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The ELIZA effect, in
computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical discipli ...
, is the tendency to unconsciously assume computer behaviors are analogous to human behaviors; that is, anthropomorphisation.


Overview

In its specific form, the ELIZA effect refers only to "the susceptibility of people to read far more understanding than is warranted into strings of symbols—especially words—strung together by computers". A trivial example of the specific form of the Eliza effect, given by
Douglas Hofstadter Douglas Richard Hofstadter (born February 15, 1945) is an American scholar of cognitive science, physics, and comparative literature whose research includes concepts such as the sense of self in relation to the external world, consciousness, an ...
, involves an
automated teller machine An automated teller machine (ATM) or cash machine (in British English) is an electronic telecommunications device that enables customers of financial institutions to perform financial transactions, such as cash withdrawals, deposits, fun ...
which displays the words "THANK YOU" at the end of a transaction. A naive observer might think that the machine is actually expressing gratitude; however, the machine is only printing a preprogrammed string of symbols. More generally, the ELIZA effect describes any situation where, based solely on a system's output, users perceive computer systems as having "intrinsic qualities and abilities which the software controlling the (output) cannot possibly achieve" or "assume that utputsreflect a greater causality than they actually do". In both its specific and general forms, the ELIZA effect is notable for occurring even when users of the system are aware of the determinate nature of output produced by the system. From a psychological standpoint, the ELIZA effect is the result of a subtle
cognitive dissonance In the field of psychology, cognitive dissonance is the perception of contradictory information, and the mental toll of it. Relevant items of information include a person's actions, feelings, ideas, beliefs, values, and things in the environment. ...
between the user's awareness of programming limitations and their behavior towards the output of the
program Program, programme, programmer, or programming may refer to: Business and management * Program management, the process of managing several related projects * Time management * Program, a part of planning Arts and entertainment Audio * Progra ...
. The discovery of the ELIZA effect was an important development in
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
, demonstrating the principle of using
social engineering Social engineering may refer to: * Social engineering (political science), a means of influencing particular attitudes and social behaviors on a large scale * Social engineering (security), obtaining confidential information by manipulating and/or ...
rather than explicit programming to pass a
Turing test The Turing test, originally called the imitation game by Alan Turing in 1950, is a test of a machine's ability to artificial intelligence, exhibit intelligent behaviour equivalent to, or indistinguishable from, that of a human. Turing propos ...
.


Origin

The effect is named for the 1966
chatbot A chatbot or chatterbot is a Software agent, software application used to conduct an on-line chat conversation via text or Speech synthesis, text-to-speech, in lieu of providing direct contact with a live human agent. Designed to convincingly si ...
ELIZA ELIZA is an early natural language processing computer program created from 1964 to 1966 at the MIT Artificial Intelligence Laboratory by Joseph Weizenbaum. Created to demonstrate the superficiality of communication between humans and machines, E ...
, developed by MIT computer scientist
Joseph Weizenbaum Joseph Weizenbaum (8 January 1923 – 5 March 2008) was a German American computer scientist and a professor at MIT. The Weizenbaum Award is named after him. He is considered one of the fathers of modern artificial intelligence. Life and caree ...
. When executing Weizenbaum's ''DOCTOR''
script Script may refer to: Writing systems * Script, a distinctive writing system, based on a repertoire of specific elements or symbols, or that repertoire * Script (styles of handwriting) ** Script typeface, a typeface with characteristics of handw ...
, ELIZA parodied a Rogerian
psychotherapist Psychotherapy (also psychological therapy, talk therapy, or talking therapy) is the use of psychological methods, particularly when based on regular personal interaction, to help a person change behavior, increase happiness, and overcome pro ...
, largely by rephrasing the "patients replies as questions: :Human: Well, my boyfriend made me come here. :ELIZA: Your boyfriend made you come here? :Human: He says I'm depressed much of the time. :ELIZA: I am sorry to hear you are depressed. :Human: It's true. I'm unhappy. :ELIZA: Do you think coming here will help you not to be unhappy? Though designed strictly as a mechanism to support "natural language conversation" with a computer, ELIZA's ''DOCTOR'' script was found to be surprisingly successful in eliciting emotional responses from users who, in the course of interacting with the program, began to ascribe understanding and motivation to the program's output. As Weizenbaum later wrote, "I had not realized ... that extremely short exposures to a relatively simple computer program could induce powerful delusional thinking in quite normal people." Indeed, ELIZA's code had not been designed to evoke this reaction in the first place. Upon observation, researchers discovered users unconsciously assuming ELIZA's questions implied interest and emotional involvement in the topics discussed, ''even when they consciously knew that ELIZA did not simulate emotion''.


Significance to automated labor

ELIZA convinced some users into thinking that a machine was human. This shift in human-machine interaction marked progress in technologies emulating human behavior. Two groups of chatbots are distinguished by William Meisel as "general
personal assistant A personal assistant, also referred to as personal aide (PA) or personal secretary (PS), is a job title describing a person who assists a specific person with their daily business or personal task,. it is a sub-specialty of secretarial duties ...
s" and "specialized digital assistants". General digital assistants have been integrated into personal devices, with skills like sending messages, taking notes, checking calendars, and setting appointments. Specialized digital assistants “operate in very specific domains or help with very specific tasks". Digital assistants that are programmed to aid productivity by assuming behaviors analogous to humans.
Joseph Weizenbaum Joseph Weizenbaum (8 January 1923 – 5 March 2008) was a German American computer scientist and a professor at MIT. The Weizenbaum Award is named after him. He is considered one of the fathers of modern artificial intelligence. Life and caree ...
considered that not every part of the human thought could be reduced to logical formalisms and that “there are some acts of thought that ought to be attempted only by humans”. He also observed that we develop emotional involvement with machines if we interact with them as humans. When chatbots are anthropomorphized, they tend to portray gendered features as a way through which we establish relationships with the technology. "Gender stereotypes are instrumentalised to manage our relationship with chatbots" when human behavior is programmed into machines. Feminized labor, or
women's work Women's work is often assumed to be solely the realm of women, and it is associated with specific stereotypical jobs that have been associated with the feminine sex throughout history. It is most commonly used in reference to the unpaid labor that ...
, automated by anthropomorphic digital assistants reinforces an "assumption that women possess a natural affinity for service work and emotional labour".Hester, Helen. 2016. “Technology Becomes Her.” New Vistas 3 (1):46-50. In defining our proximity to digital assistants through their human attributes, chatbots become gendered entities.


See also

*
Chatbot A chatbot or chatterbot is a Software agent, software application used to conduct an on-line chat conversation via text or Speech synthesis, text-to-speech, in lieu of providing direct contact with a live human agent. Designed to convincingly si ...
*
Duck test The duck test is a form of abductive reasoning, usually expressed as "If it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck." The test implies that a person can identify an unknown subject by observing t ...
*
Intentional stance The intentional stance is a term coined by philosopher Daniel Dennett for the level of abstraction in which we view the behavior of an entity in terms of mental properties. It is part of a theory of mental content proposed by Dennett, which provid ...
*
Loebner Prize The Loebner Prize was an annual competition in artificial intelligence that awards prizes to the computer programs considered by the judges to be the most human-like. The prize is reported as defunct since 2020. The format of the competition was tha ...
*
Philosophical zombie A philosophical zombie or p-zombie argument is a thought experiment in philosophy of mind that imagines a hypothetical being that is physically identical to and indistinguishable from a normal person but does not have consciousness, conscious ex ...
*
Semiotics Semiotics (also called semiotic studies) is the systematic study of sign processes ( semiosis) and meaning making. Semiosis is any activity, conduct, or process that involves signs, where a sign is defined as anything that communicates something ...
*
Turing test The Turing test, originally called the imitation game by Alan Turing in 1950, is a test of a machine's ability to artificial intelligence, exhibit intelligent behaviour equivalent to, or indistinguishable from, that of a human. Turing propos ...
*
Uncanny valley In aesthetics, the uncanny valley ( ja, 不気味の谷 ''bukimi no tani'') is a hypothesized relation between an object's degree of resemblance to a human being and the emotional response to the object. The concept suggests that humanoid object ...
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Notes


References

* Hofstadter, Douglas. ''Preface 4: The Ineradicable Eliza Effect and Its Dangers.'' (from ''
Fluid Concepts and Creative Analogies ''Fluid Concepts and Creative Analogies: Computer Models of the Fundamental Mechanisms of Thought'' is a 1995 book by Douglas Hofstadter and other members of the Fluid Analogies Research Group exploring the mechanisms of intelligence through compu ...
: Computer Models of the Fundamental Mechanisms of Thought'', Basic Books: New York, 1995) * Turkle, S., Eliza Effect: tendency to accept computer responses as more intelligent than they really are (from ''Life on the screen- Identity in the Age of the Internet'', Phoenix Paperback: London, 1997)
ELIZA effect
from the
Jargon File The Jargon File is a glossary and usage dictionary of slang used by computer programmers. The original Jargon File was a collection of terms from technical cultures such as the MIT AI Lab, the Stanford AI Lab (SAIL) and others of the old ARPANET A ...
, version 4.4.7. Accessed 8 October 2006. Human–computer interaction