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Domark
Square Enix Limited (formerly Domark Limited and Eidos Interactive Limited) is a British subsidiary of the Japanese video game company Square Enix, acting as their European publishing arm. The company formerly owned ''Tomb Raider'', which was in development under CentreGold in 1996, and had acquired Crystal Dynamics in 1998, among numerous other assets, until 2022. Square Enix Limited and fellow group company Square Enix Incorporated shared "Phil" Rogers as CEO and other executives from 2013 to 2022. The company was founded as Domark in 1984 by Mark Strachan and Dominic Wheatley. In 1995, it was acquired by Eidos plc and merged with Simis and Big Red Software to create the subsidiary Eidos Interactive the following year. Ian Livingstone, who held a stake in Domark, became deputy chairman of Eidos and stayed in various roles, until his departure from the company in 2013. In 2005, Eidos plc was in turn acquired by British games publisher SCi Games, SCi. The combined company, SCi En ...
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Domark Logo
Square Enix Limited (formerly Domark Limited and Eidos Interactive Limited) is a British subsidiary of the Japanese video game company Square Enix, acting as their European publishing arm. The company formerly owned ''Tomb Raider'', which was in development under CentreGold in 1996, and had acquired Crystal Dynamics in 1998, among numerous other assets, until 2022. Square Enix Limited and fellow group company Square Enix Incorporated shared "Phil" Rogers as CEO and other executives from 2013 to 2022. The company was founded as Domark in 1984 by Mark Strachan and Dominic Wheatley. In 1995, it was acquired by Eidos plc and merged with Simis and Big Red Software to create the subsidiary Eidos Interactive the following year. Ian Livingstone, who held a stake in Domark, became deputy chairman of Eidos and stayed in various roles, until his departure from the company in 2013. In 2005, Eidos plc was in turn acquired by British games publisher SCi. The combined company, SCi Entertainmen ...
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Big Red Software
The Big Red Software Company Limited, doing business as Big Red Software, was a British video game developer based in Leamington Spa, England, that was founded by Paul Ranson in October 1989. History Big Red Software was incorporated on 16 October 1989 by Paul Ranson, and was based in Leamington Spa, England. In their early years, they focused on the 8-bit home computer game market, especially for ZX Spectrum and Amstrad CPC. During this time, they formed a close relationship with Codemasters, who published many of their games. This relationship was sufficiently close that Codemasters turned to them to develop the next '' Dizzy'' game after the series' creators, the Oliver Twins, moved onto other projects. The resulting game, '' Magicland Dizzy'', was a critical and commercial success. When ''Retro Gamer'' released a special retrospective edition of ''Your Sinclair'' in 2004, they rated it the 12th best game for ZX Spectrum of all time. Other games released in collaboration wit ...
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Ian Livingstone
Sir Ian Livingstone (born 29 December 1949) is an English fantasy author and entrepreneur. Along with Steve Jackson, he is the co-founder of a series of role-playing gamebooks, ''Fighting Fantasy'', and the author of many books within that series. He is also one of the co-founders of prominent games company Games Workshop. Early life Livingstone attended Altrincham Grammar School for Boys, where, according to him, he only earned one A-level, in Geography. He has kept his close links with the school and has visited it on numerous occasions, including to donate money for a refurbishment of the ICT suite, and to present awards to GCSE recipients in 1998. Career Games Workshop Livingstone co-founded Games Workshop in early 1975 with flatmates John Peake and Steve Jackson. They started publishing a monthly newsletter, ''Owl and Weasel'', and sent copies of the first issue to subscribers of the recently defunct fanzine ''Albion''; Brian Blume received one of these copies, and ...
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Dennis Wheatley
Dennis Yeats Wheatley (8 January 1897 – 10 November 1977) was a British writer whose prolific output of thrillers and occult novels made him one of the world's best-selling authors from the 1930s through the 1960s. His Gregory Sallust series was one of the main inspirations for Ian Fleming's James Bond stories. Early life Wheatley was born at 10 Raleigh Gardens, Brixton Hill, London to Albert David and Florence Elizabeth Harriet (Baker) Wheatley. He was the eldest of three children in the family, which owned Wheatley & Son of Mayfair, a wine business. He admitted to having little aptitude for schooling and was later expelled from Dulwich College for allegedly forming a "secret society" (as he mentions in his introduction to ''The Devil Rides Out''). Soon after his expulsion Wheatley became a British Merchant Navy officer cadet on the training ship HMS ''Worcester''. Military service Wheatley was commissioned as a 2nd Lieutenant into the Royal Field Artillery during the Fir ...
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Polygon (website)
''Polygon'' is an American entertainment website that publishes blogs, reviews, guides, videos, and news primarily covering video games, as well as movies, comics, television and books. At its October 2012 launch as Vox Media's third property, ''Polygon'' sought to distinguish itself from competitors by focusing on the stories of the people behind the games instead of the games themselves. It also produced long-form magazine-style feature articles, invested in video content, and chose to let their review scores be updated as the game changed. The site was built over the course of ten months, and its 16-person founding staff included the editors-in-chief of the gaming sites ''Joystiq'', '' Kotaku'' and '' The Escapist''. Its design was built to HTML5 responsive standards with a pink color scheme, and its advertisements focused on direct sponsorship of specific kinds of content. Vox Media produced a documentary series on the founding of the site. History The gaming blog ''Poly ...
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Hamburg
(male), (female) en, Hamburger(s), Hamburgian(s) , timezone1 = Central (CET) , utc_offset1 = +1 , timezone1_DST = Central (CEST) , utc_offset1_DST = +2 , postal_code_type = Postal code(s) , postal_code = 20001–21149, 22001–22769 , area_code_type = Area code(s) , area_code = 040 , registration_plate = , blank_name_sec1 = GRP (nominal) , blank_info_sec1 = €123 billion (2019) , blank1_name_sec1 = GRP per capita , blank1_info_sec1 = €67,000 (2019) , blank1_name_sec2 = HDI (2018) , blank1_info_sec2 = 0.976 · 1st of 16 , iso_code = DE-HH , blank_name_sec2 = NUTS Region , blank_info_sec2 = DE6 , website = , footnotes ...
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Paris
Paris () is the capital and most populous city of France, with an estimated population of 2,165,423 residents in 2019 in an area of more than 105 km² (41 sq mi), making it the 30th most densely populated city in the world in 2020. Since the 17th century, Paris has been one of the world's major centres of finance, diplomacy, commerce, fashion, gastronomy, and science. For its leading role in the arts and sciences, as well as its very early system of street lighting, in the 19th century it became known as "the City of Light". Like London, prior to the Second World War, it was also sometimes called the capital of the world. The City of Paris is the centre of the Île-de-France region, or Paris Region, with an estimated population of 12,262,544 in 2019, or about 19% of the population of France, making the region France's primate city. The Paris Region had a GDP of €739 billion ($743 billion) in 2019, which is the highest in Europe. According to the Economist Intelli ...
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Square Enix Collective
Square Enix Collective is an indie games awareness initiative and division of Square Enix Europe. Created by Phil Elliot in 2014, it is a self-titled "service provider for Indie developers", which helps get a developer's game published while they maintain their creative control. History In 2016, the process for developers interested in working with the Collective was the following: developers would submit a pitch to the company on a rolling basis. The pitches would then be presented to the public through the Collective's website, and a polling process would take place once a week, with anyone welcome to vote on the projects that excited them. While the polling process was not the sole determinate for which developers the Collective would assist, it played a pivotal role. Square Enix took five percent of the games revenue after fees. Originally Collective partnered with Indiegogo for crowdfunding. Between founding and 2019, campaigns for 167 games were run, Kickstarter fundraisi ...
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Indie Game
An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. However, the "indie" term may apply to other scenarios where the development of the game has some measure of independence from a publisher even if a publisher helps fund and distribute a game, such as creative freedom. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games, and may explore the medium to produce unique experiences in art games. Indie games tend to be sold through digital distribution channels rather than at retail due to lack of publisher support. The term is synonymous with that of independent music or independent film in those respective mediums. Indie game development bore out from the same concepts of amateur ...
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Deus Ex
''Deus Ex'' is a series of role-playing video games, set during the mid 21st century. Focusing on the conflict between secretive factions who wish to control the world by proxy, and the effects of transhumanistic attitudes and technologies in a dystopian near-future setting, the series also includes references to real-world conspiracy theories, historical mythologies and philosophies, and provides a commentary on capitalist values and division in society. The first two games in the series were developed by Ion Storm, and subsequent entries were developed by Eidos-Montréal, following Ion Storm's closure. The Ion Storm games were published by Eidos Interactive, and all Eidos-Montréal media was published by Square Enix until 2022, when ownership was sold to Embracer Group. The series consists of six games: ''Deus Ex'' (2000), '' Deus Ex: Invisible War'' (2003), '' Deus Ex: Human Revolution'' (2011), '' Deus Ex: The Fall'' (2013), ''Deus Ex Go'' (2016) and '' Deus Ex: Mankind ...
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Square Enix Montreal
Square Enix Montréal was a Canadian video game developer based in Montreal. It created the ''Go'' series of turn-based puzzle games for mobile devices based on former Eidos Interactive intellectual properties. Square Enix Montréal was founded in November 2011 as a traditional studio under Square Enix Europe. Initially planning to create a new ''Hitman'' series game for consoles and employ several hundred people, its mandate changed in 2013 when it became its parent company's choice studio to produce mobile games. The company developed prototypes for two mobile ''Hitman'' games, which became the board game-inspired puzzle game '' Hitman Go'' (2014) and the shooter '' Hitman: Sniper'' (2015). The commercial success of the latter and the critical success of the former led to two additional titles in the ''Go'' series: ''Lara Croft Go'' (2015), based on the ''Tomb Raider'' series, and ''Deus Ex Go'' (2016), based on the ''Deus Ex'' series. It later added a London-based studio, ...
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Eidos-Montréal
Eidos-Montréal is a Canadian video game developer based in Montreal and part of Embracer Group. The studio was founded by Stéphane D'Astous in 2007 under SCi Entertainment. It became part of Square Enix Europe in 2009 and CDE Entertainment in 2022. History Eidos Interactive announced plans to open a Montreal-based subsidiary studio in February 2007. Eidos-Montréal formally opened with general manager Stéphane D'Astous on 26 November 2007. According to D'Astous, unlike other video game development studios, Eidos-Montréal's development cycle as characterized by smaller teams (totalling to 350) working over a longer period. The same year as its founding, the studio announced to work on a ''Deus Ex'' project. In May 2009, the studio announced to work on the fourth installment of the ''Thief'' series. D'Astous resigned from Eidos-Montréal on 19 July 2013, citing irreconcilable differences with parent company Square Enix. In an 2022 interview, he retroactively called Eidos g ...
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