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In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the game will work for the people who play it. There are no accepted definitions of game mechanics. Some competing definitions include the opinion that game mechanics are "systems of interactions between the player and the game", that they "are more than what the player may recognize, they are only those things that impact the play experience", and "In tabletop games and video games, 'game mechanics' are the rules and procedures that guide the player and the game response to the player's moves or actions". All games use mechanics; however, there are different theories as to their ultimate importance to the game. In general, the process and study of game desig ...
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Tabletop Game
Tabletop games or tabletops are games that are normally played on a table or other flat surface, such as board games, card games, dice games, miniature wargames, or tile-based games. Classification according to equipment used Tabletop games can be classified according to the general form, or equipment utilized: Games like chess and draughts are examples of games belonging to the board game category. Other games, however, use various attributes and cannot be classified unambiguously (e.g. ''Monopoly'' utilises a board as well as dice and cards). For several of these categories there are sub-categories and even sub-sub-categories or genres. For instance, German-style board games, board wargames, and roll-and-move games are all types of board games that differ markedly in style and general interest. Tabletop game components The various specialized parts, pieces, and tools used for playing tabletop games may include: * Coins * Stopwatch, clock, hourglass or egg timer * Counte ...
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Wargaming
A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames recreate specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval and air combat as well. Generally, activities where the participants actually perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are not considered wargames. Some writers may refer to a military's field training exercises as "live wargames", but certain institutions such as the US Navy do not accept this.''War Gamer's Handbook'' (US Naval War College), p. 4: "The .S. Naval War College's War Gaming Departmentuses the Perla (1990) definition, which describes w ...
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Star Fleet Battles
''Star Fleet Battles'' (SFB) is a Military tactics, tactical board wargame set in an offshoot of the ''Star Trek'' setting called the Star Fleet Universe. Originally created in 1979 by Stephen V. Cole, it has had four major editions. The current edition is published by Amarillo Design Bureau as ''Star Fleet Battles, Captain's Edition''. ''Star Fleet Battles'' is a ship-to-ship warfare simulation game, which uses cardboard Counter (board wargames), counters to represent the ships, shuttles, seeking weapons, terrain, and information on a hexagonal map. It is a game system for two or more players (there are some solitaire scenarios). Typically, a player will have one ship in a game, though they can control an entire fleet, if they can keep track of the paperwork and options involved; multiple players can play as teams, with each team splitting up the work of running a squadron or fleet, or a 'free-for-all' fight can be run. Ships represented in the game are typically starships from s ...
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Impulse-based Turn
An impulse-based turn system is a game mechanic where a game turn is broken up into a series of discrete, repeating segments, or impulses. It can be considered a fairly complex mechanic, but has been used in three games that have enjoyed long-term success, the wargames ''Star Fleet Battles'' and ''Car Wars'', and the ''Hero System'' role-playing game (also known as ''Champions'' or ''Fantasy Hero''). It is most often seen in games that feature high-paced combat where units can move much further in one turn than common effective weapons ranges. (In ''Star Fleet Battles'', a ship may move as far as 31 hexes in a single turn, and can usually move 20. 'Effective' weapon's range is generally 4-8 hexes at best.) Comparison between impulses, turns, and rounds There is potential confusion over the use of the terms impulse, turn, and round in modern tabletop gaming. In games that use the term impulse, such as tabletop wargames ''WarGames'' is a 1983 American science fiction techno ...
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Civilization (1980 Board Game)
''Civilization'' is a board game designed by Francis Tresham, published in the United Kingdom in 1980 by Hartland Trefoil (later by Gibsons Games), and in the United States in 1981 by Avalon Hill. The ''Civilization'' brand is now owned by Hasbro. It was out of print for many years, before Gibsons Games republished it in 2018. The game typically takes eight or more hours to play and is for two to seven players. ''Civilization'' is considered the first game ever to incorporate a technology tree (or "tech tree"), a common feature in subsequent board and video games, which allows players to gain certain items and abilities only after particular other items are obtained. Overview The ''Civilization'' board depicts areas around the Mediterranean Sea. The board is divided into many regions. Each player plays a historic civilization and starts in the area where appropriate for that civilization, and attempts to grow and expand their empire over successive turns, trying to build the ...
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American Football
American football (referred to simply as football in the United States and Canada), also known as gridiron, is a team sport played by two teams of eleven players on a rectangular field with goalposts at each end. The offense, the team with possession of the oval-shaped football, attempts to advance down the field by running with the ball or passing it, while the defense, the team without possession of the ball, aims to stop the offense's advance and to take control of the ball for themselves. The offense must advance at least ten yards in four downs or plays; if they fail, they turn over the football to the defense, but if they succeed, they are given a new set of four downs to continue the drive. Points are scored primarily by advancing the ball into the opposing team's end zone for a touchdown or kicking the ball through the opponent's goalposts for a field goal. The team with the most points at the end of a game wins. American football evolved in the United States, ...
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Chess
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to distinguish it from related games, such as xiangqi (Chinese chess) and shogi (Japanese chess). The recorded history of chess goes back at least to the emergence of a similar game, chaturanga, in seventh-century India. The rules of chess as we know them today emerged in Europe at the end of the 15th century, with standardization and universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, played by millions of people worldwide. Chess is an abstract strategy game that involves no hidden information and no use of dice or cards. It is played on a chessboard with 64 squares arranged in an eight-by-eight grid. At the start, each player controls sixteen pieces: one king, one queen, two rooks, t ...
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Monopoly (game)
''Monopoly'' is a multi-player economics-themed board game. In the game, players roll two dice to move around the game board, buying and trading properties and developing them with houses and hotels. Players collect rent from their opponents, aiming to drive them into bankruptcy. Money can also be gained or lost through ''Chance'' and ''Community Chest'' cards and tax squares. Players receive a stipend every time they pass "Go" and can end up in jail, from which they cannot move until they have met one of three conditions. House rules, hundreds of different editions, many spin-offs, and related media exist. ''Monopoly'' has become a part of international popular culture, having been licensed locally in more than 103 countries and printed in more than 37 languages. , it was estimated that the game had sold 275 million copies worldwide. ''Monopoly'' is derived from ''The Landlord's Game'', created by Lizzie Magie in the United States in 1903 as a way to demonstrate that an economy ...
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Sports Game
A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with a game, including team sports, track and field, extreme sports, and combat sports. Some games emphasize actually playing the sport (such as ''FIFA (video game series), FIFA'', ''Pro Evolution Soccer'' and ''Madden NFL''), whilst others emphasize strategy and sport management (such as ''Football Manager'' and ''Out of the Park Baseball''). Some, such as ''Need for Speed'', ''Arch Rivals'' and ''Punch-Out!!'', satirize the sport for comic effect. This genre has been popular throughout the history of video games and is competitive, just like real-world sports. A number of game series feature the names and characteristics of real teams and players, and are updated annually to reflect real-world changes. The sports genre is one of the oldest genres in gaming history. Game design Sports games involve physical and tactical challenges, and test the player's precision and acc ...
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Simulation Game
Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined goals in the game, and the player is allowed to control a character or environment freely. Well-known examples are war games, business games, and role play simulation. From three basic types of strategic, planning, and learning exercises: games, simulations, and case studies, a number of hybrids may be considered, including simulation games that are used as case studies. Comparisons of the merits of simulation games versus other teaching techniques have been carried out by many researchers and a number of comprehensive reviews have been published. Subgenres Construction and management simulation Construction and management simulation (CMS) is ...
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Risk (game)
''Risk'' is a strategy board game of diplomacy, conflict and conquest for two to six players. The standard version is played on a board depicting a political map of the world, divided into forty-two territories, which are grouped into six continents. Turns rotate among players who control armies of playing pieces with which they attempt to capture territories from other players, with results determined by dice rolls. Players may form and dissolve alliances during the course of the game. The goal of the game is to occupy every territory on the board and, in doing so, eliminate the other players. The game can be lengthy, requiring several hours to multiple days to finish. European versions are structured so that each player has a limited "secret mission" objective that shortens the game. ''Risk'' was invented in 1957 by Albert Lamorisse, a French filmmaker, and it became one of the most popular board games in history, inspiring other popular games such as ''Axis & Allies ...
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