Collar × Malice
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Collar × Malice
''Collar × Malice'' is a visual novel video game developed and published by Idea Factory under their Otomate brand. It was released for PlayStation Vita on August 18, 2016, in Japan, and by Aksys Games in North America and Europe on July 28, 2017. A Nintendo Switch port was also released in 2020. The game was well received by critics, and sold well in Japan for a niche game of its genre and platform. A fan disc, ''Collar × Malice: Unlimited'', was released on July 26, 2018. A two-part anime film adaptation by Studio Deen, titled ''Gekijōban Collar × Malice Deep Cover'', is set to premiere in May and June 2023. Synopsis ''Collar × Malice'' follows a rookie police officer Ichika Hoshino stationed in Shinjuku, Tokyo. On her way home from work, she is attacked and a collar with poison is placed around her neck; following this, she becomes involved with the "X-Day Incident", a string of murders done by a terrorist group called Adonis. Under the threat of death, Ichika is forced to ...
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Idea Factory
is a Japanese video game developer and publisher founded by former Data East , also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. Its main headquarters were located in Suginami, Tokyo. The A ... employees in October 1994. A division of the company makes otome games under the name of Otomate. An international branch, Idea Factory International, was opened in California in 2013.2013-09-30Idea Factory, The Company Behind Hakuoki And Neptunia, Opens U.S. Branch Siliconera Games published Games developed References External links Official site(Japanese) Idea Factory International {{Authority control Video game companies of Japan Video game development companies Video game publishers Video game companies established in 1994 Software companies based in Tokyo Japanese companies established in 1994 ...
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Daisuke Namikawa
is a Japanese actor and singer associated with Stay Luck. He began acting as a child and is sometimes mistaken with Daisuke Hirakawa, as their names only differ by one character when written in kanji. Despite his wide range of roles, he usually plays young heroes, such as Mikage in '' 07-Ghost'', Fay D. Flourite in '' Tsubasa: Reservoir Chronicle'', Jellal Fernandes and his counterpart Mystogan in ''Fairy Tail'', Rokuro "Rock" Okajima in ''Black Lagoon'', Jack The Ripper in '' Black Clover'', Keita Ibuki in '' Black God'', Goemon Ishikawa XIII in later instalments of ''Lupin the Third'', and Yu Narukami in ''Persona 4''. He has also been cast as anti-heroes or antagonists, such as Ulquiorra Cifer in '' Bleach'', Hisoka Morow in '' Hunter × Hunter (2011)'', Kei Kurono in ''Gantz'', Eustass Kid in ''One Piece'', Dr. Genus in ''One Punch Man,'' Chōsō in '' Jujutsu Kaisen'', Tōru Oikawa in ''Haikyuu!!'', Kishō Arima in ''Tokyo Ghoul'', and Momoshiki Otsutsuki in '' Boruto: Na ...
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Metacritic
Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999. The site provides an excerpt from each review and hyperlinks to its source. A color of green, yellow or red summarizes the critics' recommendations. It is regarded as the foremost online review aggregation site for the video game industry. Metacritic's scoring converts each review into a percentage, either mathematically from the mark given, or what the site decides subjectively from a qualitative review. Before being averaged, the scores are weighted according to a critic's popularity, stature, and volume of reviews. The website won two Webby Awards for excellence as an aggregation website. Criticism of the site has focused on the assessment system, the ass ...
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4Gamer
''4Gamer.net'' is a Japanese video game website operated by Aetas Inc. It was launched in August 2000. The site initially focused on "western games" such as FPS and RTS genres,ゲームサイト大手の4Gamer.netを8億円で買収--デジタルハーツ (Major game site 4Gamer.net was acquired in 800 million Yen)
CNET Japan
the video gaming market, along with MMORPGs and s. Today, ''4Gamer.net'' is a comprehens ...
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PlayStation Blog
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history. The latest console in the series, the PlayStation 5, was released ...
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Sony Interactive Entertainment
Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game industry, video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal corporate entities: Sony Interactive Entertainment LLC (SIE LLC) based in San Mateo, California, United States, and Sony Interactive Entertainment Inc. (SIE Inc.), based in Minato, Tokyo, Japan. Tokyo-based SIE Inc. was originally founded as Sony Computer Entertainment Inc. (SCEI or SCE) in November 1993 to handle Sony's venture into video game development for the PlayStation systems. SIE LLC was established in San Mateo in April 2016, and is managed through Sony's American branch, Sony Corporation of America. Since the launch of the PlayStation (console), original PlayStation console in 1994, the company has been developing PlayStation home video game consoles, accessories and services. The company expand ...
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PlayStation Blog Europe
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history. The latest console in the series, the PlayStation 5, was released ...
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Video Game Localization
Video game localization (American English), or video game localisation (British English; see spelling differences), is the process of preparing a video game for a market outside of where it was originally published. The game's name, art assets, packaging, manuals, and cultural and legal differences are typically altered. Before localization, producers consider economic factors such as potential foreign profit.Bernal-Merino 2008 Most official localizations are done by the game's developers or a third-party translation company. Nevertheless, fan localizations are also popular. Localization is largely inconsistent between platforms, engines and companies due to its recency. Localizers intend to create an experience like the original game, with discretion to the localization audience. Localizations are considered to have failed if it is confusing or difficult to understand; this may break the player's immersion.Kohler 2005, p. 226 History Since the beginning of video game his ...
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