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ELIZA Effect
The ELIZA effect, in computer science, is the tendency to unconsciously assume computer behaviors are analogous to human behaviors; that is, Anthropomorphism, anthropomorphisation. Overview In its specific form, the ELIZA effect refers only to "the susceptibility of people to read far more understanding than is warranted into strings of symbols—especially words—strung together by computers". A trivial example of the specific form of the Eliza effect, given by Douglas Hofstadter, involves an automated teller machine which displays the words "THANK YOU" at the end of a transaction. A naive observer might think that the machine is actually expressing gratitude; however, the machine is only printing a preprogrammed string of symbols. More generally, the ELIZA effect describes any situation where, based solely on a system's output, users perceive computer systems as having "intrinsic qualities and abilities which the software controlling the (output) cannot possibly achieve" or "ass ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Massachusetts Institute Of Technology
The Massachusetts Institute of Technology (MIT) is a private land-grant research university in Cambridge, Massachusetts. Established in 1861, MIT has played a key role in the development of modern technology and science, and is one of the most prestigious and highly ranked academic institutions in the world. Founded in response to the increasing industrialization of the United States, MIT adopted a European polytechnic university model and stressed laboratory instruction in applied science and engineering. MIT is one of three private land grant universities in the United States, the others being Cornell University and Tuskegee University. The institute has an urban campus that extends more than a mile (1.6 km) alongside the Charles River, and encompasses a number of major off-campus facilities such as the MIT Lincoln Laboratory, the Bates Center, and the Haystack Observatory, as well as affiliated laboratories such as the Broad and Whitehead Institutes. , 98 ...
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Fluid Concepts And Creative Analogies
''Fluid Concepts and Creative Analogies: Computer Models of the Fundamental Mechanisms of Thought'' is a 1995 book by Douglas Hofstadter and other members of the Fluid Analogies Research Group exploring the mechanisms of intelligence through computer modeling. It contends that the notions of analogy and fluidity are fundamental to explain how the human mind solves problems and to create computer programs that show intelligent behavior. It analyzes several computer programs that members of the group have created over the years to solve problems that require intelligence. It was the first book ever sold by Amazon.com. Origin of the book The book is a collection of revised articles that appeared in precedence, each preceded by an introduction by Hofstadter. They describe the scientific work by him and his collaborators in the 1980s and 1990s. The project started in the late 1970s at Indiana University. In 1983 he took a sabbatical year at MIT, working in Marvin Minsky's Artificial I ...
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Uncanny Valley
In aesthetics, the uncanny valley ( ja, 不気味の谷 ''bukimi no tani'') is a hypothesized relation between an object's degree of resemblance to a human being and the emotional response to the object. The concept suggests that humanoid objects that imperfectly resemble actual human beings provoke uncanny or strangely familiar feelings of uneasiness and revulsion in observers. "Valley" denotes a dip in the human observer's affinity for the replica, a relation that otherwise increases with the replica's human likeness. Examples can be found in robotics, 3D computer animations and lifelike dolls. With the increasing prevalence of virtual reality, augmented reality, and photorealistic computer animation, the "valley" has been cited in reaction to the verisimilitude of the creation as it approaches indistinguishability from reality. The uncanny valley hypothesis predicts that an entity appearing almost human will risk eliciting cold, eerie feelings in viewers. Etymology Robotics ...
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Semiotics
Semiotics (also called semiotic studies) is the systematic study of sign processes ( semiosis) and meaning making. Semiosis is any activity, conduct, or process that involves signs, where a sign is defined as anything that communicates something, usually called a meaning, to the sign's interpreter. The meaning can be intentional such as a word uttered with a specific meaning, or unintentional, such as a symptom being a sign of a particular medical condition. Signs can also communicate feelings (which are usually not considered meanings) and may communicate internally (through thought itself) or through any of the senses: visual, auditory, tactile, olfactory, or gustatory (taste). Contemporary semiotics is a branch of science that studies meaning-making and various types of knowledge. The semiotic tradition explores the study of signs and symbols as a significant part of communications. Unlike linguistics, semiotics also studies non-linguistic sign systems. Semiotics includes th ...
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Philosophical Zombie
A philosophical zombie or p-zombie argument is a thought experiment in philosophy of mind that imagines a hypothetical being that is physically identical to and indistinguishable from a normal person but does not have consciousness, conscious experience, qualia, or sentience. For example, if a philosophical zombie were poked with a sharp object it would not inwardly feel any pain, yet it would outwardly behave exactly as if it did feel pain, including verbally expressing pain. Relatedly, a zombie world is a hypothetical world indistinguishable from our world but in which all beings lack conscious experience. Philosophical zombie arguments are used in support of mind-body dualism against forms of physicalism such as materialism, behaviorism and Functionalism (philosophy of mind), functionalism. These arguments aim to resist the possibility of any physicalist solution to the "hard problem of consciousness" (the problem of accounting for subjective, intrinsic, first-person, What is ...
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Loebner Prize
The Loebner Prize was an annual competition in artificial intelligence that awards prizes to the computer programs considered by the judges to be the most human-like. The prize is reported as defunct since 2020. The format of the competition was that of a standard Turing test. In each round, a human judge simultaneously holds textual conversations with a computer program and a human being via computer. Based upon the responses, the judge must decide which is which. The contest was launched in 1990 by Hugh Loebner in conjunction with the Cambridge Center for Behavioral Studies, Massachusetts, United States. Since 2014https://blogs.exeter.ac.uk/exeterblog/blog/2014/12/08/the-loebner-prize-a-turing-test-competition-at-bletchley-park/ , ''The Loebner Prize, a Turing Test competition at Bletchley Park - The Exeter Blog'', Retrieved 8 December 2014 it has been organised by the AISB at Bletchley Park.
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Intentional Stance
The intentional stance is a term coined by philosopher Daniel Dennett for the level of abstraction in which we view the behavior of an entity in terms of mental properties. It is part of a theory of mental content proposed by Dennett, which provides the underpinnings of his later works on free will, consciousness, folk psychology, and evolution. Dennett and intentionality Dennett (1971, p. 87) states that he took the concept of "intentionality" from the work of the German philosopher Franz Brentano. When clarifying the distinction between mental phenomena (viz., mental activity) and physical phenomena, Brentano (p. 97) argued that, in contrast with physical phenomena, the "distinguishing characteristic of all mental phenomena" was "the reference to something as an object" – a characteristic he called "''intentional inexistence''". Dennett constantly speaks of the "''aboutness''" of ''intentionality''; for example: "the aboutness of the pencil marks composing a shopp ...
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Duck Test
The duck test is a form of abductive reasoning, usually expressed as "If it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck." The test implies that a person can identify an unknown subject by observing that subject's habitual characteristics. It is sometimes used to counter abstruse arguments that something is not what it appears to be. History The French automaton maker Jacques de Vaucanson created a mechanical duck in 1738. The mechanical duck would quack, move its head to eat grain which it would appear to digest, and after a short time would excrete a mixture that looked and smelled like duck droppings. The irony is that while the phrase is often cited as proof of abductive reasoning, it is not proof, as the mechanical duck is still not a living duck. In popular culture Douglas Adams parodied this test in his book ''Dirk Gently's Holistic Detective Agency'': Monty Python also referenced the test in the Witch Logic scene i ...
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Chatbot
A chatbot or chatterbot is a Software agent, software application used to conduct an on-line chat conversation via text or Speech synthesis, text-to-speech, in lieu of providing direct contact with a live human agent. Designed to convincingly simulate the way a human would behave as a conversational partner, chatbot systems typically require continuous tuning and testing, and many in production remain unable to adequately converse, while none of them can pass the standard Turing test. The term "ChatterBot" was originally coined by Michael Loren Mauldin, Michael Mauldin (creator of the first Verbot) in 1994 to describe these conversational programs. Chatbots are used in dialog systems for various purposes including customer service, request routing, or information gathering. While some chatbot applications use extensive word-classification processes, natural language processing, natural-language processors, and sophisticated Artificial intelligence, AI, others simply scan for gene ...
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Women's Work
Women's work is often assumed to be solely the realm of women, and it is associated with specific stereotypical jobs that have been associated with the feminine sex throughout history. It is most commonly used in reference to the unpaid labor that a mother or wife performs in the home and family. Women's work is generally unpaid or paid less than "men's work" and is not as highly valued as "men's work". Much of women's work is not included in official statistics on labour, making much of the work that women typically do virtually invisible. For example, throughout much of the 20th century, the women working on a family farm, no matter how much work they did, would be counted in the US census as being unemployed, whereas the men doing the same or even less work were counted as being employed as farmers. Types There are several types of work that are considered women's work; they involve child care, housework, and occupations such as nursing that have been dominated by women in ...
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