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Cosmic Break
is a free to play 3D MMO third-person shooter with big robots and colorful, explosive battles in an anime style. The game was developed and published by the Japanese company CyberStep, Inc. and has been officially released in several countries, including Japan, Taiwan, Thailand and North America, with other areas like the EU, Germany and France preparing for official release. CosmicBreak is the sequel to another game by CyberStep, called C21 Steel Battle Chronicles, but contains more anime-styled characters, deeper developed story lines and offers thus more immersion. Several story lines have also been made into manga and short movies, which are connected to some of the quests in the game. As is the case with GetAmped2, Cosmic Break also has various NPCs and playable characters voiced by famous Japanese voice-over artists. Among these are Rie Tanaka (Icy, Ivis), Akio Ōtsuka (Draken), Takeshi Kusao (Lios), Asami Shimoda (Crimrose, Lily Rain), Atsuko Tanaka (Koko Gaap ...
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CyberStep
CyberStep, Inc. is a Japanese global online video game developer and publisher. The company was founded on April 1, 2000. History CyberStep is a developer and publisher of online video games. Headquartered in Japan, CyberStep has local branches in the United States, Taiwan, Korea, the Netherlands and Indonesia. The company was founded on April 1, 2000. CyberStep has developed seven online games: notably the third-person shooter '' Cosmic Break'' in 2008, the action MMORPG ''Onigiri'' in 2013, and ''Dawn of the Breakers'' in 2018. In 2017, Cyberstep released its English language version of Toreba, where online players can pay to control crane games to win prizes. Controversy CyberStep has developed a notorious reputation internationally by critics and players of its games for its gashapon , also called , is a trademark of Bandai. Among the variety of vending machine-dispensed capsule toys that originated in the 1960s, it became popular in Japan and elsewhere. "Gashapo ...
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Kickstarter
Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, Kickstarter has received $6.6 billion in pledges from 21 million backers to fund 222,000 projects, such as films, music, stage shows, comics, journalism, video games, board games, technology, publishing, and food-related projects. People who back Kickstarter projects are offered tangible rewards or experiences in exchange for their pledges. This model traces its roots to subscription model of arts patronage, where artists would go directly to their audiences to fund their work. History Kickstarter launched on April 28, 2009, by Perry Chen, Yancey Strickler, and Charles Adler. '' The New York Times'' called Kickstarter "the people's NEA". '' Time'' named it one of the "Best Inventions of 2010" and "Best Websites of 2011". Kickstarter r ...
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2008 Video Games
2008 has seen many sequels and prequels in video games. New intellectual properties (IPs) include '' Army of Two'', '' Dead Space'', '' iRacing'', '' Left 4 Dead'', '' LittleBigPlanet'', '' Mirror's Edge'', '' Race Driver: Grid'', and ''Spore''. Events Business Open to the public Hardware and software sales Worldwide The following are the best-selling games of 2008 in terms of worldwide retail sales. These games sold at least units worldwide in 2008. Canada * Based on figures from the NPD Group: Video game console sales in Canada (first seven months of 2008) Japan * Based on figures from Enterbrain: Video game console sales of 2008 in Japan (December 31, 2007 – December 28, 2008) Best-selling video games of 2008 in Japan (December 31, 2007 – December 28, 2008) * Based on figures from '' Dengeki'': Best-selling video games of 2008 in Japan (December 31, 2007 – December 21, 2008) United States * Based on figures from the NPD Group: Video game console sal ...
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Gashapon
, also called , is a trademark of Bandai. Among the variety of vending machine-dispensed capsule toys that originated in the 1960s, it became popular in Japan and elsewhere. "Gashapon" is onomatopoeic from the two sounds "gasha" (or "gacha") for the hand-cranking action of a toy-vending machine, and "pon" for the toy capsule landing in the collection tray. "Gashapon" is used for both the machines themselves and the toys obtained from them. Popular capsule toy manufacturers include Tomy, which uses the trademark for their capsule machines, and Kaiyodo. In many countries including Japan, China, United States and the United Kingdom, "Gashapon" is a registered trademark of Bandai. The model of capsule toy has been adapted digitally into numerous ''gacha'' video games, such as mobile phone games and massively multiplayer online games (MMOs). Description ''Gashapon'' machines are similar to the coin-operated toy vending machines seen outside grocery stores and other retailers ...
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Clan
A clan is a group of people united by actual or perceived kinship and descent. Even if lineage details are unknown, clans may claim descent from founding member or apical ancestor. Clans, in indigenous societies, tend to be endogamous, meaning that their members can marry one another. Clans preceded more centralized forms of community organization and government, and exist in every country. Members may identify with a coat of arms or other symbol to show that they are an . Kinship-based groups may also have a symbolic ancestor, whereby the clan shares a "stipulated" common ancestor who serves as a symbol of the clan's unity. Etymology The English word "clan" is derived from old Irish meaning "children", "offspring", "progeny" or "descendants"; it is not from the word for "family" or "clan" in either Irish or Scottish Gaelic. According to the '' Oxford English Dictionary'', the word "clan" was introduced into English in around 1425, as a descriptive label for the organ ...
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Online Chat
Online chat may refer to any kind of communication over the Internet that offers a real-time transmission of text messages from sender to receiver. Chat messages are generally short in order to enable other participants to respond quickly. Thereby, a feeling similar to a spoken conversation is created, which distinguishes chatting from other text-based online communication forms such as Internet forums and email. Online chat may address point-to-point communications as well as multicast communications from one sender to many receivers and voice and video chat, or may be a feature of a web conferencing service. Online chat in a less stringent definition may be primarily any direct text-based or video-based (webcams), one-on-one chat or one-to-many group chat (formally also known as synchronous conferencing), using tools such as instant messengers, Internet Relay Chat (IRC), talkers and possibly MUDs or other online games. The expression ''online chat'' comes from the wo ...
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Voice Chat
Voice chat is telecommunication via voice over IP technologies—especially when those technologies are used among players in multiplayer online games. Users might use either a VoIP engine system that is built into the game, or a separate program. Video game consoles In 2000, SegaNet released the first voice-chat-compatible browser for the Dreamcast. Internet services such as YahooChat! worked on the Java-compatible web browsers with the ability of voice chat with the microphone, although it was already available for use in its HTML servers. This browser web integration became a standard in future game consoles. Long-distance telephone programs such as Dream call were already integrated within the browser. Other games such as Seaman and Alien Front Online included voice chat via the microphone. In 2001, Sony released the Network adapter for their PlayStation 2 video game console, which allowed voice chatting with a headset. In 2002, Microsoft launched the Xbox Live s ...
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Emoticon
An emoticon (, , rarely , ), short for "emotion icon", also known simply as an emote, is a pictorial representation of a facial expression using characters—usually punctuation marks, numbers, and letters—to express a person's feelings, mood or reaction, or as a time-saving method. The first ASCII emoticons are generally credited to computer scientist Scott Fahlman, who proposed what came to be known as "smileys":-) and :-(in a message on the bulletin board system (BBS) of Carnegie Mellon University in 1982. In Western countries, emoticons are usually written at a right angle to the direction of the text. Users from Japan popularized a kind of emoticon called kaomoji, utilizing the larger character sets required for Japanese, that can be understood without tilting one's head to the left. This style arose on ASCII NET of Japan in 1986. As SMS mobile text messaging and the Internet became widespread in the late 1990s, emoticons became increasingly popular and were commonly ...
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Polygon
In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed '' polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two together, may be called a polygon. The segments of a polygonal circuit are called its ''edges'' or ''sides''. The points where two edges meet are the polygon's '' vertices'' (singular: vertex) or ''corners''. The interior of a solid polygon is sometimes called its ''body''. An ''n''-gon is a polygon with ''n'' sides; for example, a triangle is a 3-gon. A simple polygon is one which does not intersect itself. Mathematicians are often concerned only with the bounding polygonal chains of simple polygons and they often define a polygon accordingly. A polygonal boundary may be allowed to cross over itself, creating star polygons and other self-intersecting polygons. A polygon is a 2-dimensional example of the more general polytope in any nu ...
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Texture (painting)
Texture may refer to: Science and technology * Surface texture, the texture means smoothness, roughness, or bumpiness of the surface of an object * Texture (roads), road surface characteristics with waves shorter than road roughness * Texture (cosmology), a theoretical topological defect in the structure of spacetime * Texture (crystalline), material's individual crystallites sharing some degree of orientation * Texture (geology), a physical appearance or character of a rock * Texture mapping, a bitmap image applied to a surface in computer graphics * Soil texture, a relative proportion of grain sizes of a soil * Scalar field Arts * Texture (visual arts), an element of design and its application in art Music * Texture (music) In music, texture is how the tempo, melodic, and harmonic materials are combined in a musical composition, determining the overall quality of the sound in a piece. The texture is often described in regard to the density, or thickness, and ran . ...
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Skin (computing)
In computing, a skin (also known as visual styles in Windows XP) is a custom graphical appearance preset package achieved by the use of a graphical user interface (GUI) that can be applied to specific computer software, operating system, and websites to suit the purpose, topic, or tastes of different users. As such, a skin can completely change the look and feel and navigation interface of a piece of application software or operating system. Software that is capable of having a skin applied is referred to as being skinnable, and the process of writing or applying such a skin is known as skinning. Applying a skin changes a piece of software's look and feel—some skins merely make the program more aesthetically pleasing, but others can rearrange elements of the interface, potentially making the program easier to use. Common skinnable applications The most popular skins are for instant messaging clients, media center, and media player software, such as Trillian and Winamp, due t ...
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Game Mode
In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the game will work for the people who play it. There are no accepted definitions of game mechanics. Some competing definitions include the opinion that game mechanics are "systems of interactions between the player and the game", that they "are more than what the player may recognize, they are only those things that impact the play experience", and "In tabletop games and video games, 'game mechanics' are the rules and procedures that guide the player and the game response to the player's moves or actions". All games use mechanics; however, there are different theories as to their ultimate importance to the game. In general, the process and study of game desi ...
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