F.E.A.R
   HOME
*





F.E.A.R
''F.E.A.R.'' is a first-person shooter psychological horror video game series created by Craig Hubbard in 2005. Released on Microsoft Windows, PlayStation 3, and Xbox 360, there are three main games in the series; ''F.E.A.R.'' (2005), '' F.E.A.R. 2: Project Origin'' (2009), and ''F.E.A.R. 3'' (2011). There are also two standalone expansion packs for the first game; ''F.E.A.R. Extraction Point'' (2006) and ''F.E.A.R. Perseus Mandate'' (2007), but these games are no longer considered canon, as their plots were ignored in ''Project Origin'' and ''F.E.A.R. 3''. In 2014, ''F.E.A.R. Online'', a free-to-play game, was released, but the servers were shut down in 2015 with the game still in open beta. Monolith Productions developed the original game and ''Project Origin''; Day 1 Studios developed ''F.E.A.R. 3''; TimeGate Studios developed ''Extraction Point'' and ''Perseus Mandate''; Inplay Interactive developed ''F.E.A.R. Online''. Initially, the series' publishing rights were owned by ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Project Origin
''F.E.A.R. 2: Project Origin'' is a first-person shooter psychological horror video game for Microsoft Windows, Xbox 360, and PlayStation 3. It is the second game in the ''F.E.A.R.'' series and is followed by ''F.E.A.R. 3''. Developed by Monolith Productions and published by Warner Bros. Games, it was released for all platforms in February 2009. In September 2009, Monolith released a single-player DLC pack, ''F.E.A.R. 2: Reborn''. In March 2015, both the base game and ''Reborn'' were made available on GOG.com. In November 2021, the ''F.E.A.R.'' franchise, including ''Reborn'', was added to Microsoft's backward compatibility program, making the games playable on the Xbox One and Xbox Series X/S. ''Project Origin'' ignores the events of both TimeGate Studios-developed expansion packs for the original game (''F.E.A.R. Extraction Point'' and ''F.E.A.R. Perseus Mandate''), which are now no longer considered canon to the ''F.E.A.R.'' universe. ''Project Origin'' begins thirty minut ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Alma Wade
Alma Wade is the main antagonist and mascot of the '' F.E.A.R.'' series of first-person shooter horror video games by Monolith Productions. '' F.E.A.R.'' was introduced in 2005. The plot of the series revolves around the mystery of Alma. She is a psychic who seeks revenge against Armacham Technology Corporation, due to their usage of her in a series of experiments. In video games Alma Wade initially appears to the player as an eight-year-old girl wearing a red dress and has a blank, mask-like face almost completely obscured by long black hair. In the final part of the first game (and some preceding visions), her appearance changes to that of a naked, emaciated adult woman. As Alma is a powerful psychic, it is not clear as to whether Alma is real, or if she only exists in the minds of the people seeing her. Bloody footprints can be found in some of the places where she walks. She can also be briefly visible on a CCTV monitor in the treatment plant, in the same room where Bill Moo ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


TimeGate Studios
TimeGate Studios was an American video game developer based in Sugar Land, Texas. The company, which was founded in 1998, released eight titles before closing in 2013. History TimeGate Studios was founded in 1998 by Alan and Adel Chaveleh, who respectively served as chairman and president of the studio. The company had worked with industry publishers such as Vivendi Games, Take-Two Interactive, Atari, Ubisoft, SouthPeak Games, and Gamecock Media Group. Releases TimeGate Studios' debut real-time strategy game, '' Kohan: Immortal Sovereigns'', won positive critical reception receiving several awards including “Strategy Game of the Year” in 2001 by Computer Gaming World, PC Gamer, and Computer Games Magazine. The standalone expansion pack, ''Kohan: Ahriman’s Gift'', was released later that year and the company's relative success with the ''Kohan'' franchise earned it a nomination for “Rookie Studio of the Year” from the IGDA in 2001. The studio released an addition to ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Wargaming Chicago-Baltimore
Wargaming Chicago-Baltimore (formerly Meyer/Glass Interactive, L.L.C., Day 1 Studios, LLC and Wargaming West Corporation) is an American game developer that operates in Chicago, Illinois and Hunt Valley, Maryland. History They worked in tandem with developer FASA Studio, FASA Interactive to create their first two games ''MechAssault'', which Microsoft used to promote their Xbox Live service, and ''MechAssault 2: Lone Wolf''. They worked with Monolith Productions to make the Xbox 360 and PlayStation 3 console ports of ''F.E.A.R. (video game), F.E.A.R.''. In 2006, they signed a deal with LucasArts to develop the science fiction video game ''Fracture (video game), Fracture''. It had mixed reviews by the gaming press. In 2010, Warner Bros. Interactive Entertainment announced that they would be developing the third installment in the ''F.E.A.R. (video game), F.E.A.R.'' franchise entitled ''F.E.A.R. 3'', first announced using the title ''F.3.A.R.'', which was later confirmed as just ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Sierra Entertainment
Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game genre, including the first such game, ''Mystery House''. It is also known for its graphical adventure game series ''King's Quest'', ''Space Quest'', ''Police Quest'', ''Gabriel Knight'', ''Leisure Suit Larry'', and ''Quest for Glory'', as well as being the original publishers of Valve's ''Half-Life'' series. After seventeen years as an independent company, Sierra was acquired by CUC International in February 1996 to become part of CUC Software. However, CUC International was caught in an accounting scandal in 1998, and many of the original founders of Sierra including the Williamses left the company. Sierra remained as part of CUC Software as it was sold and renamed several times over the next few years; Sierra was formally disestablished as a c ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Artificial Intelligence In Video Games
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. In general, game AI does not, as might be thought and sometimes i ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Monolith Productions
Monolith Productions, Inc. is an American video game developer based in Kirkland, Washington. The company has been a subsidiary of Warner Bros. Interactive Entertainment since August 2004. History Monolith Productions was founded on October 25, 1994 by Brian Goble, Brian Waite, Bryan Bouwman, Garrett Price, Jace Hall, Paul Renault, and Toby Gladwell. Co-founder Brian Goble had this to say regarding the company name. The company is best known for the ''Blood'', '' No One Lives Forever'' and ''F.E.A.R'' series. Monolith developed the LithTech game engine which was used for most of their games starting with '' Shogo: Mobile Armor Division'' in September 1998. Between 1997 and 1999, Monolith also published games–some developed by the studio, some by third parties. In 2004, Monolith Productions was acquired by Warner Bros. In 2014, the company released the title '' Middle-earth: Shadow of Mordor'' with a sequel entitled '' Middle-earth: Shadow of War'' being released in 20 ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

First-person Shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the player character in a three-dimensional space. The genre shares common traits with other shooter games, and in turn falls under the action game genre. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral. The first-person shooter genre has been traced back to ''Wolfenstein 3D'' (1992), which has been credited with creating the genre's basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity, was ''Doom'' (1993), often considered the most influential game in this genre; for some years, the term ''Doom'' clone was used to designate this genre due to ''Doom''s i ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Bullet Time
Bullet time (also known as frozen moment, dead time, flow motion or time slice) is a visual effect or visual impression of detaching the time and space of a camera (or viewer) from those of its visible subject. It is a depth enhanced simulation of variable-speed action and performance found in films, broadcast advertisements, and realtime graphics within video games and other special media. It is characterized by its extreme transformation of both time (slow enough to show normally imperceptible and unfilmable events, such as flying bullets), and of space (by way of the ability of the camera angle—the audience's point-of-view—to move around the scene at a normal speed while events are slowed). This is almost impossible with conventional slow motion, as the physical camera would have to move implausibly fast; the concept implies that only a "virtual camera", often illustrated within the confines of a computer-generated environment such as a virtual world or virtual reality, wou ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

First-person Shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the player character in a three-dimensional space. The genre shares common traits with other shooter games, and in turn falls under the action game genre. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral. The first-person shooter genre has been traced back to ''Wolfenstein 3D'' (1992), which has been credited with creating the genre's basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity, was ''Doom'' (1993), often considered the most influential game in this genre; for some years, the term ''Doom'' clone was used to designate this genre due to ''Doom''s i ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November 17, 2006, in North America, and March 23, 2007, in Europe and Australia. The PlayStation 3 competed primarily against Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles. The console was first officially announced at E3 2005, and was released at the end of 2006. It was the first console to use Blu-ray Disk technology as its primary storage medium. The console was the first PlayStation to integrate social gaming services, including the PlayStation Network, as well as the first to be controllable from a handheld console, through its remote connectivity with PlayStation Portable and PlayStation Vita. In September 2009, the ''Slim'' model of the PlayStation 3 was rele ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  



MORE