Tannenberg (wargame)
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Tannenberg (wargame)
''Tannenberg'' is a board wargame published by Simulations Publications Inc. (SPI) in 1969 that simulates the Battle of Tannenberg on World War I's Eastern Front. The game was created by game designer Jim Dunnigan as a companion piece for Avalon Hill's Western Front wargame ''1914'', also designed by Dunnigan. Although ''Tannenberg'' could be played as a standalone game, rules were included to combine it and ''1914'' into a two-front wargame. Nine years later, ''Tannenberg'' was completely revised and republished as a free pull-out game in SPI's house magazine ''Strategy & Tactics'' to promote SPI's upcoming release of '' The Great War in the East''. The second edition was also sold as a standalone game. Background At the start of the Great War in August 1914, Germany was fighting a two-front war, facing France in the west and Russia in the east. As two large Russian armies moved into East Prussia — led by two generals who refused to communicate with each other about their p ...
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Tannenberg Wargame 1978
Tannenberg may refer to Places * Tannenberg, Saxony, a town in the district of Annaberg in the German state of Saxony * Tannenberg, East Prussia, modern Stębark in the Warmian-Masurian Voivodeship, Poland People * David Tannenberg, a Moravian organ builder First World War * Battle of Tannenberg (1410) or Battle of Grunwald * Battle of Tannenberg (1914) in World War I * Tannenberg Memorial, commemorating the World War I battle * ''Tannenberg'' (video game), a first-person computer game set in WW1 Inter-war period * Tannenbergbund, a far right German political society founded by the German Army general Erich Ludendorff in 1925 * ''Tannenberg'' (film), a 1932 Swiss-German War film * Tannenberg (typeface), a Fraktur-family sans-serif type face designed in 1934 Second World War * Operation Tannenberg, codename of an extermination action directed at the Polish people during World War II * Tannenberg (minelayer), a World War II era German minelayer converted from civilian vessel, see ...
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Avalon Hill
Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the company's "Hasbro Gaming" division. Avalon Hill introduced many of the concepts of modern recreational wargaming, including the use of a hexagonal grid (a.k.a. hexgrid) overlaid on a flat folding board, zones of control (ZOC), stacking of multiple units at a location, and board games based upon historical events. History The Avalon Game Company Avalon Hill was started in 1952 outside Baltimore in Catonsville, Maryland by Charles S. Roberts under the name of "The Avalon Game Company" for the publication of his game ''Tactics''. It is considered the first of a new type of war game, consisting of a self-contained printed map, pieces, rules and box designed for the mass-market. Other war games published over the prior half-century, which Rober ...
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Simulations Publications Games
A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of Conceptual model, models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the computer simulation, simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games. Simulation is also used with scientific modelling of natural systems or human systems to gain insight into their functioning, as in economics. Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed bu ...
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Jim Dunnigan Games
Jim or JIM may refer to: * Jim (given name), a given name * Jim, a diminutive form of the given name James * Jim, a short form of the given name Jimmy * OPCW-UN Joint Investigative Mechanism * ''Jim'' (comics), a series by Jim Woodring * ''Jim'' (album), by soul artist Jamie Lidell * Jim (''Huckleberry Finn''), a character in Mark Twain's novel * Jim (TV channel), in Finland * JIM (Flemish TV channel) * JIM suit, for atmospheric diving * Jim River, in North and South Dakota, United States * Jim, the nickname of Yelkanum Seclamatan (died April 1911), Native American chief * ''Journal of Internal Medicine'' * Juan Ignacio Martínez (born 1964), Spanish footballer, commonly known as JIM * Jim (horse), milk wagon horse used to produce serum containing diphtheria antitoxin * "Jim" (song), a 1941 song. * JIM, Jiangxi Isuzu Motors, a joint venture between Isuzu and Jiangling Motors Corporation Group (JMCG). * Jim (Medal of Honor recipient) See also * * Gym * Jjim * Ǧīm * Jam ...
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Board Wargames Set In Modern History
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard A whiteboard (also known by the terms marker board, dry-erase board, dry-wipe board, and pen-board) is a glossy, usually white surface for making non-permanent markings. Whiteboards are analogous to blackboards, but with a smoother surface al ... Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound (basketball), rebound statistic in basketball * Board track racing, a type of moto ...
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Board Games Introduced In 1969
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence software ...
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Jon Freeman (game Designer)
Jon Freeman is a game designer and co-founder of software developer Automated Simulations, which was later renamed to Epyx and became a major company during the 8-bit era of home computing. He is married to game programmer Anne Westfall, and they work together as Free Fall Associates. Free Fall is best known for '' Archon: The Light and the Dark'', one of the earliest titles from Electronic Arts. Career Automated Simulations and Epyx Freeman worked as a game designer for video game developer and publisher, Epyx, which he co-founded with Jim Connelley in 1978 as Automated Simulations. Their first game, '' Starfleet Orion'', was a two-player only game developed mainly so Connelley could write off the cost of his Commodore PET computer. Freeman provided design while Connelley handled the programming in BASIC. Freeman was amazed when they actually had a finished product and they had to create a company to publish it. So, both he and Connelley fell into the computer game industry by ...
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The Complete Book Of Wargames
''The Complete Book of Wargames'' by Jon Freeman and the editors of Consumer Guide was published in 1980 by Simon & Schuster under the Fireside imprint. Contents This book comes in both a 285-page hardcover edition and a paperback version. In both editions, it is divided into two parts: * Part 1: "An Introduction to Wargames" takes up about 25% of the book, and is divided into five chapters: # Can War Be Fun? A brief history of wargaming, some of the notable companies, and what type of people play wargames. # The Nature of the Beast Definitions of wargaming; realism versus playability. # All's Not Fair The components of wargames, including hexfields and terrain, the Combat Resolution Table (CRT), the rulebook. # Kassala An introductory game to demonstrate the concepts mentioned in the previous three chapters. # Playing to Win Victory conditions, reading a CRT, maximizing odds, using terrain, defensive tactics of the hexgrid. * Part 2: "Evaluating the Games" takes up about thr ...
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Panzergruppe Guderian (game)
''Panzergruppe Guderian'' is a board wargame published by Simulations Publications, Inc. in 1976 that simulates the Battle of Smolensk (1941), 1941 Battle of Smolensk during World War II. Description During Operation Barbarossa, Germany's 1941 invasion of the Soviet Union, the Second Panzer Group led by Heinz Guderian, Generaloberst Heinz Guderian attempted to encircle Russian forces at Smolensk. ''Panzergruppe Guderian'' is a simulation of that battle. Components The original pull-out game comes with: *32" x 22" paper hex grid map scaled to 10.5 km (6.5 mi) per hex *200 die-cut counters *8-page rulebook The map shows the USSR from Vitebsk to the last forest before Moscow. The flat-pack edition added a plastic counter tray, clear plastic cover, and cover graphic sheet. The Designer's Edition added a large box, and the paper map was mounted. The Avalon Hill edition featured a slight smaller 31.4" x 21.5" map, and 260 counters packaged in a "bookcase" box. Counters The ...
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Fire & Movement
''Fire & Movement: The Forum of Conflict Simulation'' was a magazine devoted to wargames, both traditional board wargames and computer wargames. It was founded by Rodger MacGowan in 1975, and began publication the following year. In February 1982, Fire & Movement was acquired by Steve Jackson Games. In January 1985 the magazine was sold again to Diverse Talents Inc. (DTI). In 1988, World Wide Wargames (also known as 3W) acquired Diverse Talents Inc. (DTI), publisher of ''Fire & Movement'', ''Battleplan'' and ''Space Gamer'', leading to a complete merger of the two companies. 3W then continued on to publish four gaming magazines simultaneously. John Vanore was the only "outsider" appointed to editorial duties, taking the reins of ''F&M'' at the time. ''F&M'' is now published by Decision Games. In January 2010, the last "print" edition of the magazine was published. Editing and layout had been outsourced to Jon Compton to preserve the independence of the magazine content, but subsc ...
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Don Turnbull (game Designer)
Don Turnbull was a journalist, editor, games designer, and an accomplished piano and pinball player. He was particularly instrumental in introducing ''Dungeons & Dragons'' into the UK, both as the managing director of TSR UK Ltd and as the editor of the ''Fiend Folio''. Early career In his early career Turnbull was as a high-school teacher of mathematics in the north of England. However, he was an early and enthusiastic follower of wargaming, subsequently winning awards as a designer. A feature which assisted his work as a game developer was the use of correspondence to run board games. ''Albion'' magazine In July 1969 he published the first issue of ''Albion'' magazine, one of the first European zines, supporting correspondence play of the board game ''Diplomacy''. Although it only had a few subscribers, ''Albion'' was influential and ran to fifty issues. In 1974 it won the Charles S. Roberts Award for ''Best Amateur Wargaming Magazine''. It was an informal publication that ...
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Albion (magazine)
''Albion'' is a small press magazine focussed on the game of ''Diplomacy'' that was published from 1969 to 1975 by Don Turnbull. Development and publication history In the mid-1960s, Don Turnbull became interested in the game of ''Diplomacy'', and specifically in the development of a play-by-mail version. Unlike a play-by-mail chess game, where the two players merely had to alternately send each other the latest move, play-by-mail ''Diplomacy'' had seven players who had to reveal their "orders" for each turn simultaneously, which required the orders to be submitted to a neutral referee. In order to facilitate this, Turnbull had the idea of creating a zine dedicated to refereeing ''Diplomacy'' games. Each player would mail their orders to him, and he would publish everyone's orders in his zine. In order to reach ''Diplomacy'' players in the UK who might be interested in this concept, Turnbull used his American contacts through wargaming circles to borrow a mailing list from the Ava ...
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