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Dragons Of Ice
''Dragons of Ice'' is the start of the second major story arc in the '' Dungeons & Dragons'' Dragonlance series of game modules. It is one of the 14 DL modules published by TSR between 1984 and 1986. Its cover features a painting of a white dragon attacking sail powered ice boats by Larry Elmore. The module launches players into the story of the second book of the Dragonlance Chronicles, '' Dragons of Winter Night''. Plot summary In ''Dragons of Ice'', after leaving Thorbardin, the player characters head south into the polar regions, journeying along the glaciers in search of Icewall Castle. The characters encounter Ice Folk, ice-skate boats, and the Walrus-Men. Characters begin play at the ancient port city of Tarsis in the world of Krynn. After an attack by the Dragonarmies on Tarsis, the party is driven south to Icewall Castle, which is home to a white dragon and one of the legendary Dragon Orbs. After the Cataclysm, the seas receded from the port city Tarsis, so instead o ...
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Dragons Of Truth
The ''DL series'' is a series of adventures and some supplementary material for the '' Advanced Dungeons & Dragons'' role playing game. These modules along with the ''Dragonlance Chronicles'' trilogy of novels, which follow one possible adventure series through the modules, were the first published items that established the ''Dragonlance'' fictional universe. The original ''DL'' series was released from 1984 to 1986, with the final two modules added to it in 1988. In the 1990s these roleplaying adventures from the original series were collected and revised for 2nd Edition ''AD&D'' as the three ''DLC Dragonlance Classics'' modules. There were also versions of the module series released in 1999, 2000 and 2006. About the ''DL'' module series The ''DL'' series of modules were different from previously published ''Dungeons & Dragons'' modules in two ways. First, instead of being stand alone adventures, or a short series of adventures, they combined into a single large plot arc. This ...
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Cataclysm (Dragonlance)
''Dragonlance'' is a shared universe created by Laura Hickman, Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving in their car on the way to TSR for a job interview. Tracy Hickman met his future writing partner Margaret Weis at TSR, and they gathered a group of associates to play the ''Dungeons & Dragons'' role-playing game. The adventures during that game inspired a Dragonlance modules (DL series), series of gaming modules, a List of Dragonlance novels, series of novels, licensed products such as board games, and lead miniature figures. In 1984, TSR published the first ''Dragonlance'' game module, ''Dragons of Despair'', and the first novel, ''Dragons of Autumn Twilight''. The novel began the ''Dragonlance Chronicles, Chronicles'' trilogy, a core element of the ''Dragonlance'' world. While the authoring team of Tracy Hickman and Margaret We ...
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Krynn
''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving in their car on the way to TSR for a job interview. Tracy Hickman met his future writing partner Margaret Weis at TSR, and they gathered a group of associates to play the ''Dungeons & Dragons'' role-playing game. The adventures during that game inspired a series of gaming modules, a series of novels, licensed products such as board games, and lead miniature figures. In 1984, TSR published the first ''Dragonlance'' game module, ''Dragons of Despair'', and the first novel, ''Dragons of Autumn Twilight''. The novel began the ''Chronicles'' trilogy, a core element of the ''Dragonlance'' world. While the authoring team of Tracy Hickman and Margaret Weis wrote the setting's central books, numerous other authors contributed novels, short stories an ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Dragons Of Winter Night
''Dragons of Winter Night'' is a fantasy novel by Margaret Weis and Tracy Hickman. Based on the ''Dungeons & Dragons'' gaming modules, it is the second book in the Chronicles Trilogy, preceded by ''Dragons of Autumn Twilight'' and followed by ''Dragons of Spring Dawning''. It was the second ''Dragonlance'' novel, being released in 1985. It is the second novel in the ''Dragonlance Chronicles'' trilogy, which along with the '' Legends Trilogy'' introduces the ''Dragonlance'' world. Specifically, it details the darker days of the War of the Lance. The novel is part of the beginning of the entire series. It departs from the original game session that ''Dragons of Autumn Twilight'' was based upon, but is still based on the events of the previous novel. It continues upon many of the most important characters, the Heroes of the Lance. According to the ''Dragonlance Nexus'', the Chronicles Trilogy is essential to setting up the foundation for the rest of the novels. Development To descri ...
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Ice Boat
An iceboat (occasionally spelled ice boat or traditionally called an ice yacht) is a recreational or competition sailing craft supported on metal runners for traveling over ice. One of the runners is steerable. Originally, such craft were boats with a support structure, riding on the runners and steered with a rear blade, as with a conventional rudder. As iceboats evolved, the structure became a frame with a seat or cockpit for the iceboat sailor, resting on runners. Steering was shifted to the front. Because of their low resistance to forward motion over ice, iceboats are capable of speeds exceeding . Because of their speed, iceboats are used both for recreation and for racing. Racing craft typically carry one person. A related activity, land sailing, employs sailing craft similar to iceboats, but riding on wheels instead of runners. History The history of iceboating began in Europe in areas where smooth ice was found in the bays of the Baltic Sea and the canals of the N ...
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List Of Chromatic Dragons
In the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game, dragons are an iconic type of monstrous creature. As a group, ''D&D'' dragons are loosely based upon dragons from a wide range of fictional and mythological sources. Dungeons & Dragons allows players to fight its fictional dragons ( Tiamat being one of the most notable) and "slay their psychic dragons" as well. These dragons, specifically their "dungeon ecology", have implications for the literary theory of fantasy writing. ''D&D'' dragons also featured as targets of the moral panic surrounding the game. In ''D&D'', dragons are depicted as any of various species of large, intelligent, magical, reptilian beasts, each typically defined by a combination of their demeanor and either the color of their scales or their elemental affinity. For example, a commonly presented species of dragon is the red dragon, which is named for its red scales, and known for its evil and greedy nature, as well as its ability to b ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Dragonlance Modules (DL Series)
The ''DL series'' is a series of adventures and some supplementary material for the ''Advanced Dungeons & Dragons'' role playing game. These modules along with the ''Dragonlance Chronicles'' trilogy of novels, which follow one possible adventure series through the modules, were the first published items that established the ''Dragonlance'' fictional universe. The original ''DL'' series was released from 1984 to 1986, with the final two modules added to it in 1988. In the 1990s these roleplaying adventures from the original series were collected and revised for 2nd Edition ''AD&D'' as the three ''DLC Dragonlance Classics'' modules. There were also versions of the module series released in 1999, 2000 and 2006. About the ''DL'' module series The ''DL'' series of modules were different from previously published ''Dungeons & Dragons'' modules in two ways. First, instead of being stand alone adventures, or a short series of adventures, they combined into a single large plot arc. This ...
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Adventure (Dungeons & Dragons)
In the ''Dungeons & Dragons'' role-playing game, an adventure or module is a guide for managing player knowledge and activities within a specific scenario. Commercially, a published adventure comes as a pre-packaged book or box set that is used exclusively by the Dungeon Master. It typically contains background information for the plot or story, maps, vignettes of interesting locations, site inventories, creature descriptions and statistics, player visual aids, and suggested rules for evaluating events and likely player actions. The term ''adventure'' is currently used by the game's publisher Wizards of the Coast. In early editions of the game these publications were commonly referred to as ''modules'', which stems from the term ''dungeon module'', used to refer to the earliest adventures published by TSR, with other variations on the module name appearing on latter adventures. The term ''module'' continued to be popular among players of the original ''Dungeons & Dragons'' and ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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