Franc Solina
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Franc Solina
Franc Solina (born 31 July 1955) is a Slovenian computer scientist and university professor from Celje, Slovenia. Education After finishing the Bežigrad Grammar School in 1974 Solina enrolled at the Faculty of Electrical Engineering, University of Ljubljana where he graduated in 1979 and received in 1982 also his Master of Science degree in electrical engineering. In 1987 Solina received his Ph.D. degree in computer science from the University of Pennsylvania. His doctoral advisor was Ruzena Bajcsy, director of the GRASP Laboratory at the University of Pennsylvania School of Engineering and Applied Science. Research In 1988 Solina started to teach computer science at the University of Ljubljana where he became a full professor at the Faculty of Computer and Information Science in 1998. In 1991 Solina founded the ''Computer vision laboratory'' where research in computer vision, multimedia and human–computer interaction is taking place. Since 1999 he is also the head ...
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Celje
) , pushpin_map = Slovenia , pushpin_label_position = left , pushpin_map_caption = Location of the city of Celje in Slovenia , coordinates = , subdivision_type = Country , subdivision_name = , subdivision_type1 = Traditional region , subdivision_name1 = Styria , subdivision_type2 = Statistical region , subdivision_name2 = Savinja , subdivision_type3 = Municipality , subdivision_name3 = Celje , established_title = Town rights , established_date = 11 April 1451 , founder = , named_for = , parts_type = Districts & local communities , parts_style = list , p1 = , p2 = , government_type ...
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Faculty Of Computer And Information Science, Ljubljana
The University of Ljubljana ( sl, Univerza v Ljubljani, , la, Universitas Labacensis), often referred to as UL, is the oldest and largest university in Slovenia. It has approximately 39,000 enrolled students. History Beginnings Although certain academies (notably of philosophy and theology) were established as Jesuit higher education in what is now Slovenia as early as the seventeenth century, the first university was founded in 1810 under the ''Écoles centrales'' of the French imperial administration of the Illyrian provinces. The chancellor of the university in Ljubljana during the French period was Joseph Walland (a.k.a. , 1763–1834), born in Upper Carniola. That university was disbanded in 1813, when Austria regained territorial control and reestablished the Imperial Royal Lyceum of Ljubljana as a higher-education institution. Quest for a national university During the second half of the 19th century, several political claims for the establishment of a Slovene-languag ...
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Museum Of Modern Art (Ljubljana)
The Museum of Modern Art ( sl, Moderna galerija) in Ljubljana, Slovenia, is the central museum and gallery of the Slovenian art works from the 20th and 21st centuries. History Established by decree of the government of the People's Republic of Slovenia on 30 December 1947, and officially opened to the public on 3 January 1948, it houses a permanent collection of 21st century Slovenian art as well as art from foreign artists. Its central building was designed by Edvard Ravnikar and was built in 1948. In addition, it acts as a place for: debate, documentation, education, research and study, increasing the presence of art for the wider public. The museum seeks to build a divergent model of museum, open the dialogue between institutes following similar priorities and those which are building new cultural production models. On 26 November 2011, it was expanded with the Metelkova Museum of Contemporary Art, situated at Metelko Street ( sl, Metelkova ulica). See also *National Gallery ...
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Installation Art
Installation art is an artistic genre of three-dimensional works that are often site-specific and designed to transform the perception of a space. Generally, the term is applied to interior spaces, whereas exterior interventions are often called public art, land art or art intervention; however, the boundaries between these terms overlap. History Installation art can be either temporary or permanent. Installation artworks have been constructed in exhibition spaces such as museums and galleries, as well as public and private spaces. The genre incorporates a broad range of everyday and natural materials, which are often chosen for their " evocative" qualities, as well as new media such as video, sound, performance, immersive virtual reality and the internet. Many installations are site-specific in that they are designed to exist only in the space for which they were created, appealing to qualities evident in a three-dimensional immersive medium. Artistic collectives such as the ...
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Interactive Art
Interactive art is a form of art that involves the spectator in a way that allows the art to achieve its purpose. Some interactive art installations achieve this by letting the observer walk through, over or around them; others ask the artist or the spectators to become part of the artwork in some way. Works of this kind of art frequently feature computers, interfaces and sometimes sensors to respond to motion, heat, meteorological changes or other types of input their makers have programmed the works to respond to. Most examples of virtual Internet art and electronic art are highly interactive. Sometimes, visitors are able to navigate through a hypertext environment; some works accept textual or visual input from outside; sometimes an audience can influence the course of a performance or can even participate in it. Some other interactive artworks are considered as immersive as the quality of interaction involve all the spectrum of surrounding stimuli. Virtual reality environ ...
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New Media Art
New media art includes artworks designed and produced by means of new media, electronic media technology, technologies, comprising virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robotics, 3D printing, and cyborg art. The term defines itself by the thereby created artwork, which differentiates itself from that deriving from conventional visual arts (i.e. architecture, painting, sculpture, etc.). New Media art has origins in the worlds of science, art, and performance. Some common themes found in new media art include databases, political and social activism, Afrofuturism, feminism, and identity, a ubiquitous theme found throughout is the incorporation of new technology into the work. The emphasis on medium is a defining feature of much contemporary art and many art schools and major universities now offer majors in "New Genres" or "New Media" and a growing number of graduate programs have emerged international ...
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IAPR
The International Association for Pattern Recognition (IAPR), founded in 1978 by Purdue University computer scientist King-Sun Fu, is an international association of non-profit, scientific, or professional organizations (being national, multi-national, or international in scope) concerned with pattern recognition, computer vision, and image processing in a broad sense. Normally, only one organization is admitted from any one country, and individuals interested in taking part in IAPR's activities may do so by joining their national organization. Publications The IAPR publishes four main academic publications of record: *The IAPR Newsletter is published quarterly *Pattern Recognition Letters is published monthly by Elsevier (ISSN 0167-8655) *Machine Vision and Applications is published bimonthly by Springer Verlag *International Journal on Document Analysis and Recognition is published quarterly by Springer Verlag Conferences IAPR Conferences: * The International Conference on Patte ...
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Artifact (archaeology)
An artifact, or artefact (see American and British English spelling differences), is a general term for an item made or given shape by humans, such as a tool or a work of art, especially an object of archaeological interest. In archaeology, the word has become a term of particular nuance and is defined as an object recovered by archaeological endeavor, which may be a cultural artifact having cultural interest. Artifact is the general term used in archaeology, while in museums the equivalent general term is normally "object", and in art history perhaps artwork or a more specific term such as "carving". The same item may be called all or any of these in different contexts, and more specific terms will be used when talking about individual objects, or groups of similar ones. Artifacts exist in many different forms and can sometimes be confused with ecofacts and features; all three of these can sometimes be found together at archaeological sites. They can also exist in different t ...
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Digital Heritage
Digital heritage is the use of digital media in the service of understanding and preserving cultural or natural heritage.Ann Marie Sullivan, Cultural Heritage & New Media: A Future for the Past, 15 J. MARSHALL REV. INTELL. PROP. L. 604 (2016) https://repository.jmls.edu/cgi/viewcontent.cgi?article=1392&context=ripl The Charter on the Preservation of Digital Heritage of UNESCO defines digital heritage as embracing "cultural, educational, scientific and administrative resources, as well as technical, legal, medical and other kinds of information created digitally, or converted into digital form from existing analogue resources". The digitization of both cultural heritage and Natural heritage serves to enable the permanent access of current and future generations to culturally important objects ranging from literature and paintings to flora, fauna, or habitats. It is also used in the preservation and access of objects with enduring or significant historical, scientific, or cultural va ...
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Robotics
Robotics is an interdisciplinary branch of computer science and engineering. Robotics involves design, construction, operation, and use of robots. The goal of robotics is to design machines that can help and assist humans. Robotics integrates fields of mechanical engineering, electrical engineering, information engineering, mechatronics, electronics, bioengineering, computer engineering, control engineering, software engineering, mathematics, etc. Robotics develops machines that can substitute for humans and replicate human actions. Robots can be used in many situations for many purposes, but today many are used in dangerous environments (including inspection of radioactive materials, bomb detection and deactivation), manufacturing processes, or where humans cannot survive (e.g. in space, underwater, in high heat, and clean up and containment of hazardous materials and radiation). Robots can take any form, but some are made to resemble humans in appearance. This is claim ...
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Range Segmentation
Range segmentation is the task of segmenting (dividing) a ''range image'', an image containing depth information for each pixel, into segments (regions), so that all the points of the same surface belong to the same region, there is no overlap between different regions and the union of these regions generates the entire image. Algorithmic approaches There have been two main approaches to the range segmentation problem: ''region-based range segmentation'' and ''edge-based range segmentation''. Region-based range segmentation Region-based range segmentation algorithms can be further categorized into two major groups: ''parametric model-based'' range segmentation algorithms and ''region-growing'' algorithms. Algorithms of the first group are based on assuming a parametric surface model and grouping data points so that all of them can be considered as points of a surface from the assumed parametric model (an instance of that model). Region-growing algorithms start by segment ...
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Range Imaging
Range imaging is the name for a collection of techniques that are used to produce a 2D image showing the distance to points in a scene from a specific point, normally associated with some type of sensor device. The resulting range image has pixel values that correspond to the distance. If the sensor that is used to produce the range image is properly calibrated the pixel values can be given directly in physical units, such as meters. Types of range cameras The sensor device that is used for producing the range image is sometimes referred to as a ''range camera'' or ''depth camera''. Range cameras can operate according to a number of different techniques, some of which are presented here. Stereo triangulation Stereo triangulation is an application of stereophotogrammetry where the depth data of the pixels are determined from data acquired using a stereo or multiple-camera setup system. This way it is possible to determine the depth to points in the scene, for example, from ...
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