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Culdcept
is a series of turn-based strategy video games developed by OmiyaSoft. It revolves around virtual board game-like gameplay in which the player traverses a map and uses magical, tablet-like "cards" to defeat their opponents by forcing them to land on specific spaces and pay a toll, similar to ''Monopoly''. The player gains cards in the manner of a collectible card game. In the game's lore, people who are able to manipulate these cards, fragments of Culdcept, an eponymous all-powerful book of creation, are known as Cepters. The first game in the series, ''Culdcept'', was released in 1997 on the Sega Saturn. Games Culdcept ''Culdcept'''s initial release was Japan-only on the Sega Saturn in 1997, and later, an upgraded port, ''Culdcept Expansion'', was released on the PlayStation in 1999. This saw a re-release as ''Culdcept Expansion Plus'' in 2000. It was again ported to the Nintendo DS in 2008 as ''Culdcept DS''. Culdcept Second ''Culdcept Second'', the sequel to Culd ...
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Culdcept Saga
is a video game in the ''Culdcept'' series developed exclusively for the Xbox 360 video game console. It is the first entry for a Microsoft console in the franchise. A demo of the title was made available to Xbox Live users on December 4, 2007. The demo includes two different pre-made card decks and supports both single player gameplay and local multiplayer for up to four players. Initially released in Japan in 2006, the full game wasn't released in North America until more than a year later, in February 2008, but has never been released in Europe or Australia. Story As the game begins, the player-nameable "Boy" protagonist sells himself into slavery to help his struggling village. While departing the village with his new owner, the two encounter a mysterious woman carrying a deck of magical cards which respond powerfully to the young man's presence. As the woman, Princess Faustina, pleads with the slaver to release the boy (whom she refers to as "the savior"), all three are se ...
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Culdcept Second
is a turn-based strategy video game for the Dreamcast. It is the sequel to the Saturn title ''Culdcept''. An enhanced version of the game, ''Culdcept Second Expansion'', was released for the PlayStation 2 on September 26, 2002. The expansion was marketed in North America as ''Culdcept'', and published by NEC Interchannel on December 4, 2003. Plot The Goddess Culdra foresees that a powerful Cepter known as Geminigh will gain nearly infinite power, destroying all of creation. She sends Goligan, a talking cane who is her messenger, from her original world, Ruedo, to the player's world, in order to track down the Cepter who will become Geminigh and stop them. However, Goligan is unsuccessful, until he meets the player, in the form of a customized avatar. Sensing that the player has great power, Goligan teams up with them in order to track down the evil Cepter, stop them, and save the universe from destruction. Reception ''Culdcept Second'' was given a high 37 out of 40 by ' ...
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Culdcept Revolt
is a turn-based strategy video game developed by OmiyaSoft for the Nintendo 3DS. It is part of the ''Culdcept'' series. The game was released in July 2016 in Japan by Nintendo and in October 2017 internationally by NIS America. Plot Allen, the game's protagonist, is found unconscious and with amnesia on the streets of Celphas, a medieval-styled city, by Alicia, the leader of the Free Bats, a resistance group that opposes the city's ruler, Count Kraniss. Kraniss closed off the city, preventing anyone from entering or exiting, and seeks to wipe out all Cepters, those who can manipulate magical cards. Allen is a Cepter himself, and gradually gains power as he fights against enemy Cepters hired by the Count. Eventually, he fights his way to Kraniss' castle, defeating Kraniss. Allen learns that Kraniss actually sealed off the city because most of the rest of the world had actually fallen into a void due to the abandonment of the Chief God. The holy city of Dafnelion is still stand ...
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Culdcept (video Game)
is a turn-based strategy video game, and the first game in the ''Culdcept'' series. It has drawn comparisons to other modern strategy titles, and also shares features with non-video games ''Monopoly'' and ''Magic: The Gathering''. The game was initially released only in Japan for the Sega Saturn and PlayStation (as ''Culdcept Expansion''), but was ported to the Nintendo DS in 2008 as ''Culdcept DS''. Gameplay In ''Culdcept'', the player takes on the role of a ''Cepter''. Cepters are beings that have the ability to use magical cards to summon creatures, cast spells, and perform various other feats of wizardry. As players advance through the game, they earn additional cards that they can use to create customized "books" (decks of 50 cards) with which to better defeat their foes. Although the game is relatively intricate, it slowly nurtures the player through basic game concepts. By acting as an arbiter and automatically enforcing the rules, game complexity is kept to manageabl ...
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Yuzo Koshiro
is a Japanese composer and sound programmer. He is often regarded as one of the most influential innovators in chiptune and video game music, producing music in a number of genres including rock, jazz, symphonic, and various electronic genres such as house, electro, techno, trance, and hip hop. Koshiro and his sister Ayano founded the game development company Ancient in 1990, of which he remains the president. He has been cited as creating some of the most memorable game music of the 1980s and 1990s contributing for games such as Nihon Falcom's ''Dragon Slayer'' and '' Ys'' series, as well as Sega's '' The Revenge of Shinobi'' and ''Streets of Rage'' series. The soundtracks for the latter have been cited by some to be ahead of their time. Biography Early life Koshiro was born in Tokyo on December 12, 1967. His mother, Tomo Koshiro, was a pianist. She taught him how to play the piano at the age of three, and by the age of five, he had a strong command of it. In 1975, he ...
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Exponential Growth
Exponential growth is a process that increases quantity over time. It occurs when the instantaneous rate of change (that is, the derivative) of a quantity with respect to time is proportional to the quantity itself. Described as a function, a quantity undergoing exponential growth is an exponential function of time, that is, the variable representing time is the exponent (in contrast to other types of growth, such as quadratic growth). If the constant of proportionality is negative, then the quantity decreases over time, and is said to be undergoing exponential decay instead. In the case of a discrete domain of definition with equal intervals, it is also called geometric growth or geometric decay since the function values form a geometric progression. The formula for exponential growth of a variable at the growth rate , as time goes on in discrete intervals (that is, at integer times 0, 1, 2, 3, ...), is x_t = x_0(1+r)^t where is the value of at ...
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The Gathering
The Gathering may refer to: Film and television * ''The Gathering'' (1977 film), an American television film directed by Randal Kleiser * ''The Gathering'' (2003 film), a British thriller/horror film directed by Brian Gilbert * ''The Gathering'' (miniseries), a 2007 American thriller starring Peter Fonda * ''The Gathering'' (audio drama), a 2006 audio drama based on the television programme ''Doctor Who'' * The Gathering, a contest among immortals in the Highlander franchise * '' Babylon 5: The Gathering'', the 1993 pilot movie for ''Babylon 5'' TV episodes * "The Gathering" (''Gargoyles'') * "The Gathering" (''Ghost Whisperer'') * "The Gathering" (''Highlander: The Series''), pilot * "The Gathering" (''Outlander'') * "The Gathering" (''Star Wars: The Clone Wars'') * "The Gathering" (''Torchwood'') Literature * ''The Gathering'' (Armstrong novel), a 2011 novel by Kelley Armstrong * ''The Gathering'' (Carmody novel), a 1993 novel by Isobelle Carmody * ''The Gath ...
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Goddess
A goddess is a female deity. In many known cultures, goddesses are often linked with literal or metaphorical pregnancy or imagined feminine roles associated with how women and girls are perceived or expected to behave. This includes themes of spinning (textiles), spinning, weaving, beauty, love, sexuality, motherhood, domesticity, creativity, and List of fertility deities, fertility (exemplified by the ancient mother goddess cult). Many major goddesses are also associated with magic (supernatural), magic, war, strategy, hunting, farming, wisdom, fate, earth, sky, power (social and political), power, laws, justice, and more. Some themes, such as Discordianism, discord or disease, which are considered negative within their cultural contexts also are found associated with some goddesses. There are as many differently described and understood goddesses as there are male, shapeshifting, or neuter gods. In some faiths, a sacred female figure holds a central place in religious prayer a ...
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Manga
Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is used in Japan to refer to both comics and cartooning. Outside of Japan, the word is typically used to refer to comics originally published in the country. In Japan, people of all ages and walks of life read manga. The medium includes works in a broad range of genres: action, adventure, business and commerce, comedy, detective, drama, historical, horror, mystery, romance, science fiction and fantasy, erotica ('' hentai'' and ''ecchi''), sports and games, and suspense, among others. Many manga are translated into other languages. Since the 1950s, manga has become an increasingly major part of the Japanese publishing industry. By 1995, the manga market in Japan was valued at (), with annual sales of 1.9billion manga books and manga magazi ...
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Magic (game Terminology)
Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP. Different abilities will use up different amounts of MP."The History of Mana: How an Austronesian Concept Became a Video Game Mechanic"
June 17, 2014, Alex Golub, Assistant Professor of Anthropology, University of Hawai‘i at Mānoa.
When the MP of a character reaches zero, the character will not be able to use special abilities until some of their MP is recovered. Much like

Player Versus Player
Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents. The terms are most often used in games where both activities exist, particularly MMORPGs, MUDs, and other role-playing video games, to distinguish between gamemodes. PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other. PvP is often controversial when used in role-playing games. In most cases, there are vast differences in abilities between players. PvP can even encourage experienced players to immediately attack and kill inexperienced players. PvP is often referred to as player killing in the cases of games which contain, but do not focus on, such interaction. History PvP combat in CRPGs has its roots in various MUDs like '' Gemstone II'' and '' Avalon: The Legend Lives.''. However, while the ability ...
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Omnipotence
Omnipotence is the quality of having unlimited power. Monotheistic religions generally attribute omnipotence only to the deity of their faith. In the monotheistic religious philosophy of Abrahamic religions, omnipotence is often listed as one of a deity's characteristics, along with omniscience, omnipresence, and omnibenevolence. The presence of all these properties in a single entity has given rise to considerable theological debate, prominently including the problem of evil, the question of why such a deity would permit the existence of evil. It is accepted in philosophy and science that omnipotence can never be effectively understood. Etymology The word ''omnipotence'' derives from the Latin prefix ''omni''-, meaning "all", and the word ''potens'', meaning "potent" or "powerful". Thus the term means "all-powerful". Meanings Scholasticism The term omnipotent has been used to connote a number of different positions. These positions include, but are not limited to, the followi ...
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