1914 (board Game)
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1914 (board Game)
''1914'' is a board wargame published by Avalon Hill in 1968 that simulates the first few months of World War I on the Western Front. Description ''1914'' is a two-player corps-level simulation of the first few weeks of World War I on the Western Front. With a 22" x 28" mounted hex grid game map, almost 400 double-sided die-cut counters, a mobilization chart pad for secret deployment, and various charts and instructions including a Battle Manual, the game was considered highly complex. The game scale is 2 days per turn, with approximately 16 km per hex. The map covers the terrain from Mainz, Germany in the east to Le Havre, France in the west, and from the southern portion of the Netherlands in the north to the northern edge of Switzerland in the south. The terrain includes major rivers, ridge lines, rough terrain, forest, and the sea. It also displays the location of cities, fortifications, economic sites, mobilization squares, and railroads. Standard game Setup A few ...
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1914 Game Box
This year saw the beginning of what became known as World War I, after Archduke Franz Ferdinand of Austria, heir to the Austrian throne was assassinated by Serbian nationalist Gavrilo Princip. It also saw the first airline to provide scheduled regular commercial passenger services with heavier-than-air aircraft, with the St. Petersburg–Tampa Airboat Line. Events January * January 1 – The St. Petersburg–Tampa Airboat Line in the United States starts services between St. Petersburg and Tampa, Florida, becoming the first airline to provide scheduled regular commercial passenger services with heavier-than-air aircraft, with Tony Jannus (the first federally-licensed pilot) conveying passengers in a Benoist XIV flying boat. Abram C. Pheil, mayor of St. Petersburg, is the first airline passenger, and over 3,000 people witness the first departure. * January 11 – The Sakurajima volcano in Japan begins to erupt, becoming effusive after a very large earthquake on J ...
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City
A city is a human settlement of notable size.Goodall, B. (1987) ''The Penguin Dictionary of Human Geography''. London: Penguin.Kuper, A. and Kuper, J., eds (1996) ''The Social Science Encyclopedia''. 2nd edition. London: Routledge. It can be defined as a permanent and densely settled place with administratively defined boundaries whose members work primarily on non-agricultural tasks. Cities generally have extensive systems for housing, transportation, sanitation, utilities, land use, production of goods, and communication. Their density facilitates interaction between people, government organisations and businesses, sometimes benefiting different parties in the process, such as improving efficiency of goods and service distribution. Historically, city-dwellers have been a small proportion of humanity overall, but following two centuries of unprecedented and rapid urbanization, more than half of the world population now lives in cities, which has had profound consequences for g ...
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Board Games Introduced In 1968
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game ** Chessboard ** Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence softw ...
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Avalon Hill Games
Avalon (; la, Insula Avallonis; cy, Ynys Afallon, Ynys Afallach; kw, Enys Avalow; literally meaning "the isle of fruit [or apple] trees"; also written ''Avallon'' or ''Avilion'' among various other spellings) is a mythical island featured in the Arthurian legend that first appeared in Geoffrey of Monmouth's influential 1136 ''Historia Regum Britanniae'' as a place of magic where King Arthur's sword Excalibur was made and later where Arthur was taken to recover from being gravely wounded at the Battle of Camlann. Since then, the island has become a symbol of Arthurian mythology, similar to Arthur's castle of Camelot. Avalon was associated from an early date with mystical practices and magical figures such as King Arthur's half-sister Morgan le Fay, Morgan, cast as the island's ruler by Geoffrey and some of the later authors inspired by him. Certain Briton traditions maintain that Arthur is an eternal king who had never truly died but King Arthur's messianic return, would ret ...
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Don Turnbull (game Designer)
Don Turnbull was a journalist, editor, games designer, and an accomplished piano and pinball player. He was particularly instrumental in introducing ''Dungeons & Dragons'' into the UK, both as the managing director of TSR UK Ltd and as the editor of the ''Fiend Folio''. Early career In his early career Turnbull was as a high-school teacher of mathematics in the north of England. However, he was an early and enthusiastic follower of wargaming, subsequently winning awards as a designer. A feature which assisted his work as a game developer was the use of correspondence to run board games. ''Albion'' magazine In July 1969 he published the first issue of ''Albion'' magazine, one of the first European zines, supporting correspondence play of the board game ''Diplomacy''. Although it only had a few subscribers, ''Albion'' was influential and ran to fifty issues. In 1974 it won the Charles S. Roberts Award for ''Best Amateur Wargaming Magazine''. It was an informal publication that ...
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Albion (magazine)
''Albion'' is a small press magazine focussed on the game of ''Diplomacy'' that was published from 1969 to 1975 by Don Turnbull. Development and publication history In the mid-1960s, Don Turnbull became interested in the game of ''Diplomacy'', and specifically in the development of a play-by-mail version. Unlike a play-by-mail chess game, where the two players merely had to alternately send each other the latest move, play-by-mail ''Diplomacy'' had seven players who had to reveal their "orders" for each turn simultaneously, which required the orders to be submitted to a neutral referee. In order to facilitate this, Turnbull had the idea of creating a zine dedicated to refereeing ''Diplomacy'' games. Each player would mail their orders to him, and he would publish everyone's orders in his zine. In order to reach ''Diplomacy'' players in the UK who might be interested in this concept, Turnbull used his American contacts through wargaming circles to borrow a mailing list from the Ava ...
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Tannenberg (wargame)
''Tannenberg'' is a board wargame published by Simulations Publications Inc. (SPI) in 1969 that simulates the Battle of Tannenberg on World War I's Eastern Front. The game was created by game designer Jim Dunnigan as a companion piece for Avalon Hill's Western Front wargame ''1914'', also designed by Dunnigan. Although ''Tannenberg'' could be played as a standalone game, rules were included to combine it and ''1914'' into a two-front wargame. Nine years later, ''Tannenberg'' was completely revised and republished as a free pull-out game in SPI's house magazine ''Strategy & Tactics'' to promote SPI's upcoming release of '' The Great War in the East''. The second edition was also sold as a standalone game. Background At the start of the Great War in August 1914, Germany was fighting a two-front war, facing France in the west and Russia in the east. As two large Russian armies moved into East Prussia — led by two generals who refused to communicate with each other about their p ...
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Simulations Publications Inc
A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games. Simulation is also used with scientific modelling of natural systems or human systems to gain insight into their functioning, as in economics. Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed but not yet built, or it may simply not e ...
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The General (magazine)
''The General'' (1964–1998) was a bi-monthly periodical devoted to supporting Avalon Hill's line of wargames, with articles on game tactics, history, and industry news. It was the first professionally produced wargaming magazine for the nascent cardboard and hex-map wargaming hobby. Over the years the magazine was variously called ''The Avalon Hill General'', ''Avalon Hill's General'', ''The General Magazine'', or simply ''General''. It was headquartered in Baltimore, Maryland. With the sale of Avalon Hill to Hasbro in 1998 the magazine ceased. Its unofficial heir was ''Operations Magazine'' published by Multi-Man Publishing to support the line of Avalon Hill games that remained in print, but that too went out of print in 2010, replaced by ''Special Ops'' magazine in 2011. History When the first issue was published, wargaming in the modern recreational sense was still in its infancy, and The Avalon Hill Game Company had been producing wargames for a mass market for only five ye ...
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Zine
A zine ( ; short for '' magazine'' or '' fanzine'') is a small-circulation self-published Self-publishing is the publication of media by its author at their own cost, without the involvement of a publisher. The term usually refers to written media, such as books and magazines, either as an ebook or as a physical copy using POD (pri ... work of original or appropriated texts and images, usually reproduced via a copy machine. Zines are the product of either a single person or of a very small group, and are popularly photocopied into physical prints for circulation. A fanzine (Blend word, blend of ''Fan (person), fan'' and ''magazine'') is a non-professional and non-official publication produced by Fan (person), enthusiasts of a particular cultural phenomenon (such as a literary or musical genre) for the pleasure of others who share their interest. The term was coined in an October 1940 science fiction fanzine by Russ Chauvenet and popularized within science fiction fandom, ...
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Amphibious Warfare
Amphibious warfare is a type of offensive military operation that today uses naval ships to project ground and air power onto a hostile or potentially hostile shore at a designated landing beach. Through history the operations were conducted using ship's boats as the primary method of delivering troops to shore. Since the Gallipoli Campaign, specialised watercraft were increasingly designed for landing troops, material and vehicles, including by landing craft and for insertion of commandos, by fast patrol boats, zodiacs (rigid inflatable boats) and from mini-submersibles. The term ''amphibious'' first emerged in the United Kingdom and the United States during the 1930s with introduction of vehicles such as Vickers-Carden-Loyd Light Amphibious Tank or the Landing Vehicle Tracked.The first LVT prototypes were named ''Alligator'' and '' Crocodile'', though neither species is actual amphibian Amphibious warfare includes operations defined by their type, purpose, scale an ...
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Zone Of Control
In board wargames, a zone of control (ZOC) is the area directly adjacent to certain combat forces that affects the movement and actions of enemy combat units. In hexagonal tiled maps, a combat unit's zone of control is the six hexagons adjacent to the hexagon occupied by a unit. The effects of zones of control can vary significantly between different wargame rules. The most common effect is that moving combat units must stop when entering an enemy unit's zone of control. This type of zone of control is termed "rigid" zone of control. If movement is not stopped, but only prohibited when moving directly from one zone of control space to another, this is termed "semi-rigid". Rules that slow down (increase movement cost) instead of stopping movement are termed "fluid" or "elastic" zones of control. Rules that prohibit leaving are termed "locking" zones of control. Some zone of control rules require enemy units must be attacked. In some games, zones of control may be cancelled by ter ...
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