HOME
*





Conqueror (video Game)
''Conqueror'' is a video game released as the follow-up to ''Zarch'' (also known as ''Virus''), using the same landscape engine. It is a third-person shooter with strategy elements in which the player controls a fleet of tanks. It was originally developed and released on the Acorn Archimedes by Superior Software in 1988 and ported to other home computers in 1990 by Rainbow Arts. The game was well received, particularly for its blend of strategy and arcade action. Gameplay The game is set in the Second World War era and in a 3D polygonal environment. The player controls a fleet of tanks from either the American, German or Russian army. There are various tanks available with different abilities from light, fast tanks that are easily damaged to heavy, slow tanks with high firepower. The player controls an individual tank from a third-person perspective with computer AI controlling the other friendly tanks as well as the enemy tanks. By switching to a map screen, the player can chan ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

David Braben
David John Braben (born 2 January 1964) is a British video game developer and designer, founder and CEO of Frontier Developments, co-creator of the '' Elite'' series of space trading video games, first published in 1984. He is also a co-founder of and works as a trustee for the Raspberry Pi Foundation which in 2012 launched a low-cost computer for education. Personal life Braben attended Buckhurst Hill County High School in Chigwell in Essex. He studied Natural Sciences at Jesus College, Cambridge, specialising in Electrical Science in his final year. In May 1993, he married Katharin Dickinson in Cambridge. His current wife is Wendy Irvin-Braben and he has two sons. Work In 2008, Braben was an investor and non-executive director of Phonetic Arts, a speech generation company led by Paul Taylor. Phonetic Arts was acquired by Google in 2010, for an undisclosed sum. In May 2011, Braben announced a new prototype computer intended to stimulate the teaching of basic computer sci ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Markt+Technik
Markt+Technik is a publisher of books and magazines based on computer topics which was established in 1976. The publisher became well known in the 1980s and 1990s through the publications of computer magazines such as ''64'er'', ''Power Play'', '' Happy Computer'' and ''Computer Persönlich''. The publishing house also published books and software for home computers, in particular for the Commodore 64, including dBASE and GEOS. They also published compendia for programming and PC applications. In the 1990s, the book business was separated from the magazine business. The magazines were initially spun off into the subsidiary ''Magna Media Verlag AG'' and then later (around 1998) introduced into the ''WEKA Verlagsgruppe''. In February 2013 the Pearson Pearson may refer to: Organizations Education *Lester B. Pearson College, Victoria, British Columbia, Canada *Pearson College (UK), London, owned by Pearson PLC *Lester B. Pearson High School (other) Companies *Pearson PL ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


The Games Machine
''The Games Machine'' is a video game magazine that was published from 1987 until 1990 in the United Kingdom by Newsfield, which also published ''CRASH'', ''Zzap!64'', ''Amtix!'' and other magazines. History The magazine ran head to head with Future's recently launched ''ACE'' and EMAP's long running ''C&VG'' magazines. Unhappy with the profits from the title Newsfield decided to end the title in 1990. However Newsfield would, more or less, continue with a multi format magazine with '' Raze''. This new title would concentrate on the ever rising consoles like the Mega Drive as well as the established NES and Master System. ''The Games Machine'' in Italy A magazine with the same name is still being published in Italy. While it started as an Italian translated version of the British magazine, it currently publishes original articles, and is one of the best selling PC games magazines in Italy. References External links Archived The Games Machine magazines on the Internet ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Amiga Format
''Amiga Format'' was a British computer magazine for Amiga computers, published by Future plc. The magazine lasted 136 issues from 1989 to 2000. The magazine was formed when, in the wake of selling ''ACE'' to EMAP, Future split the dual-format title '' ST/Amiga Format'' into two separate publications (the other being '' ST Format''). At the height of its success the magazines sold over 170,000 copies per month, topping 200,000 with its most successful ever issue. History ''Amiga Format'' can be thought of the "mother" or "big sister" magazine of ''Amiga Power'', which it both predated and outlived. Whereas ''Amiga Power'' was strictly games-only, ''Amiga Format'' covered all aspects of Amiga computers, both hardware and software, both application and gaming uses. A further spin-off was '' Amiga Shopper'', which dealt purely with the hardware and "serious" software side of the Amiga scene. The magazine was published on a monthly basis and offered various multi-issue tutorial ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




ACE (games Magazine)
''ACE'' (Advanced Computer Entertainment) was a multi-format computer and video game magazine first published in the United Kingdom by Future Publishing and later acquired by EMAP. History ACE launched in October 1987, roughly the same time as Ludlow-based publisher Newsfield's own multi-format magazine ''The Games Machine''. The magazine staff consisted mainly of ex-''Amstrad Action'' (AA) and ''Personal Computer Games'' staff, including launch co-editors Peter Connor and Steve Cooke. Andy Wilton, ex-AA, was brought in as Reviews Editor, while Dave Packer and Andy Smith were hired as Staff Writers. Trevor Gilham, another ex-AA member, held the position of Art Editor. Between June and July 1989 (issues 21 and 22) the magazine was sold to EMAP, and Future Publishing redeployed the original ''ACE'' staff to work on their ''Amiga Format'' and '' ST Format'' titles. Content Coverage initially included Atari ST, Amiga, C64, ZX Spectrum and Amstrad CPC, but also included newer ma ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


32-bit
In computer architecture, 32-bit computing refers to computer systems with a processor, memory, and other major system components that operate on data in 32-bit units. Compared to smaller bit widths, 32-bit computers can perform large calculations more efficiently and process more data per clock cycle. Typical 32-bit personal computers also have a 32-bit address bus, permitting up to 4 GB of RAM to be accessed; far more than previous generations of system architecture allowed. 32-bit designs have been used since the earliest days of electronic computing, in experimental systems and then in large mainframe and minicomputer systems. The first hybrid 16/32-bit microprocessor, the Motorola 68000, was introduced in the late 1970s and used in systems such as the original Apple Macintosh. Fully 32-bit microprocessors such as the Motorola 68020 and Intel 80386 were launched in the early to mid 1980s and became dominant by the early 1990s. This generation of personal computers coincided ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Elite (video Game)
''Elite'' is a space trading and combat simulator, space trading video game. It was written and developed by David Braben and Ian Bell (programmer), Ian Bell and originally published by Acornsoft for the BBC Micro and Acorn Electron computers in September 1984. ''Elite''s Open-ended (gameplay), open-ended game model, and revolutionary 3D graphics led to it being ported to virtually every contemporary home computer system and earned it a place as a classic and a genre maker in gaming history. The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite". ''Elite'' was one of the first home computer games to use Wire-frame model, wire-frame 3D graphics with hidden-line removal. It added graphics and twitch gameplay aspects to the genre established by the 1974 game ''Star Trader''. Another novelty was the inclusion of ''The Dark Wheel'', a novella by Robert Holdstock which gave players insight into the moral and legal codes ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Spotter Plane
A surveillance aircraft is an aircraft used for surveillance. They are operated by military forces and other government agencies in roles such as intelligence gathering, battlefield surveillance, airspace surveillance, reconnaissance, observation (e.g. artillery spotting), border patrol and fishery protection. This article concentrates on aircraft used in those roles, rather than for traffic monitoring, law enforcement and similar activities. Surveillance aircraft usually carry no armament, or only limited defensive armament. They do not always require high-performance capability or stealth characteristics, and may be modified civilian aircraft. Surveillance aircraft have also included moored balloons (e.g. TARS) and unmanned aerial vehicles (UAVs). Definitions The terms “surveillance” and “reconnaissance” have sometimes been used interchangeably, but, in the military context, a distinction can be drawn between surveillance, which monitors a changing situation in ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Artillery
Artillery is a class of heavy military ranged weapons that launch munitions far beyond the range and power of infantry firearms. Early artillery development focused on the ability to breach defensive walls and fortifications during sieges, and led to heavy, fairly immobile siege engines. As technology improved, lighter, more mobile field artillery cannons developed for battlefield use. This development continues today; modern self-propelled artillery vehicles are highly mobile weapons of great versatility generally providing the largest share of an army's total firepower. Originally, the word "artillery" referred to any group of soldiers primarily armed with some form of manufactured weapon or armor. Since the introduction of gunpowder and cannon, "artillery" has largely meant cannons, and in contemporary usage, usually refers to shell-firing guns, howitzers, and mortars (collectively called ''barrel artillery'', ''cannon artillery'', ''gun artillery'', or - a layman t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Cooperative Video Game
A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-controlled enterprise".Statement on the Cooperative Identity.
'' International Cooperative Alliance.''
Cooperatives are democratically controlled by their members, with each member having one vote in electing the board of directors. Cooperatives may include: * es owned and managed by the people who consume t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Artificial Intelligence (video Games)
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. In general, game AI does not, as might be thought and sometimes is ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]