Origins Of World War II (game)
   HOME

TheInfoList



OR:

''Origins of World War II'' is a
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a comp ...
published by
Avalon Hill Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the company' ...
in 1971 that combines a wargame with international diplomacy to simulate the diplomatic conditions that led to the outbreak of
World War II World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the vast majority of the world's countries—including all of the great powers—forming two opposin ...
.


Description

''Origins of War War II'' is a game for 2–5 players, in which each players takes on the role of one of five world powers in the mid-1930s (USA, France, UK, Russia, Germany). Each attempts to promote the diplomatic objectives of their country while preventing the other players from achieving theirs.


Gameplay

The game starts in 1933, and each turn represents one year. The game ends in 1939, at the end of the sixth turn.


Objectives

Each player has a particular set of objectives, each of which provides a set number of victory points. These will differ from player to player — one player may earn 2 victory points for establishing an understanding with Italy, another player may earn no victory points or more victory points for the same thing.


Political Factors and Understandings

Each player goes in a particular order, the United States first, Germany last. Each receives a number of Political Factors each turn, which can be placed on any country where the player can score victory points, or the player's home country. Once a player has placed five Political Factors in a country, the player can place an Understanding in that country. Several players can simultaneously have Understandings with the same country.


Control

Once a player has placed more than five Political Factors in a country, and no other player has any Political Factors in that country, the player may place a Control on that country if it would earn that player victory points. Once a Control is in place, it cannot be removed. In order to remove another player's Political Factors from a country, a player can attack an opponent's Political Factors with their Political Factors. The ratio of attackers to defenders is calculated, a die is thrown and a result gained from the Diplomatic Result Table. There are four possible results: the attacking player removes all their Political Factors from that country; the defending player removes all their Political Factors; the Defending player removes all their Political Factors and the Attacker removes the same number; and No Effect. For example, France has 3 Political Factors in the Rhineland, and Germany has 6. Germany attacks France's Political Factors at a ratio of 2:1. The German player rolls a 2, meaning France must remove all 3 Political Factors, but Germany must also remove 3, leaving only 3 in the Rhineland, not enough to establish Control. If Germany had rolled a 1, only France would have had to remove Political Factors, leaving Germany with 6 and able to place a Control on the Rhineland.


Diplomacy

Germany is the most powerful player, receiving the greatest number of Political Factors each turn, and having the advantage of going last. To counteract an easy German victory, the other players must find some way of cooperating in order to limit Germany's power while still advancing their own agendas.


Victory conditions

At the end of the sixth turn (1939), victory points are awarded according to each country's national objectives. For example, if the French player has an Understanding in Austria, they gain 1 victory point. If Germany has Control of the Rhineland, they gain 5 victory points. The player with the most points wins. If Germany or the Soviet Union win with 15 points or more, then World War II has started. If any other player wins, war has been averted.


Scenarios

In addition to the "historical" scenario, four other "what if" scenarios are included: Aggressive French Policy Game, Aggressive French-British Policy Game, British-U.S. Alliance Game, and Anti-Bolshevik Crusade Game.


Publication history

Game designer
Jim Dunnigan James F. Dunnigan (born 8 August 1943) is an author, military-political analyst, Defense and State Department consultant, and Wargaming, wargame designer currently living in New York City. Career Dunnigan was born in Rockland County, New York. A ...
had designed a couple of games for Avalon Hill, ''
Jutland Jutland ( da, Jylland ; german: Jütland ; ang, Ēota land ), known anciently as the Cimbric or Cimbrian Peninsula ( la, Cimbricus Chersonesus; da, den Kimbriske Halvø, links=no or ; german: Kimbrische Halbinsel, links=no), is a peninsula of ...
'' in 1967 and ''
1914 This year saw the beginning of what became known as World War I, after Archduke Franz Ferdinand of Austria, heir to the Austrian throne was Assassination of Archduke Franz Ferdinand, assassinated by Serbian nationalist Gavrilo Princip. It als ...
'' in 1969. Dunnigan had also designed a game, ''
Origins of World War I The identification of the causes of World War I remains controversial. World War I began in the Balkans on July 28, 1914, and hostilities ended on November 11, 1918, leaving 17 million dead and 25 million wounded. Moreover, the Russian Civil ...
'', which was included in the 1969 book ''
A Gamut of Games ''A Gamut of Games'' is an innovative book of games written by Sid Sackson and first published in 1969. It contains rules for a large number of paper and pencil, card, and board games. Many of the games in the book had never before been published. ...
''. Shortly afterwards, Dunnigan left Avalon Hill to form his own games company,
Simulations Publications Inc. Simulations Publications, Inc. (SPI) was an American publisher of board wargames and related magazines, particularly its flagship ''Strategy & Tactics'', in the 1970s and early 1980s. It produced an enormous number of games and introduced innovat ...
(SPI). While he was starting up SPI, Dunnigan designed another game for Avalon Hill based on his ''Origins of World I'' game but updated to the Second World War. The game was play-tested with secondary school students at the Benjamin Franklin High School, in
East Harlem East Harlem, also known as Spanish Harlem or and historically known as Italian Harlem, is a neighborhood of Upper Manhattan, New York City, roughly encompassing the area north of the Upper East Side and bounded by 96th Street to the south, F ...
,
New York City New York, often called New York City or NYC, is the List of United States cities by population, most populous city in the United States. With a 2020 population of 8,804,190 distributed over , New York City is also the L ...
(now the
Manhattan Center for Science and Mathematics Manhattan Center for Science and Mathematics (abbreviated as MCSM) is a public high school at East 116th Street between Pleasant Avenue and FDR Drive in East Harlem, within Upper Manhattan, New York City. The school building, which was forme ...
), by
Albert Nofi Albert A. Nofi (born January 6, 1944), is an American military historian, defense analyst, and designer of board and computer wargaming systems. Early life A native of Brooklyn, he attended New York City public schools, graduating from the Boys' ...
, then a teacher at the school. ''Origins of World War II'' was published by Avalon Hill in 1971, with royalties being paid directly to SPI. and was not a bestseller. In Avalon Hill's company history, published in 1980, ''Origins of World War II'' was described as "A good, simple little game which never really caught on with hard core gamers; it remains in the line primarily for its value in the school supply market where it remains an excellent classroom game." An article in ''
Boys' Life ''Scout Life'' (formerly ''Boys' Life'') is the monthly magazine of the Boy Scouts of America (BSA). Its target readers are boys and girls between the ages of 6 and 18. The magazine‘s headquarters are in Irving, Texas. ''Scout Life'' is pu ...
'' published around the same time also noted that ''Origins'' was used in college classrooms. A set of guidelines to help teachers use the game in the classroom was published in SPI's house magazine '' Moves''.


Reception

In Issue 4 of the UK magazine ''Games & Puzzles'', (August 1972), John Turner noted the game's simplicity, saying, "The rules are few in number and very easy to understand; they have obviously been written with a moron in mind, since they explain each point in laborious detail and with considerable repetition." He thought that "Play is rapid and holds the interest throughout; every move made by every player influences the position of every other player." He concluded by rating the physical quality of the components, the playing quality and the value for money as excellent, saying, "if you are at all interested in games, this one must be added to your collection." In his 1977 book ''
The Comprehensive Guide to Board Wargaming ''The Comprehensive Guide to Board Wargaming'' is a 1977 book by Nicholas Palmer about the hobby of board wargaming. Contents ''The Comprehensive Guide to Board Wargaming'' is a 223-page book about the hobby of wargaming for non-gamers and game ...
'', Nicholas Palmer called the game an "Unhappy attempt to marry wargames with multi-player diplomacy." Although he agreed the game was "often tense, and easy to learn", Palmer felt the game was fatally and heavily unbalanced in favor of Germany and the USSR, noting that "no American victory as everbeen recorded to my knowledge, although the rules claim it can be done." In ''A Player's Guide to Table Games'', John Jackson thought the rules, "a masterpiece of redundancy
hat A hat is a head covering which is worn for various reasons, including protection against weather conditions, ceremonial reasons such as university graduation, religious reasons, safety, or as a fashion accessory. Hats which incorporate mecha ...
obscure the issue." He also noted that "Conflict is not just inevitable; it is the crux of the game and is clearly intended to induce the frenzied negotiations and double-dealing that make ''
Diplomacy Diplomacy comprises spoken or written communication by representatives of states (such as leaders and diplomats) intended to influence events in the international system.Ronald Peter Barston, ''Modern diplomacy'', Pearson Education, 2006, p. 1 ...
'' so fascinating. In this, however, it is only partially successful." Jackson thought the major flaw in this game was that it "is not at all balanced. Germany is the overwhelming favorite, not only because it has nearly twice as many Political Factors as the next most powerful country, Britain ..but also because it plays last; it can pick up cheap Controls in places the other players have missed, and it can frustrate an attack by the placement of a single PF."


Other reviews and commentary

*''
Fire & Movement ''Fire & Movement: The Forum of Conflict Simulation'' was a magazine devoted to wargames, both traditional board wargames and computer wargames. It was founded by Rodger MacGowan in 1975, and began publication the following year. In February 1982 ...
'' #73


Other recognition

A copy of ''Origins of World War II'' is held in the collection of the
Strong National Museum of Play The Strong National Museum of Play (known as just The Strong Museum or simply the Strong) is part of The Strong in Rochester, New York, United States. Established in 1969 and based initially on the personal collection of Rochester native Margaret ...
(object 112.6191).


References


External links

*
Former online play website
Avalon Hill games Board games introduced in 1971 Jim Dunnigan games World War II board wargames World conquest board games {{wargame-stub