p ...
also composed several tracks for the game. A digital soundtrack titled ''EVE Online: Original Soundtrack, Vol. 1'' was released on
iTunes
iTunes () is a software program that acts as a media player, media library, mobile device management utility, and the client app for the iTunes Store. Developed by Apple Inc., it is used to purchase, play, download, and organize digital mul ...
on August 12, 2009. The soundtrack comes with an audio book track ''EVE Chronicle – Taught Thoughts''. The soundtrack has since been removed from iTunes.
The game itself contains an extensive in-game soundtrack. On December 4, 2012, the "Retribution" expansion of ''Eve Online'' was released. Among its features was the removal of the Jukebox, which enabled players to select their favorite songs to play. In tandem with this, CCP Games announced that the entire game soundtrack (consisting of music in the game at the time) would be available to download for free from
SoundCloud
SoundCloud is an online audio distribution platform and music sharing website that enables its users to upload, promote, and share audio. Founded in 2007 by Alexander Ljung and Eric Wahlforss, SoundCloud is one of the largest music streaming se ...
. The soundtrack consists of 74 songs, with a running time of nearly seven hours.
Public perception
Virtual crime
Piracy
Piracy is an act of robbery or criminal violence by ship or boat-borne attackers upon another ship or a coastal area, typically with the goal of stealing cargo and other valuable goods. Those who conduct acts of piracy are called pirates, v ...
(in the ship-to-ship sense) is part of the game, as are
protection racket
A protection racket is a type of racket and a scheme of organized crime perpetrated by a potentially hazardous organized crime group that generally guarantees protection outside the sanction of the law to another entity or individual from viol ...
eering, theft, and
ransom
Ransom is the practice of holding a prisoner or item to extort money or property to secure their release, or the sum of money involved in such a practice.
When ransom means "payment", the word comes via Old French ''rançon'' from Latin ''red ...
. ''Eve Online'' periodically has arisen for discussion within the wider gaming community as players of the game find various ingenious methods of scamming, deceiving, or attacking each other. One infamous example was a corporate infiltration and
heist where one corporation infiltrated a target corporation over the course of nearly a year. They then performed a virtual assassination on the target's CEO and proceeded to steal corporate property to which they had gained access. The target corporation lost billions of ISK worth of property (amounting to about US$16,500) and a great deal of prestige; the CEO's expensive ship and cybernetic implants were destroyed in the attack.
Events of this nature are debated both inside the game world and in the media.
In 2009, a player
alliance
An alliance is a relationship among people, groups, or states that have joined together for mutual benefit or to achieve some common purpose, whether or not explicit agreement has been worked out among them. Members of an alliance are called ...
known as Goonswarm was contacted by a disgruntled director of rival alliance Band of Brothers, one of the largest alliances in the game at that time. The defecting director then stripped Band of Brothers of a large quantity of assets including ships, money and territory, and disbanded the alliance.
A player-run bank known as 'EBank' was also involved in controversy in 2009 when Ricdic, the CEO of the bank, withdrew 200 billion ISK and converted it into real world currency worth about to make a down payment on a home and pay for medical expenses.
Such dangers are an inherent part of ''Eve Online''s virtual economy and thus are purposely not dealt with by the developers.
Players are expected to make financial decisions based (among other factors) on the possibility of other players'
fiduciary
A fiduciary is a person who holds a legal or ethical relationship of trust with one or more other parties (person or group of persons). Typically, a fiduciary prudently takes care of money or other assets for another person. One party, for exampl ...
malfeasance
Misfeasance, nonfeasance, and malfeasance are types of failure to discharge public obligations existing by common law, custom, or statute.
The Carta de Logu caused Eleanor of Arborea to be remembered as one of the first lawmakers to set up the ...
, much as in real-life economics.
The most common acts of piracy in ''Eve'' are
ganking, gate
camping
Camping is an outdoor activity involving overnight stays away from home, either without shelter or using basic shelter such as a tent, or a recreational vehicle. Typically, participants leave developed areas to spend time outdoors in more nat ...
, and small gang warfare. Every pirate corporation in ''Eve Online'' has its own preferred activities, strategies, and tactics. Some utilize cheap but high damage ships to "suicide gank" and kill players in high-security space (where they should theoretically be safe) quickly before CONCORD law enforcement units arrive to destroy them (thus "suiciding"), in the knowledge that certain ships they destroy will be carrying valuable commodities or expensive gear capable of recovering the cost of the pirate vessels lost in the gank. Others choose to set up gate camping fleets consisting of varied ship types and roles capable of rapidly disabling and destroying any unwitting passersby, thereby locking down star systems and killing or robbing whoever tries to pass through. Other pirates choose to roam in very fast and versatile skirmish ships, such as interceptors, recons, or heavy assault ships, killing anyone they encounter in lightning attacks. On gaining the upper hand in a fight many pirates will ask the victim for an ISK ransom, in exchange for sparing their ship or escape pod.
Suicide ganking has declined in overall popularity since the release of the ''Crucible'' expansion; while players may opt to insure their ships against loss using in-game currency, pilots will no longer be reimbursed if their ship is destroyed by CONCORD. Such changes have been the subject of intense debate on the game's official forums, with opinions divided on whether or not players should be truly 'safe' while flying.
Developer misconduct
Instances of developer misconduct in ''Eve Online'' have been substantiated, leading to debates and controversy. On February 9, 2007, a player known as
Kugutsumen hacked an enemy corporation's private forum to find out and reveal that ''Eve Online'' developer t20 had provided his corporation, Reikoku, with six valuable blueprints, giving them an advantage over competing corporations.
Some within the ''Eve Online'' community asked for t20's dismissal. While an apology letter was left for the community in the form of a dev blog, he remained an ''Eve Online'' developer until late 2008. Kugutsumen was permanently banned from the ''Eve Online'' universe for violating the game's
terms of service and
end-user license agreement
An end-user license agreement or EULA () is a legal contract between a software supplier and a customer or end-user, generally made available to the customer via a retailer acting as an intermediary. A EULA specifies in detail the rights and restr ...
by revealing t20's real name.
In response to public concerns, CCP decided to set up an internal affairs division whose responsibility is to monitor the activities of both privileged and player accounts operated by CCP staff in-game.
Council of Stellar Management
In part due to the matters above, CCP invited users to stand for the first Council of Stellar Management (CSM) in March 2008, resulting in 66 candidates seeking election to nine positions.
It was a requirement that candidates release their full real names in addition to stating their in-game details.
In May, after a two-week voting period, the first Council was elected, comprising seven men and two women; three each from the Netherlands and the United Kingdom, two from the US and one from Denmark, their ages ranging from 17 to 52.
The remit of the council has been changed since it was first proposed and is now seen by CCP primarily as a route for players to make requests for changes and improvements to the game mechanics, presentation, and game content of ''Eve Online''. The first four Councils served for six months, after which new ones were to be elected.
Each individual was only permitted to serve twice. Each CSM gets the authority to put requests to CCP three times during their term of office which CCP have stated must be answered; once in person in Iceland and twice by e-mail, with most of the costs of their visit to Iceland being borne by CCP.
The rules were changed for the fifth CSM to feature one-year terms with two Iceland trips and four email requests, as well as the abolition of the two-term limit.
The first meeting of the CSM with CCP took place in Reykjavik between June 19 and 23, 2008, and included not only the nine CSM members but a number of developers, designers,
game masters, and producers from CCP and members of print and video media.
Matters discussed by players on the ''Eve Online'' forums were reviewed in detail and whilst some were rejected for technical reasons, many were accepted by CCP as useful improvements to the game which would be introduced either in an early so-called point release or added to the development plans for a future major update.
Nominations for the second CSM opened on September 26, 2008, with voting commencing on November 9. The following third Council of Stellar Management included a modified age restriction: candidates under the age of 21 are then no longer eligible as CSM members.
Beginning with the eighth CSM, a
single transferable vote
Single transferable vote (STV) is a multi-winner electoral system in which voters cast a single vote in the form of a ranked-choice ballot. Voters have the option to rank candidates, and their vote may be transferred according to alternate p ...
system was introduced, allowing voters to select up to 14 candidates.
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Accounts and subscriptions
Users start playing ''Eve Online'' by creating a free account (known as an Alpha account), being invited to the game as via the game's Recruit-A-Friend program, or purchasing the ''Eve Online'' Special Edition retail box.
Alpha accounts are freely available through both the ''Eve Online'' website and the
Steam content delivery system. The accounts through the Recruit-A-Friend program function identically to normal Alpha accounts, but start with some additional unallocated skill points (worth approximately 5–6 days worth of training time) on their first character. In addition, if the recruited account is subsequently converted to a subscription account (known as an Omega account), the referrer is rewarded with 30 free days of subscription time or the equivalent amount of PLEX.
Alpha accounts are free and allow players to access most of the ''Eve Online'' game, with exceptions. Alpha players cannot train skills for some advanced ship types or modules, including all Tech 2 ships and most Tech 2 modules. Alpha accounts can also only passive train up to 5 million skill points using the normal skill training system. After that limit, the only way they can acquire more skill points is by converting to Omega, using skill point injectors (available on the in-game market), or skill point rewards, e.g. by the AIR Career Program or the Daily Skilling Spree. In December, 2017, an additional item called a Daily Alpha Injector was added to the game, available for purchase via the official game store for PLEX. This item is only usable by Alpha accounts, is only usable once per day, awards a number of skill points roughly equal to a full 24 hours of training time, and costs slightly more than 1/30th as much as a 30-day subscription. This allows Alpha accounts to progress at a similar rate and cost to an Omega account even beyond the 5 million skill point limit, but to purchase that progression in smaller increments than a full 30-day subscription. Alpha accounts are limited to a specific list of skills and levels in those skills, and are unable to inject skill points into disallowed skills or beyond the maximum level in allowed skills. Alpha accounts have approximately 20.5 million skillpoints worth of skills available to them.
Omega accounts that lapse on their subscription are downgraded to Alpha accounts. These accounts don't ''lose'' any skill points or skills, but any skills or skill levels beyond those allowed for an Alpha account are inactive and cannot be used to fulfill the prerequisites of modules or ships, nor do the passive effects of those skills take effect. Functionally, Omega accounts that lapse into Alpha accounts can only access and use any of those skills that are on the Alpha skill list (and thus may not be able to fly ships that they could as an Omega pilot), but if they later upgrade back to Omega, they regain access to their full skill list.
As of June 2008, Eve Time Codes (or ETCs) are available exclusively in 60-day increments. Before then, they were also offered in 30-, 50-, 90-, 100- and 120-day increments. Discontinued cards remain valid. Players using ETCs are treated like normal subscribers in every way. Eve Time Codes are available through CCP's online store as well as via online resellers.
Cards purchased through resellers are usually delivered through email for immediate use while codes issued through the ''Eve Online'' store are issued via postal mail or in-game item, and as such ETCs do not violate the EULA and can be bought and sold within the game.
There are no distinguishing differences in functionality between digital and hard-copy codes. Both provide the exact amount of specified game time, are entered into the same account section and can be exchanged between players for ISK using a secure exchange system facilitated by a "Timecode Bazaar" forum.
In November 2008, CCP introduced PLEX, the CONCORD Pilots License EXtension, which is an in-game item that can be used to extend a subscription for 30 days. PLEX can be purchased on the Eve Online website for real money, or inside the game for ISK. 60-day ETCs can be converted to two 30-day PLEX within the Eve Online client, which can then be sold via the in-game market. PLEX is the reason that the cost of in-game assets can be translated into real-life money. As the price of a PLEX is around €15, it can be calculated how much a certain ship or implant is theoretically worth in a real currency.
In May 2017, CCP converted PLEX into smaller increments. All existing PLEX were converted to 500 of the new PLEX (which are exclusively referred to as PLEX in-game, rather than Pilot License EXtension, though the acronym meaning remains unchanged). 30 days subscriptions now cost 500 PLEX, effectively the same cost as previously. The previous premium currency, Aurum, was retired and converted to PLEX at the same exchange rate as PLEX could be exchanged for Aurum previously (1 old PLEX per 3500 Aurum, so 1 new PLEX per 7 Aurum), provided the account had at least 1000 Aurum to convert. All items in the premium store that used to cost Aurum now cost an equivalent number of PLEX. This allowed CCP to market more granular deals on PLEX, as well as price certain services for PLEX with more granularity. For example, Multiple Character Training used to cost 1 PLEX, the same prices as 30 days of subscription time, but now costs 450 PLEX, 90% of the cost of 30 days of subscription time. In the same patch, CCP also introduced the PLEX Vault, a safe and secure way of moving PLEX around in-game without risking the item being lost if one's ship were destroyed.
As of March 10, 2009, a boxed edition is available in shops. The distribution is being managed by
Atari
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc. (1972–1992), Atari, Inc., ...
.
The boxed edition includes a 60-day ETC, instant standings update to facilitate quicker entry into factional warfare, exclusive online new player guide, and an exclusive expanded cargo hold shuttle. Although marketed as included in the retail box, the bonus items are only available to new accounts created with the 60-day ETC.
Subscribers
Reception
''Eve Online'' received mixed reviews at the launch of the game in 2003 but more favorable reviews later in its lifecycle. The original version received 75% on
GameRankings
GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
and 69/100 on
Metacritic
Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. The ''Special Edition'' released in 2009 has an aggregate score of 88/100 on Metacritic.
In 2013, ''
PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
'' placed ''Eve Online'' at #12 on their list of 100 Greatest Games of All Time.
In June 2013, the
Museum of Modern Art
The Museum of Modern Art (MoMA) is an art museum located in Midtown Manhattan, New York City, on 53rd Street between Fifth and Sixth Avenues.
It plays a major role in developing and collecting modern art, and is often identified as one of ...
added ''Eve Online'' to its
permanent collection of video games. The game is showcased as a "day in the universe" video. To create this, CCP Games called upon ''Eve Online''s large player-base to provide gameplay footage of the game. Furthermore, CCP Games contributed a large amount of data from its servers, which were compiled to produce a "stunning view" of the accomplishments of player collaborations.
Awards
* PC Gamer Sweden: Best Online RPG 2003
* SuperPlay GULDPIXELN 2003: Online Game of the year
* 2003 Gamespy Best Graphics
* 2005 MMORPG.com Best Graphics, Best PvP, Favorite Company, and Reader's Choice Best Game
* 2006 MMORPG.com Favorite Graphics, Favorite PvE, Favorite PvP, Favorite Story, and Favorite Game
* 2007 MMORPG.com Best Overall Game of 2007
* 2009 MMORPG.com Game of the Year
* 2010 MMORPG.com Game of the Year
* 2011 MMORPG.com Game of the Year
Other media
In 2013, CCP said that they had made deals to create both a comic book and a television series based on ''Eve Online''. The comic, titled ''Eve: True Stories'', was released by
Dark Horse Comics
Dark Horse Comics is an American comic book, graphic novel, and manga publisher founded in Milwaukie, Oregon by Mike Richardson in 1986. The company was created using funds earned from Richardson's chain of Portland, Oregon comic book shops known ...
and made available for free online in 2014. Following this, a physical version of the graphic novel containing bonus material was made available that same year. To make the television series, CCP signed a deal with Icelandic director
Baltasar Kormákur
Baltasar Kormákur Baltasarsson (born 27 February 1966) is an Icelandic actor, theater and film director, and film producer. He is best known for directing the films ''101 Reykjavík'', '' The Sea'', ''A Little Trip to Heaven'', '' Contraband'' ...
. As of May 2013, no information has been given about the title or the premiere date of the television series. The storylines from both the graphic novel and the television series will be based on actual player-driven events that happened in the game.
Tie-in novels
* ''EVE: The Empyrean Age'' (2009) by Tony Gonzalez
* ''EVE: The Burning Life'' (2010) by Hyalti Danielsson
* ''EVE: Templar One'' (2012) by Tony Gonzalez
See also
* ''
Elite Dangerous
''Elite Dangerous'' is a space flight simulation game developed and published by Frontier Developments. The player takes the role of a pilot (colloquially referred to as "Commander" or "CMDR") of a spaceship, and explores a realistic 1:1 scale, ...
''
* ''
Star Citizen
Logo Cloud Imperium Games
''Star Citizen'' is an in-development multiplayer, space trading and combat simulation game. The game is being developed and published by Cloud Imperium Games for Microsoft Windows. An extended retry of unrealized plans ...
''
* ''
No Man's Sky
''No Man's Sky'' is an action-adventure survival game developed and published by Hello Games. It was released worldwide for the PlayStation 4 and Microsoft Windows in August 2016, for Xbox One in July 2018, for the PlayStation 5 and Xb ...
''
Notes
References
External links
*
*
*
{{Authority control
2003 video games
Active massively multiplayer online games
Fiction about asteroid mining
MacOS games
Massively multiplayer online role-playing games
Python (programming language)-scripted video games
Science fiction massively multiplayer online role-playing games
Space massively multiplayer online role-playing games
Space opera video games
Space trading and combat simulators
Video game franchises introduced in 2003
Video games adapted into comics
Video games with cross-platform play
Video games developed in Iceland
Video games with expansion packs
Virtual economies
Windows games
Simon & Schuster Interactive games