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Feature Levels In Direct3D
Feature levels in Direct3D define strict sets of features required by certain versions of the Direct3D API and runtime, as well as additional optional feature levels available within the same API version. Overview Feature levels encapsulate hardware-specific capabilities that exist on top of common mandatory requirements and features in a particular version of the API. The levels are grouped in strict supersets of each other, so each higher level includes all features required on every lower level. Some feature levels include previously optional hardware features which are promoted to a mandatory status with new revisions of the API to better expose newer hardware. More advanced features such as new shader models and rendering stages are only exposed on up-level hardware, however the hardware is not required to support all of these feature levels and the Direct3D runtime will make the necessary translations. Feature levels allow developers to unify the rendering pipeline and use ...
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Direct3D
Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware acceleration if it is available on the graphics card, allowing for hardware acceleration of the entire 3D rendering pipeline or even only partial acceleration. Direct3D exposes the advanced graphics capabilities of 3D graphics hardware, including Z-buffering, W-buffering, stencil buffering, spatial anti-aliasing, alpha blending, color blending, mipmapping, texture blending, clipping, culling, atmospheric effects, perspective-correct texture mapping, programmable HLSL shaders and effects. Integration with other DirectX technologies enables Direct3D to deliver such features as video mapping, hardware 3D rendering in 2D overlay planes, and even sprites, providing the use of 2D and 3D graphics in interactive media ties. Direct3D contains many ...
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Adreno
Adreno is a series of graphics processing unit (GPU) semiconductor intellectual property cores developed by Qualcomm and used in many of their SoCs. History Adreno (an anagram of AMD's graphic card brand '' Radeon''), was originally developed by ATI Technologies and sold to Qualcomm in 2009 for $65M, and was used in their mobile chipset products. Early Adreno models included the Adreno 100 and 110, which had 2D graphics acceleration and limited multimedia capabilities. At the time, 3D graphics on mobile platforms were commonly handled using software-based rendering engines, which limited their performance. With growing demand for more advanced multimedia and 3D graphics capabilities, Qualcomm licensed the Imageon IP from AMD, in order to add hardware-accelerated 3D capabilities to their mobile products. Further collaboration with AMD resulted in the development of the Adreno 200, originally named the AMD Z430, based on the R400 architecture used in the Xenos GPU of the Xbox 3 ...
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Sandy Bridge (microarchitecture)
Sandy Bridge is the codename for Intel's 32 nm microarchitecture used in the second generation of the Intel Core processors (Core i7, i5, i3). The Sandy Bridge microarchitecture is the successor to Nehalem and Westmere microarchitecture. Intel demonstrated a Sandy Bridge processor in 2009, and released first products based on the architecture in January 2011 under the Core brand. Sandy Bridge is manufactured in the 32 nm process and has a soldered contact with the die and IHS (Integrated Heat Spreader), while Intel's subsequent generation Ivy Bridge uses a 22 nm die shrink and a TIM (Thermal Interface Material) between the die and the IHS. Technology Intel demonstrated a Sandy Bridge processor with A1 stepping at 2 GHz during the Intel Developer Forum in September 2009. Upgraded features from Nehalem include: CPU * Intel Turbo Boost 2.0 * 32 KB data + 32 KB instruction L1 cache and 256 KB L2 cache per core * Shared L3 cache which includes ...
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Clarkdale (microprocessor)
Clarkdale is the codename for Intel's first-generation Core i5, i3 and Pentium dual-core desktop processors. It is closely related to the mobile Arrandale processor; both use dual-core dies based on the 32 nm Westmere microarchitecture and have integrated Graphics, PCI Express and DMI links built-in. Clarkdale is the successor of the Wolfdale used in desktop Intel Core 2, Celeron and Pentium Dual-Core processors. Unlike its predecessor, Clarkdale already contains the major north bridge components, such as memory controller, PCI Express for external graphics, integrated graphics and the DMI connector, making it possible to build more compact systems without a separate north bridge or discrete graphics like Lynnfield. The Clarkdale processor package contains two dies: the 32 nm processor die with the I/O connections, and the 45 nm graphics and integrated memory controller die. Physical separation of the processor die and memory controller die resulted in increased m ...
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Arrandale (microprocessor)
Arrandale is the code name for a family of mobile Intel processors, sold as mobile Intel Core i3, i5 and i7 as well as Celeron and Pentium. It is closely related to the desktop Clarkdale processor; both use dual-core dies based on the '' Westmere'' 32 nm die shrink of the Nehalem microarchitecture, and have integrated Graphics as well as PCI Express and DMI links. Arrandale is the successor of the 45 nm Core-microarchitecture-based Penryn processor that is used in many of the mobile Intel Core 2, Celeron and Pentium Dual-Core processors. While Penryn typically used both a north bridge and a south bridge, Arrandale already contains the major northbridge components, which are the memory controller, PCI Express bus for external graphics, integrated graphics, and the DMI interface, making it possible to build more compact systems. The Arrandale processor package contains two dies: the 32 nm processor die with the I/O connections, and the 45 nm Intel HD Grap ...
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Intel HD Graphics
Intel Graphics Technology (GT) is the collective name for a series of integrated graphics processors (IGPs) produced by Intel that are manufactured on the same package or die as the central processing unit (CPU). It was first introduced in 2010 as Intel HD Graphics and renamed in 2017 as Intel UHD Graphics. Intel Iris Graphics and Intel Iris Pro Graphics are the IGP series introduced in 2013 with some models of Haswell processors as the high-performance versions of HD Graphics. Iris Pro Graphics was the first in the series to incorporate embedded DRAM. Since 2016 Intel refers to the technology as Intel Iris Plus Graphics with the release of Kaby Lake. In the fourth quarter of 2013, Intel integrated graphics represented, in units, 65% of all PC graphics processor shipments. However, this percentage does not represent actual adoption as a number of these shipped units end up in systems with discrete graphics cards. History Before the introduction of Intel HD Graphics, Intel ...
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GeForce 300 Series
The GeForce 300 series is a series of Tesla-based graphics processing units developed by Nvidia, first released in November 2009. Its cards are rebrands of the GeForce 200 series cards, available only for OEMs. All GPUs of the series support Direct3D 10.1, except the GT 330 (Direct3D 10.0). History On November 27, 2009, Nvidia released its first GeForce 300 series video card, the GeForce 310. However, this card is a re-brand of one of Nvidia's older models (the GeForce 210) and not based on the newer Fermi architecture. On February 2, 2010, Nvidia announced the release of the GeForce GT 320, GT 330 and GT 340, available to OEMs only.NVIDIA Launches GeForce GT 340, GT 330 and GT 320
- Softpedia News, February 22, 2010.
The Geforce GT 340 is simpl ...
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Radeon R700
The Radeon R700 is the engineering codename for a graphics processing unit series developed by Advanced Micro Devices under the ATI brand name. The foundation chip, codenamed ''RV770'', was announced and demonstrated on June 16, 2008 as part of the FireStream 9250 and Cinema 2.0 initiative launch media event, with official release of the Radeon HD 4800 series on June 25, 2008. Other variants include enthusiast-oriented RV790, mainstream product RV730, RV740 and entry-level RV710. Its direct competition was nVidia's GeForce 200 series, which launched in the same month. Architecture This article is about all products under the brand "Radeon HD 4000 Series". All products implement TeraScale 1 microarchitecture. Execution units The RV770 extends the R600's unified shader architecture by increasing the stream processing unit count to 800 units (up from 320 units in the R600), which are grouped into 10 ''SIMD cores'' composed of 16 ''shader cores'' containing 4 FP MADD/DP ALUs and ...
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GeForce 200 Series
The GeForce 200 series is a series of Tesla-based GeForce graphics processing units developed by Nvidia. Architecture The GeForce 200 Series introduced Nvidia's second generation of Tesla (microarchitecture), Nvidia's unified shader architecture; the first major update to it since introduced with the GeForce 8 Series. The GeForce GTX 280 and GTX 260 are based on the same processor core. During the manufacturing process, GTX chips were binned and separated through defect testing of the core's logic functionality. Those that fail to meet the GTX 280 hardware specification are re-tested and binned as GTX 260 (which is specified with fewer stream processors, less ROPs and a narrower memory bus). In late 2008, Nvidia re-released the GTX 260 with 216 stream processors, up from 192. Effectively, there were two GTX 260 cards in production with non-trivial performance differences. The GeForce 200 series GPUs (GT200a/b GPU), excluding GeForce GTS 250, GTS 240 GPUs (these are older G ...
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GeForce 9 Series
The GeForce 9 series is the ninth generation of Nvidia's GeForce series of graphics processing units, the first of which was released on February 21, 2008. Products are based on a slightly repolished Tesla microarchitecture, adding PCIe 2.0 support, improved color and z-compression, and built on a 65 nm process, later using 55 nm process to reduce power consumption and die size ( GeForce 8 G8x GPUs only supported PCIe 1.1 and were built on 90 nm process or 80 nm process). GeForce 9300 Series Geforce 9100 G * 65 nm G98 GPU * PCI-E x16 * 64-bit bus * 4 raster operations pipelines (ROP), 8 unified shaders * 540 MHz core clock * 256 MB DDR2, 400 MHz memory clock * 1300 MHz shader clock * 5.1 G texels/s fill rate * 7.6 GB/s memory bandwidth * Supports DirectX 10, SM 4.0 * OpenGL 2.1 compliance * Supports 1st generation PureVideo HD technology with partial VC1 decoding Geforce 9300 GS On May 1, 2008, the GeForce 9300 GS wa ...
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Radeon R600
The graphics processing unit (GPU) codenamed Radeon R600 is the foundation of the Radeon HD 2000 series and the FireGL 2007 series video cards developed by ATI Technologies. The HD 2000 cards competed with nVidia's GeForce 8 series. Architecture This article is about all products under the brand "Radeon HD 2000 Series". They all contain a GPU which implements TeraScale 1, ATI's first Unified shader model microarchitecture for PCs. Video acceleration The Unified Video Decoder (UVD) SIP core is on-die in the HD 2400 and the HD 2600. The HD 2900 GPU dies do not have a UVD core, as its stream processors were powerful enough to handle most of the steps of video acceleration in its stead except for entropy decoding and bitstream processing which are left for the CPU to perform. Other features HDTV encoding support is implemented via the integrated AMD Xilleon encoder; the companion ''Rage Theater'' chip used on the Radeon X1000 series was replaced with the digital ''Theater 200' ...
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