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Interchannel
was a Japanese video game developer and publisher. History Interchannel was founded on October 2, 1995 as an NEC subsidiary named . Its founding was a result of divisions within NEC being spun off. NEC Interchannel took over NEC Avenue's music and game operations in October 1997, then acquired its music subsidiary, NEC Avenue Music Publishing, in March 1998. 70 percent of the company was sold to Index Corporation for approximately 3 billion yen ($28 million) in 2004. Around this time, NEC Avenue Music Publishing became . Interchannel's games tended to be Japanese only, however the company established Gamebridge Ltd., a UK-based joint venture with Bergsala, that published its games in Europe. Only ten games were ever published. In 2006, Index Corporation opened their own music label, Index Music, from assets acquired from IC Avenue, where they specialize in publishing music from kids' anime series. In 2008, T.Y. Limited took over their music label, and in 2013, the music label ...
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NEC Avenue
was a Japanese music and video game publisher. History NEC Avenue was founded in 1987 as a record label within NEC. NEC Avenue eventually got involved with video games, and secured licenses to produce console versions of arcade titles from Sega and Taito. Toshio Tabeta, the employee responsible for the Sega deal, would later learn that the Sega employee that gave NEC Avenue permission to make arcade ports was scolded. Video game records represented about 10% of NEC Avenue's business in 1994. In October 1995, its game division was spun-off into a new NEC subsidiary named Interchannel, NEC Interchannel. NEC Interchannel took over NEC Avenue's music and game operations in October 1997, then acquired its music subsidiary, , in March 1998. NEC Avenue was dissolved on January 29, 1999, and NEC Avenue Music Publishing became IC Avenue Music Publishing after Interchannel split from NEC in 2004. Artists *Omega Tribe (Japanese band)#Discography, DOME *Joe Hisaishi *Junko Yagami *Katsuhiko ...
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Index Corporation
, formerly known as , is a Japanese corporate information and communications technology company owned by Sawada Holdings. "Index Corporation" was a corporate name used by three different Japanese companies, between 1997 and 2016, the last one being founded in April 2014. All three incarnations of Index Corporation have been linked to the video game brand Atlus at one time or another. The original Index Corporation was founded in 1995 and acquired Atlus in 2006. It went bankrupt in June 2013 while still owning Atlus. In September 2013, Sega created the shell corporation Sega Dream Corporation with the sole intent of purchasing the assets of Index Corporation. Sega Dream was renamed Index Corporation in November 2013 and gained possession of Atlus' name and intellectual properties. On April 1, 2014, the new Index Corporation was renamed Atlus, but was amputated from its non-gaming business that Sega transferred the same day to a new company called Index Corporation. In 2015, Sega s ...
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IXIT Corporation
, formerly known as , is a Japanese corporate information and communications technology company owned by Sawada Holdings. "Index Corporation" was a corporate name used by three different Japanese companies, between 1997 and 2016, the last one being founded in April 2014. All three incarnations of Index Corporation have been linked to the video game brand Atlus at one time or another. The original Index Corporation was founded in 1995 and acquired Atlus in 2006. It went bankrupt in June 2013 while still owning Atlus. In September 2013, Sega created the shell corporation Sega Dream Corporation with the sole intent of purchasing the assets of Index Corporation. Sega Dream was renamed Index Corporation in November 2013 and gained possession of Atlus' name and intellectual properties. On April 1, 2014, the new Index Corporation was renamed Atlus, but was amputated from its non-gaming business that Sega transferred the same day to a new company called Index Corporation. In 2015, Sega s ...
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Dreamusic
is a Japanese record label also working as a subsidiary of TY Limited Incorporated. Its chairman is Tom Yoda, ex-chairman of Avex Group. Labels * Dreamusic Overseas * Teenage Symphony Label * Feel Mee (from assets acquired from Interchannel in 2013) Artists Domestic * Funky Monkey Babys * Doll Elements * Yōichi Aoyama * Yūzō Kayama * Hiroko Nakamura * Ayaka Hirahara * Ryoko Moriyama * Hiroshi Ikematsu * Kana Oshita * Color Bottle * Kawae Minoko * Shinji Kuno * Yukie Sone * Norimasa Fujisawa * Platinum * Minji * Meilin * Gyunta * Teenage Symphony (Dreamusic/Teenage Symphony) * Jam 9 * T4 * Lisa Ono International * Elliot Minor * Dúné * Erik Mongrain * Smile.dk * Sunshine State * Caitlyn * Mon Roe * Kids on Bridges * BABY BLUE (MNL48 sub-unit) Reference: Former * Jun Shibata (Active, with Victor Entertainment) * YamaArashi (Active, with Knife Edge) * Amin (Active, with Victor Entertainment) * MisaChi (Active, unsigned) * Miku Nakamura (Active, unsigned) * ...
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GungHo Online Entertainment
is a Japanese video game developer and publisher. They are primarily known for hosting the Japanese server of ''Ragnarok Online'' (developed by its listed Korean subsidiary Gravity), as well as their development of ''Ragnarok DS'' for the Nintendo DS. More recently, the company has reported huge financial success thanks to its mobile game ''Puzzle & Dragons'', which, in 2013, was reportedly responsible for 91% of the company's $1.6 billion revenues for the year. History The company was established as ONSale Co., Ltd. on July 1, 1998, as a joint venture between Softbank and onSale Inc. to engage in the online interactive auction business in the US. *In 2000, the company moved its headquarters to Chiyoda, Tokyo, Japan and changed its focus to providing auction systems, etc. using ASP. *In 2002, the company once again changed its focus, this time to Online Game Services. Primarily hosting the Japanese server of ''Ragnarok Online''. *In 2004 the company began joint development of ...
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Division (business)
A division, sometimes called a business sector or business unit (segment), is one of the parts into which a business, organization or company is divided. Overview Divisions are distinct parts of a business. If these divisions are all part of the same company, then that company is legally responsible for all of the obligations and debts of the divisions. In the banking industry, an example would be East West Bancorp and its primary subsidiary, East West Bank. Legal responsibility Subsidiaries are separate, distinct legal entities for the purposes of tax A tax is a compulsory financial charge or some other type of levy imposed on a taxpayer (an individual or legal entity) by a governmental organization in order to fund government spending and various public expenditures (regional, local, or n ...ation, regulation and Legal liability, liability. For this reason, they differ from divisions, which are businesses fully integrated within the main company, and not legally ...
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Japanese Companies Established In 1995
Japanese may refer to: * Something from or related to Japan, an island country in East Asia * Japanese language, spoken mainly in Japan * Japanese people, the ethnic group that identifies with Japan through ancestry or culture ** Japanese diaspora, Japanese emigrants and their descendants around the world * Japanese citizens, nationals of Japan under Japanese nationality law ** Foreign-born Japanese, naturalized citizens of Japan * Japanese writing system, consisting of kanji and kana * Japanese cuisine, the food and food culture of Japan See also * List of Japanese people * * Japonica (other) * Japonicum * Japonicus * Japanese studies Japanese studies (Japanese: ) or Japan studies (sometimes Japanology in Europe), is a sub-field of area studies or East Asian studies involved in social sciences and humanities research on Japan. It incorporates fields such as the study of Japanese ... {{disambiguation Language and nationality disambiguation pages ...
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Defunct Video Game Companies Of Japan
Defunct (no longer in use or active) may refer to: * ''Defunct'' (video game), 2014 * Zombie process or defunct process, in Unix-like operating systems See also * * :Former entities * End-of-life product * Obsolescence Obsolescence is the state of being which occurs when an object, service, or practice is no longer maintained or required even though it may still be in good working order. It usually happens when something that is more efficient or less risky r ...
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Video Game Companies Disestablished In 2010
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Game Companies Established In 1995
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vi ...
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Software Companies Based In Tokyo
Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists of machine language instructions supported by an individual processor—typically a central processing unit (CPU) or a graphics processing unit (GPU). Machine language consists of groups of binary values signifying processor instructions that change the state of the computer from its preceding state. For example, an instruction may change the value stored in a particular storage location in the computer—an effect that is not directly observable to the user. An instruction may also invoke one of many input or output operations, for example displaying some text on a computer screen; causing state changes which should be visible to the user. The processor executes the instructions in the order they are provided, unless it is instructed ...
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Amusement Companies Of Japan
Amusement is the state of experiencing humorous and entertaining events or situations while the person or animal actively maintains the experience, and is associated with enjoyment, happiness, laughter and pleasure. It is an emotion with positive valence and high physiological arousal. Amusement is considered an " epistemological" emotion because humor occurs when one experiences a cognitive shift from one knowledge structure about a target to another, such as hearing the punchline of a joke. The pleasant surprise that happens from learning this new information leads to a state of amusement which people often express through smiling, laughter or chuckling. Current studies have not yet reached consensus on the exact purpose of amusement, though theories have been advanced in the fields of psychology, psychiatry, and sociology. In addition, the precise mechanism that causes a given element (image, sound, behavior, etc.) to be perceived as more or less 'amusing' than another sim ...
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