Fantasy Wargame
A fantasy wargame is a wargame that involves a fantastical setting, and employs rules for elements such as magic and non-human intelligent creatures. History The rise in popularity in wargaming of the 1950s through to the 1970s largely coincided with the rise in popularity of J. R. R. Tolkien's ''The Lord of the Rings'' novel. While wargaming was initially focused on historical subjects, other subjects also emerged. In the late 1960s, linguist M. A. R. Barker began to use wargame-like sessions to develop his fantasy creation Tékumel.Role-Playing Games: An Overview , in Inter*Action #1, 1994 In [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Wargaming
A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames recreate specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval and air combat as well. Generally, activities where the participants actually perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are not considered wargames. Some writers may refer to a military's field training exercises as "live wargames", but certain institutions such as the US Navy do not accept this.''War Gamer's Handbook'' (US Naval War College), p. 4: "The .S. Naval War College's War Gaming Departmentuses the Perla (1990) definition, which describes w ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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1971 In Games
This page lists board and card games, wargames, and miniatures games published in 1971. For video and console games, see 1971 in video gaming. Games released or invented in 1971 See also * 1971 in video gaming References {{DEFAULTSORT:1971 In Games Games A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such ... Games by year ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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1974 In Games
__NOTOC__ This page lists board and card games, wargames, miniatures games, and tabletop role-playing games published in 1974. For video games, see 1974 in video gaming. Games released or invented in 1974 Game awards given in 1974 *Charles S. Roberts Award for Best Professional Game of 1974: ''Rise and Decline of the Third Reich'' Significant games-related events of 1974 *West End Games founded. References See also * 1974 in video gaming {{DEFAULTSORT:1974 In Games Games A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such ... Games by year ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Glorantha
Glorantha is a fantasy world created by Greg Stafford. It was first introduced in the board game '' White Bear and Red Moon'' (1975) by Chaosium and then in a number of other board, roleplaying and computer games, including ''RuneQuest'' and ''HeroQuest'', as well as several works of fiction and the computer strategy game ''King of Dragon Pass''. The Gloranthan world is characterised by its complex use of mythology, heavily influenced by the universalist approaches of Joseph Campbell and Mircea Eliade, its sword and sorcery ethos, its long and distinctive history as a setting for role-playing games, its community development and expansion, and its relative lack of Tolkienesque influence, which is uncommon among early American fantasy role-playing games. Stafford first wrote about in Glorantha in 1966 as a way to deepen his own understanding of mythology. He founded the company Chaosium to publish the board wargame '' White Bear and Red Moon'' in 1975, which was set in Glorantha ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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White Bear And Red Moon
''White Bear and Red Moon'' is a fantasy board wargame set in the world of Glorantha, created by Greg Stafford and published in 1975. Stafford first tried to sell the game to established publishers, but despite being accepted by three different game companies, each attempt ended in failure; eventually he founded his own game company in 1974, the influential Chaosium, to produce and market the game. The game depicts the wars between the mighty Lunar Empire and the barbarian nation of Sartar, led by Prince Argrath, with many smaller countries and individuals available as allies to either side. Like other games of the board wargame genre, it has a hex map, many cardstock unit counters, and a number of rules themes. ''White Bear and Red Moon'' went through three printings with minor differences. It was substantially revised and republished in 1981 under the name Dragon Pass, first by Chaosium and then in a nearly identical reprint from the Avalon Hill Game Company in 1983. The ma ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Greg Stafford
Francis Gregory Stafford (February 9, 1948 – October 10, 2018), usually known as Greg Stafford, was an American game designer, publisher, and practitioner of shamanism. Stafford is most famous as the creator of the fantasy world of Glorantha, but he was also a prolific games designer. He was designer of ''Pendragon'', he was co-designer of the ''RuneQuest'', ''Ghostbusters'', Prince Valiant and ''HeroQuest'' role-playing systems, founder of the role-playing game companies Chaosium and Issaries, designer of the '' White Bear and Red Moon'', '' Nomad Gods'', '' King Arthur's Knights'' and '' Elric'' board games, and co-designer of the ''King of Dragon Pass'' computer game. Gaming industry career 1970s: Chaosium Greg Stafford began wargaming after picking up a copy of ''U-Boat'' by Avalon Hill, and in 1966 as a freshman at Beloit College he started writing about the fantasy world of Glorantha. After rejection from a publisher, Stafford created '' White Bear and Red Moon'' set ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dungeons And Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargames, with a variation of the 1971 game ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargaming by allowing each player to create their own character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Master (DM) serves as the game's referee and storyteller, while maintaining the setting in which the ad ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Chainmail (game)
''Chainmail'' is a medieval miniature wargame created by Gary Gygax and Jeff Perren. Gygax developed the core medieval system of the game by expanding on rules authored by his fellow Lake Geneva Tactical Studies Association (LGTSA) member Perren, a hobby-shop owner with whom he had become friendly. Guidon Games released the first edition of ''Chainmail'' in 1971. Early history Origins In 1967, Henry Bodenstedt created the medieval wargame '' Siege of Bodenburg'', which was designed for use with 40mm miniatures. Gary Gygax first encountered ''Siege of Bodenburg'' at Gen Con I (1968), and played the game during that convention. The rules for ''Siege of Bodenburg'' had been published in '' Strategy & Tactics'' magazine, and Jeff Perren developed his own medieval rules based on those and shared them with Gary Gygax. The original set of medieval miniatures rules by Jeff Perren were just four pages. Gygax edited and expanded these rules, which were published as "Geneva Medieval M ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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1970 In Games
This page lists board and card games, wargames, and miniatures games published in 1970. Games released or invented in 1970 References {{DEFAULTSORT:1970 In Games Games A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such ... Games by year ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Andrew Rilstone
Andrew Rilstone is a game designer and blogger who has worked primarily on role-playing games. Career Andrew Rilstone was the editor of the influential fanzine Aslan in the 1980s and early 1990s. James Wallis, Rilstone and Richard Lambert authored the story-telling card game ''Once Upon a Time'' in 1990. ''Once Upon a Time'' was finally published by Atlas Games in 1993, and was the first release from Atlas in the board and card game genre. Wallis and Rilstone co-founded the RPG magazine ''Inter*action'', the first issue of which was published in Summer 1994. Wallis created Hogshead Publishing in October 1994; the company had three members of staff initially - Wallis, Rilstone, and Jane Mitton. Wallis and Rilstone changed the name of ''Inter*action'' to ''Interactive Fantasy'' due to trademark concerns beginning with its second issue, which was also Hogshead's first publication. '' The Dying of the Light'', a scenario pack for ''Warhammer Fantasy Roleplay'' published by Hogshea ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |