Copenhagen Game Collective
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Copenhagen Game Collective
Copenhagen Game Collective (CGC) is a multi-gender, multi-national, non-profit game design collective based in Copenhagen, Denmark ) , song = ( en, "King Christian stood by the lofty mast") , song_type = National and royal anthem , image_map = EU-Denmark.svg , map_caption = , subdivision_type = Sovereign state , subdivision_name = Danish Realm, Kingdom of Denmark .... The collective comprises a tight network of different companies, non-commercial projects, and creative individuals. CGC creates games of all types: browser-based games, pervasive games, card games, board games, wiimote games, social network games, mods, interactive stories, and other hybrids. Copenhagen Game Collective has organized several game related events, including the first games and play festival in Copenhagen callew00t Research Some research papers and studies are done or published in relation to CGC, including: * P. Jarnfelt, S. Selvig, D. Dimovska. Towards Tailoring Player Experience in P ...
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Copenhagen
Copenhagen ( or .; da, København ) is the capital and most populous city of Denmark, with a proper population of around 815.000 in the last quarter of 2022; and some 1.370,000 in the urban area; and the wider Copenhagen metropolitan area has 2,057,142 people. Copenhagen is on the islands of Zealand and Amager, separated from Malmö, Sweden, by the Øresund strait. The Øresund Bridge connects the two cities by rail and road. Originally a Viking fishing village established in the 10th century in the vicinity of what is now Gammel Strand, Copenhagen became the capital of Denmark in the early 15th century. Beginning in the 17th century, it consolidated its position as a regional centre of power with its institutions, defences, and armed forces. During the Renaissance the city served as the de facto capital of the Kalmar Union, being the seat of monarchy, governing the majority of the present day Nordic region in a personal union with Sweden and Norway ruled by the Danis ...
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Denmark
) , song = ( en, "King Christian stood by the lofty mast") , song_type = National and royal anthem , image_map = EU-Denmark.svg , map_caption = , subdivision_type = Sovereign state , subdivision_name = Danish Realm, Kingdom of Denmark , established_title = History of Denmark#Middle ages, Consolidation , established_date = 8th century , established_title2 = Christianization , established_date2 = 965 , established_title3 = , established_date3 = 5 June 1849 , established_title4 = Faroese home rule , established_date4 = 24 March 1948 , established_title5 = European Economic Community, EEC 1973 enlargement of the European Communities, accession , established_date5 = 1 January 1973 , established_title6 = Greenlandic home rule , established_date6 = 1 May 1979 , official_languages = Danish language, Danish , languages_type = Regional languages , languages_sub = yes , languages = German language, GermanGerman is recognised as a protected minority language in t ...
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Where Is My Heart?
''Where is My Heart?'' is a platform video game developed by Danish studios Schulenburg Software and Die Gute Fabrik. It was released as a PlayStation mini on the PlayStation Network in North America on November 8, 2011 and Europe on November 16, 2011. On March 2, 2012, Die Gute Fabrik announced plans to release the game for Windows, macOS, and Linux in the spring of 2012, a date which was pushed back, eventually seeing the Windows and macOS versions released on May 29, 2014, with the Linux version "still on the way…". Story ''Where is My Heart?'' tells the story of a family of three monsters who find themselves lost in the forest after setting out to find their home (a tree) after it mysteriously floats away one day. Elements of familial struggle and working together are sprinkled throughout. Gameplay The game starts out as any platformer might, but soon the image breaks into frames of varying sizes, often shuffling them. The player must then try to navigate their way thr ...
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Mafia (party Game)
Mafia, also known as Werewolf, is a social deduction game, created by Dimitry Davidoff in 1986. The game models a conflict between two groups: an informed minority (the mafiosi or the werewolves), and an uninformed majority (the villagers). At the start of the game, each player is secretly assigned a role affiliated with one of these teams. The game has two alternating phases: first, a night role, during which those with night killing powers may covertly kill other players, and second, a day role, in which surviving players debate the identities of players and vote to eliminate a suspect. The game continues until a faction achieves its win condition; for the village, this usually means eliminating the evil minority, while for the minority this usually means reaching numerical parity with the village and eliminating any rival evil groups. History Dimitry Davidoff (russian: Дми́трий Давы́дов, ''Dmitry Davydov'') is generally acknowledged as the game's creator. H ...
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