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ECOOP
The European Conference on Object-Oriented Programming (ECOOP), is an annual conference covering topics on object-oriented programming systems, languages and applications. Like other conferences, ECOOP offers various tracks and many simultaneous sessions, and thus has different meaning to different people. The first ECOOP was held in Paris, France in 1987. It operates under the auspices of the Association Internationale pour les Technologies Objets, a non-profit organization located in Germany. ECOOP’s venue changes every year, and the categories of its program vary. Historically ECOOP has combined the presentation of academic papers with comparatively practical experience reports, panels, workshops and tutorials. ECOOP helped object-oriented programming develop in Europe into what is now mainstream programming, and helped incubate a number of related disciplines, including design patterns, refactoring, aspect-oriented programming, and agile software development. The winners ...
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Aspect-oriented Programming
In computing, aspect-oriented programming (AOP) is a programming paradigm that aims to increase modularity by allowing the separation of cross-cutting concerns. It does so by adding behavior to existing code (an advice) ''without'' modifying the code itself, instead separately specifying which code is modified via a "pointcut" specification, such as "log all function calls when the function's name begins with 'set. This allows behaviors that are not central to the business logic (such as logging) to be added to a program without cluttering the code core to the functionality. AOP includes programming methods and tools that support the modularization of concerns at the level of the source code, while aspect-oriented software development refers to a whole engineering discipline. Aspect-oriented programming entails breaking down program logic into distinct parts (so-called ''concerns'', cohesive areas of functionality). Nearly all programming paradigms support some level of groupi ...
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OOPSLA
OOPSLA (Object-Oriented Programming, Systems, Languages & Applications) is an annual ACM research conference. OOPSLA mainly takes place in the United States, while the sister conference of OOPSLA, ECOOP, is typically held in Europe. It is operated by the Special Interest Group for Programming Languages (SIGPLAN) group of the Association for Computing Machinery (ACM). OOPSLA is an annual conference covering topics related to object-oriented programming systems, languages and applications. Like other conferences, OOPSLA offers various tracks and many simultaneous sessions, and thus has a different meaning to different people. It is an academic conference, and draws doctoral students who present peer-reviewed papers. It also draws a number of non-academic attendees, many of whom present experience reports and conduct panels, workshops and tutorials. OOPSLA has been instrumental in helping object-oriented programming develop into a mainstream programming paradigm. It has also helpe ...
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List Of Computer Science Conference Acronyms
This is a list of academic conferences in computer science, ordered by their acronyms or abbreviations. A * AAAI – AAAI Conference on Artificial Intelligence * AAMAS – International Conference on Autonomous Agents and Multiagent Systems * ABZ – International Conference on Abstract State Machines, Alloy, B and Z * ACL – Annual Meeting of the Association for Computational Linguistics * AE - Artificial Evolution Conference * ALGO – ALGO Conference * AMCIS – Americas Conference on Information Systems * ANTS – Algorithmic Number Theory Symposium * ARES – International Conference on Availability, Reliability and Security * ASIACRYPT – International Conference on the Theory and Application of Cryptology and Information Security * ASP-DAC – Asia and South Pacific Design Automation Conference * ASE – IEEE/ACM International Conference on Automated Software Engineering * ASWEC – Australian Software Engineering Conference * ATMOS – Workshop on Algorithmic Approa ...
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List Of Computer Science Conferences
This is a list of academic conferences in computer science. Only conferences with separate articles are included; within each field, the conferences are listed alphabetically by their short names. General * FCRC – Federated Computing Research Conference Algorithms and theory Conferences accepting a broad range of topics from theoretical computer science, including algorithms, data structures, computability, computational complexity, automata theory and formal languages: * CCC - Computational Complexity Conference * FCT – International Symposium on Fundamentals of Computation Theory * FOCS – IEEE Symposium on Foundations of Computer Science * ICALP – International Colloquium on Automata, Languages and Programming * ISAAC – International Symposium on Algorithms and Computation * MFCS – International Symposium on Mathematical Foundations of Computer Science * STACS – Symposium on Theoretical Aspects of Computer Science * STOC – ACM Symposium on Theory of Computing ...
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Object-oriented Programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of procedures (often known as ''methods''). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object. In OOP, computer programs are designed by making them out of objects that interact with one another. OOP languages are diverse, but the most popular ones are class-based, meaning that objects are instances of classes, which also determine their types. Many of the most widely used programming languages (such as C++, Java, Python, etc.) are multi-paradigm and they support object-oriented programming to a greater or lesser degree, typically in combination with imper ...
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Computer Science Conferences
A computer is a machine that can be programmed to carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as programs. These programs enable computers to perform a wide range of tasks. A computer system is a nominally complete computer that includes the hardware, operating system (main software), and peripheral equipment needed and used for full operation. This term may also refer to a group of computers that are linked and function together, such as a computer network or computer cluster. A broad range of industrial and consumer products use computers as control systems. Simple special-purpose devices like microwave ovens and remote controls are included, as are factory devices like industrial robots and computer-aided design, as well as general-purpose devices like personal computers and mobile devices like smartphones. Computers power the Internet, which links bil ...
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Outline Of Computer Science
Computer science (also called computing science) is the study of the theoretical foundations of information and computation and their implementation and application in computer systems. One well known subject classification system for computer science is the ACM Computing Classification System devised by the Association for Computing Machinery. What is computer science? Computer science can be described as all of the following: * Academic discipline * Science ** Applied science Subfields Mathematical foundations * Coding theory – Useful in networking, programming, system development, and other areas where computers communicate with each other. * Game theory – Useful in artificial intelligence and cybernetics. * Discrete Mathematics * Graph theory – Foundations for data structures and searching algorithms. * Mathematical logic – Boolean logic and other ways of modeling logical queries; the uses and limitations of formal proof methods * Number theory – The ...
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List Of Publications In Computer Science
This is a list of important publications in computer science, organized by field. Some reasons why a particular publication might be regarded as important: *Topic creator – A publication that created a new topic *Breakthrough – A publication that changed scientific knowledge significantly *Influence – A publication which has significantly influenced the world or has had a massive impact on the teaching of computer science. Artificial intelligence ''Computing Machinery and Intelligence'' * Alan Turing * Mind, 59:433–460, 1950. Online copy Description: This paper discusses the various arguments on why a machine can not be intelligent and asserts that none of those arguments are convincing. The paper also suggested the Turing test, which it calls "The Imitation Game" as according to Turing it is pointless to ask whether or not a machine can ''think'' intelligently, and checking if it can ''act'' intelligently is sufficient. ''A Proposal for the Dartmouth S ...
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Agile Software Development
In software development, agile (sometimes written Agile) practices include requirements discovery and solutions improvement through the collaborative effort of self-organizing and cross-functional teams with their customer(s)/ end user(s), adaptive planning, evolutionary development, early delivery, continual improvement, and flexible responses to changes in requirements, capacity, and understanding of the problems to be solved. Popularized in the 2001 ''Manifesto for Agile Software Development'', these values and principles were derived from and underpin a broad range of software development frameworks, including Scrum and Kanban. While there is much anecdotal evidence that adopting agile practices and values improves the effectiveness of software professionals, teams and organizations, the empirical evidence is mixed and hard to find. History Iterative and incremental software development methods can be traced back as early as 1957, Gerald M. Weinberg, as quoted in " ...
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Lecture Notes In Computer Science
''Lecture Notes in Computer Science'' is a series of computer science books published by Springer Science+Business Media since 1973. Overview The series contains proceedings, post-proceedings, monographs, and Festschrifts. In addition, tutorials, state-of-the-art surveys, and "hot topics" are increasingly being included. The series is indexed by DBLP. See also *''Monographiae Biologicae'', another monograph series published by Springer Science+Business Media *''Lecture Notes in Physics'' *''Lecture Notes in Mathematics'' *''Electronic Workshops in Computing ''Electronic Workshops in Computing'' (eWiC) is a publication series by the British Computer Society. The series provides free online access for conferences and workshops in the area of computing. For example, the EVA London Conference proceeding ...'', published by the British Computer Society References External links * Publications established in 1973 Computer science books Series of non-fiction books Springer ...
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Refactoring
In computer programming and software design, code refactoring is the process of restructuring existing computer code—changing the '' factoring''—without changing its external behavior. Refactoring is intended to improve the design, structure, and/or implementation of the software (its '' non-functional'' attributes), while preserving its functionality. Potential advantages of refactoring may include improved code readability and reduced complexity; these can improve the source codes maintainability and create a simpler, cleaner, or more expressive internal architecture or object model to improve extensibility. Another potential goal for refactoring is improved performance; software engineers face an ongoing challenge to write programs that perform faster or use less memory. Typically, refactoring applies a series of standardized basic ''micro-refactorings'', each of which is (usually) a tiny change in a computer program's source code that either preserves the behavior of the ...
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