David L. Pulver
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David L. Pulver
David L. Pulver (born 2 November 1965 in Kingston, Ontario) is a Canadian freelance writer and game designer, author of more than fifty role-playing game rulebooks and supplements, including the award-winning '' Transhuman Space''. Early life and education Pulver has a History BA from Queen's University. Role-playing game designs In a 2010 interview, Pulver stated that although he has been doing work for Steve Jackson Games (SJG) "ever since I became a freelance writer," he also worked for TSR, Game Designer's Workshop, West End Games, Iron Crown Enterprises, and White Wolf Publishing, before his significant contribution to the Guardians of Order catalogue. He is a fan of anime and manga.DiceCast Special Holiday Interview Episod(by Polymancer Studios). Podcast, includes interview with David Pulver In 1989 Pulver designed the first version of ''GURPS Ultra-Tech'', an equipment guide that could be used with many different (science fiction) worlds. Pulver contributed adventure ...
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Kingston, Ontario
Kingston is a city in Ontario, Canada. It is located on the north-eastern end of Lake Ontario, at the beginning of the St. Lawrence River and at the mouth of the Cataraqui River (south end of the Rideau Canal). The city is midway between Toronto, Ontario and Montreal, Quebec. Kingston is also located nearby the Thousand Islands, a tourist region to the east, and the Prince Edward County tourist region to the west. Kingston is nicknamed the "Limestone City" because of the many heritage buildings constructed using local limestone. Growing European exploration in the 17th century, and the desire for the Europeans to establish a presence close to local Native occupants to control trade, led to the founding of a French trading post and military fort at a site known as "Cataraqui" (generally pronounced /kætə'ɹɑkweɪ/, "kah-tah-ROCK-way") in 1673. This outpost, called Fort Cataraqui, and later Fort Frontenac, became a focus for settlement. Since 1760, the site of Kingston, Ont ...
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Manga
Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is used in Japan to refer to both comics and cartooning. Outside of Japan, the word is typically used to refer to comics originally published in the country. In Japan, people of all ages and walks of life read manga. The medium includes works in a broad range of genres: action, adventure, business and commerce, comedy, detective, drama, historical, horror, mystery, romance, science fiction and fantasy, erotica ('' hentai'' and ''ecchi''), sports and games, and suspense, among others. Many manga are translated into other languages. Since the 1950s, manga has become an increasingly major part of the Japanese publishing industry. By 1995, the manga market in Japan was valued at (), with annual sales of 1.9billion manga books and manga magazi ...
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Tank Police
is a Japanese manga written and illustrated by Masamune Shirow. Set in the fictional city of Newport, Japan, in a future in which bacteria as well as air pollution have become so severe that people must wear gas masks when outdoors, the series follows a police squadron that uses military-style tanks. ''Dominion'' has been adapted into three original video animation series: the first was released in 1988, the second, in 1993, and the third, in 2006. The 1988 OVA is four episodes long and animated by Agent 21, the 1993 OVA is six episodes long and animated by J.C.Staff, while ''TANK S.W.A.T.'' is one episode long and was animated by DOGA Productions. The manga was published by Hakusensha, Kodansha and later by Seishinsha. It has been published in English by Dark Horse Comics. The anime has been released in English translation in the United Kingdom and Australia by Manga Entertainment and in the United States by Central Park Media, under their U.S. Manga Corps division. ...
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Big Eyes, Small Mouth
''Big Eyes, Small Mouth'' (''BESM'') is a tabletop role-playing game originally produced by Guardians of Order in 1997 that was designed to simulate the action of anime and manga. The title alludes to the common anime drawing style of characters with large expressive eyes and comparatively small mouths. Gameplay BESM uses a point-based character creation system. Players roll two 6-sided dice, add 10 to the total and then divide the resultant sum between Mind, Body, and Soul, against which all action checks are made. These are supplemented by Attributes, which can be positive (Acrobatics) or negative (Easily Distracted), giving the characters unique abilities. First edition The initial edition, designed by Mark C. MacKinnon, was released by Guardians of Order in 1997. Soon after that, RPG writer David L. Pulver began writing supplements for what was essentially a fairly simple game, adding a detailed system for the creation of mecha with his book ''Big Robots, Cool Starships''. ...
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Mark C
Mark may refer to: Currency * Bosnia and Herzegovina convertible mark, the currency of Bosnia and Herzegovina * East German mark, the currency of the German Democratic Republic * Estonian mark, the currency of Estonia between 1918 and 1927 * Finnish markka ( sv, finsk mark, links=no), the currency of Finland from 1860 until 28 February 2002 * Mark (currency), a currency or unit of account in many nations * Polish mark ( pl, marka polska, links=no), the currency of the Kingdom of Poland and of the Republic of Poland between 1917 and 1924 German * Deutsche Mark, the official currency of West Germany from 1948 until 1990 and later the unified Germany from 1990 until 2002 * German gold mark, the currency used in the German Empire from 1873 to 1914 * German Papiermark, the German currency from 4 August 1914 * German rentenmark, a currency issued on 15 November 1923 to stop the hyperinflation of 1922 and 1923 in Weimar Germany * Lodz Ghetto mark, a special currency for Lodz Ghetto. * ...
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GURPS Mecha
''GURPS Mecha'' is a supplement by David Pulver, published by Steve Jackson Games (SJG) in 1997 for ''GURPS'' (''Generic Universal Role-Playing System''). Contents ''GURPS Mecha'' is a supplement that allows players and gamemasters to design mecha for use in a ''GURPS'' campaign. The book includes a campaign, "Cybermech Damocles" in which the player characters are members of a secret agency fighting alien invaders. Publication history In the 2014 book ''Designers & Dragons: The '80s'', game historian Shannon Appelcline noted that Steve Jackson Games decided in the early 1990s to stop publishing adventures, and as a result "SJG was now putting out standalone ''GURPS'' books rather than the more complex tiered book lines. This included more historical subgenre books. Some, such as ''GURPS Camelot'' (1991) and ''GURPS China'' (1991), were clearly sub-subgenres, while others like ''GURPS Old West'' (1991) and ''GURPS Middle Ages I'' (1992) covered genres notably missing before this po ...
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GURPS Robots
''GURPS Robots'' is a supplement for ''GURPS'' (''Generic Universal Role-Playing System''). Written by David Pulver, it was published by Steve Jackson Games in 1995. Contents ''GURPS Robots'' includes rules for players to design robots, and then use them as player characters in a ''GURPS'' campaign. Several sample robots are provided for the gamemaster. Although there are no full adventures in the book, several ideas for campaigns are presented. Publication history In the 2014 book ''Designers & Dragons: The '80s'', game historian Shannon Appelcline noted that Steve Jackson Games decided in the early 1990s to stop publishing adventures, and as a result "SJG was now putting out standalone ''GURPS'' books rather than the more complex tiered book lines. This included more historical subgenre books. Some, such as ''GURPS Camelot'' (1991) and ''GURPS China'' (1991), were clearly sub-subgenres, while others like ''GURPS Old West'' (1991) and ''GURPS Middle Ages I'' (1992) covered genr ...
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GURPS World War 2
The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific. Players control their in-game characters verbally and the success of their actions are determined by the skill of their character, the difficulty of the action, and the rolling of dice. Characters earn points during play which are used to gain greater abilities. Gaming sessions are story-told and run by " Game Masters" (often referred to as simply "GMs"). ''GURPS'' won the Origins Award for ''Best Roleplaying Rules of 1988'', and in 2000 it was inducted into the Origins Hall of Fame. Many of its expansions have also won awards. History Prior RPG history Prior to ''GURPS'', most roleplaying games (RPGs) of the 1970s and early 1980s were developed especially for certain gaming environments, and they were lar ...
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GURPS Traveller
''GURPS Traveller'' is a set of table-top role-playing game books by Steve Jackson Games, designed to allow game play in the Third Imperium science-fiction setting from the original '' Traveller'' using the ''GURPS'' rule system. Loren Wiseman (formerly of Game Designers' Workshop) wrote the core book for ''GURPS Traveller'' and served as line editor. History Steve Jackson had been a long-time fan of ''Traveller'', and had previously talked to Digest Group Publications about doing a ''GURPS Traveller'' back in the late 1980s. Following the dissolution of GDW in 1996, Jackson licensed the ''Traveller'' property from Marc Miller, while Miller simultaneously licensed ''Traveller'' to Imperium Games. Jackson brought on Loren Wiseman to produce the new game, which was set in an alternate history of the classic ''Traveller'' timeline (which was at the time licensed to Imperium Games). Following its publication, ''GURPS Traveller'' was extensively supported with numerous backgroun ...
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Starship
A starship, starcraft, or interstellar spacecraft is a theoretical spacecraft designed for interstellar travel, traveling between planetary systems. The term is mostly found in science fiction. Reference to a "star-ship" appears as early as 1882 in ''Oahspe: A New Bible''. While NASA's Voyager program, ''Voyager'' and Pioneer program, ''Pioneer'' probes have traveled into local interstellar space, the purpose of these uncrewed craft was specifically interplanetary, and they are not predicted to reach another star system (although ''Voyager 1'' will travel to within 1.7 light years of Gliese 445 in approximately 40,000 years). Several preliminary designs for starships have been undertaken through exploratory engineering, using feasibility study, feasibility studies with modern technology or technology thought likely to be available in the near future. In April 2016, scientists announced Breakthrough Starshot, a Breakthrough Initiatives program, to develop a proof-of-concept flee ...
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Faster-than-light
Faster-than-light (also FTL, superluminal or supercausal) travel and communication are the conjectural propagation of matter or information faster than the speed of light (). The special theory of relativity implies that only particles with zero rest mass (i.e., photons) may travel ''at'' the speed of light, and that nothing may travel faster. Particles whose speed exceeds that of light (tachyons) have been hypothesized, but their existence would violate causality and would imply time travel. The scientific consensus is that they do not exist. "Apparent" or "effective" FTL, on the other hand, depends on the hypothesis that unusually distorted regions of spacetime might permit matter to reach distant locations in less time than light could in normal ("undistorted") spacetime. As of the 21st century, according to current scientific theories, matter is required to travel at slower-than-light (also STL or subluminal) speed with respect to the locally distorted spacetime region. Appar ...
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GURPS Vehicles
''GURPS Vehicles'' is a sourcebook for ''GURPS'' by David Pulver. The first edition was published in 1993. Contents ''GURPS Vehicles'' explains how to build and operate an array of conveyances, from sailboats to starships to witches' brooms. Step-by-step instructions show how to select the structural frame, propulsion system, and thrust factor for vehicles such as a nuclear-powered tilt-rotor mini-copter. The book includes a heavily mathematical system for vehicle construction as part of its complex and intricate set of game mechanics. The second edition of ''GURPS Vehicles'' presents a full system for vehicle design, its content completely re-written, revised and updated from the original edition, with new options and accessories, rules for spacecraft and locomotives, and a complete design system for weapons. Publication history ''GURPS Vehicles'' was written by David Pulver and published by Steve Jackson Games. After the Secret Service raid on SJG, the company stopped publishi ...
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