Heroes Of The Lance
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Heroes Of The Lance
''Advanced Dungeons & Dragons: Heroes of the Lance'' is a video game released in January 1988 for various home computer systems and consoles. The game is based on the first ''Dragonlance'' campaign module for the ''Dungeons & Dragons'' fantasy role-playing game, ''Dragons of Despair'', and the first Dragonlance novel ''Dragons of Autumn Twilight''. ''Heroes of the Lance'' focuses on the journey of eight heroes through the ruined city of Xak Tsaroth, where they must face the ancient dragon Khisanth and retrieve the relic, the Disks of Mishakal. Gameplay ''Heroes of the Lance'' is a side-scrolling action game. Even if it is a faithful representation of a portion of the novel ''Dragons of Autumn Twilight'', it was a departure from the role-playing game module ''Dragons of Despair'' the book itself is based on. The eight heroes from the ''Dragonlance'' series are assembled for the quest, but only one is visible on the screen at a time; when the on-screen hero dies, the next in line ...
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Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American test markets on October 18, 1985, before becoming widely available in North America and other countries. After developing a series of successful arcade games in the early 1980s, Nintendo planned to create a home video game console. Rejecting more complex proposals, the Nintendo president Hiroshi Yamauchi called for a simple, cheap console that ran games stored on cartridges. The controller design was reused from Nintendo's portable Game & Watch games. Nintendo released several add-ons, such as a light gun for shooting games. The NES was one of the best-selling consoles of its time and helped revitalize the US game industry following the video game crash of 1983. It introduced a now-standard business model of licensing third-party d ...
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Master System
The is an 8-bit third-generation home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 and featured enhanced graphical capabilities over its predecessors. The Master System launched in North America in 1986, followed by Europe in 1987, and then in Brazil and Korea in 1989. A Japanese version of the Master System was also launched in 1987, which features a few enhancements over the export models (and by proxy the original Mark III): a built-in FM audio chip, a rapid-fire switch, and a dedicated port for the 3D glasses. The Master System II, a cheaper model, was released in 1990 in North America, Australasia and Europe. The original Master System models use both cartridges and a credit card-sized format known as Sega Cards. Accessories for the consoles include a light gun and 3D glasses that work with a range of specially design ...
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Raistlin Majere
Raistlin Majere is a fictional character from the ''Dragonlance'' series of books created by Margaret Weis and Tracy Hickman. Raistlin played an extensive role in the two main series of books, particularly in '' Dragonlance Legends'' in which he was both primary protagonist and antagonist. He is twin brother to Caramon Majere, half-brother to his protective sister Kitiara uth Matar, and a significant member of the Heroes of the Lance. In the animated movie adaptation, '' Dragonlance: Dragons of Autumn Twilight'', Raistlin was voiced by Kiefer Sutherland. Born to a mother prone to trance-like fits and a woodcutter father, Raistlin inherited his mother's aptitude for magic. He undertook and passed the arduous Test of High Sorcery, but in the process, he acquired white hair and golden skin and was cursed with hourglass eyes which saw the effects of time on all things. His health, while never robust, was ruined further, leaving him weak and subject to frequent bouts of coughing bl ...
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Caramon Majere
Caramon Majere (326 AC - 38 SC) is a fictional character from the Dragonlance books. He is depicted as a fighter and is one of the main characters in Margaret Weis and Tracy Hickman's first Dragonlance trilogy, the ''Dragonlance Chronicles''. Caramon and his brother Raistlin Majere's relationship was explored in the NY Times Best Seller ''Twins Trilogy''. Publication history '' Dragon'' magazine introduced some of the Heroes of the Lance in a series of short stories, as a preview to the Dragonlance story; "The Test of the Twins" in ''Dragon'' #83 (March 1984) was the first of these, and is a story about the twins Raistlin and Caramon. Character profile Caramon Majere was created by Margaret Weis and Tracy Hickman as one of several characters to be involved in an epic ''Advanced Dungeons & Dragons'' campaign which they had written and designed. Raistlin Majere harbors a secret hate for his twin's physical power and easygoing manner, and for the attention and comradeship it se ...
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Sturm Brightblade
Sturm Brightblade is a fictional character from the ''Dragonlance'' series of role playing games and novels, based on the Advanced Dungeons & Dragons franchise. The character was created by Margaret Weis and Tracy Hickman and is published by Wizards of the Coast. The knight Sturm Brightblade is one of the six Heroes of the Lance. Sturm appeared in the first novel of the Chronicles Trilogy, ''Dragons of Autumn Twilight'' (1984). As with the other main characters of the trilogy, Sturm's proper creation was during a role-playing game session where Tracy Hickman, Laura Hickman, Margaret Weis, and Terry Phillips, between others, developed the guidelines and main story for the ''Dragonlance'' setting. Appearances Although Sturm Brightblade is introduced by Margaret Weis and Tracy Hickman in ''Dragons of Autumn Twilight'' (1984), this and the other core Dragonlance novels do not cover his childhood. However, in 1987, the year of Love and War's first publication, Tonya R. Carter and Pa ...
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Magic Item (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, a magic item is any object that has magic powers that inherit it. These items may act on their own or be the tools of the character possessing them. Magic items have been prevalent in the game in every edition and setting, from the original edition in 1974 until the modern fifth edition. In addition to jewels and gold coins, they form part of the treasure that the players often seek in a dungeon. Magic items are generally found in treasure hoards, or recovered from fallen opponents; sometimes, a powerful or important magic item is the object of a quest. Development 1st edition ''Advanced Dungeons & Dragons'' In the first edition, all artifacts are classed as miscellaneous magic items, even ones that are weapons, armor, or rings. Each artifact has a certain number of Minor, Major, and Prime Powers, and of Minor, Major, and Side Effects which trigger when the item is acquired, or its Major and Prime Powers are used. The po ...
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Goldmoon
Goldmoon (also known as ''Goldmoon of the Que Shu tribe'' or just ''Goldmoon of the Que Shu'') is a fictional character from the ''Dragonlance'' fantasy series of List of Dragonlance novels, novels and Role-playing game, role playing games, originally published by TSR, Inc. and later by Wizards of the Coast. Introduced in the first book of the original List of Dragonlance novels#The Chronicles Trilogy, Chronicles Trilogy, ''Dragons of Autumn Twilight'', written by Margaret Weis and Tracy Hickman in 1984; Goldmoon has become a recurring character for over 16 years in multiple ''Dragonlance'' novels and series, either as a protagonist or as a supporting character. Character background According to Patrick Lucien Price, author of the "Bertrem's essay on numerology" section published in ''Leaves from the Inn of the Last Home'' (1987), Goldmoon was designed to be a kind and understanding female Barbarian (Dungeons & Dragons), barbarian, who loved to travel, advise, and take care of oth ...
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Heroes or Héroes may refer to: * Hero, one who displays courage and self-sacrifice for the greater good Film * ''Heroes'' (1977 film), an American drama * ''Heroes'' (2008 film), an Indian Hindi film Gaming * ''Heroes of Might and Magic'' or ''Heroes'', a series of video games *''Heroes of the Storm'' or ''Heroes,'' a 2015 video game * ''Heroes'' (role-playing game) (1979) * '' Heros: The Sanguine Seven'', a 1993 video game * ''Sonic Heroes'', a 2003 video game in the ''Sonic the Hedgehog'' franchise Literature * ''Heroes'' (book series), short novels and plays intended for young boys * ''Heroes'' (comics), a 1996 comic book by DC Comics * ''Heroes'' (novel), a 1998 novel by Robert Cormier * ''Heroes'' (play), a translation by Tom Stoppard of ''Le Vent Des Peupliers'' by Gérald Sibleyras * '' Heroes: Saving Charlie'', a 2007 novel based on the American TV series ''Heroes'' * ''Heroes'', a role-playing game magazine by Avalon Hill * ''Heroes'', a 2018 collection of ...
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Dragons Of Autumn Twilight
''Dragons of Autumn Twilight'' is a 1984 fantasy novel by American writers Margaret Weis and Tracy Hickman, based on a series of ''Dungeons & Dragons'' (''D&D'') game modules. It was the first ''Dragonlance'' novel, and first in the Chronicles trilogy, which, along with the '' Dragonlance Legends'' trilogy, are generally regarded as the core novels of the ''Dragonlance'' world. The Chronicles trilogy came about because the designers wanted novels to tell the story of the game world they were creating, something to which TSR, Inc. (TSR) agreed only reluctantly. ''Dragons of Autumn Twilight'' details the meeting of the Companions and the early days of The War of the Lance. The novel corresponds with the first two ''Dragonlance'' game modules,'' Dragons of Despair'' and '' Dragons of Flame'', but with a different ending. It introduces many of the characters that are the subject of later novels and short stories. The title ''Dragons of Autumn Twilight'' follows a pattern with th ...
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Dragons Of Despair
''Dragons of Despair'' is the first in a series of 16 ''Dragonlance'' adventures published by TSR, Inc. (TSR) between 1984 and 1988. It is the start of the first major story arc in the ''Dragonlance'' series of ''Dungeons & Dragons'' (''D&D'') role-playing game modules, a series of ready-to-play adventures for use by Dungeon Masters in the game. This series provides a game version of the original ''Dragonlance'' storyline later told in the ''Dragonlance Chronicles'' trilogy of novels. This module corresponds to the events told in the first half of the novel ''Dragons of Autumn Twilight'' by Margaret Weis and Tracy Hickman. Its module code is DL1, which is used to designate it as the first part of the ''Dragonlance'' adventure series. Plot summary As with most ''D&D'' adventures, the exact storyline varies based on the actions that the game's players choose for their player characters (PCs), although a general course of action is assumed by the adventure. The story begins with ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ...
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