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Deadly Towers
''Deadly Towers'' is an action role-playing game co-developed by Lenar and Tamtex for Irem as a software title for the Nintendo Entertainment System (NES). It was released in Japan on December 15, 1986, and in North America in September of the following year. In Japan, ''Deadly Towers'' was titled ''Mashō'' (魔鐘), literally meaning "Evil Bell". It is a pun of the word ''mashō'' (魔性), meaning "devilishness", and in keeping with this theme, the Japanese cartridge contained a red LED at the top which illuminated when turned on. Irem intended the game's English-language title to be ''Hell's Bells'', but Nintendo of America refused to issue the game a Nintendo Seal of Quality unless Broderbund changed the name. In North America, it was one of Irem's first titles on the NES, alongside '' Spelunker'' and '' Sqoon''. Plot On the eve of his coronation ceremony, Prince Myer sits at a lakeside to ponder the future of his kingdom. Suddenly, a shadowy ''kami'' called Khan rises from ...
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Irem
is a Japanese video game console developer and publisher, and formerly a developer and manufacturer of arcade games as well. The company has its headquarters in Chiyoda, Tokyo. The full name of the company that uses the brand is Irem Software Engineering. It was established in 1997 by its parent company Nanao (now Eizo) for the purpose of taking over the development department of the original Irem Corporation, that had left the video game industry in 1994 to concentrate itself on the rental and sales of coin-op electronics. Irem Corporation was founded in 1974 as IPM and still exists today under the name of Apies. Irem is known internationally for three 1980s arcade games: ''Moon Patrol'' (1982; licensed to Williams Electronics in North America), the earliest beat 'em up, '' Kung-Fu Master'' (1984), and the scrolling shooter ''R-Type'' (1987). Irem has been popular in Japan with games like '' Gekibo: Gekisha Boy'' for the PC Engine and '' In the Hunt'' for arcades. As a res ...
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The Legend Of Zelda (video Game)
''The Legend of Zelda'', originally released in Japan as is a 1986 action-adventure game developed and published by Nintendo. The first game of ''The Legend of Zelda'' series, it is set in the fantasy land of Hyrule and centers on an elf-like boy named Link, who aims to collect the eight fragments of the Triforce of Wisdom in order to rescue Princess Zelda from the antagonist Ganon. During the course of the game, the player controls Link from a top-down perspective and navigates throughout the overworld and dungeons, collecting weapons, defeating enemies and uncovering secrets along the way. Designed by Shigeru Miyamoto and Takashi Tezuka, it was originally released in Japan as a launch title for the Family Computer Disk System in February 1986. More than a year later, North America and Europe received releases on the Nintendo Entertainment System in cartridge format, being the first home console game to include an internal battery in the US for saving data. This version was ...
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Role-playing Video Game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games Adams, Rollings 2003, p. 347 and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Characteristics Role-playing video games use much of the same terminology, s ...
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Trojan (video Game)
is a side-scrolling action game developed by Capcom, originally released as a coin-operated arcade game in 1986, and published in North America by Romstar and Capcom. Directed by Takashi Nishiyama, the game includes beat 'em up and hack-and-slash elements. It is a spiritual successor to the beat 'em up '' Kung-Fu Master'' (1984), which was designed by Nishiyama at Irem before he left for Capcom, where he evolved its gameplay concepts with ''Trojan''. It is also considered a spiritual successor to Capcom's ''Ghosts 'n Goblins'' (1985), which has similar side-scrolling action gameplay elements. A Nintendo Entertainment System port was released the same year as the arcade version. It included a one-on-one fighting game mode, for the first time in a Capcom game, making it a precursor to Nishiyama's work on Capcom's ''Street Fighter'' (1987). A version for MS-DOS was also released during the same year. A ZX Spectrum version was programmed by Clive Townsend for Elite Systems in 19 ...
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Castlevania
''Castlevania'' (), known in Japan as is a gothic horror action-adventure video game series and media franchise about Dracula (Castlevania), Dracula, created and developed by Konami. It has been released on various platforms, from early systems to modern consoles, as well as handheld devices such as mobile phones. The franchise has expanded into several spin-off video games and List of Castlevania media, other media, including comic books and an Castlevania (TV series), animated television series. ''Castlevania'' is largely set in the eponymous castle of Dracula (Castlevania), Count Dracula, the main antagonist of the List of Castlevania characters, Belmont clan of vampire hunters. It debuted with 1986's ''Castlevania (1986 video game), Castlevania'' for the Nintendo Family Computer Disk System. The first entry and the majority of its sequels are side-scrolling video game, side-scrolling action platformers, and were succeeded by the 1997 game, ''Castlevania: Symphony of the Nig ...
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Action-adventure Game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are fast ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Rygar (Nintendo Entertainment System)
''Rygar'' is a video game created by Tecmo in 1986 and originally released for arcades in Japan as . It is a side-scrolling platform game where the player assumes the role as the "Legendary Warrior", battling through a hostile landscape. The main feature of gameplay is the use of a weapon called the "Diskarmor", a shield with a long chain attached to it.Peter TieryasRygar Is A Non-Linear 8-Bit Masterpiece Kotaku, May 20, 2020. Accessed June 28, 2021. A remake, '' Rygar: The Legendary Adventure'', was released in 2002. , ''Rygar'' and its remake sold a combined copies worldwide. Plot The arcade game begins with the following introduction: In the arcade version's story, the year 19XX sees the rise of dread creatures, not seen since before the Common Era, led by Ligar. Dominating the world, Ligar and his forces oppress humanity. The only thing that preserves humanity's will to survive is a prophecy that Ligar's rule will be opposed by the return of a long-dead warrior of Argo ...
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Nintendo Software Technology
Nintendo Software Technology Corporation, doing business as Nintendo Software Technology (NST), is an American video game developer. NST was created by Nintendo as a first-party developer to create games for the North American market, though their games have also been released worldwide. The company was founded by Minoru Arakawa and Claude Comair in 1998 and is located inside of Nintendo of America's headquarters in Redmond, Washington. History The establishment took place in 1998 through a collaboration with the private university DigiPen Institute of Technology, also located in Redmond. The offices opened with several doctorate level instructors and some recent graduates of the university working with several Nintendo of America designers and producers. Their first game, '' Bionic Commando: Elite Forces'', was released for the Game Boy Color in 1999 and was a sequel of Capcom's ''Bionic Commando''. Over the years, NST has developed many games for Nintendo consoles such as th ...
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The Tower Of Druaga
is a 1984 Arcade game, arcade action role-playing maze game developed and published in Japan by Namco. Controlling the golden-armored knight Gilgamesh, the player is tasked with scaling 60 floors of the titular tower in an effort to rescue the maiden Ki from Druaga, a demon with eight arms and four legs, who plans to use an artifact known as the Blue Crystal Rod to enslave all of mankind. It ran on the Namco Super Pac-Man arcade hardware, modified with a horizontal-scrolling video system used in ''Mappy''. ''Druaga'' was designed by Masanobu Endo, best known for creating ''Xevious'' (1983). It was conceived as a "fantasy ''Pac-Man''" with combat and puzzle solving, taking inspiration from games such as ''Wizardry'' and ''Dungeons & Dragons'', along with Mesopotamian myths, Mesopotamian, Sumerian religion, Sumerian and Babylonian religion, Babylonian mythology. It began as a prototype game called ''Quest'' with interlocking mazes, revised to run on an arcade system; the original ...
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Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China. Namco was founded by Masaya Nakamura (businessman), Masaya Nakamura on June 1, 1955, as beginning as an operator of coin-operated amusement rides. After reorganizing to Nakamura Seisakusho Co., Ltd. in 1959, a partnership with Walt Disney Productions provided the company with the resources to expand its operations. In the 1960s, it manufactured Electro-mechanical game, electro-mechanical arcade games such as the 1965 hit ''Periscope (arcade game), Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari, Inc., Atari in 1974, distributing games such as ''Breakout (video game), Breakout'' in Japan. The company renamed itself Namco ...
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Boss (video Gaming)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again ...
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