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Dereverberation
Dereverberation is the process by which the effects of reverberation are removed from sound, after such reverberant sound has been picked up by microphones. Dereverberation is a subtopic of acoustic digital signal processing and is most commonly applied to speech but also has relevance in some aspects of music processing. Dereverberation of audio (speech or music) is a corresponding function to blind deconvolution of images, although the techniques used are usually very different. Reverberation itself is caused by sound reflections in a room (or other enclosed space) and is quantified by the room reverberation time and the direct-to-reverberant ratio. The effect of dereverberation is to increase the direct-to-reverberant ratio so that the sound is perceived as closer and clearer. A main application of dereverberation is in hands-free phones and desktop conferencing terminals because, in these cases, the microphones are not close to the source of sound – the talker’s mouth – bu ...
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Reverberation
Reverberation (also known as reverb), in acoustics, is a persistence of sound, after a sound is produced. Reverberation is created when a sound or signal is reflected causing numerous reflections to build up and then decay as the sound is absorbed by the surfaces of objects in the space – which could include furniture, people, and air. This is most noticeable when the sound source stops but the reflections continue, their amplitude decreasing, until zero is reached. Reverberation is frequency dependent: the length of the decay, or reverberation time, receives special consideration in the architectural design of spaces which need to have specific reverberation times to achieve optimum performance for their intended activity. In comparison to a distinct echo, that is detectable at a minimum of 50 to 100  ms after the previous sound, reverberation is the occurrence of reflections that arrive in a sequence of less than approximately 50 ms. As time passes, the amplitude of t ...
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Reverberation Time
Reverberation (also known as reverb), in acoustics, is a persistence of sound, after a sound is produced. Reverberation is created when a sound or signal is reflected causing numerous reflections to build up and then decay as the sound is absorbed by the surfaces of objects in the space – which could include furniture, people, and air. This is most noticeable when the sound source stops but the reflections continue, their amplitude decreasing, until zero is reached. Reverberation is frequency dependent: the length of the decay, or reverberation time, receives special consideration in the architectural design of spaces which need to have specific reverberation times to achieve optimum performance for their intended activity. In comparison to a distinct echo, that is detectable at a minimum of 50 to 100  ms after the previous sound, reverberation is the occurrence of reflections that arrive in a sequence of less than approximately 50 ms. As time passes, the amplitude of t ...
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Microphone
A microphone, colloquially called a mic or mike (), is a transducer that converts sound into an electrical signal. Microphones are used in many applications such as telephones, hearing aids, public address systems for concert halls and public events, motion picture production, live and recorded audio engineering, sound recording, two-way radios, megaphones, and radio and television broadcasting. They are also used in computers for recording voice, speech recognition, VoIP, and for other purposes such as ultrasonic sensors or knock sensors. Several types of microphone are used today, which employ different methods to convert the air pressure variations of a sound wave to an electrical signal. The most common are the dynamic microphone, which uses a coil of wire suspended in a magnetic field; the condenser microphone, which uses the vibrating diaphragm as a capacitor plate; and the contact microphone, which uses a crystal of piezoelectric material. Microphones typically n ...
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Digital Signal Processing
Digital signal processing (DSP) is the use of digital processing, such as by computers or more specialized digital signal processors, to perform a wide variety of signal processing operations. The digital signals processed in this manner are a sequence of numbers that represent samples of a continuous variable in a domain such as time, space, or frequency. In digital electronics, a digital signal is represented as a pulse train, which is typically generated by the switching of a transistor. Digital signal processing and analog signal processing are subfields of signal processing. DSP applications include audio and speech processing, sonar, radar and other sensor array processing, spectral density estimation, statistical signal processing, digital image processing, data compression, video coding, audio coding, image compression, signal processing for telecommunications, control systems, biomedical engineering, and seismology, among others. DSP can involve linear or nonli ...
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Blind Deconvolution
In electrical engineering and applied mathematics, blind deconvolution is deconvolution without explicit knowledge of the impulse response function used in the convolution. This is usually achieved by making appropriate assumptions of the input to estimate the impulse response by analyzing the output. Blind deconvolution is not solvable without making assumptions on input and impulse response. Most of the algorithms to solve this problem are based on assumption that both input and impulse response live in respective known subspaces. However, blind deconvolution remains a very challenging non-convex optimization problem even with this assumption. In image processing In image processing, blind deconvolution is a deconvolution technique that permits recovery of the target scene from a single or set of "blurred" images in the presence of a poorly determined or unknown point spread function (PSF). Regular linear and non-linear deconvolution techniques utilize a known PSF. For blind ...
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Hands-free
Handsfree is an adjective describing equipment that can be used without the use of hands (for example via voice commands) or, in a wider sense, equipment which needs only limited use of hands, or for which the controls are positioned so that the hands are able to occupy themselves with another task (such as driving) without needing to hunt far afield for the controls. Devices that are typically used for handsfree communication use Bluetooth as its wireless technology. They still require a smartphone or other device to initiate a call. These devices include Bluetooth headsets, hands-free car kits (HFCK), and personal navigation devices (PND). Originally introduced as optional features connected by a wire to smartphones or other communication devices, they now generally are available with wireless technology. Bluetooth handsfree options are now also easily found in any high end automotive as part of the vehicle's stereo system, or in after market stereo system units. This option ...
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Teleconference
A teleconference is the live exchange of information among several people remote from one another but linked by a telecommunications system. Terms such as audio conferencing, telephone conferencing and phone conferencing are also sometimes used to refer to teleconferencing. The telecommunications system may support the teleconference by providing one or more of the following: audio, video, and/or data services by one or more means, such as telephone, computer, telegraph, teletypewriter, radio, and television. Telcon is used as an abbreviation for both "telephone conference" and "telephone conversation". Internet teleconferencing Internet teleconferencing includes internet telephone conferencing, videotelephony Videotelephony, also known as videoconferencing and video teleconferencing, is the two-way or multipoint reception and transmission of audio and video signals by people in different locations for real time communication.McGraw-Hill Concise Ency ..., web conferencing ...
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Automatic Speech Recognition
Speech recognition is an interdisciplinary subfield of computer science and computational linguistics that develops methodologies and technologies that enable the recognition and translation of spoken language into text by computers with the main benefit of searchability. It is also known as automatic speech recognition (ASR), computer speech recognition or speech to text (STT). It incorporates knowledge and research in the computer science, linguistics and computer engineering fields. The reverse process is speech synthesis. Some speech recognition systems require "training" (also called "enrollment") where an individual speaker reads text or isolated vocabulary into the system. The system analyzes the person's specific voice and uses it to fine-tune the recognition of that person's speech, resulting in increased accuracy. Systems that do not use training are called "speaker-independent" systems. Systems that use training are called "speaker dependent". Speech recognition ...
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IEEE
The Institute of Electrical and Electronics Engineers (IEEE) is a 501(c)(3) professional association for electronic engineering and electrical engineering (and associated disciplines) with its corporate office in New York City and its operations center in Piscataway, New Jersey. The mission of the IEEE is ''advancing technology for the benefit of humanity''. The IEEE was formed from the amalgamation of the American Institute of Electrical Engineers and the Institute of Radio Engineers in 1963. Due to its expansion of scope into so many related fields, it is simply referred to by the letters I-E-E-E (pronounced I-triple-E), except on legal business documents. , it is the world's largest association of technical professionals with more than 423,000 members in over 160 countries around the world. Its objectives are the educational and technical advancement of electrical and electronic engineering, telecommunications, computer engineering and similar disciplines. History Origin ...
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Linear Prediction
Linear prediction is a mathematical operation where future values of a discrete-time signal are estimated as a linear function of previous samples. In digital signal processing, linear prediction is often called linear predictive coding (LPC) and can thus be viewed as a subset of filter theory. In system analysis, a subfield of mathematics, linear prediction can be viewed as a part of mathematical modelling or optimization. The prediction model The most common representation is :\widehat(n) = \sum_^p a_i x(n-i)\, where \widehat(n) is the predicted signal value, x(n-i) the previous observed values, with p \leq n , and a_i the predictor coefficients. The error generated by this estimate is :e(n) = x(n) - \widehat(n)\, where x(n) is the true signal value. These equations are valid for all types of (one-dimensional) linear prediction. The differences are found in the way the predictor coefficients a_i are chosen. For multi-dimensional signals the error metric is often defined ...
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Digital Signal Processing
Digital signal processing (DSP) is the use of digital processing, such as by computers or more specialized digital signal processors, to perform a wide variety of signal processing operations. The digital signals processed in this manner are a sequence of numbers that represent samples of a continuous variable in a domain such as time, space, or frequency. In digital electronics, a digital signal is represented as a pulse train, which is typically generated by the switching of a transistor. Digital signal processing and analog signal processing are subfields of signal processing. DSP applications include audio and speech processing, sonar, radar and other sensor array processing, spectral density estimation, statistical signal processing, digital image processing, data compression, video coding, audio coding, image compression, signal processing for telecommunications, control systems, biomedical engineering, and seismology, among others. DSP can involve linear or nonli ...
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Audio Effects
Audio effect may refer to: *Audio signal processing, effects applied to sounds in music production and performance *Effects unit, a device that processes sound *Sound effect A sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media. Traditi ...
, special sounds used in plays and movies {{disambiguation ...
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