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Curve Orientation
In mathematics, an orientation of a curve is the choice of one of the two possible directions for travelling on the curve. For example, for Cartesian coordinates, the -axis is traditionally oriented toward the right, and the -axis is upward oriented. In the case of a planar simple closed curve (that is, a curve in the plane whose starting point is also the end point and which has no other self-intersections), the curve is said to be positively oriented or counterclockwise oriented, if one always has the curve interior to the left (and consequently, the curve exterior to the right), when traveling on it. Otherwise, that is if left and right are exchanged, the curve is negatively oriented or clockwise oriented. This definition relies on the fact that every simple closed curve admits a well-defined interior, which follows from the Jordan curve theorem. The inner loop of a beltway road in a country where people drive on the right side of the road is an example of a negatively orie ...
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Mathematics
Mathematics is an area of knowledge that includes the topics of numbers, formulas and related structures, shapes and the spaces in which they are contained, and quantities and their changes. These topics are represented in modern mathematics with the major subdisciplines of number theory, algebra, geometry, and analysis, respectively. There is no general consensus among mathematicians about a common definition for their academic discipline. Most mathematical activity involves the discovery of properties of abstract objects and the use of pure reason to prove them. These objects consist of either abstractions from nature orin modern mathematicsentities that are stipulated to have certain properties, called axioms. A ''proof'' consists of a succession of applications of deductive rules to already established results. These results include previously proved theorems, axioms, andin case of abstraction from naturesome basic properties that are considered true starting points of ...
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Angle
In Euclidean geometry, an angle is the figure formed by two Ray (geometry), rays, called the ''Side (plane geometry), sides'' of the angle, sharing a common endpoint, called the ''vertex (geometry), vertex'' of the angle. Angles formed by two rays lie in the plane (geometry), plane that contains the rays. Angles are also formed by the intersection of two planes. These are called dihedral angles. Two intersecting curves may also define an angle, which is the angle of the rays lying tangent to the respective curves at their point of intersection. ''Angle'' is also used to designate the measurement, measure of an angle or of a Rotation (mathematics), rotation. This measure is the ratio of the length of a arc (geometry), circular arc to its radius. In the case of a geometric angle, the arc is centered at the vertex and delimited by the sides. In the case of a rotation, the arc is centered at the center of the rotation and delimited by any other point and its image by the rotation ...
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Arithmetic Overflow
Arithmetic () is an elementary part of mathematics that consists of the study of the properties of the traditional operations on numbers—addition, subtraction, multiplication, division, exponentiation, and extraction of roots. In the 19th century, Italian mathematician Giuseppe Peano formalized arithmetic with his Peano axioms, which are highly important to the field of mathematical logic today. History The prehistory of arithmetic is limited to a small number of artifacts, which may indicate the conception of addition and subtraction, the best-known being the Ishango bone from central Africa, dating from somewhere between 20,000 and 18,000 BC, although its interpretation is disputed. The earliest written records indicate the Egyptians and Babylonians used all the elementary arithmetic operations: addition, subtraction, multiplication, and division, as early as 2000 BC. These artifacts do not always reveal the specific process used for solving problems, but the ch ...
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Numerical Error
In software engineering and mathematics, numerical error is the error in the numerical computations. Types It can be the combined effect of two kinds of error in a calculation. * the first is caused by the finite precision of computations involving floating-point or integer values * the second usually called truncation error is the difference between the exact mathematical solution and the approximate solution obtained when simplifications are made to the mathematical equations to make them more amenable to calculation. The term truncation comes from the fact that either these simplifications usually involve the truncation of an infinite series expansion so as to make the computation possible and practical, or because the least significant bits of an arithmetic operation are thrown away. Measure Floating-point numerical error is often measured in ULP (unit in the last place). See also * Loss of significance * Numerical analysis * Error analysis (mathematics) * Round-off error * ...
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Quadrant (plane Geometry)
The axes of a two-dimensional Cartesian system divide the plane into four infinite regions, called quadrants, each bounded by two half-axes. These are often numbered from 1st to 4th and denoted by Roman numerals: I (where the signs of the (''x''; ''y'') coordinates are I (+; +), II (−; +), III (−; −), and IV (+; −). When the axes are drawn according to the mathematical custom, the numbering goes counter-clockwise starting from the upper right ("northeast") quadrant. Mnemonic In the above graphic, the words in quotation marks are a mnemonic for remembering which three trigonometric functions (sine, cosine and tangent) are positive in each quadrant. The expression reads "All Science Teachers Crazy" and proceeding counterclockwise from the upper right quadrant, we see that "All" functions are positive in quadrant I, "Science" (for sine) is positive in quadrant II, "Teachers" (for tangent) is positive in quadrant III, and "Crazy" (for cosine) is p ...
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Computer-aided Design
Computer-aided design (CAD) is the use of computers (or ) to aid in the creation, modification, analysis, or optimization of a design. This software is used to increase the productivity of the designer, improve the quality of design, improve communications through documentation, and to create a database for manufacturing. Designs made through CAD software are helpful in protecting products and inventions when used in patent applications. CAD output is often in the form of electronic files for print, machining, or other manufacturing operations. The terms computer-aided drafting (CAD) and computer aided design and drafting (CADD) are also used. Its use in designing electronic systems is known as '' electronic design automation'' (''EDA''). In mechanical design it is known as ''mechanical design automation'' (''MDA''), which includes the process of creating a technical drawing with the use of computer software. CAD software for mechanical design uses either vector-based graphics ...
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Computer Graphics
Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research. Some topics in computer graphics include user interface design, sprite graphics, rendering, ray tracing, geometry processing, computer animation, vector graphics, 3D modeling, shaders, GPU design, implicit surfaces, visualization, scientific c ...
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Convex Polygon
In geometry, a convex polygon is a polygon that is the boundary of a convex set. This means that the line segment between two points of the polygon is contained in the union of the interior and the boundary of the polygon. In particular, it is a simple polygon (not self-intersecting). Equivalently, a polygon is convex if every line that does not contain any edge intersects the polygon in at most two points. A strictly convex polygon is a convex polygon such that no line contains two of its edges. In a convex polygon, all interior angles are less than or equal to 180 degrees, while in a strictly convex polygon all interior angles are strictly less than 180 degrees. Properties The following properties of a simple polygon are all equivalent to convexity: *Every internal angle is strictly less than 180 degrees. *Every point on every line segment between two points inside or on the boundary of the polygon remains inside or on the boundary. *The polygon is entirely contained in ...
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Collinear
In geometry, collinearity of a set of points is the property of their lying on a single line. A set of points with this property is said to be collinear (sometimes spelled as colinear). In greater generality, the term has been used for aligned objects, that is, things being "in a line" or "in a row". Points on a line In any geometry, the set of points on a line are said to be collinear. In Euclidean geometry this relation is intuitively visualized by points lying in a row on a "straight line". However, in most geometries (including Euclidean) a line is typically a primitive (undefined) object type, so such visualizations will not necessarily be appropriate. A model for the geometry offers an interpretation of how the points, lines and other object types relate to one another and a notion such as collinearity must be interpreted within the context of that model. For instance, in spherical geometry, where lines are represented in the standard model by great circles of a spher ...
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Cofactor Expansion
In linear algebra, the Laplace expansion, named after Pierre-Simon Laplace, also called cofactor expansion, is an expression of the determinant of an matrix as a weighted sum of minors, which are the determinants of some submatrices of . Specifically, for every , \begin \det(B)&= \sum_^ (-1)^ B_ M_, \end where B_ is the entry of the th row and th column of , and M_ is the determinant of the submatrix obtained by removing the th row and the th column of . The term (-1)^ M_ is called the cofactor of B_ in . The Laplace expansion is often useful in proofs, as in, for example, allowing recursion on the size of matrices. It is also of didactic interest for its simplicity, and as one of several ways to view and compute the determinant. For large matrices, it quickly becomes inefficient to compute, when compared to Gaussian elimination. Examples Consider the matrix : B = \begin 1 & 2 & 3 \\ 4 & 5 & 6 \\ 7 & 8 & 9 \end. The determinant of this matrix can be computed by using ...
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Line Segment
In geometry, a line segment is a part of a straight line that is bounded by two distinct end points, and contains every point on the line that is between its endpoints. The length of a line segment is given by the Euclidean distance between its endpoints. A closed line segment includes both endpoints, while an open line segment excludes both endpoints; a half-open line segment includes exactly one of the endpoints. In geometry, a line segment is often denoted using a line above the symbols for the two endpoints (such as \overline). Examples of line segments include the sides of a triangle or square. More generally, when both of the segment's end points are vertices of a polygon or polyhedron, the line segment is either an edge (geometry), edge (of that polygon or polyhedron) if they are adjacent vertices, or a diagonal. When the end points both lie on a curve (such as a circle), a line segment is called a chord (geometry), chord (of that curve). In real or complex vector spa ...
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Determinant
In mathematics, the determinant is a scalar value that is a function of the entries of a square matrix. It characterizes some properties of the matrix and the linear map represented by the matrix. In particular, the determinant is nonzero if and only if the matrix is invertible and the linear map represented by the matrix is an isomorphism. The determinant of a product of matrices is the product of their determinants (the preceding property is a corollary of this one). The determinant of a matrix is denoted , , or . The determinant of a matrix is :\begin a & b\\c & d \end=ad-bc, and the determinant of a matrix is : \begin a & b & c \\ d & e & f \\ g & h & i \end= aei + bfg + cdh - ceg - bdi - afh. The determinant of a matrix can be defined in several equivalent ways. Leibniz formula expresses the determinant as a sum of signed products of matrix entries such that each summand is the product of different entries, and the number of these summands is n!, the factorial of (t ...
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