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Dragons Of Triumph
''Dragons of Triumph'' is the fourth and final module in the third story arc of the 14-module Dragonlance (DL) series of the ''Dungeons & Dragons'' adventure role-playing game. The series was published by TSR between 1984 and 1986. The game's cover art work by Clyde Caldwell features Laurana Kanan chained on a platform before the goddess of evil, Takhisis. Plot synopsis ''Dragons of Triumph'' is both a scenario and the title of a sourcebook. The sourcebook describes the continent of Ansalon, including its status before and after the war, and all of the draconians, creatures, and artifacts of Krynn. In the scenario, the player characters cross a land of smoke and fire to reach the capital of the Dragon Empire in order to confront the Dragon Queen for a final battle between good and evil. In this final battle with Takhisis at her temple in Neraka, the Heroes of the Lance must drive her back to her own plane. ''Battlesystem'' statistics are provided to enable the battle. Cont ...
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Dragons Of Triumph Module Cover
A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as winged, horned, and capable of breathing fire. Dragons in eastern cultures are usually depicted as wingless, four-legged, serpentine creatures with above-average intelligence. Commonalities between dragons' traits are often a hybridization of feline, reptilian and avian features. Scholars believe huge extinct or migrating crocodiles bear the closest resemblance, especially when encountered in forested or swampy areas, and are most likely the template of modern Oriental dragon imagery. Etymology The word ''dragon'' entered the English language in the early 13th century from Old French ''dragon'', which in turn comes from la, draconem (nominative ) meaning "huge serpent, dragon", from Ancient Greek , (genitive , ) "serpent, giant ...
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Draconian (Dragonlance)
''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving in their car on the way to TSR for a job interview. Tracy Hickman met his future writing partner Margaret Weis at TSR, and they gathered a group of associates to play the ''Dungeons & Dragons'' role-playing game. The adventures during that game inspired a series of gaming modules, a series of novels, licensed products such as board games, and lead miniature figures. In 1984, TSR published the first ''Dragonlance'' game module, ''Dragons of Despair'', and the first novel, ''Dragons of Autumn Twilight''. The novel began the ''Chronicles'' trilogy, a core element of the ''Dragonlance'' world. While the authoring team of Tracy Hickman and Margaret Weis wrote the setting's central books, numerous other authors contributed novels, short stories a ...
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Dragons Of Despair
''Dragons of Despair'' is the first in a series of 16 ''Dragonlance'' adventures published by TSR, Inc. (TSR) between 1984 and 1988. It is the start of the first major story arc in the ''Dragonlance'' series of ''Dungeons & Dragons'' (''D&D'') role-playing game modules, a series of ready-to-play adventures for use by Dungeon Masters in the game. This series provides a game version of the original ''Dragonlance'' storyline later told in the ''Dragonlance Chronicles'' trilogy of novels. This module corresponds to the events told in the first half of the novel ''Dragons of Autumn Twilight'' by Margaret Weis and Tracy Hickman. Its module code is DL1, which is used to designate it as the first part of the ''Dragonlance'' adventure series. Plot summary As with most ''D&D'' adventures, the exact storyline varies based on the actions that the game's players choose for their player characters (PCs), although a general course of action is assumed by the adventure. The story begins with ...
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Jeff Easley
Jeff Easley (born 1954) is an oil painter who creates fantasy artwork for role-playing games, comics, and magazines, as well as non-fantasy commercial art. Early life Easley was born in Nicholasville, Kentucky in 1954. He spent time drawing as a child, particularly creatures such as ghosts and monsters. "I watched lots of monster movies on the late show, and built every monster model kit I could get my hands on," he said. He attended high school in Nicholasville, and then earned a Bachelor of Fine Arts in painting from Murray State University in Kentucky. Career After Cynthia finished grad school, the couple moved to Massachusetts with some friends, where Easley began his career as a professional artist. "I did freelance work for Warren Publications, including covers and comic strips for ''Creepy'', ''Eerie'', and ''Vampirella'', and for Marvel Comics magazines, including covers for '' Savage Sword of Conan'' and ''Bizarre Adventures''. But my real income came from my job at th ...
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Larry Elmore
Larry Elmore (born August 5, 1948) is an American fantasy artist whose work includes creating illustrations for video games, comics, magazines, and fantasy books. His list of work includes illustrations for ''Dungeons & Dragons'', ''Dragonlance'', and his own comic strip series ''SnarfQuest''. He is author of the book ''Reflections of Myth''. Early life and education Elmore was born August 5, 1948, in Louisville, Kentucky, and grew up in Grayson County in midwestern Kentucky. Elmore described his school days by saying, "The rural school I attended didn't have any art program, so I spent my time drawing - and daydreaming. I was a pretty bad student ... I was always getting into trouble for drawing in class. I wish I had a quarter for every drawing of mine a teacher destroyed." He majored in art at Western Kentucky University. Career A month after graduating from college, Elmore was drafted into the U.S. Army and stationed in Germany. After leaving the service, Elmore worked as an ...
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Diana Magnuson
Diana Magnuson is an artist whose work has appeared in role-playing games. Career Diana Magnuson earned a BA in art and German, with a minor in Education, from Gustavus Adolphus College, Minnesota. Her ''Dungeons & Dragons'' work includes the Dragonlance adventures '' Dragons of Ice'', ''Dragons of Light'', '' Dragons of War'', '' Dragons of Deceit'', '' Dragons of Dreams'', ''Dragons of Glory'', ''Dragons of Faith'', '' Dragons of Truth'', and ''Dragons of Triumph''. Magnuson is also known for illustrating children's books.McCoy, Jody (August 1996). "Rabbit / Bear", ''School Library Journal ''School Library Journal'' (''SLJ'') is an American monthly magazine containing reviews and other articles for school librarians, media specialists, and public librarians who work with young people. Articles cover a wide variety of topics, with ...'' 42 (8): 132. References External links Diana Magnuson's website* American children's book illustrators American role-playing ga ...
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Cataclysm (Dragonlance)
''Dragonlance'' is a shared universe created by Laura Hickman, Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving in their car on the way to TSR for a job interview. Tracy Hickman met his future writing partner Margaret Weis at TSR, and they gathered a group of associates to play the ''Dungeons & Dragons'' role-playing game. The adventures during that game inspired a Dragonlance modules (DL series), series of gaming modules, a List of Dragonlance novels, series of novels, licensed products such as board games, and lead miniature figures. In 1984, TSR published the first ''Dragonlance'' game module, ''Dragons of Despair'', and the first novel, ''Dragons of Autumn Twilight''. The novel began the ''Dragonlance Chronicles, Chronicles'' trilogy, a core element of the ''Dragonlance'' world. While the authoring team of Tracy Hickman and Margaret We ...
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War Of The Lance
The ''Dragonlance Chronicles'' is a trilogy of fantasy novels written by Margaret Weis and Tracy Hickman, which take place in the Dragonlance setting. This series is the first set of Dragonlance novels, and is followed by the '' Dragonlance Legends'' series. The three books in the series are ''Dragons of Autumn Twilight'' (November 1984), ''Dragons of Winter Night'' (July 1985), and ''Dragons of Spring Dawning'' (September 1985). History The ''Dragonlance Chronicles'' novels were based on a series of ''Dungeons & Dragons'' (''D&D'') game modules. The ''Chronicles'' trilogy came about because the designers wanted novels to tell the story of the game world they were creating, something to which TSR, Inc. (TSR) agreed only reluctantly. Soon after Tracy Hickman came to TSR in 1982, management announced the intention to develop his series of dragons based role-playing adventures. Hickman's storyline was chosen for the Dragonlance books due to the 12 part storyline. Hickman's proposal ...
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Dragons Of Ice
''Dragons of Ice'' is the start of the second major story arc in the '' Dungeons & Dragons'' Dragonlance series of game modules. It is one of the 14 DL modules published by TSR between 1984 and 1986. Its cover features a painting of a white dragon attacking sail powered ice boats by Larry Elmore. The module launches players into the story of the second book of the Dragonlance Chronicles, '' Dragons of Winter Night''. Plot summary In ''Dragons of Ice'', after leaving Thorbardin, the player characters head south into the polar regions, journeying along the glaciers in search of Icewall Castle. The characters encounter Ice Folk, ice-skate boats, and the Walrus-Men. Characters begin play at the ancient port city of Tarsis in the world of Krynn. After an attack by the Dragonarmies on Tarsis, the party is driven south to Icewall Castle, which is home to a white dragon and one of the legendary Dragon Orbs. After the Cataclysm, the seas receded from the port city Tarsis, so instead o ...
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Battlesystem
''Battlesystem'' is a tabletop miniature wargame designed as a supplement for use with the ''Dungeons & Dragons'' role-playing game. The original ''Battlesystem'' was printed as a boxed set in 1985 for use with the first edition ''AD&D'' rules. For the second edition of ''AD&D'', a new version of ''Battesystem'' was printed as a softcover book in 1989. First edition Contents ''Battlesystem'' was first released in 1985, compatible with either ''Advanced Dungeons & Dragons'' or the Basic / Expert ''Dungeons & Dragons'' (see editions of Dungeons & Dragons). The game was promoted as a successor to ''Chainmail''. In a ''Battlesystem'' game, each miniature represents a hero, a commander, or multiple troops, depending on the troops' level or hit dice. There are no statistics in the game for any troops or characters, but, instead, all are derived from the relevant ''Dungeons & Dragons'' publications. For instance, to add any creature from the ''Monster Manual'' or similar publicati ...
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Heroes Of The Lance
''Advanced Dungeons & Dragons: Heroes of the Lance'' is a video game released in January 1988 for various home computer systems and consoles. The game is based on the first ''Dragonlance'' campaign module for the ''Dungeons & Dragons'' fantasy role-playing game, ''Dragons of Despair'', and the first Dragonlance novel ''Dragons of Autumn Twilight''. ''Heroes of the Lance'' focuses on the journey of eight heroes through the ruined city of Xak Tsaroth, where they must face the ancient dragon Khisanth and retrieve the relic, the Disks of Mishakal. Gameplay ''Heroes of the Lance'' is a side-scrolling action game. Even if it is a faithful representation of a portion of the novel ''Dragons of Autumn Twilight'', it was a departure from the role-playing game module ''Dragons of Despair'' the book itself is based on. The eight heroes from the ''Dragonlance'' series are assembled for the quest, but only one is visible on the screen at a time; when the on-screen hero dies, the next in line ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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