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Fluid Concepts And Creative Analogies
''Fluid Concepts and Creative Analogies: Computer Models of the Fundamental Mechanisms of Thought'' is a 1995 book by Douglas Hofstadter and other members of the Fluid Analogies Research Group exploring the mechanisms of intelligence through computer modeling. It contends that the notions of analogy and fluidity are fundamental to explain how the human mind solves problems and to create computer programs that show intelligent behavior. It analyzes several computer programs that members of the group have created over the years to solve problems that require intelligence. It was the first book ever sold by Amazon.com. Origin of the book The book is a collection of revised articles that appeared in precedence, each preceded by an introduction by Hofstadter. They describe the scientific work by him and his collaborators in the 1980s and 1990s. The project started in the late 1970s at Indiana University. In 1983 he took a sabbatical year at MIT, working in Marvin Minsky's Artificial I ...
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Douglas Hofstadter
Douglas Richard Hofstadter (born February 15, 1945) is an American scholar of cognitive science, physics, and comparative literature whose research includes concepts such as the sense of self in relation to the external world, consciousness, analogy-making, artistic creation, literary translation, and discovery in mathematics and physics. His 1979 book '' Gödel, Escher, Bach: An Eternal Golden Braid'' won both the Pulitzer Prize for general nonfiction"General Nonfiction"
. ''Past winners and finalists by category''. The Pulitzer Prizes. Retrieved March 17, 2012.
and a (at that time called The American Book Award) for Science.
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Triangular Numbers
A triangular number or triangle number counts objects arranged in an equilateral triangle. Triangular numbers are a type of figurate number, other examples being square numbers and cube numbers. The th triangular number is the number of dots in the triangular arrangement with dots on each side, and is equal to the sum of the natural numbers from 1 to . The sequence of triangular numbers, starting with the 0th triangular number, is (This sequence is included in the On-Line Encyclopedia of Integer Sequences .) Formula The triangular numbers are given by the following explicit formulas: T_n= \sum_^n k = 1+2+3+ \dotsb +n = \frac = , where \textstyle is a binomial coefficient. It represents the number of distinct pairs that can be selected from objects, and it is read aloud as " plus one choose two". The first equation can be illustrated using a visual proof. For every triangular number T_n, imagine a "half-square" arrangement of objects corresponding to the triangular numb ...
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Robert M
The name Robert is an ancient Germanic given name, from Proto-Germanic "fame" and "bright" (''Hrōþiberhtaz''). Compare Old Dutch ''Robrecht'' and Old High German ''Hrodebert'' (a compound of '' Hruod'' ( non, Hróðr) "fame, glory, honour, praise, renown" and ''berht'' "bright, light, shining"). It is the second most frequently used given name of ancient Germanic origin. It is also in use as a surname. Another commonly used form of the name is Rupert. After becoming widely used in Continental Europe it entered England in its Old French form ''Robert'', where an Old English cognate form (''Hrēodbēorht'', ''Hrodberht'', ''Hrēodbēorð'', ''Hrœdbœrð'', ''Hrœdberð'', ''Hrōðberχtŕ'') had existed before the Norman Conquest. The feminine version is Roberta. The Italian, Portuguese, and Spanish form is Roberto. Robert is also a common name in many Germanic languages, including English, German, Dutch, Norwegian, Swedish, Scots, Danish, and Icelandic. It can be use ...
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Copycat (software)
Copycat is a model of analogy making and human cognition based on the concept of the parallel terraced scan, developed in 1988 by Douglas Hofstadter, Melanie Mitchell, and others at thCenter for Research on Concepts and Cognition Indiana University Bloomington. The original Copycat was written in Common Lisp and is bitrotten (as it relies on now-outdated graphics libraries for Lucid Common Lisp); however, Java and Python ports exist. The latest version in 2018 is Python3 portby Lucas Saldyt and J. Alan Brogan. Description Copycat produces answers to such problems as "abc is to abd as ijk is to what?" (abc:abd :: ijk:?). Hofstadter and Mitchell consider analogy making as the core of high-level cognition, or ''high-level perception'', as Hofstadter calls it, basic to recognition and categorization. High-level perception emerges from the spreading activity of many independent processes, called ''codelets'', running in parallel, competing or cooperating. They create and destroy ...
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Des Chiffres Et Des Lettres
''Des chiffres et des lettres'' (, "numbers and letters") is a French television programme. It was created by Armand Jammot and tests the numeracy skills and vocabulary of two contestants. It is one of the longest-running game shows in the world, and the inspiration for ''Countdown'' on Britain's Channel 4. The game debuted in 1965 as ''Le mot le plus long'' using letters only, and reached its present format in 1972. It is currently transmitted on France 3 after 39 years first on Antenne 2 and then France 2. It has been hosted since 1992 by Laurent Romejko, Arielle Boulin-Prat, and Bertrand Renard. The former two check words proposed by the contestants and Renard provides solutions to the number problems the contestants fail to solve. Renard was hired on the show at the age of 19, after having won as a contestant in 12 consecutive matches. The show is seen throughout the world on TV5Monde including TV5 Québec Canada throughout Canada. Rules Two contestants play against one ano ...
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Working Memory
Working memory is a cognitive system with a limited capacity that can hold information temporarily. It is important for reasoning and the guidance of decision-making and behavior. Working memory is often used synonymously with short-term memory, but some theorists consider the two forms of memory distinct, assuming that working memory allows for the manipulation of stored information, whereas short-term memory only refers to the short-term storage of information. Working memory is a theoretical concept central to cognitive psychology, neuropsychology, and neuroscience. History The term "working memory" was coined by Miller, Galanter, and Pribram, and was used in the 1960s in the context of theories that likened the mind to a computer. In 1968, Atkinson and Shiffrin used the term to describe their "short-term store". What we now call working memory was formerly referred to variously as a "short-term store" or short-term memory, primary memory, immediate memory, operant memo ...
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Cytoplasm
In cell biology, the cytoplasm is all of the material within a eukaryotic cell, enclosed by the cell membrane, except for the cell nucleus. The material inside the nucleus and contained within the nuclear membrane is termed the nucleoplasm. The main components of the cytoplasm are cytosol (a gel-like substance), the organelles (the cell's internal sub-structures), and various cytoplasmic inclusions. The cytoplasm is about 80% water and is usually colorless. The submicroscopic ground cell substance or cytoplasmic matrix which remains after exclusion of the cell organelles and particles is groundplasm. It is the hyaloplasm of light microscopy, a highly complex, polyphasic system in which all resolvable cytoplasmic elements are suspended, including the larger organelles such as the ribosomes, mitochondria, the plant plastids, lipid droplets, and vacuoles. Most cellular activities take place within the cytoplasm, such as many metabolic pathways including glycolysis, and proces ...
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Anagram
An anagram is a word or phrase formed by rearranging the letters of a different word or phrase, typically using all the original letters exactly once. For example, the word ''anagram'' itself can be rearranged into ''nag a ram'', also the word ''binary'' into ''brainy'' and the word ''adobe'' into ''abode''. The original word or phrase is known as the ''subject'' of the anagram. Any word or phrase that exactly reproduces the letters in another order is an anagram. Someone who creates anagrams may be called an "anagrammatist", and the goal of a serious or skilled anagrammatist is to produce anagrams that reflect or comment on their subject. Examples Anagrams may be created as a commentary on the subject. They may be a parody, a criticism or satire. For example: * "New York Times" = " monkeys write" * "Church of Scientology" = "rich-chosen goofy cult" * "McDonald's restaurants" = " Uncle Sam's standard rot" * "coronavirus" = "carnivorous" * "She Sells Sanctuary" = "Santa; shy, l ...
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Jumble
Jumble is a word puzzle with a clue, a drawing illustrating the clue, and a set of words, each of which is “jumbled” by scrambling its letters. A solver reconstructs the words, and then arranges letters at marked positions in the words to spell the answer phrase to the clue. The clue, and sometimes the illustration, provide hints about the answer phrase, which frequently uses a homophone or pun. Jumble was created in 1954 by Martin Naydel, who was better known for his work on comic books. It originally appeared under the title "Scramble." Henri Arnold and Bob Lee took over the feature in 1962 and continued it for at least 30 years. As of 2013, Jumble was being maintained by David L. Hoyt and Jeff Knurek. Jumble is one of the most valuable properties of its distributor, US company Tribune Content Agency, which owns the JUMBLE trademarks and copyrights. Daily and Sunday Jumble puzzles appear in over 600 newspapers in the United States and internationally. The current syndicat ...
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Pattern Recognition
Pattern recognition is the automated recognition of patterns and regularities in data. It has applications in statistical data analysis, signal processing, image analysis, information retrieval, bioinformatics, data compression, computer graphics and machine learning. Pattern recognition has its origins in statistics and engineering; some modern approaches to pattern recognition include the use of machine learning, due to the increased availability of big data and a new abundance of processing power. These activities can be viewed as two facets of the same field of application, and they have undergone substantial development over the past few decades. Pattern recognition systems are commonly trained from labeled "training" data. When no labeled data are available, other algorithms can be used to discover previously unknown patterns. KDD and data mining have a larger focus on unsupervised methods and stronger connection to business use. Pattern recognition focuses more on the s ...
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Expert System
In artificial intelligence, an expert system is a computer system emulating the decision-making ability of a human expert. Expert systems are designed to solve complex problems by reasoning through bodies of knowledge, represented mainly as if–then rules rather than through conventional procedural code. The first expert systems were created in the 1970s and then proliferated in the 1980s. Expert systems were among the first truly successful forms of artificial intelligence (AI) software. An expert system is divided into two subsystems: the inference engine and the knowledge base. The knowledge base represents facts and rules. The inference engine applies the rules to the known facts to deduce new facts. Inference engines can also include explanation and debugging abilities. History Early development Soon after the dawn of modern computers in the late 1940s and early 1950s, researchers started realizing the immense potential these machines had for modern society. One of ...
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Depth-first Search
Depth-first search (DFS) is an algorithm for traversing or searching tree or graph data structures. The algorithm starts at the root node (selecting some arbitrary node as the root node in the case of a graph) and explores as far as possible along each branch before backtracking. Extra memory, usually a stack, is needed to keep track of the nodes discovered so far along a specified branch which helps in backtracking of the graph. A version of depth-first search was investigated in the 19th century by French mathematician Charles Pierre Trémaux as a strategy for solving mazes. Properties The time and space analysis of DFS differs according to its application area. In theoretical computer science, DFS is typically used to traverse an entire graph, and takes time where , V, is the number of vertices and , E, the number of edges. This is linear in the size of the graph. In these applications it also uses space O(, V, ) in the worst case to store the stack of vertices on th ...
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