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DinoCity
''DinoCity'' is a platform video game developed and published by Irem Corporation for the Super Nintendo Entertainment System. The game is loosely based on the 1991 made-for-television American film ''Adventures in Dinosaur City'' by Smart Egg Pictures, and borrows many of the film's characters, settings, and basic plot while providing its own unique art direction and style. Initially released in July 1992 for Japanese audiences, the game was later made available in North America the following September. The game centers on two friends, Timmy and Jamie, young children who are accidentally transported to a world resembling prehistoric Earth populated by anthropomorphic dinosaurs. While a device which will allow them to return home exists in this environment, a critical component has been stolen by Mr. Big, leader of a gang of Neanderthals known as The Rockeys, leaving the player to guide Timmy or Jamie to his castle to retrieve it. They are assisted by Rex, a ''Tyrannosaurus'', and ...
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Dinocity
''DinoCity'' is a platform video game developed and published by Irem Corporation for the Super Nintendo Entertainment System. The game is loosely based on the 1991 made-for-television American film ''Adventures in Dinosaur City'' by Smart Egg Pictures, and borrows many of the film's characters, settings, and basic plot while providing its own unique art direction and style. Initially released in July 1992 for Japanese audiences, the game was later made available in North America the following September. The game centers on two friends, Timmy and Jamie, young children who are accidentally transported to a world resembling prehistoric Earth populated by anthropomorphic dinosaurs. While a device which will allow them to return home exists in this environment, a critical component has been stolen by Mr. Big, leader of a gang of Neanderthals known as The Rockeys, leaving the player to guide Timmy or Jamie to his castle to retrieve it. They are assisted by Rex, a ''Tyrannosaurus'', and ...
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Adventures In Dinosaur City
''Adventures in Dinosaur City'' (known as ''Dinosaurs: The Movie'' in the United Kingdom) is a 1991 American science fiction children's film directed by Brett Thompson. The film stars Omri Katz, Shawn Hoffman, Tiffanie Poston, Rob Sherwood, Patrick Labyorteaux, and David Jolliffe. Plot Three teenage friends, named Timmy, Mick, and Jamie, enjoy watching an animated TV series called ''Dino Saurs'', which features anthropomorphic dinosaurs and cavepeople. Wanting to watch a VHS tape of the cartoon on a better screen, Timmy, the youngest of the three, suggests that they try watching it on the big TV screen in his parents' laboratory. However, this screen is part of an experimental device designed to open a portal to another dimension. After they put the videotape into the device and turn it on, a vortex sucks the three into the screen, and into the universe in which the show takes place. They find that they are in a building in Saur City and come across Forry, a ''Rhamphorhynchus'' ...
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Irem
is a Japanese video game console developer and publisher, and formerly a developer and manufacturer of arcade games as well. The company has its headquarters in Chiyoda, Tokyo. The full name of the company that uses the brand is Irem Software Engineering. It was established in 1997 by its parent company Nanao (now Eizo) for the purpose of taking over the development department of the original Irem Corporation, that had left the video game industry in 1994 to concentrate itself on the rental and sales of coin-op electronics. Irem Corporation was founded in 1974 as IPM and still exists today under the name of Apies. Irem is known internationally for three 1980s arcade games: ''Moon Patrol'' (1982; licensed to Williams Electronics in North America), the earliest beat 'em up, '' Kung-Fu Master'' (1984), and the scrolling shooter ''R-Type'' (1987). Irem has been popular in Japan with games like '' Gekibo: Gekisha Boy'' for the PC Engine and '' In the Hunt'' for arcades. As a res ...
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Anime
is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of the English word ''animation'') describes all animated works, regardless of style or origin. Animation produced outside of Japan with similar style to Japanese animation is commonly referred to as anime-influenced animation. The earliest commercial Japanese animations date to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, Original video animation, directly to home media, and Original net animation, over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, ...
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Mean Machines
''Mean Machines'' was a multi-format video game magazine published between 1990 and 1992 in the United Kingdom. Origins In the late 1980s '' Computer and Video Games'' (''CVG'') was largely covering the outgoing generation of 8-bit computers like the Commodore 64, ZX Spectrum, Amstrad CPC and newly emerging 16-bit computers (the Atari ST and Commodore Amiga). Julian Rignall built and launched a consoles-oriented section of the magazine called ''Mean Machines''. The inaugural section was featured in the October 1987 issue of the magazine and largely covered games on 8-bit games systems like the Nintendo Entertainment System and Sega's Master System. It included features on newly emerging Japanese-only videogame systems such as NEC's PC Engine. Over the ensuing months, ''CVG'' increased its coverage of consoles and started a 'Mean Machines Megaclub'. At the same time, a new import gaming marketplace started to emerge fueled by demand for these new consoles. Small retailers ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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Entertainment Weekly
''Entertainment Weekly'' (sometimes abbreviated as ''EW'') is an American digital-only entertainment magazine based in New York City, published by Dotdash Meredith, that covers film, television, music, Broadway theatre, books, and popular culture. The magazine debuted on February 16, 1990, in New York City. Different from celebrity-focused publications such as ''Us Weekly'', ''People'' (a sister magazine to ''EW''), and ''In Touch Weekly'', ''EW'' primarily concentrates on entertainment media news and critical reviews; unlike ''Variety'' and ''The Hollywood Reporter'', which were primarily established as trade magazines aimed at industry insiders, ''EW'' targets a more general audience. History Formed as a sister magazine to ''People'', the first issue of ''Entertainment Weekly'' was published on February 16, 1990. Created by Jeff Jarvis and founded by Michael Klingensmith, who served as publisher until October 1996, the magazine's original television advertising soliciting ...
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Maverick Magazines
''Maverick Magazines'' was a British magazine publishing company during the 1990s. Overview Maverick Magazines was founded by Hugh Gollner in 1992. Based in Oxford, Oxfordshire, the company published a handful of computer game and leisure magazines from the early to mid-1990s. See also *''Games-X'' *Mega Drive Advanced Gaming *PC Player (British magazine) *The One (magazine) ''The One'' was a video game magazine in the United Kingdom which covered 16-bit home gaming during the late 1980s and early 1990s. It was first published by EMAP in October 1988 and initially covered computer games aimed at the Atari ST, Amiga ... - publisher of this magazine in its final year External linksThe Official PC Player archive
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GameRankings
GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff being merged with the similar aggregator Metacritic. Rankings GameRankings collected and linked to (but did not host) reviews from other websites and magazines and averages specific ones. While hundreds of reviews may get listed, only the ones that GameRankings deemed notable were used for the average. Scores were culled from numerous American and European sources. The site used a percentage grade for all reviews in order to be able to calculate an average. However, because not all sites use the same scoring system (some rate out of 5 or 10, while others use a letter grade), GameRankings changed all other types of scores into percentages using a relatively straightforward conversion process. When a game accumulated six total reviews, it w ...
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Sprite (computer Graphics)
Sprite commonly refers to: * Sprite (drink), a lemon-lime beverage produced by the Coca-Cola Company * Sprite (computer graphics), a smaller bitmap composited onto another by hardware or software * Sprite (folklore), a type of legendary creature including elves, fairies, and pixies Sprite may also refer to: Comics *Sprite (Eternal), a fictional member of the race of Eternals in the Marvel Universe * ''Sprite'' (manga), a 2009 Japanese manga series *Sprite, alias of the Marvel Comics character Kitty Pryde *Sprite comic, a webcomic that consists primarily of computer sprites from video games Computing and technology * Sprite (operating system), an operating system developed at the University of California, Berkeley * SPRITE (spacecraft), a proposed Saturn atmospheric probe mission * SPRITE infrared detector, a specialist detector device using a process known as signal processing in the element * De Havilland Sprite, a British rocket engine Vehicles * Sprite (motorcycle), a ...
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Universal Product Code
The Universal Product Code (UPC or UPC code) is a barcode symbology that is widely used worldwide for tracking trade items in stores. UPC (technically refers to UPC-A) consists of 12 digits that are uniquely assigned to each trade item. Along with the related International Article Number (EAN) barcode, the UPC is the barcode mainly used for scanning of trade items at the point of sale, per the specifications of the international GS1 organisation. UPC data structures are a component of Global Trade Item Numbers (GTINs) and follow the global GS1 specification, which is based on international standards. But some retailers (clothing, furniture) do not use the GS1 system (rather other barcode symbologies or article number systems). On the other hand, some retailers use the EAN/UPC barcode symbology, but without using a GTIN (for products sold in their own stores only). Research indicates that the adoption and diffusion of the UPC stimulated innovation and contributed to the growth ...
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T-shirt
A T-shirt (also spelled tee shirt), or tee, is a style of fabric shirt named after the T shape of its body and sleeves. Traditionally, it has short sleeves and a round neckline, known as a ''crew neck'', which lacks a collar. T-shirts are generally made of a stretchy, light, and inexpensive fabric and are easy to clean. The T-shirt evolved from undergarments used in the 19th century and, in the mid-20th century, transitioned from undergarment to general-use casual clothing. They are typically made of cotton textile in a stockinette or jersey knit, which has a distinctively pliable texture compared to shirts made of woven cloth. Some modern versions have a body made from a continuously knitted tube, produced on a circular knitting machine, such that the torso has no side seams. The manufacture of T-shirts has become highly automated and may include cutting fabric with a laser or a water jet. T-shirts are inexpensive to produce and are often part of fast fashion, leading to outs ...
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