Digital Morphogenesis
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Digital Morphogenesis
Digital morphogenesis is a type of generative art in which complex shape development, or morphogenesis, is enabled by computation. This concept is applicable in many areas of design, art, architecture, and modeling. The concept was originally developed in the field of biology, later in geology, geomorphology, and architecture. In architecture, it describes tools and methods for creating forms and adapting them to a known environment.Leach, Neil (2009). 'Digital Morphogenesis', ''Architectural Design'', 79, 1, pp. 32-37 Developments in digital morphogenesis have allowed construction and analysis of structures in more detail than could have been put into a blueprint or model by hand, with structure at all levels defined by iterative algorithms. As fabrication techniques advance, it is becoming possible to produce objects with fractal or other elaborate structures. Notable persons * Alan Turing * Neri Oxman * Rivka Oxman * Birger Ragnvald Sevaldson See also * Bionics, Bi ...
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Morphogenesis
Morphogenesis (from the Greek ''morphê'' shape and ''genesis'' creation, literally "the generation of form") is the biological process that causes a cell, tissue or organism to develop its shape. It is one of three fundamental aspects of developmental biology along with the control of tissue growth and patterning of cellular differentiation. The process controls the organized spatial distribution of cells during the embryonic development of an organism. Morphogenesis can take place also in a mature organism, such as in the normal maintenance of tissue by stem cells or in regeneration of tissues after damage. Cancer is an example of highly abnormal and pathological tissue morphogenesis. Morphogenesis also describes the development of unicellular life forms that do not have an embryonic stage in their life cycle. Morphogenesis is essential for the evolution of new forms. Morphogenesis is a mechanical process involving forces that generate mechanical stress, strain, and mov ...
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Biomimicry
Biomimetics or biomimicry is the emulation of the models, systems, and elements of nature for the purpose of solving complex human problems. The terms "biomimetics" and "biomimicry" are derived from grc, βίος (''bios''), life, and μίμησις ('' mīmēsis''), imitation, from μιμεῖσθαι (''mīmeisthai''), to imitate, from μῖμος (''mimos''), actor. A closely related field is bionics. Living organisms have evolved well-adapted structures and materials over geological time through natural selection. Biomimetics has given rise to new technologies inspired by biological solutions at macro and nanoscales. Humans have looked at nature for answers to problems throughout their existence. Nature has solved engineering problems such as self-healing abilities, environmental exposure tolerance and resistance, hydrophobicity, self-assembly, and harnessing solar energy. History One of the early examples of biomimicry was the study of birds to enable human flight. Al ...
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Michael Weinstock
Michael may refer to: People * Michael (given name), a given name * Michael (surname), including a list of people with the surname Michael Given name "Michael" * Michael (archangel), ''first'' of God's archangels in the Jewish, Christian and Islamic religions * Michael (bishop elect), English 13th-century Bishop of Hereford elect * Michael (Khoroshy) (1885–1977), cleric of the Ukrainian Orthodox Church of Canada * Michael Donnellan (1915–1985), Irish-born London fashion designer, often referred to simply as "Michael" * Michael (footballer, born 1982), Brazilian footballer * Michael (footballer, born 1983), Brazilian footballer * Michael (footballer, born 1993), Brazilian footballer * Michael (footballer, born February 1996), Brazilian footballer * Michael (footballer, born March 1996), Brazilian footballer * Michael (footballer, born 1999), Brazilian footballer Rulers =Byzantine emperors= *Michael I Rangabe (d. 844), married the daughter of Emperor Nikephoros I ...
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Evolutionary Computation
In computer science, evolutionary computation is a family of algorithms for global optimization inspired by biological evolution, and the subfield of artificial intelligence and soft computing studying these algorithms. In technical terms, they are a family of population-based trial and error problem solvers with a metaheuristic or stochastic optimization character. In evolutionary computation, an initial set of candidate solutions is generated and iteratively updated. Each new generation is produced by stochastically removing less desired solutions, and introducing small random changes. In biological terminology, a population of solutions is subjected to natural selection (or artificial selection) and mutation. As a result, the population will gradually evolve to increase in fitness, in this case the chosen fitness function of the algorithm. Evolutionary computation techniques can produce highly optimized solutions in a wide range of problem settings, making them popula ...
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Evolutionary Art
Evolutionary art is a branch of generative art, in which the artist does not do the work of constructing the artwork, but rather lets a system do the construction. In evolutionary art, initially generated art is put through an iterated process of selection and modification to arrive at a final product, where it is the artist who is the selective agent. Evolutionary art is to be distinguished from BioArt, which uses living organisms as the material medium instead of paint, stone, metal, etc. Overview In common with biological evolution through natural selection or animal husbandry, the members of a population undergoing artificial evolution modify their form or behavior over many reproductive generations in response to a selective regime. In interactive evolution the selective regime may be applied by the viewer explicitly by selecting individuals which are aesthetically pleasing. Alternatively a selection pressure can be generated implicitly, for example according to the lengt ...
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Generative Art
Generative art refers to art that in whole or in part has been created with the use of an autonomous system. An autonomous system in this context is generally one that is non-human and can independently determine features of an artwork that would otherwise require decisions made directly by the artist. In some cases the human creator may claim that the generative system represents their own artistic idea, and in others that the system takes on the role of the creator. "Generative art" often refers to algorithmic art (algorithmically determined computer generated artwork) and synthetic media (general term for any algorithmically-generated media), but artists can also make it using systems of chemistry, biology, mechanics and robotics, smart materials, manual randomization, mathematics, data mapping, symmetry, tiling, and more. History The use of the word "generative" in the discussion of art has developed over time. The use of " Artificial DNA" defines a generative appro ...
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Blobitecture
Blobitecture (from blob architecture), blobism and blobismus are terms for a movement in architecture in which buildings have an organic, amoeba-shaped, building form. Though the term ''blob architecture'' was in vogue already in the mid-1990s, the word ''blobitecture'' first appeared in print in 2002, in William Safire's "On Language" column in the ''New York Times Magazine'' in an article entitled "Defenestration". Though intended in the article to have a derogatory meaning, the word stuck and is often used to describe buildings with curved and rounded shapes. Origins of the term "blob architecture" The term "blob" was used by the Czech-British architect Jan Kaplický for the first time for the "Blob Office Building" in London in 1986. The building was characterized by organic, aerodynamic shape and advanced technological and energy-saving solutions. The term 'blob architecture' was coined by architect Greg Lynn in 1995 in his experiments in digital design with metaball graphica ...
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Digital Architecture
Digital architecture has been used to refer to other aspects of architecture that feature digital technologies. The emergent field is not clearly delineated to this point, and the terminology is also used to apply to digital skins that can be streamed images and have their appearance altered. A headquarters building design for Boston television and radio station WGBH by Polshek Partnership has been discussed as an example of digital architecture and includes a digital skin. Overview Architecture created digitally might not involve the use of actual materials (brick, stone, glass, steel, wood). It relies on "sets of numbers stored in electromagnetic format" used to create representations and simulations that correspond to material performance and to map out built artifacts.Daniela Bertol, David FoelDesigning digital spacepage 57 Digital architecture does not just represent "ideated space"; it also creates places for human interaction that do not resemble physical architectural space ...
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Bionics
Bionics or biologically inspired engineering is the application of biological methods and systems found in nature to the study and design of engineering systems and modern technology. The word ''bionic'', coined by Jack E. Steele in August 1958, is a portmanteau from ''biology'' and ''electronics'' that was popularized by the 1970s U.S. television series ''The Six Million Dollar Man'' and '' The Bionic Woman'', both based upon the novel '' Cyborg'' by Martin Caidin. All three stories feature humans given various superhuman powers by their electromechanical implants. According to proponents of bionic technology, the transfer of technology between lifeforms and manufactured objects is desirable because evolutionary pressure typically forces living organisms – fauna and flora – to become optimized and efficient. For example, dirt- and water-repellent paint (coating) developed from the observation that practically nothing sticks to the surface of the lotus flower plant (the ...
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Biology
Biology is the scientific study of life. It is a natural science with a broad scope but has several unifying themes that tie it together as a single, coherent field. For instance, all organisms are made up of cells that process hereditary information encoded in genes, which can be transmitted to future generations. Another major theme is evolution, which explains the unity and diversity of life. Energy processing is also important to life as it allows organisms to move, grow, and reproduce. Finally, all organisms are able to regulate their own internal environments. Biologists are able to study life at multiple levels of organization, from the molecular biology of a cell to the anatomy and physiology of plants and animals, and evolution of populations.Based on definition from: Hence, there are multiple subdisciplines within biology, each defined by the nature of their research questions and the tools that they use. Like other scientists, biologists use the sc ...
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Birger Ragnvald Sevaldson
Birger Sevaldson (born 1953, Bærum, Norway) is a founding member and current chairman of OCEAN Design Research Association and Professor at the Institute of Industrial Design at AHO - Oslo School of Architecture and Design where he collaborates with Michael Ulrich Hensel. He is an academic and designer working in a broad field of design and architecture. He has been in private practice since 1986. His practice spans from architecture interior to furniture and product design, design of lighting armatures and boat design. It also includes installations. Sevaldson has been developing concepts in design computing, digital creativity in design and architecture (Digital morphogenesis Digital morphogenesis is a type of generative art in which complex shape development, or morphogenesis, is enabled by computation. This concept is applicable in many areas of design, art, architecture, and modeling. The concept was originally deve ...) and his doctoral thesis from 2005 is a summary of 15 ...
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Rivka Oxman
Rivka Oxman ( he, רבקה אוקסמן; born 1950) is an Israeli architect, researcher, and professor at the Technion Institute in Haifa. Her research interests are related to design and computation, including digital architecture and methods, and exploring their contribution to the emergence of new paradigms of architectural design and practice. Life and career Oxman graduated from the Hebrew Reali School in Haifa in 1966. She received graduate and undergraduate degrees from the Technion – Israel Institute of Technology, where she later became a professor and Vice Dean for Teaching at the Faculty of Architecture and Town Planning. She has been a Visiting Professor at Stanford University and Delft University of Technology and held research appointments at MIT and Berkeley. She has worked at the University of Sydney and Kaiserslautern University. She married fellow architect Robert Oxman, and they have two daughters, Neri and Keren. In 2006 she was elected as a Fellow o ...
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