1971 In Games
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1971 In Games
This page lists board and card games, wargames, and miniatures games published in 1971. For video and console games, see 1971 in video gaming. Games released or invented in 1971 See also * 1971 in video gaming References {{DEFAULTSORT:1971 In Games Games A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such ... Games by year ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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Gnip Gnop
Gnip Gnop (pronounced with hard G's, as in Swedish ''gnista'') is a two-player plastic table-top game, consisting of a sides- and top-transparent rectangular enclosure containing six plastic balls. The enclosure is bisected into two chambers or zones by a similarly transparent barrier having three holes slightly larger than the balls. At each end of the unit a player uses any of a row of three hinged paddles to shoot the balls up a slightly-inclined plane through the holes into the opposing player's zone. The game begins with three balls on each side. The object is to win the game by rapidly shooting the balls until the moment all six balls end up in the other player's zone simultaneously. Gnip Gnop was designed and named by Joseph M. BurckUS Patent 4,191,374 of Marvin Glass and Associates for Parker Brothers. It was originally released in 1971. Fundex Games later produced a slightly modified version of the game. The name is the backward spelling of "Ping-Pong", the common name ...
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Uno (card Game)
Uno (; from Spanish and Italian for 'one'; stylized as UNO) is an American shedding-type card game that is played with a specially printed deck. The game's general principles put it into the crazy eights family of card games, and it is similar to the traditional European game mau-mau. It has been a Mattel brand since 1992. History The game was originally developed in 1971 by Merle Robbins in Reading, Ohio, a suburb of Cincinnati. When his family and friends began to play more and more, he spent $8,000 to have 5,000 copies of the game made. He sold it from his barbershop at first, and local businesses began to sell it as well. Robbins later sold the rights to Uno to a group of friends headed by Robert Tezak, a funeral parlor owner in Joliet, Illinois, for $50,000 plus royalties of 10 cents per game. Tezak formed International Games, Inc., to market Uno, with offices behind his funeral parlor. The games were produced by Lewis Saltzman of Saltzman Printers in Maywood, Illin ...
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Stay Alive (game)
''Stay Alive'' is a strategy game, where 2-4 players try to keep their marbles from falling through holes in the game board while trying to make their opponents' marbles fall through. It was originally published by Milton Bradley Milton Bradley (November 8, 1836 – May 30, 1911) was an American business magnate, game pioneer and publisher, credited by many with launching the board game industry, with his eponymous enterprise, which was purchased by Hasbro in 1984, and ... in 1971 and marketed in television and print advertising as "the ultimate survival game". Stay Alive was republished with a smaller board by Winning Moves Games USA in 2005. This game is no longer in production. Gameplay Each player starts the game with a number of marbles in their own color. Players adjust the slides on the board randomly to create a starting board. Starting with a randomly chosen player, players take turns placing their marbles onto the board until all marbles are placed. The start ...
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Origins Of World War II (game)
''Origins of World War II'' is a board game published by Avalon Hill in 1971 that combines a wargame with international diplomacy to simulate the diplomatic conditions that led to the outbreak of World War II. Description ''Origins of War War II'' is a game for 2–5 players, in which each players takes on the role of one of five world powers in the mid-1930s (USA, France, UK, Russia, Germany). Each attempts to promote the diplomatic objectives of their country while preventing the other players from achieving theirs. Gameplay The game starts in 1933, and each turn represents one year. The game ends in 1939, at the end of the sixth turn. Objectives Each player has a particular set of objectives, each of which provides a set number of victory points. These will differ from player to player — one player may earn 2 victory points for establishing an understanding with Italy, another player may earn no victory points or more victory points for the same thing. Political Factors a ...
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Nebula 19
''Nebula 19'' is a science fiction board wargame published by the Mishler Company in 1971. Gameplay ''Nebula 19'' is a two-player wargame of interstellar starship combat that takes place in a starcluster consisting of 15 stars and seven large nebulae. In addition to using traditional two-dimensional X- and Y-axis coordinates on a hex map to track unit location, players also add a Z-axis coordinate indicating the unit's altitude above the map to simulate a three-dimensional combat system. Each player makes their moves on a separate map in order to make hidden movements. At the end of each movement phase, the players compare their relative positions and engage in combat if ships are within range. There are three levels of play: * Basic * Standard: Adds tracking (ship type and strength is not revealed until probed), and hyperspace movement * Advanced: Adds supply points, and player ship design Several scenarios are provided, including a four-player combat — which requires an ex ...
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Mastermind (board Game)
''Mastermind'' or ''Master Mind'' is a code-breaking game for two players. It resembles an earlier pencil and paper game called Bulls and Cows that may date back a century. Gameplay and rules The game is played using: * a ''decoding board'', with a ''shield'' at one end covering a row of four large holes, and twelve (or ten, or eight, or six) additional rows containing four large holes next to a set of four small holes; * ''code pegs'' of six different colors (or more; see Variations below), with round heads, which will be placed in the large holes on the board; and * ''key pegs'', some colored black, some white, which are flat-headed and smaller than the code pegs; they will be placed in the small holes on the board. The two players decide in advance how many games they will play, which must be an even number. One player becomes the ''codemaker'', the other the ''codebreaker''. The codemaker chooses a pattern of four code pegs. Players decide in advance whether duplicates and bl ...
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Landslide (board Game)
''Landslide'' is a board game about the U.S. presidential elections published by Parker Brothers in 1971. Description ''Landslide'', a board game for 2–4 players published by Parker Brothers in 1971, uses the mechanics of the United States Electoral College to simulate an American presidential election. The objective of the game is to obtain as many electoral votes as possible by bidding with "currency" representing each player's share of the popular vote. Components The game has the following components: * Gameboard * 20 Politics cards * 35 Vote cards * 51 State cards (includes Washington D.C.) * 4 tokens * 1 six-sided die * 2 card trays * rules printed on the inner side of the box lid Gameplay The game follows the 1970 census, and it correctly represents the electoral college apportionment for each state at that time. For example: New York is apportioned 41 electoral votes, representing its 39 congressmen and two senators. The board features a circular track in which pl ...
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Hardtack (game)
Guidon Games produced board games and rulebooks for wargaming with miniatures, and in doing so influenced Tactical Studies Rules (later TSR, Inc.), the publisher of ''Dungeons & Dragons''. The ''Guidon Games'' publishing imprint was the property of Lowrys Hobbies (later Lowry Enterprises), a mail-order business owned by Don and Julie Lowry. About a dozen titles were released under the imprint from 1971 to 1973. History By the late 1960s the miniature wargaming hobby had grown large enough that there was a demand for rulebooks dedicated to a single historical period. Don Featherstone of the UK produced booklets for eight different periods in 1966.*http://www-personal.umich.edu/~beattie/timeline2.html Courier Magazine History of Wargaming A few years later the Wargames Research Group began producing rulesets with an emphasis on historical accuracy.http://www.phil-barker.pwp.blueyonder.co.uk/WRG/wrg.html History of the Wargames Research Group With this trend in mind Lowry ...
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The Game Of Tactical Level Combat In Vietnam
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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Card Game
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules vary by region, culture, and person. Traditional card games are played with a ''deck'' or ''pack'' of playing cards which are identical in size and shape. Each card has two sides, the ''face'' and the ''back''. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single ''pack'' or ''shoe''. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This ...
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The Battle Of France
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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