Dynasty Warriors Gundam 2
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Dynasty Warriors Gundam 2
''Dynasty Warriors: Gundam 2'', originally released in Japan as , is a tactical action video game based on the ''Gundam'' anime series, and the sequel to 2007's '' Dynasty Warriors: Gundam''. It is developed by Omega Force and is published by Bandai Namco. The game was released in Japan on December 18, 2008, with a North American release on April 21, 2009, and a European release April 24, 2009. The game was then rereleased on December 17, 2009 in Japan as part of both the Gundam 30th Anniversary Collection and The Best range edition. Differences from prior games From previous ''Dynasty Warriors'' titles ''Dynasty Warriors: Gundam'' follows in the style of previous ''Dynasty Warriors'' and ''Samurai Warriors'' games as an action-oriented hack and slash with some tactical elements. The greatest difference between Koei's ''Gundam'' titles (there are currently three) and Koei's ''Dynasty Warriors'' series is the core content: rather than using characters and story from the novel ...
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Omega Force
(stylised as ''ω-Force'') is a Japanese video game developer and a division of Koei Tecmo, founded in 1996 by Akihiro Suzuki and Kenichi Ogasawara, and is best known for the ''Dynasty Warriors'' video games. History Omega Force was founded in 1996 as the fourth Business Division of Koei, with the intention of widening the appeal of Koei's portfolio outside of their strategy and simulation games, such as '' Romance of Three Kingdoms'' and ''Nobunaga's Ambition''. The studio was originally going to be named after the letter ''Z'', however this idea never came to fruition, as the letter ''Z'' can have different meanings outside of Japanese culture. Wanting to keep the last letter of the alphabet, they settled for ''Omega'' from the Greek alphabet. However, because of copyright concerns with the clock manufacturing company Omega SA, ''Force'' was added – a Japanese homophone for "fourth" – representing that they are the fourth business division. ''WinBack'', released in 1 ...
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Anime
is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of the English word ''animation'') describes all animated works, regardless of style or origin. Animation produced outside of Japan with similar style to Japanese animation is commonly referred to as anime-influenced animation. The earliest commercial Japanese animations date to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, Original video animation, directly to home media, and Original net animation, over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX organised by its parent company, which was called Eurogamer Expo until 2013. From 2013 to 2020, sister site USGamer ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John "Gestalt" Bye, the webmaster for the PlanetQuake website and a writer for British magazine ''PC Gaming World''; Patrick "Ghandi" Stokes, a contributor for the website Warzone; and Rupert "rauper" Loman, who had organised the EuroQuake esports event for the game '' Quake''. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded by Richard Leadbetter in 2004. In January 2008, Tom Br ...
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Metacritic
Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999. The site provides an excerpt from each review and hyperlinks to its source. A color of green, yellow or red summarizes the critics' recommendations. It is regarded as the foremost online review aggregation site for the video game industry. Metacritic's scoring converts each review into a percentage, either mathematically from the mark given, or what the site decides subjectively from a qualitative review. Before being averaged, the scores are weighted according to a critic's popularity, stature, and volume of reviews. The website won two Webby Awards for excellence as an aggregation website. Criticism of the site has focused on the assessment system, the ass ...
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GameRankings
GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff being merged with the similar aggregator Metacritic. Rankings GameRankings collected and linked to (but did not host) reviews from other websites and magazines and averages specific ones. While hundreds of reviews may get listed, only the ones that GameRankings deemed notable were used for the average. Scores were culled from numerous American and European sources. The site used a percentage grade for all reviews in order to be able to calculate an average. However, because not all sites use the same scoring system (some rate out of 5 or 10, while others use a letter grade), GameRankings changed all other types of scores into percentages using a relatively straightforward conversion process. When a game accumulated six total reviews, it w ...
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Mecha
In science fiction, or mechs are giant robots or machines controlled by people, typically depicted as humanoid walking vehicles. The term was first used in Japanese (language), Japanese after shortening the English loanword or , but the meaning in Japanese is more inclusive, and or 'giant robot' is the narrower term. Fictional mecha vary greatly in size and shape, but are distinguished from vehicles by their humanoid or Biorobotics, biomorphic appearance, although they are bigger, often much bigger, than human beings. Different Genre#Subgenre, subgenres exist, with varying connotations of realism. The concept of Super Robot and Real Robot are two such examples found in Japanese anime and manga. Real-world piloted humanoid or non-humanoid Robot locomotion, robotic platforms, existing or planned, may also be called "mecha". In Japanese, "mecha" may refer to mobile machinery or vehicles (including aircraft) in general, manned or Mobile robot, otherwise. Characteristics 'Mec ...
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Mobile Suit Gundam ZZ
is the third installment in Sunrise's long running ''Gundam'' franchise and the last TV series in the franchise released in Japan's Shōwa period. A direct follow up to ''Mobile Suit Zeta Gundam'', it is directed and written by Yoshiyuki Tomino, and he assembled a new team consisting of character designer Hiroyuki Kitazume, who had been one of ''Zeta Gundam's'' animation directors, and mechanical designers Makoto Kobayashi, Yutaka Izubuchi and Mika Akitaka. Initially airing on Nagoya Broadcasting Network and affiliated All-Nippon News Network, ANN stations in Japan, the series was later aired by the anime satellite television network, Animax, across Japan and its respective networks worldwide, including Southeast Asia, Hong Kong, South Asia, and other regions. The defunct video streaming website Daisuki (website), Daisuki had the rights to stream the series worldwide. Sunrise Sunrise (or sunup) is the moment when the upper rim of the Sun appears on the horizon in the mor ...
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Mobile Suit Zeta Gundam
is a 1985 Japanese television anime series, the second installment in the ''Gundam'' franchise, and a sequel to the original ''Mobile Suit Gundam''. The show was created and directed by Yoshiyuki Tomino, with character designs by Yoshikazu Yasuhiko, while the series' mechanical designs is split among Kunio Okawara, Mamoru Nagano, and Kazumi Fujita. The series was originally aired on Nagoya Broadcasting Network and its sister ANN stations between 1985 and 1986. The plot is set in the futuristic "Universal Century" timeline and takes place eight years after the events of the original series. ''Zeta'' centers on a new conflict that is formed between two new factions - the Titans, a corrupt task force formed by the Earth Federation, and the Anti-Earth Union Group (AEUG), a rebel group that seeks to end the Titans. The show is told through the perspective of Kamille Bidan, a teenage member of the AEUG and pilot of the RX-178 Gundam Mk-II, and later the MSZ-006 Zeta Gundam. Sever ...
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Continuity (fiction)
In fiction, continuity is a consistency of the characteristics of people, plot, objects, and places seen by the reader or viewer over some period of time. It is relevant to several media. Continuity is particularly a concern in the production of film and television due to the difficulty of rectifying an error in continuity after shooting has wrapped. It also applies to other art forms, including novels, comics, and video games, though usually on a smaller scale. It also applies to fiction used by persons, corporations, and governments in the public eye. Most productions have a script supervisor on hand whose job is to pay attention to and attempt to maintain continuity across the chaotic and typically non-linear production shoot. This takes the form of a large amount of paperwork, photographs, and attention to and memory of large quantities of detail, some of which is sometimes assembled into the story bible for the production. It usually regards factors both within the scene and ...
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Char's Counterattack
is a 1988 Japanese animated science fiction film set in the Universal Century timeline of the '' Gundam'' franchise. Making its theatrical debut on March 12, 1988, ''Char's Counterattack'' is the culmination of the original saga begun in ''Mobile Suit Gundam'' and continued through '' Mobile Suit Zeta Gundam'' and '' Mobile Suit Gundam ZZ'', marking the final conflict of the fourteen-year rivalry between the characters Amuro Ray and Char Aznable. In addition to being the first original ''Gundam'' theatrical release, ''Char's Counterattack'' was also the first ''Gundam'' production to make use of computer graphics during a five-second shot of the Sweetwater colony rotating in space, being made at Toyo Links. ''Char's Counterattack'' was released in America on DVD on August 20, 2002 and was broadcast on January 4, 2003 on Cartoon Network's Adult Swim programming block. Plot In UC 0093, Char Aznable has returned to lead Neo Zeon. As the film opens, Char's forces have arr ...
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Universal Century
is a Japanese military fiction media franchise. Created by Yoshiyuki Tomino and Sunrise (now Bandai Namco Filmworks), the franchise features giant robots, or mecha, with the name "Gundam". The franchise began on April 7, 1979, with ''Mobile Suit Gundam'', a TV series that defined the "real robot" mecha anime genre by featuring giant robots called mobile suits (including the original titular mecha) in a militaristic setting. The popularity of the series and its merchandise spawned a franchise that includes 50 TV series, films and OVAs as well as manga, novels and video games, along with a whole industry of plastic model kits known as Gunpla which makes up 90 percent of the Japanese character plastic-model market. Academics in Japan have viewed the series as inspiration; in 2008, the virtual Gundam Academy was planned as the first academic institution based on an animated TV series. As of March 2020, the franchise is fully owned by Bandai Namco Holdings through subsidiaries ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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