Dragons Of Flame (module)
   HOME

TheInfoList



OR:

''Dragons of Flame'' is the second module in the first major story arc in the ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
'' ''
Dragonlance ''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving in t ...
'' series of game
modules Broadly speaking, modularity is the degree to which a system's components may be separated and recombined, often with the benefit of flexibility and variety in use. The concept of modularity is used primarily to reduce complexity by breaking a sy ...
. It is one of the 14 ''Dragonlance'' adventures published by TSR between 1984 and 1986. Its cover features a painting by
Jeff Easley Jeff Easley (born 1954) is an oil painter who creates fantasy artwork for role-playing games, comics, and magazines, as well as non-fantasy commercial art. Early life Easley was born in Nicholasville, Kentucky in 1954. He spent time drawing as ...
depicting
Tasslehoff Burrfoot Tasslehoff Burrfoot (often called Tas) is a fictional character of the Kender (fantasy), kender race from the Dragonlance series of novels, written by Margaret Weis and Tracy Hickman. He was born in Kendermore (Krynn), Kendermore. His parents are ...
peering at a red dragon and Verminaard of the
Dragonarmies of Ansalon This is a list of characters in the ''Dragonlance'' series of fantasy novels and related fantasy role-playing game materials. It includes accounts of their early lives in the series. Characters Alhana Starbreeze Alhana Starbreeze, Silvanesti El ...
. Kapak Draconians make their debut in this module; Aghar and Baaz Draconians from ''
Dragons of Despair ''Dragons of Despair'' is the first in a series of 16 ''Dragonlance'' adventures published by TSR, Inc. (TSR) between 1984 and 1988. It is the start of the first major story arc in the ''Dragonlance'' series of ''Dungeons & Dragons'' (''D&D'') ...
'' return as featured creatures. The locations featured in this module are Qualinost and the Sla-Mori, a secret passage between Qualinesti and Pax Tharkas. The same
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s (PCs) from ''Dragons of Despair'' are available again, with their character sheets reflecting that they have each increased a level from the previous adventure. Tika becomes a playable character at the end of chapter six, and Gilthanas, a new character, becomes playable at the end of chapter eight. Laurana, who becomes a playable character in ''DL''6 '' Dragons of Ice'', makes her debut in this module.


Plot synopsis

Continuing from the previous module, ''
Dragons of Despair ''Dragons of Despair'' is the first in a series of 16 ''Dragonlance'' adventures published by TSR, Inc. (TSR) between 1984 and 1988. It is the start of the first major story arc in the ''Dragonlance'' series of ''Dungeons & Dragons'' (''D&D'') ...
'', players reenact the ''Dragonlance'' story using the pre-generated players. The
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s return to their hometown and find it overrun by evil; the elves of Qualinost hire them to free captives that the Draconians have imprisoned in the fortress of Pax Tharkas. In ''Dragons of Flame'', the brave Innfellows are suffering thanks to the Draconians, and require aid in the beleaguered North Lands before setting off to rescue an enslaved population. When the adventure starts, Solace has been captured by Kapak Draconians. The dragon armies control the plains, but Qualinesti is not conquered. Plainsmen are being taken by caravan to Pax Tharkas to be slaves. ;Chapter 5 – Que Kiri and the Plains A short set of encounters on the plains and the ruins of Que Kiri show the effects of the dragon armies as the PCs travel back to Solace from Xak Tsaroth, where they finished ''Dragons of Despair''. There is also an encounter to ensure the PCs are captured and taken to Solace if they head in another direction. ;Chapter 6 – Solace The PCs see the devastation at Solace, and are arrested in the Inn of the Last Home along with Tika and Gilthanas. ;Chapter 7 – The Slave Caravan As slaves being transported to Pax Tharsis, the PCs meet Gilthanas, and are rescued by elves. ;Chapter 8 – Elvenhome The elves, polite but aloof, update the players on the start of the war and suggest that they and Gilthanas should free the slaves and hostages in Pax Tharsis. Laurana is introduced, and soon after is kidnapped by Fewmaster Toede. ;Chapter 9 – To the Walls of Pax Tharkas The heroes and Gilthanas, who becomes a PC, travel overland for a day, then enter and traverse Sla-Mori, the secret passages that lead into the fortress of Pax Tharkas. ;Chapter 10 – The Tharkadan Towers In a section of Pax Tharkas, the heroes must find and rescue all the children, women, and men who are being held prisoner in different locations. Besides all the draconian or hobgoblin guards, they must avoid two ancient red dragons and dragon highlord Verminaard.


Publication history

''DL''2 ''Dragons of Flame'' was designed by
Douglas Niles Douglas Niles (born December 1, 1954, in Brookfield, Wisconsin) is a fantasy author and game designer. Niles was one of the creators of the Dragonlance world and the author of the first three Forgotten Realms novels, the ''Star Frontiers'' space o ...
, et al., features art by
Jeff Easley Jeff Easley (born 1954) is an oil painter who creates fantasy artwork for role-playing games, comics, and magazines, as well as non-fantasy commercial art. Early life Easley was born in Nicholasville, Kentucky in 1954. He spent time drawing as ...
, and was published by TSR in 1984 as a thirty-two page booklet with an outer cover.


Reception

Rick Swan Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Pre ...
reviewed the adventure in ''
The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
'' No. 73. He praised the module for its vivid and non-stereotypical characterizations, challenging and engaging encounters, and well-crafted storyline. He did note that: "The story is so tightly scripted that occasionally players may feel more like observers rather than participants", and cautions that Dungeon Masters (DMs) will need to stay alert to keep players on track. However, he concludes by stating that: "If you've given up on ''Dungeons & Dragons'', ''Dragons of Flame'' is a great way to get reacquainted." Steve Hampshire reviewed the module for ''
Imagine Imagine may refer to: * Imagination Music Albums * ''Imagine'' (Armin van Buuren album), 2008 * ''Imagine'' (Eva Cassidy album), 2002 * ''Imagine'' (Janice Vidal album), 2012 * ''Imagine'' (John Lennon album), 1971 ** ''Imagine: John Lennon' ...
'' magazine, giving it a positive review. He noted that ''DL''2 retains many of ''DL''1's strengths of detail, clarity and layout. However, Hampshire had a few reservations about ''DL''2, notably that: "the players have to go along with the plot to make any sense of it at all." He felt that, given the lack of real freedom for players, keeping up interest might be a problem. He also thought ''DL''2 to be fairly short and that it would make little sense outside of the ''DL'' series. However, he concluded his review by noting that: "as one of the series ..it has 'Dallas' appeal." In a review by Graham Staplehurst in the July 1985 issue of ''
White Dwarf A white dwarf is a stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very dense: its mass is comparable to the Sun's, while its volume is comparable to the Earth's. A white dwarf's faint luminosity comes fro ...
'', the module was given a rating of 7 out of 10 overall. The review contains suggestions for the DM on how to handle various rule changes and run this style of adventure, where the game is more restrictive than normal, to keep the players within the story. Staplehurst said: "anyone thinking of running the whole of the ''DragonLance'' saga should bear in mind the potentially confining feeling that is part and parcel of this series"; and " 's debatable how close this is to the original concept of role-playing". He felt that while: "The players will have to adapt to fit the characters rather than the other way round ... the authors have tried to develop the characters in a realistic manner". Staplehurst said the modules provide plenty of thrills once players settle into their roles, and opined that there are two ways of looking at these adventures: "They may be used by inexperienced players to get involved and experienced in the game (despite the fact that it is somewhat non-standard AD&D), or they represent a detailed world for players of long-standing to immerse themselves in." He felt that with around twenty-four pages of text, an area map, three detailed location maps, and plenty of good art, purchasers would get their money's worth, although he could not imagine anyone wanting to use certain repeated information and extras, such as a song and poem. Staplehurst concluded the review by noting that:
e players are treated as idiots if they do anything but the stated actions and though this may be a useful trick for less experienced players, it is extremely frustrating when DMing and players come up with a potentially intelligent suggestion or plan only to have to shoot it down because it 'doesn't fit the story'.
He felt that players should have been allowed more options from which to choose.


Adaptations

''Dragons of Flame'' was adapted into a video game of the same name that was released in 1989. The game is a sequel to ''Heroes of the Lance'' and like it, is
arcade Arcade most often refers to: * Arcade game, a coin-operated game machine ** Arcade cabinet, housing which holds an arcade game's hardware ** Arcade system board, a standardized printed circuit board * Amusement arcade, a place with arcade games * ...
oriented, with few
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
elements. This module has also been converted into a ''
Neverwinter Nights ''Neverwinter Nights'' is a series of video games developed by BioWare and Obsidian Entertainment, based on the ''Forgotten Realms'' campaign setting of the ''Dungeons & Dragons'' role-playing game. Aside from also being set in the Dungeons & Dra ...
'' adventure, requiring both the ''
Hordes of the Underdark ''Neverwinter Nights: Hordes of the Underdark'' is an expansion pack for the role-playing video game ''Neverwinter Nights'' produced by BioWare and published by Atari. The follow-up to the '' Shadows of Undrentide'' expansion, ''Hordes of the Un ...
'' expansion pack and the original game.


References


External links


DragonLance Series at Acaeum.com
{{DEFAULTSORT:Dragons Of Flame (Module) Dragonlance adventures Role-playing game supplements introduced in 1984