Culdcept Second
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Culdcept Second
is a turn-based strategy video game for the Dreamcast. It is the sequel to the Saturn title ''Culdcept''. An enhanced version of the game, ''Culdcept Second Expansion'', was released for the PlayStation 2 on September 26, 2002. The expansion was marketed in North America as ''Culdcept'', and published by NEC Interchannel on December 4, 2003. Plot The Goddess Culdra foresees that a powerful Cepter known as Geminigh will gain nearly infinite power, destroying all of creation. She sends Goligan, a talking cane who is her messenger, from her original world, Ruedo, to the player's world, in order to track down the Cepter who will become Geminigh and stop them. However, Goligan is unsuccessful, until he meets the player, in the form of a customized avatar. Sensing that the player has great power, Goligan teams up with them in order to track down the evil Cepter, stop them, and save the universe from destruction. Reception ''Culdcept Second'' was given a high 37 out of 40 by ' ...
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Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the successful Sega Genesis. The Saturn has a dual- CPU architecture and eight processors. Its games are in CD-ROM format, and its game library contains several ports of arcade games as well as original games. Development of the Saturn began in 1992, the same year Sega's groundbreaking 3D Model 1 arcade hardware debuted. The Saturn was designed around a new CPU from the Japanese electronics company Hitachi. Sega added another video display processor in early 1994 to better compete with Sony's forthcoming PlayStation. The Saturn was initially successful in Japan but failed to sell in large numbers in the United States, where it was hindered by a surprise May 1995 launch, four months before its scheduled release date. After the debut of the Ninte ...
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Role-playing Video Games
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games Adams, Rollings 2003, p. 347 and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Characteristics Role-playing video games use much of the same terminology, s ...
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Dreamcast Games
The is a home video game console developed and sold by Sega. The first of the sixth generation of video game consoles, it was released in Japan on November 27, 1998, in North America on September 9, 1999, and in Europe on October 14, 1999. The fifth and final home console produced by Sega, the Dreamcast is the successor to the Sega Saturn, whose commercial failure prompted the company to release it only four years after its predecessor's initial release. All licensed games for the Dreamcast were released on the GD-ROM format, a proprietary CD-based optical disc format jointly developed by Sega and Yamaha Corporation that was capable of storing up to 1 GB of data. The Dreamcast itself features regional lockout, only playing games released within its predetermined region; however, the lockout is circumventable via modchip installation, boot discs, or cheat discs such as Datel's Action Replay. However, the aforementioned circumventions will only work on a MIL-CD compatible conso ...
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Digital Collectible Card Games
A digital collectible card game (DCCG) or online collectible card game (OCCG) is a computer or video game that emulates collectible card games (CCG) and is typically played online or occasionally as a standalone video game. Many DCCGs are types of digital tabletop games and follow traditional card game-style rules, while some DCCGs use alternatives for cards and gameboards, such as icons, dice and avatars. Originally, DCCGs started out as replications of a CCG's physical counterpart, but many DCCGs have foregone a physical version and exclusively release as a video game, such as with '' Hearthstone''. Gameplay These games manage all the rules of a CCG, such as tracking the avatar's health, removing damaged creatures from the board, and shuffling decks when necessary. The games are managed on servers to maintain the player's library and any purchases of booster packs and additional cards through either in-game or real-world money. Some games, like ''Chaotic'', ''Bella Sara'', and '' ...
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2001 Video Games
1 (one, unit, unity) is a number representing a single or the only entity. 1 is also a numerical digit and represents a single unit of counting or measurement. For example, a line segment of ''unit length'' is a line segment of length 1. In conventions of sign where zero is considered neither positive nor negative, 1 is the first and smallest positive integer. It is also sometimes considered the first of the infinite sequence of natural numbers, followed by  2, although by other definitions 1 is the second natural number, following  0. The fundamental mathematical property of 1 is to be a multiplicative identity, meaning that any number multiplied by 1 equals the same number. Most if not all properties of 1 can be deduced from this. In advanced mathematics, a multiplicative identity is often denoted 1, even if it is not a number. 1 is by convention not considered a prime number; this was not universally accepted until the mid-20th century. Additionally, 1 is ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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Greg Kasavin
Gregory A. Kasavin (; born August 21, 1977) is an American writer and designer for Supergiant Games, and the former site director and executive editor at the gaming website ''GameSpot'' for over 10 years. Early life and education Kasavin attended University of California, Berkeley. Career Prior to working at ''GameSpot'', he worked on ''Newtype Gaming Magazine''. Kasavin also ran a small website called ''Arcadia Magazine'', which reviewed video games and films, and eventually led to his internship at GameSpot. He joined GameSpot in November 1996. On January 3, 2007, GameSpot announced Kasavin's resignation from his position as editor-in-chief. Kasavin worked for Electronic Arts' Los Angeles Studio as associate producer for the PC version of '' Command & Conquer 3: Tiberium Wars'' and as a producer for '' Command & Conquer: Red Alert 3'' and its expansion ''Uprising''. While working for EA-LA he hosted a program called ''Command School'', part of Command & Conquer TV, which help ...
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Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Logi ...
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Interchannel
was a Japanese video game developer and publisher. History Interchannel was founded on October 2, 1995 as an NEC subsidiary named . Its founding was a result of divisions within NEC being spun off. NEC Interchannel took over NEC Avenue's music and game operations in October 1997, then acquired its music subsidiary, NEC Avenue Music Publishing, in March 1998. 70 percent of the company was sold to Index Corporation for approximately 3 billion yen ($28 million) in 2004. Around this time, NEC Avenue Music Publishing became . Interchannel's games tended to be Japanese only, however the company established Gamebridge Ltd., a UK-based joint venture with Bergsala, that published its games in Europe. Only ten games were ever published. In 2006, Index Corporation opened their own music label, Index Music, from assets acquired from IC Avenue, where they specialize in publishing music from kids' anime series. In 2008, T.Y. Limited took over their music label, and in 2013, the music label ...
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Culdcept (video Game)
is a turn-based strategy video game, and the first game in the ''Culdcept'' series. It has drawn comparisons to other modern strategy titles, and also shares features with non-video games ''Monopoly'' and ''Magic: The Gathering''. The game was initially released only in Japan for the Sega Saturn and PlayStation (as ''Culdcept Expansion''), but was ported to the Nintendo DS in 2008 as ''Culdcept DS''. Gameplay In ''Culdcept'', the player takes on the role of a ''Cepter''. Cepters are beings that have the ability to use magical cards to summon creatures, cast spells, and perform various other feats of wizardry. As players advance through the game, they earn additional cards that they can use to create customized "books" (decks of 50 cards) with which to better defeat their foes. Although the game is relatively intricate, it slowly nurtures the player through basic game concepts. By acting as an arbiter and automatically enforcing the rules, game complexity is kept to manageabl ...
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