Dragons Of Faith
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Dragons Of Faith
''Dragons of Faith'' is the second of four parts in the third major story arc of the ''Dungeons & Dragons'' Dragonlance series of game modules. It is one of the 14 Dragonlance adventures published by TSR between 1984 and 1986. Its cover features a painting by Jeff Easley. Plot synopsis ''Dragons of Faith'' is a continuation of the Dragonlance story. It begins about a month after the party leaves the elven forest of Silvanesti and concludes some time after they leave the city of Istar. The prologue gives the background and the story up to that point, as well as an overview of the way events should proceed in the module for the Dungeon Master to reference. In this scenario, the player characters flee the evil city of Flotsam and cross the Blood Sea, where they encounter Istar, the City of the Deep, and become involved in an undersea battle. In the undersea city of Istar, the sea elves are under threat from a group of the dragon armies. At this point, if the ''Battlesystem'' rules ...
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DL12 Dragons Of Faith
''Dua Lipa'' is the debut studio album by English singer Dua Lipa. Originally intended to be released in September 2016, the album was released through Warner Bros. Records on 2 June 2017, following several delays in order to add new songs. Lipa had relocated from Kosovo to London at the age of fifteen to pursue a career in music. She took a gap year after finishing school and used social media as a platform to begin, influenced by the discovery of Justin Bieber. After working as a model and waitress, she was introduced to Ben Mawson of TAP Management, who signed the singer to a management and publishing deal which led her to signing a record deal with Warner Bros. Work on the album began with Lipa partaking in an artist development phase in 2013. Of the 25 songs included on all editions of the album, Lipa co-wrote 21. She worked with a variety of writers and producers, finding a kindred spirit with Stephen "Koz" Kozmeniuk who produced several tracks. Work on the album took p ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Dragonlance Classics
''Dragonlance Classics'' is a series of adventure modules for the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary The ''Dragonlance Classics'' series reprints the original adventure modules from the 14 modules in the Dragonlance Saga series from 1984 to 1986 and updates them to AD&D 2nd Edition game rules. ''Dragonlance Saga Classics, Volume 1'' is a compilation of modules D1 through D4, revised for the 2nd edition rules. ''Dragonlance Classics Volume III'', the third and final installment, compiles the '' Dragons of Dreams'', ''Dragons of Faith'', '' Dragons of Truth'', and ''Dragons of Triumph'' entries, omitting the ''Dragons of Glory'' board game. Players assume the roles of Tanis, Raistlin, and other characters from the early Dragonlance novels, then embark on a journey that takes them from the Red Dragon Inn to the depths of the Blood Sea. Publication history DLC1 ''Dragonlance Saga Classics, Volume 1'' was written by the TSR staff and publis ...
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Diana Magnuson
Diana Magnuson is an artist whose work has appeared in role-playing games. Career Diana Magnuson earned a BA in art and German, with a minor in Education, from Gustavus Adolphus College, Minnesota. Her ''Dungeons & Dragons'' work includes the Dragonlance adventures '' Dragons of Ice'', ''Dragons of Light'', '' Dragons of War'', '' Dragons of Deceit'', '' Dragons of Dreams'', ''Dragons of Glory'', ''Dragons of Faith'', '' Dragons of Truth'', and ''Dragons of Triumph''. Magnuson is also known for illustrating children's books.McCoy, Jody (August 1996). "Rabbit / Bear", ''School Library Journal ''School Library Journal'' (''SLJ'') is an American monthly magazine containing reviews and other articles for school librarians, media specialists, and public librarians who work with young people. Articles cover a wide variety of topics, with ...'' 42 (8): 132. References External links Diana Magnuson's website* American children's book illustrators American role-playing ga ...
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Non-player Character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player ...
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Kender (fantasy)
Kender are a type of fantasy race first developed for the ''Dragonlance'' campaign setting for the ''Dungeons & Dragons'' fantasy role playing game published by TSR, Inc. in 1984. The first kender character was created by Harold Johnson as a player character in a series of role-playing adventures co-authored by Tracy Hickman and Margaret Weis. Weis and Hickman's ''Dragonlance'' shared world novels introduced the kender to readers and players alike, largely through the character Tasslehoff Burrfoot, who became one of the main protagonists in the series. Tasslehoff first appeared in the ''Dragonlance'' adventure module DL1 ''Dragons of Despair'', published in March 1984; later that year, the kender's first literary appearance was in the novel ''Dragons of Autumn Twilight'', published in November 1984. The kender are often compared to notable diminutive humanoid peoples in other fantasy fiction, such as the hobbits of Middle-earth or halflings featured in ''Dungeons & Dragons'' camp ...
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Blood Sea Of Istar
''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving in their car on the way to TSR for a job interview. Tracy Hickman met his future writing partner Margaret Weis at TSR, and they gathered a group of associates to play the ''Dungeons & Dragons'' role-playing game. The adventures during that game inspired a series of gaming modules, a series of novels, licensed products such as board games, and lead miniature figures. In 1984, TSR published the first ''Dragonlance'' game module, ''Dragons of Despair'', and the first novel, ''Dragons of Autumn Twilight''. The novel began the ''Chronicles'' trilogy, a core element of the ''Dragonlance'' world. While the authoring team of Tracy Hickman and Margaret Weis wrote the setting's central books, numerous other authors contributed novels, short stories and ...
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Krynn
''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving in their car on the way to TSR for a job interview. Tracy Hickman met his future writing partner Margaret Weis at TSR, and they gathered a group of associates to play the ''Dungeons & Dragons'' role-playing game. The adventures during that game inspired a series of gaming modules, a series of novels, licensed products such as board games, and lead miniature figures. In 1984, TSR published the first ''Dragonlance'' game module, ''Dragons of Despair'', and the first novel, ''Dragons of Autumn Twilight''. The novel began the ''Chronicles'' trilogy, a core element of the ''Dragonlance'' world. While the authoring team of Tracy Hickman and Margaret Weis wrote the setting's central books, numerous other authors contributed novels, short stories an ...
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Battlesystem
''Battlesystem'' is a tabletop miniature wargame designed as a supplement for use with the ''Dungeons & Dragons'' role-playing game. The original ''Battlesystem'' was printed as a boxed set in 1985 for use with the first edition ''AD&D'' rules. For the second edition of ''AD&D'', a new version of ''Battesystem'' was printed as a softcover book in 1989. First edition Contents ''Battlesystem'' was first released in 1985, compatible with either ''Advanced Dungeons & Dragons'' or the Basic / Expert ''Dungeons & Dragons'' (see editions of Dungeons & Dragons). The game was promoted as a successor to ''Chainmail''. In a ''Battlesystem'' game, each miniature represents a hero, a commander, or multiple troops, depending on the troops' level or hit dice. There are no statistics in the game for any troops or characters, but, instead, all are derived from the relevant ''Dungeons & Dragons'' publications. For instance, to add any creature from the ''Monster Manual'' or similar publicati ...
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Dragonarmies Of Ansalon
This is a list of characters in the ''Dragonlance'' series of fantasy novels and related fantasy role-playing game materials. It includes accounts of their early lives in the series. Characters Alhana Starbreeze Alhana Starbreeze, Silvanesti Elf, is first introduced in ''Dragons of Winter Night'' as the daughter of Speaker of the Stars Lorac Caladon. During the War of the Lance, Alhana leads her people in exile to Ergoth. She later brings the Heroes of the Lance to Silvanesti where they encounter the nightmare and fight the dragon Cyan Bloodbane. Alhana fell in love with Sturm Brightblade and even gave him a starjewel, but their love could never be, and he died soon afterwards. She later marries Porthios Kanan and works with him to eradicate the dream from Silvanesti. Although their marriage is chilly and mainly political, they eventually grow to love each other. During the Chaos War, she gives birth to a son, Silvanoshei. Years later during the War of Souls, Silvanoshei would fa ...
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Istar (Dragonlance)
''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving in their car on the way to TSR for a job interview. Tracy Hickman met his future writing partner Margaret Weis at TSR, and they gathered a group of associates to play the ''Dungeons & Dragons'' role-playing game. The adventures during that game inspired a series of gaming modules, a series of novels, licensed products such as board games, and lead miniature figures. In 1984, TSR published the first ''Dragonlance'' game module, ''Dragons of Despair'', and the first novel, ''Dragons of Autumn Twilight''. The novel began the ''Chronicles'' trilogy, a core element of the ''Dragonlance'' world. While the authoring team of Tracy Hickman and Margaret Weis wrote the setting's central books, numerous other authors contributed novels, short stories a ...
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