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Stackless Python
Stackless Python, or Stackless, was a Python programming language interpreter. Its Github repository has been archived since February 2025, and the project has been officially discontinued. It was so named because it avoids depending on the C call stack for its own stack. In practice, Stackless Python uses the C stack, but the stack is cleared between function calls. The most prominent feature of Stackless is microthreads, which avoid much of the overhead associated with usual operating system threads. In addition to Python features, Stackless also adds support for coroutines, communication channels, and task serialization. Design With Stackless Python, a running program is split into microthreads that are managed by the language interpreter itself, not the operating system kernel— context switching and task scheduling is done purely in the interpreter (these are thus also regarded as a form of green thread). Microthreads manage the execution of different subtasks in ...
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C (programming Language)
C (''pronounced'' '' – like the letter c'') is a general-purpose programming language. It was created in the 1970s by Dennis Ritchie and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted Central processing unit, CPUs. It has found lasting use in operating systems code (especially in Kernel (operating system), kernels), device drivers, and protocol stacks, but its use in application software has been decreasing. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the most widely used programming langu ...
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Green Thread
In computer programming, a green thread is a thread that is scheduled by a runtime library or virtual machine (VM) instead of natively by the underlying operating system (OS). Green threads emulate multithreaded environments without relying on any native OS abilities, and they are managed in user space instead of kernel space, enabling them to work in environments that do not have native thread support. Etymology Green threads refers to the name of the original thread library for Java programming language (that was released in version 1.1 and then Green threads were abandoned in version 1.3 to native threads). It was designed by ''The Green Team'' at Sun Microsystems. History Green threads were briefly available in Java between 1997 and 2000. Green threads share a single operating system thread through co-operative concurrency and can therefore not achieve parallelism performance gains like operating system threads. The main benefit of coroutines and green threads is ease ...
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Erlang (programming Language)
Erlang ( ) is a general-purpose, concurrent, functional high-level programming language, and a garbage-collected runtime system. The term Erlang is used interchangeably with Erlang/OTP, or Open Telecom Platform (OTP), which consists of the Erlang runtime system, several ready-to-use components (OTP) mainly written in Erlang, and a set of design principles for Erlang programs. The Erlang runtime system is designed for systems with these traits: * Distributed * Fault-tolerant * Soft real-time * Highly available, non-stop applications * Hot swapping, where code can be changed without stopping a system. The Erlang programming language has immutable data, pattern matching, and functional programming. The sequential subset of the Erlang language supports eager evaluation, single assignment, and dynamic typing. A normal Erlang application is built out of hundreds of small Erlang processes. It was originally proprietary software within Ericsson, developed by Joe Armstrong ...
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Async/await
In computer programming, the async/await pattern is a syntactic feature of many programming languages that allows an asynchronous, non-blocking function to be structured in a way similar to an ordinary synchronous function. It is semantically related to the concept of a coroutine and is often implemented using similar techniques, and is primarily intended to provide opportunities for the program to execute other code while waiting for a long-running, asynchronous task to complete, usually represented by promises or similar data structures. The feature is found in C#, C++, Python, F#, Hack, Julia, Dart, Kotlin, Rust, Nim, JavaScript, and Swift. History F# added asynchronous workflows with await points in version 2.0 in 2007. This influenced the async/await mechanism added to C#. Microsoft first released a version of C# with async/await in the Async CTP (2011). It was later officially released in C# 5 (2012). Haskell lead developer Simon Marlow created the async pack ...
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CPython
CPython is the reference implementation of the Python programming language. Written in C and Python, CPython is the default and most widely used implementation of the Python language. CPython can be defined as both an interpreter and a compiler as it compiles Python code into bytecode before interpreting it. It has a foreign function interface with several languages, including C, in which one must explicitly write bindings in a language other than Python. Design A particular feature of CPython is that it makes use of a global interpreter lock (GIL) such that for each CPython interpreter process, only one thread may be processing bytecode at a time. This does not mean that there is no point in multithreading; the most common multithreading scenario is where threads are mostly waiting on external processes to complete. This can happen when multiple threads are servicing separate clients. One thread may be waiting for a client to reply, and another may be waiting for a dat ...
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Just-in-time Compilation
In computing, just-in-time (JIT) compilation (also dynamic translation or run-time compilations) is compilation (of computer code) during execution of a program (at run time) rather than before execution. This may consist of source code translation but is more commonly bytecode translation to machine code, which is then executed directly. A system implementing a JIT compiler typically continuously analyses the code being executed and identifies parts of the code where the speedup gained from compilation or recompilation would outweigh the overhead of compiling that code. JIT compilation is a combination of the two traditional approaches to translation to machine code— ahead-of-time compilation (AOT), and interpretation—and combines some advantages and drawbacks of both. Roughly, JIT compilation combines the speed of compiled code with the flexibility of interpretation, with the overhead of an interpreter and the additional overhead of compiling and linking (not j ...
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Self-hosting (compilers)
In computer programming, self-hosting is the use of a program as part of the toolchain or operating system that produces new versions of that same program—for example, a compiler that can compile its own source code. Self-hosting software is commonplace on personal computers and larger systems. Other programs that are typically self-hosting include kernels, assemblers, command-line interpreters and revision control software. Operating systems An operating system is self-hosted when the toolchain to build the operating system runs on that same operating system. For example, Windows can be built on a computer running Windows. Before a system can become self-hosted, another system is needed to develop it until it reaches a stage where self-hosting is possible. When developing for a new computer or operating system, a system to run the development software is needed, but development software used to write and build the operating system is also necessary. This is called a boots ...
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Library (computing)
In computing, a library is a collection of System resource, resources that can be leveraged during software development to implement a computer program. Commonly, a library consists of executable code such as compiled function (computer science), functions and Class (computer programming), classes, or a library can be a collection of source code. A resource library may contain data such as images and Text string, text. A library can be used by multiple, independent consumers (programs and other libraries). This differs from resources defined in a program which can usually only be used by that program. When a consumer uses a library resource, it gains the value of the library without having to implement it itself. Libraries encourage software reuse in a Modular programming, modular fashion. Libraries can use other libraries resulting in a hierarchy of libraries in a program. When writing code that uses a library, a programmer only needs to know how to use it not its internal d ...
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Plug-in (computing)
In computing, a plug-in (also spelled plugin) or add-in (also addin, add-on, or addon) is a software component that extends the functionality of an existing software system without requiring the system to be software build, re-built. A plug-in software feature, feature is one way that a system can be customizable. Applications support plug-ins for a variety of reasons including: * Enable third-party developers to extend an application * Support easily adding new features * Reduce the size of an application by not loading unused features * Separate source code from an application because of incompatible software licenses Examples Examples of plug-in use for various categories of applications: * Digital audio workstations and audio editing software use audio plug-ins to generate, process or analyze sound. Ardour (software), Ardour, Audacity (audio editor), Audacity, Cubase, FL Studio, Logic Pro, Logic Pro X and Pro Tools are examples of such systems. * Email clients use plug-i ...
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