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Agile Software Development
In software development, agile (sometimes written Agile) practices include requirements discovery and solutions improvement through the collaborative effort of self-organizing and cross-functional teams with their customer(s)/ end user(s), adaptive planning, evolutionary development, early delivery, continual improvement, and flexible responses to changes in requirements, capacity, and understanding of the problems to be solved. Popularized in the 2001 ''Manifesto for Agile Software Development'', these values and principles were derived from and underpin a broad range of software development frameworks, including Scrum and Kanban. While there is much anecdotal evidence that adopting agile practices and values improves the effectiveness of software professionals, teams and organizations, the empirical evidence is mixed and hard to find. History Iterative and incremental software development methods can be traced back as early as 1957, Gerald M. Weinberg, as quoted in " ...
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Agile Management
Agile management is the application of the principles of Agile software development and Lean Management to various management processes, particularly product development and project management. Following the appearance of the Manifesto for Agile Software Development in 2001, Agile techniques started to spread into other areas of activity. The term Agile originates from Agile manufacturing - which in the early 90s had developed from Flexible manufacturing systems and Lean manufacturing/production. In 2004, one of the authors of the original manifesto, Jim Highsmith, published Agile Project Management: Creating Innovative Products. The term "Agile Project Management" has not been picked up by any of the international organizations developing Project Management Standards. * The ISO Standard ISO 21502:2020 refers to the term "agile" as a delivery approach of products ( project scope). * The PMBoK Standard published by the Project Management Institute refers to an "adaptive" type ...
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Software Development
Software development is the process of conceiving, specifying, designing, programming, documenting, testing, and bug fixing involved in creating and maintaining applications, frameworks, or other software components. Software development involves writing and maintaining the source code, but in a broader sense, it includes all processes from the conception of the desired software through to the final manifestation of the software, typically in a planned and structured process. Software development also includes research, new development, prototyping, modification, reuse, re-engineering, maintenance, or any other activities that result in software products. Methodologies One system development methodology is not necessarily suitable for use by all projects. Each of the available methodologies are best suited to specific kinds of projects, based on various technical, organizational, project, and team considerations. Software development activities Identification of need The sou ...
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Rapid Application Development
Rapid application development (RAD), also called rapid application building (RAB), is both a general term for adaptive software development approaches, and the name for James Martin's method of rapid development. In general, RAD approaches to software development put less emphasis on planning and more emphasis on an adaptive process. Prototypes are often used in addition to or sometimes even instead of design specifications. RAD is especially well suited for (although not limited to) developing software that is driven by user interface requirements. Graphical user interface builders are often called rapid application development tools. Other approaches to rapid development include the adaptive, agile, spiral, and unified models. History Rapid application development was a response to plan-driven waterfall processes, developed in the 1970s and 1980s, such as the Structured Systems Analysis and Design Method (SSADM). One of the problems with these methods is that they were ...
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Jeff Sutherland
Jeff Sutherland (born June 20, 1941) is one of the creators of the Scrum, a framework for product management. Together with Ken Schwaber, he presented Scrum at OOPSLA'95. Sutherland contributed to the creation of the Agile Manifesto in 2001. Along with Ken Schwaber, he wrote and maintains ''The Scrum Guide'', which contains the official definition of the framework. Military career Sutherland is a graduate of the United States Military Academy. After 11 years in the military he became a doctor at the University of Colorado School of Medicine. Here he got involved in data collection and IT systems development. IT career Jointly with Yosi Amram, Sutherland developed NewsPage at Individual.com, one of the first publishers of news on the internet. The news engine used a lexical parsing system. Scrum is a framework for enabling business agility at scale across an entire organization. A meeting which was influenced by the ''Agile Manifesto''. Sutherland is quoted as saying the "systems d ...
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The Pragmatic Programmer
''The Pragmatic Programmer: From Journeyman to Master'' is a book about computer programming and software engineering, written by Andrew Hunt and David Thomas and published in October 1999. It is used as a textbook in related university courses. It was the first in a series of books under the label ''The Pragmatic Bookshelf''. A second edition, ''The Pragmatic Programmer: Your Journey to Mastery'' was released in 2019 for the book's 20th anniversary, with major revisions and new material reflecting changes in the industry over the last twenty years. The book does not present a systematic theory, but rather a collection of tips to improve the development process in a pragmatic way. The main qualities of what the authors refer to as a pragmatic programmer are being an early adopter, to have fast adaptation, inquisitiveness and critical thinking, realism, and being a jack-of-all-trades. The book uses analogies and short stories to present development methodologies and caveats, fo ...
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Dave Thomas (programmer)
Dave Thomas (born 1956) is a computer programmer, author and editor. He has written about Ruby and together with Andy Hunt, he co-authored ''The Pragmatic Programmer'' and runs The Pragmatic Bookshelf publishing company. Thomas moved to the United States from England in 1994 and lives north of Dallas, Texas. Thomas coined the phrases 'Code Kata' and ' DRY' (Don't Repeat Yourself), and was an original signatory and author of The Manifesto for Agile Software Development. He studied computer science at Imperial College London. Works * ''The Pragmatic Programmer'', Andrew Hunt and David Thomas, 1999, Addison Wesley, . * ''Programming Ruby: A Pragmatic Programmer's Guide'', David Thomas and Andrew Hunt, 2000, Addison Wesley, * ''Pragmatic Version Control Using CVS'', David Thomas and Andrew Hunt, 2003, The Pragmatic Bookshelf, * ''Pragmatic Unit Testing in Java with JUnit'', Andrew Hunt and David Thomas, 2003, The Pragmatic Bookshelf, * ''Pragmatic Unit Testing in C# with N ...
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Kent Beck
Kent Beck (born 1961) is an American software engineer and the creator of extreme programming, a software development methodology that eschews rigid formal specification for a collaborative and iterative design process. Beck was one of the 17 original signatories of the Agile Manifesto,"Extreme Programming", ''Computerworld'' (online), 2005, webpageComputerworld-appdev-92 the founding document for agile software development. Extreme and Agile methods are closely associated with Test-Driven Development (TDD), of which Beck is perhaps the leading proponent. Beck pioneered software design patterns, as well as the commercial application of Smalltalk. He wrote the SUnit unit testing framework for Smalltalk, which spawned the xUnit series of frameworks, notably JUnit for Java, which Beck wrote with Erich Gamma. Beck popularized CRC cards with Ward Cunningham, the inventor of the wiki. He lives in San Francisco, California and worked at social media company Facebook. In 2019, Beck ...
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Utah
Utah ( , ) is a state in the Mountain West subregion of the Western United States. Utah is a landlocked U.S. state bordered to its east by Colorado, to its northeast by Wyoming, to its north by Idaho, to its south by Arizona, and to its west by Nevada. Utah also touches a corner of New Mexico in the southeast. Of the fifty U.S. states, Utah is the 13th-largest by area; with a population over three million, it is the 30th-most-populous and 11th-least-densely populated. Urban development is mostly concentrated in two areas: the Wasatch Front in the north-central part of the state, which is home to roughly two-thirds of the population and includes the capital city, Salt Lake City; and Washington County in the southwest, with more than 180,000 residents. Most of the western half of Utah lies in the Great Basin. Utah has been inhabited for thousands of years by various indigenous groups such as the ancient Puebloans, Navajo and Ute. The Spanish were the first Europe ...
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Snowbird, Utah
Snowbird is an unincorporated community in Little Cottonwood Canyon in the Wasatch Range of the Rocky Mountains near Salt Lake City, Utah, United States. It is most famous for Snowbird Ski and Summer Resort, an alpine skiing and snowboarding area, which opened in December 1971. History The development of Little Cottonwood Canyon and the town of Alta dates to the 19th Century. A U.S. Army soldier first prospected for silver there in 1869. Mining became a large local industry, and Little Cottonwood Canyon became one of the largest producers of silver ore in the Wasatch Mountains. Known as the Emma Mine (the origin of the name of the Big Emma ski run in Snowbird's Gad Valley), the soldier's find eventually produced more than $3.8 million in silver. At its peak, 8,000 people lived and worked in the narrow canyon, which held two smelters, 138 homes, hotels, boarding houses, stores and a railroad. The entire town was later destroyed by a series of avalanches. The resort is a multi ...
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Lean Manufacturing
Lean manufacturing is a production method aimed primarily at reducing times within the production system as well as response times from suppliers and to customers. It is closely related to another concept called just-in-time manufacturing (JIT manufacturing in short). Just-in-time manufacturing tries to match production to demand by only supplying goods which have been ordered and focuses on efficiency, productivity (with a commitment to continuous improvement) and reduction of "wastes" for the producer and supplier of goods. Lean manufacturing adopts the just-in-time approach and additionally focuses on reducing cycle, flow and throughput times by further eliminating activities which do not add any value for the customer. Lean manufacturing also involves people who work outside of the manufacturing process, such as in marketing and customer service. Lean manufacturing is particularly related to the operational model implemented in the post-war 1950s and 1960s by the Japa ...
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Feature-driven Development
Feature-driven development (FDD) is an iterative and incremental software development process. It is a lightweight or Agile method for developing software. FDD blends a number of industry-recognized best practices into a cohesive whole. These practices are driven from a client-valued functionality (feature) perspective. Its main purpose is to deliver tangible, working software repeatedly in a timely manner in accordance with the Principles behind the Agile Manifesto. History FDD was initially devised by Jeff De Luca to meet the specific needs of a 15-month, 50-person software development project at a large Singapore bank in 1997. This resulted in a set of five processes that covered the development of an overall model and the listing, planning, design, and building of features. The first process is heavily influenced by Peter Coad's approach to object modelling. The second process incorporates Coad's ideas of using a feature list to manage functional requirements and develop ...
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