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DESCHALL Project
DESCHALL, short for DES Challenge, was the first group to publicly break a message which used the Data Encryption Standard (DES), becoming the $10,000 winner of the first of the set of DES Challenges proposed by RSA Security in 1997. It was established by a group of computer scientists led by Rocke Verser assisted by Justin Dolske and Matt Curtin and involved thousands of volunteers who ran software in the background on their own machines, connected by the Internet. They announced their success on June 18, only 96 days after the challenge was announced on January 28. Background To search the 72 quadrillion possible keys of a 56-bit DES key using conventional computers was considered impractical even in the 1990s. Rocke Verser already had an efficient algorithm that ran on a standard PC and had the idea of involving the spare time on hundreds of other such machines that were connected to the internet. So they set up a server on a 486-based PS/2 PC with 56MB of memory and announced ...
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Data Encryption Standard
The Data Encryption Standard (DES ) is a symmetric-key algorithm for the encryption of digital data. Although its short key length of 56 bits makes it too insecure for modern applications, it has been highly influential in the advancement of cryptography. Developed in the early 1970s at IBM and based on an earlier design by Horst Feistel, the algorithm was submitted to the National Bureau of Standards (NBS) following the agency's invitation to propose a candidate for the protection of sensitive, unclassified electronic government data. In 1976, after consultation with the National Security Agency (NSA), the NBS selected a slightly modified version (strengthened against differential cryptanalysis, but weakened against brute-force attacks), which was published as an official Federal Information Processing Standard (FIPS) for the United States in 1977. The publication of an NSA-approved encryption standard led to its quick international adoption and widespread academic scrutiny. ...
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Silicon Graphics
Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and software. Founded in Mountain View, California in November 1981 by Jim Clark, its initial market was 3D graphics computer workstations, but its products, strategies and market positions developed significantly over time. Early systems were based on the Geometry Engine that Clark and Marc Hannah had developed at Stanford University, and were derived from Clark's broader background in computer graphics. The Geometry Engine was the first very-large-scale integration (VLSI) implementation of a geometry pipeline, specialized hardware that accelerated the "inner-loop" geometric computations needed to display three-dimensional images. For much of its history, the company focused on 3D imaging and was a major supplier of both hardware and software ...
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RSA Secret-Key Challenge
The RSA Secret-Key Challenge was a series of cryptographic contests organised by RSA Laboratories with the intent of helping to demonstrate the relative security of different encryption algorithms. The challenge ran from 28 January 1997 until May 2007. Contest details For each contest, RSA had posted on its website a block of ciphertext and the random initialization vector used for encryption. To win, a contestant would have had to break the code by finding the original plaintext and the cryptographic key that will generate the posted ciphertext from the plaintext. The challenge consisted of one DES contest and twelve contests based around the block cipher RC5. Each of the RC5 contests is named after the variant of the RC5 cipher used. The name ''RC5-w/r/b'' indicates that the cipher used ''w''-bit words, ''r'' rounds, and a key made up of ''b'' bytes. The contests are often referred to by the names of the corresponding distributed.net projects, for example RC5-32/12/9 is ofte ...
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RSA Factoring Challenge
The RSA Factoring Challenge was a challenge put forward by RSA Laboratories on March 18, 1991 to encourage research into computational number theory and the practical difficulty of factoring large integers and cracking RSA keys used in cryptography. They published a list of semiprimes (numbers with exactly two prime factors) known as the RSA numbers, with a cash prize for the successful factorization of some of them. The smallest of them, a 100-decimal digit number called RSA-100 was factored by April 1, 1991. Many of the bigger numbers have still not been factored and are expected to remain unfactored for quite some time, however advances in quantum computers make this prediction uncertain due to Shor's algorithm. In 2001, RSA Laboratories expanded the factoring challenge and offered prizes ranging from $10,000 to $200,000 for factoring numbers from 576 bits up to 2048 bits. The RSA Factoring Challenges ended in 2007. RSA Laboratories stated: "Now that the industry has a consid ...
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Distributed
Distribution may refer to: Mathematics *Distribution (mathematics), generalized functions used to formulate solutions of partial differential equations *Probability distribution, the probability of a particular value or value range of a variable **Cumulative distribution function, in which the probability of being no greater than a particular value is a function of that value *Frequency distribution, a list of the values recorded in a sample *Inner distribution, and outer distribution, in coding theory *Distribution (differential geometry), a subset of the tangent bundle of a manifold *Distributed parameter system, systems that have an infinite-dimensional state-space *Distribution of terms, a situation in which all members of a category are accounted for *Distributivity, a property of binary operations that generalises the distributive law from elementary algebra * Distribution (number theory) *Distribution problems, a common type of problems in combinatorics where the goal i ...
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Cracking The Data Encryption Standard
Cracking may refer to: * Cracking, the formation of a fracture or partial fracture in a solid material studied as fracture mechanics ** Performing a sternotomy * Fluid catalytic cracking, a catalytic process widely used in oil refineries for cracking large hydrocarbon molecules into smaller molecules * Cracking (chemistry), the decomposition of complex organic molecules into smaller ones * Cracking joints, the practice of manipulating one's bone joints to make a sharp sound * Cracking codes, see cryptanalysis * Whip cracking * Safe cracking * ''Crackin, band featuring Lester Abrams * Packing and cracking, a method of creating voting districts to give a political party an advantage In computing: * Another name for security hacking; the practice of defeating computer security. * Password cracking, the process of discovering the plaintext of an encrypted computer password. * Software cracking, the defeating of software copy protection. See also *Crack (other) *Cracker ( ...
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IP Address
An Internet Protocol address (IP address) is a numerical label such as that is connected to a computer network that uses the Internet Protocol for communication.. Updated by . An IP address serves two main functions: network interface identification and location addressing. Internet Protocol version 4 (IPv4) defines an IP address as a 32-bit number. However, because of the growth of the Internet and the depletion of available IPv4 addresses, a new version of IP (IPv6), using 128 bits for the IP address, was standardized in 1998. IPv6 deployment has been ongoing since the mid-2000s. IP addresses are written and displayed in human-readable notations, such as in IPv4, and in IPv6. The size of the routing prefix of the address is designated in CIDR notation by suffixing the address with the number of significant bits, e.g., , which is equivalent to the historically used subnet mask . The IP address space is managed globally by the Internet Assigned Numbers Authority (IA ...
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SYN Flood
A SYN flood is a form of denial-of-service attack in which an attacker rapidly initiates a connection to a server without finalizing the connection. The server has to spend resources waiting for half-opened connections, which can consume enough resources to make the system unresponsive to legitimate traffic. The packet that the attacker sends is the SYN packet, a part of TCP's three-way handshake used to establish a connection. Technical details When a client attempts to start a TCP connection to a server, the client and server exchange a series of messages which normally runs like this: #The client requests a connection by sending a SYN (''synchronize'') message to the server. #The server ''acknowledges'' this request by sending SYN-ACK back to the client. #The client responds with an ACK, and the connection is established. This is called the TCP three-way handshake, and is the foundation for every connection established using the TCP protocol. A SYN flood attack works ...
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Supercomputer
A supercomputer is a computer with a high level of performance as compared to a general-purpose computer. The performance of a supercomputer is commonly measured in floating-point operations per second ( FLOPS) instead of million instructions per second (MIPS). Since 2017, there have existed supercomputers which can perform over 1017 FLOPS (a hundred quadrillion FLOPS, 100 petaFLOPS or 100 PFLOPS). For comparison, a desktop computer has performance in the range of hundreds of gigaFLOPS (1011) to tens of teraFLOPS (1013). Since November 2017, all of the world's fastest 500 supercomputers run on Linux-based operating systems. Additional research is being conducted in the United States, the European Union, Taiwan, Japan, and China to build faster, more powerful and technologically superior exascale supercomputers. Supercomputers play an important role in the field of computational science, and are used for a wide range of computationally intensive tasks in var ...
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High-performance Computing
High-performance computing (HPC) uses supercomputers and computer clusters to solve advanced computation problems. Overview HPC integrates systems administration (including network and security knowledge) and parallel programming into a multidisciplinary field that combines digital electronics, computer architecture, system software, programming languages, algorithms and computational techniques. HPC technologies are the tools and systems used to implement and create high performance computing systems. Recently, HPC systems have shifted from supercomputing to computing clusters and grids. Because of the need of networking in clusters and grids, High Performance Computing Technologies are being promoted by the use of a collapsed network backbone, because the collapsed backbone architecture is simple to troubleshoot and upgrades can be applied to a single router as opposed to multiple ones. The term is most commonly associated with computing used for scientific research or ...
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Usenet
Usenet () is a worldwide distributed discussion system available on computers. It was developed from the general-purpose Unix-to-Unix Copy (UUCP) dial-up network architecture. Tom Truscott and Jim Ellis conceived the idea in 1979, and it was established in 1980.''From Usenet to CoWebs: interacting with social information spaces'', Christopher Lueg, Danyel Fisher, Springer (2003), , Users read and post messages (called ''articles'' or ''posts'', and collectively termed ''news'') to one or more topic categories, known as newsgroups. Usenet resembles a bulletin board system (BBS) in many respects and is the precursor to the Internet forums that have become widely used. Discussions are threaded, as with web forums and BBSs, though posts are stored on the server sequentially.The jargon file v4.4.7
, Jargon File Archive.

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DES Challenges
The DES Challenges were a series of brute force attack contests created by RSA Security to highlight the lack of security provided by the Data Encryption Standard. The Contests The first challenge began in 1997 and was solved in 96 days by the DESCHALL Project. DES Challenge II-1 was solved by distributed.net in 39 days in early 1998. The plaintext message being solved for was "The secret message is: Many hands make light work." DES Challenge II-2 was solved in just 56 hours in July 1998, by the Electronic Frontier Foundation (EFF), with their purpose-built Deep Crack machine. EFF won $10,000 for their success, although their machine cost $250,000 to build. The contest demonstrated how quickly a rich corporation or government agency, having built a similar machine, could decrypt ciphertext encrypted with DES. The text was revealed to be "The secret message is: It's time for those 128-, 192-, and 256-bit keys." DES Challenge III was a joint effort between distributed.net and Dee ...
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