Dragons Of Flame (video Game)
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Dragons Of Flame (video Game)
is a video game released in 1989 for various home computer systems and consoles. It is a sequel to ''Heroes of the Lance''. Gameplay Like ''Heroes of the Lance'' it is arcade oriented, with few RPG elements. The style of the game is very much like its predecessor, horizontally scrolling fighting controlling one character at a time. Plot It is based on the second Dragonlance campaign module, '' Dragons of Flame'', and the second half of the first Dragonlance novel ''Dragons of Autumn Twilight''. The plot is a faithful representation of the books it is based on. Development ''Dragons of Flame'' was adapted from the '' Dragons of Flame'' printed adventure module. The game ''Shadow Sorcerer'' is a sequel to this game's storyline, but has quite different gameplay. Reception ''Dragons of Flame'' was successful for SSI, selling 55,711 copies. According to GameSpy, "while the number of characters was increased to 10, the gameplay remained the same moderately competent, hack-'n-slash, ...
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Jeff Easley
Jeff Easley (born 1954) is an oil painter who creates fantasy artwork for role-playing games, comics, and magazines, as well as non-fantasy commercial art. Early life Easley was born in Nicholasville, Kentucky in 1954. He spent time drawing as a child, particularly creatures such as ghosts and monsters. "I watched lots of monster movies on the late show, and built every monster model kit I could get my hands on," he said. He attended high school in Nicholasville, and then earned a Bachelor of Fine Arts in painting from Murray State University in Kentucky. Career After Cynthia finished grad school, the couple moved to Massachusetts with some friends, where Easley began his career as a professional artist. "I did freelance work for Warren Publications, including covers and comic strips for ''Creepy'', ''Eerie'', and ''Vampirella'', and for Marvel Comics magazines, including covers for '' Savage Sword of Conan'' and ''Bizarre Adventures''. But my real income came from my job at th ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Heroes Of The Lance
''Advanced Dungeons & Dragons: Heroes of the Lance'' is a video game released in January 1988 for various home computer systems and consoles. The game is based on the first ''Dragonlance'' campaign module for the ''Dungeons & Dragons'' fantasy role-playing game, ''Dragons of Despair'', and the first Dragonlance novel ''Dragons of Autumn Twilight''. ''Heroes of the Lance'' focuses on the journey of eight heroes through the ruined city of Xak Tsaroth, where they must face the ancient dragon Khisanth and retrieve the relic, the Disks of Mishakal. Gameplay ''Heroes of the Lance'' is a side-scrolling action game. Even if it is a faithful representation of a portion of the novel ''Dragons of Autumn Twilight'', it was a departure from the role-playing game module ''Dragons of Despair'' the book itself is based on. The eight heroes from the ''Dragonlance'' series are assembled for the quest, but only one is visible on the screen at a time; when the on-screen hero dies, the next in line ...
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ST Action
''ST Action'' was a video game magazine published in the UK during the late 1980s and early 1990s that covered the Atari ST, platform. Some news coverage was also given to the Atari Lynx and Jaguar in the later stages of its life. ST Action was launched in April 1988 by Gollner Publishing, becoming the first dedicated games magazine for the 16-bit Atari platform. The original team included Hugh Gollner (Publisher), Nick Clarkson (Editor), Steve Merrett, Jason Spiller and Martin Moth (Writers), Greg Percvial (Design). In 1990, Gollner Publishing merged with Europress Interactive, and ST Action made the transition to Europress, under which it would be published for the remainder of its lifespan. During this time, ST Action also proved a useful training ground for a number of gaming journalists including Doug Johns, Paul McNally, Jason Dutton, Alan Bunker and Steve White. The magazine used digital technology to capture game screenshots, becoming the first video game magazine in t ...
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GameSpy
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameSpy brand to other video game publishers through a newly established company, GameSpy Industries, which also incorporated his Planet Network of video game news and information websites, and GameSpy.com. GameSpy merged with IGN in 2004; by 2014, its services had been used by over 800 video game publishers and developers since its launch. In August 2012, the GameSpy Industries division (which remained responsible for the GameSpy service) was acquired by mobile video game developer Glu Mobile. IGN (then owned by News Corporation) retained ownership of the GameSpy.com website. In February 2013, IGN's new owner, Ziff Davis, shut down IGN's "secondary" sites, including GameSpy's network. This was followed by the announcement in April 2014 that G ...
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Shadow Sorcerer
''Shadow Sorcerer'' is a role-playing video game published in 1991 by Strategic Simulations. The game is the sequel to ''Heroes of the Lance'' and '' Dragons of Flame''. It is based on the third and fourth Dragonlance campaign modules, '' Dragons of Hope'' and '' Dragons of Desolation''. Plot The plot is a faithful representation of the third and fourth module of Dragonlance, '' Dragons of Hope'' and '' Dragons of Desolation''. The same two modules were also adapted into a novel, '' Dragons of the Dwarven Depths''. Gameplay Reception Matt Regan of ''CU Amiga'' noted that ''Shadow Sorcerer'' largely lacked role-playing elements, but summarized that "for ''AD&D'' junkies this is an amusing diversion with a novel outlook for the genre." In ''Zero'', David Wilson called the game "a marked improvement in ''AD&D'' computer gaming" compared to Strategic Simulations' other output, aside from '' Eye of the Beholder''. He concluded, "''Shadow Sorceror'' is for me another sign that SSI ...
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World Of Spectrum
The ZX Spectrum () is an 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as the ''ZX81 Colour'' and ''ZX82'', it was launched as the ''ZX Spectrum'' to highlight the machine's colour display, which differed from the black and white display of its predecessor, the ZX81. The Spectrum was released as six different models, ranging from the entry level with 16  KB RAM released in 1982 to the ZX Spectrum +3 with 128 KB RAM and built in floppy disk drive in 1987; altogether they sold over 5 million units worldwide (not counting unofficial clones). The Spectrum was among the first home computers in the United Kingdom aimed at a mainstream audience, and it thus had similar significance to the Commodore 64 in the US and the Thomson MO5 in France. The introduction of the ZX Spectrum led to a boom in companies producing software an ...
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MobyGames
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small number of people paying to become patrons. Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA. Content Prior to being merged into the database, changes go through a leisurely verification process by volunteer "approvers". There is a published standard for game information and copyediting. The most commonly used sources are video game packaging and title and credit screens. Registered users can rate and review any game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other users. The site has an integrated forum. Each listed game can have its own subforum. History MobyGames was founded on March 1, 1999 by Jim Le ...
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Dragons Of Autumn Twilight
''Dragons of Autumn Twilight'' is a 1984 fantasy novel by American writers Margaret Weis and Tracy Hickman, based on a series of ''Dungeons & Dragons'' (''D&D'') game modules. It was the first ''Dragonlance'' novel, and first in the Chronicles trilogy, which, along with the '' Dragonlance Legends'' trilogy, are generally regarded as the core novels of the ''Dragonlance'' world. The Chronicles trilogy came about because the designers wanted novels to tell the story of the game world they were creating, something to which TSR, Inc. (TSR) agreed only reluctantly. ''Dragons of Autumn Twilight'' details the meeting of the Companions and the early days of The War of the Lance. The novel corresponds with the first two ''Dragonlance'' game modules,'' Dragons of Despair'' and '' Dragons of Flame'', but with a different ending. It introduces many of the characters that are the subject of later novels and short stories. The title ''Dragons of Autumn Twilight'' follows a pattern with th ...
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Dragons Of Flame (module)
''Dragons of Flame'' is the second module in the first major story arc in the ''Dungeons & Dragons'' ''Dragonlance'' series of game modules. It is one of the 14 ''Dragonlance'' adventures published by TSR between 1984 and 1986. Its cover features a painting by Jeff Easley depicting Tasslehoff Burrfoot peering at a red dragon and Verminaard of the Dragonarmies of Ansalon. Kapak Draconians make their debut in this module; Aghar and Baaz Draconians from ''Dragons of Despair'' return as featured creatures. The locations featured in this module are Qualinost and the Sla-Mori, a secret passage between Qualinesti and Pax Tharkas. The same player characters (PCs) from ''Dragons of Despair'' are available again, with their character sheets reflecting that they have each increased a level from the previous adventure. Tika becomes a playable character at the end of chapter six, and Gilthanas, a new character, becomes playable at the end of chapter eight. Laurana, who becomes a playabl ...
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Zzap!64
''Zzap!64'' was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazine launched in April, with the cover date May 1985, as the sister magazine to ''CRASH''. It focused on the C64 for much of its shelf life, but later incorporated Amiga game news and reviews. Like ''CRASH'' for the ZX Spectrum, it had a dedicated cult following amongst C64 owners and was well known for its irreverent sense of humour as well as its extensive, detailed coverage of the C64 scene. The magazine adopted an innovative review system that involved the use of the reviewers' faces, artistically rendered by in-house artists Oli Frey and Mark Kendrick, to express their reaction to the games. These eventually evolved into static cartoons as the magazine began catering for a younger market. By 1992, the magazine had changed so dramatically i ...
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Role-playing Video Game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games Adams, Rollings 2003, p. 347 and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Characteristics Role-playing video games use much of the same terminology, s ...
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