Dragon Storm (game)
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Dragon Storm (game)
''Dragon Storm'' is a role-playing game which is also a collectible common-deck card game, published by Susan Van Camp and Mark Harmon through Black Dragon Press. Van Camp had acquired the company in late 1996 after it had problems publishing '' Tempest of the Gods''. Under her leadership, development of ''Tempest of the Gods'' was terminated to focus on ''Dragon Storm''. All required statistics and rules are printed on the cards. There are two types of cards: Gamemaster cards for adventure generation and Player cards for character generation. An expansion set, titled ''Kanchaka Valley'', is available in booster form, and additional deluxe cards were created and sold on an individual basis. This is collectively known as ''Classic Dragon Storm''. Over past several years, ''Dragon Storm 2.0'' (''DS 2.0'') has been created and developed. ''DS 2.0'' is an updated version of the game that takes into account the first 15 years of play and corrects some errors that crept into the gam ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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List Of Collectible Card Games
This is a list of known collectible card games. Unless otherwise noted, all dates listed are the North American release date. This contains games backed by physical cards; computer game equivalents are generally called digital collectible card games and are catalogued at List of digital collectible card games. List Collectible common-deck card games These card games are very similar to regular CCGs; however, they do not meet the strict definition, because all players use a shared deck, also known as a common deck, similar to Uno. There is little to no interest in collecting the cards. *Citadel Combat Cards (1992) * Dino Hunt (Steve Jackson Games) (1996) * Dragon Storm Game ( Black Dragon Press) (1995) *Nuclear War (Flying Buffalo) (1965) Non-collectible customizable card games Sometimes referred to as Living Card Games, these games are very similar to CCGs but lack randomness to the purchase and distribution of the cards. Most are sold as complete sets and are therefore ...
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Susan Van Camp
Susan Van Camp is a fantasy artist, best known for her work on various role playing games. Biography Van Camp was born on June 11, 1959, and raised in Flint, Michigan. She began her commercial career in gaming by doing work for Steve Jackson's ''Car Wars'' series. From there she proceeded to comic books with Arrow Comics' ''Tales from the Aniverse'' in 1984, and ''Varcel’s Vixens'' from Caliber Comics. Comics led to science fiction conventions and the art shows held at the conventions, where she began painting and putting her paintings up for bidding by the public. In 1994 Van Camp began doing work for ''Magic: The Gathering''. She began selling her own RPG game in 1996, ''Dragon Storm''.Greene, Ryan (April 15, 2005). "The play's the thing at local Game Con event", ''South Bend Tribune''. Role-playing game credit *''Otosan Uchi'' (''Legend of the Five Rings'') (2000), Alderac Entertainment Group; interior artist *''Doomtown or Bust!'' (''Deadlands: The Weird West'') (1999), P ...
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Tempest Of The Gods
Tempest of the Gods is an out-of-print collectible card game by Black Dragon Press and was released in July 1995. The core set, called ''Limited Edition'' had 270 cards. It was a limited edition with cards having a gold-coloured border and produced in four rarities, sold in starter decks of 70 cards and booster packs of 15 cards. Signed and numbered cards were randomly inserted into packages. Some artists that made art for Magic: the Gathering cards, such as Mark Poole, Susan Van Camp, Nene Thomas and Doug Shuler made cards for Tempest of the Gods as well. ''Tempest: Egyptian Neteru'' was an expansion for the game that never materialized. The game is set in Darkurthe

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The Duelist (magazine)
''The Duelist'' (or simply ''Duelist'' as it was renamed) was a trading card game magazine published by Wizards of the Coast. History The first full issue was distributed in Fall 1993 as a quarterly magazine to accompany the increasingly popular ''Magic: The Gathering'' trading card game. Prior the 1st issue, a special one-time Duelist Issue #0 was released and given away at Gen Con 1993. It later became a monthly gaming magazine in March 1995 with simply a focus on the collectible card game and trading card game industry before publication ceased in September 1999. The magazine was based in Renton, Washington. As Magic grew, a companion newsletter (''The Duelist Companion'') was sent out to ''The Duelist'' subscribers in between magazine releases; eventually this was dropped in favor of bimonthly magazine circulation, and still later a monthly magazine. ''The Duelist'' ran for 41 issues (42 if Duelist #0 is counted). The magazine was replaced with ''Topdeck'', which was cance ...
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Gamemaster
A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are more common in co-operative games in which players work together than in competitive games in which players oppose each other. The act performed by a gamemaster is sometimes referred to as "Gamemastering" or simply "GM-ing". The role of a gamemaster in a traditional table-top role-playing game (pencil-and-paper role-playing game) is to weave the other participants' player-character stories together, control the non-player aspects of the game, create environments in which the players can interact, and solve any player disputes. The basic role of the gamemaster is the same in almost all traditional role-playing games, although differing rule sets make the specific duties of the gamemaster unique to that system. The role of a gamemaster in an ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Character Creation
Character creation (also character generation or character design) is the process of defining a game character or other character. Typically, a character's individual strengths and weaknesses are represented by a set of statistics. Games with a fictional setting may include traits such as race, class, or species. Games with a more contemporary or narrower setting may limit customization to physical and personality traits. This is usually used in Role-playing games. Role-playing games Character creation is typically the first step taken by the players (as opposed to the gamemaster) in preparation for a game. The result of character creation is a '' direct characterization'' that is recorded on a character sheet. In its most comprehensive form it includes not only a game-specific representation of the character's physical, mental, psychological and social properties in terms of statistics, but also often less formal descriptions of the character's physical appearance, personalit ...
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Middle Ages
In the history of Europe, the Middle Ages or medieval period lasted approximately from the late 5th to the late 15th centuries, similar to the post-classical period of global history. It began with the fall of the Western Roman Empire and transitioned into the Renaissance and the Age of Discovery. The Middle Ages is the middle period of the three traditional divisions of Western history: classical antiquity, the medieval period, and the modern period. The medieval period is itself subdivided into the Early, High, and Late Middle Ages. Population decline, counterurbanisation, the collapse of centralized authority, invasions, and mass migrations of tribes, which had begun in late antiquity, continued into the Early Middle Ages. The large-scale movements of the Migration Period, including various Germanic peoples, formed new kingdoms in what remained of the Western Roman Empire. In the 7th century, North Africa and the Middle East—most recently part of the Eastern Ro ...
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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Card Games Introduced In 1996
Card or The Card may refer to: * Various types of plastic cards: **By type ***Magnetic stripe card ***Chip card *** Digital card **By function ***Payment card ****Credit card ****Debit card ****EC-card ****Identity card ****European Health Insurance Card ****Driver's license * Playing card, a card used in games * Printed circuit board * Punched card, a piece of stiff paper that holds digital data represented by the presence or absence of holes in predefined positions. *In communications ** Postcard ** Greeting card, an illustrated piece of card stock featuring an expression of friendship or other sentiment * \operatorname, in mathematical notation, a function that returns the cardinality of a set * Card, a tool for carding, the cleaning and aligning of fibers * Sports terms ** Card (sports), the lineup of the matches in an event ** Penalty card As a proper name People with the name * Card (surname) Companies * Cards Corp, a South Korean internet company Arts and entertainment * ...
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Fantasy Role-playing Games
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ( so ...
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