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GURPS Arabian Nights
''GURPS Arabian Nights'' is a supplement by Phil Masters, published by Steve Jackson Games in 1993 for ''GURPS'' (''Generic Universal Role-Playing System''). Description ''GURPS Arabian Nights'' is a supplement that suggests how the ''GURPS'' rules can be modified to create a fantasy Arabian Nights campaign setting. The book describes: * an extensive outline of history in the Arabian region from 600 to 1400. * social conventions of the time such as Claim to Hospitality and Code of Honor, as well as descriptions of money, jobs and typical daily expenses. * new magic spells and monsters * suggestions for setting up a campaign The book also includes a sample adventure, "The Tale of the Poet, the Slave, and What Was Not Theirs". Publication history ''GURPS Arabian Nights'' is a 128-page softcover book designed by Phil Masters for the third edition of ''GURPS'', with interior art by Sam Inabinet and Laura Eisenhour, and cover art by Rowena Morrill. It was published by Steve Jackson Ga ...
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Cover Of GURPS Arabian Nights 1993
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Phil Masters
Phil Masters is a British role-playing game designer and author. Career Phil Masters' writing credits in role-playing games go back to ''White Dwarf'' Magazine #20 and the ''Fiend Folio'' of ''Advanced Dungeons & Dragons''. Masters wrote about his British campaign for the ''Champions'' superhero game in '' Kingdom of Champions'' (1990) from Hero Games. He contributed adventures to Hogshead Publishing's licensed version of ''Warhammer Fantasy Roleplay'' in the mid 1990s. Masters also contributed articles to the magazine''The Excellent Prismatic Spray'', and for ''Cugel's Compendium of Indispensable Advantages'' for ''The Dying Earth Roleplaying Game'', by Pelgrane Press. He also co-wrote or contributed to two supplements for ''Ars Magica'' later in the decade. Masters has written or co-written numerous ''GURPS'' supplements, including '' GURPS Arabian Nights'', '' GURPS Castle Falkenstein'' and ''GURPS Discworld'', and various '' Mage: The Sorcerer's Crusade'' supplements for Whi ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
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GURPS
The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific. Players control their in-game characters verbally and the success of their actions are determined by the skill of their character, the difficulty of the action, and the rolling of dice. Characters earn points during play which are used to gain greater abilities. Gaming sessions are story-told and run by " Game Masters" (often referred to as simply "GMs"). ''GURPS'' won the Origins Award for ''Best Roleplaying Rules of 1988'', and in 2000 it was inducted into the Origins Hall of Fame. Many of its expansions have also won awards. History Prior RPG history Prior to ''GURPS'', most roleplaying games (RPGs) of the 1970s and early 1980s were developed especially for certain gaming environments, and they were lar ...
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Arabian Nights
''One Thousand and One Nights'' ( ar, أَلْفُ لَيْلَةٍ وَلَيْلَةٌ, italic=yes, ) is a collection of Middle Eastern folk tales compiled in Arabic during the Islamic Golden Age. It is often known in English as the ''Arabian Nights'', from the first English-language edition (), which rendered the title as ''The Arabian Nights' Entertainment''. The work was collected over many centuries by various authors, translators, and scholars across West, Central and South Asia, and North Africa. Some tales trace their roots back to ancient and medieval Arabic, Egyptian, Sanskrit, Persian, and Mesopotamian literature. Many tales were originally folk stories from the Abbasid and Mamluk eras, while others, especially the frame story, are most probably drawn from the Pahlavi Persian work ( fa, هزار افسان, lit. ''A Thousand Tales''), which in turn relied partly on Indian elements. Common to all the editions of the ''Nights'' is the framing device of the story o ...
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Rowena Morrill
Rowena A. Morrill (September 14, 1944 – February 11, 2021), also credited as Rowena and Rowina Morril,"Rowina Morril" may be a typo, but has been used in multiple works even where the signature on the cover artwork is clearly "Rowena". The 22nd printing of ''Dragonsong'' by Anne McCaffrey is an example of this alternate name credit. was an American artist known for her science-fiction and fantasy illustration, and is credited as one of the first female artists to impact paperback cover illustration. Her notable artist monographs included ''The Fantastic Art of Rowena'', ''Imagine'' (in France), ''Imagination'' (in Germany), and ''The Art of Rowena'' and her work has also been included in a variety of anthologies including ''Tomorrow and Beyond'' and ''Infinite Worlds''. Career Morrill received a BA from the University of Delaware in 1971 and then studied at the Tyler School of Arts in Philadelphia. After dropping out of the Tyler program, she worked for an advertising agency in ...
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GURPS Camelot
''GURPS Camelot'' is an Arthurian supplement published by Steve Jackson Games in 1991 for ''GURPS'' (''Generic Universal Role-Playing System''). Content ''GURPS Camelot'' details how Arthurian legend can be used as a setting for a medieval ''GURPS'' campaign. Information includes an examination of Arthurian myths, short descriptions of notable people at Camelot, an examination of the historical facts behind the myths, and rules for jousts, siege warfare, and herbal concoctions, as well as suggestions on character creation. Publication history ''GURPS Camelot'' is a 128-page softcover book written by Peggy and Robert Schroeck, with additional material by Aaron Allston, J. David George, Loyd Blankenship, Steve Jackson, Chris W. McCubbin, Steffan O'Sullivan, and Daniel U. Thibault. Interior art is by Ruth Thompson, Keith Berdak, Carl Anderson, and Larry McDougal, and cover art is by John Zeleznik. In the 2014 book ''Designers & Dragons: The '80s'', game historian Shannon Appelc ...
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GURPS Old West
''GURPS Old West'' is a supplement published by Steve Jackson Games in 1991 for ''GURPS'' (''Generic Universal Role-Playing System''). Content ''GURPS Old West'' provides details of how to introduce a Western (genre), Western setting to ''GURPS''. Details include various forms of transportation, and activities such as panning for gold, robbing trains or banks, and cattle drives. Some exploration of Southwest Amerindian culture is included, with suggestions on how native religion could be adapted for spellcasting. New rules around gunplay and spellcasting are also included. Publication history ''GURPS Old West'' is a 128-page softcover book written by Ann Dupuis, Liz Tornabene, Robert E. Smith, and Lynda Manning Schwartz, with additional material by Mike Hurst, Steve Jackson (American game designer), Steve Jackson, and Loyd Blankenship. Interior art is by Topper Helmers and Carl Anderson, and cover art is by David Patrick Menahan. It was published by Steve Jackson Games in 1991. ...
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GURPS Middle Ages I
''GURPS Middle Ages I'' is a sourcebook for running a Middle Ages themed ''GURPS'' campaign. It is a part of the extensive ''GURPS'' "generic" roleplaying system. Contents ''GURPS Middle Ages I'' covers English history from the Dark Ages to the Renaissance, and addresses such topics as the development of Saxon law, the influence of the Celtic church, and the ramifications of the Hundred Years' War. A chapter on spellcasting provides simple rules for rune magic and Hellenistic charms. The "Medieval Bestiary" compiles background notes and ''GURPS'' statistics for mythological creatures relevant to the era. Publication history ''GURPS Middle Ages I'' was designed by Graeme Davis and Michael Hurst, and edited by Steve Jackson, and published by Steve Jackson Games as a 128-page softcover book. Illustrations are by Ruth Thompson, Carl Anderson, Thomas Baxa, Angela Bostick, Dan Carroll, Evan Dorkin, Rick Lowry, and Rob Prior, with a cover by Rowena. After the Secret Service raid on SJG ...
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Evil Hat Productions
Evil Hat Productions is a company that produces role-playing games and other tabletop games. Chief among them is the free indie RPG, ''Fate'', which has won numerous awards. History Fred Hicks had been working with Lydia Leong, Rob Donoghue, and others to run LARPs at AmberCon NorthWest starting in 1999, and came up with the name Evil Hat for themselves. While on a trip to Lake Tahoe, friends Hicks and Donoghue developed a new game based on a conversation about running another ''Amber'' game and fixing some problems with ''FUDGE''; the result was ''Fate'' which Hicks and Donoghue would publish under the name Evil Hat. Donoghue and Hicks released a complete first-edition of ''Fate'' through Yahoo! Groups (January 2003) then cleaned up the technical writing and slightly polished the system for a second edition (August 2003). Hicks and Donoghue began work on the licensed '' Dresden Files Roleplaying Game'' in 2004, but publication was held up because they decided to use ''Spir ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Allen Varney
Allen Varney (born 1958) is an American writer and game designer. Varney has produced numerous books, role-playing game supplements, technical manuals, articles, reviews, columns, and stories, as well as the fantasy novel ''Cast of Fate'' ( TSR, 1996). Since the 1990s, he has worked primarily in computer games. Early life Varney was born in St. Louis, Missouri and was raised by his mother, Marcelene Varney. He graduated from Reno High School in 1976 and has a dual B.A. in English and history from the University of Nevada, Reno. Gaming career Roleplaying games Varney designed the game ''Necromancer'' (1983), which was published by Steve Jackson Games. Varney wrote ''Son of Toon'' (1986), the third supplement to the '' Toon'' RPG. From 1984 to 1986 he worked as Assistant Editor at Steve Jackson Games (with Warren Spector, then Editor-in-Chief) editing ''Space Gamer'' magazine. Warren Spector and Varney wrote the supplement '' Send in the Clones'' (1985) for the ''Paranoia'' role- ...
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