Artificial Intelligence (video Games)
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. In general, game AI does not, as might be thought and sometimes is ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Discrete Logic
A logic gate is an idealized or physical device implementing a Boolean function, a logical operation performed on one or more binary inputs that produces a single binary output. Depending on the context, the term may refer to an ideal logic gate, one that has for instance zero rise time and unlimited fan-out, or it may refer to a non-ideal physical device (see Ideal and real op-amps for comparison). Logic gates are primarily implemented using diodes or transistors acting as electronic switches, but can also be constructed using vacuum tubes, electromagnetic relays (relay logic), fluidic logic, pneumatic logic, optics, molecules, or even mechanical elements. Now, most logic gates are made from MOSFETs (metal–oxide–semiconductor field-effect transistors). With amplification, logic gates can be cascaded in the same way that Boolean functions can be composed, allowing the construction of a physical model of all of Boolean logic, and therefore, all of the algorithms and mathemat ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Gotcha (arcade Game)
''Gotcha'' is an arcade video game developed by Atari and released in October 1973. It was the fourth game by the company, after the 1972 ''Pong'', which marked the beginning of the commercial video game industry, and the 1973 ''Space Race'' and ''Pong Doubles''. In the game, two players move through a maze, which continually changes over time. One player, the Pursuer, attempts to catch the other, the Pursued; if they do, a point is scored, and the players reset positions. The game emits an electronic beeping sound, which increases in pace as the Pursuer gets closer to the Pursued, and each game lasts a set amount of time. ''Gotcha'' was designed by Allan Alcorn, the designer of ''Pong'', and a prototype was constructed by Cyan Engineering, Atari's semi-independent research and development subsidiary. Development began in July 1973 as part of Atari's strategy to develop multiple types of games to separate themselves from their competitors, who they saw as focused primarily on cre ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Spacewar!
''Spacewar!'' is a space combat video game developed in 1962 by Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Bob Saunders, Steve Piner, and others. It was written for the newly installed DEC PDP-1 minicomputer at the Massachusetts Institute of Technology. After its initial creation, ''Spacewar!'' was expanded further by other students and employees of universities in the area, including Dan Edwards and Peter Samson. It was also spread to many of the few dozen installations of the PDP-1 computer, making ''Spacewar!'' the first known video game to be played at multiple computer installations. The game features two spaceships, "the needle" and "the wedge", engaged in a dogfight while maneuvering in the gravity well of a star. Both ships are controlled by human players. Each ship has limited weaponry and fuel for maneuvering, and the ships remain in motion even when the player is not accelerating. Flying near the star to provide a gravity assist was a common ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Deep Blue (chess Computer)
Deep Blue was a chess-playing expert system run on a unique purpose-built IBM supercomputer. It was the first computer to win a game, and the first to win a match, against a reigning world champion under regular time controls. Development began in 1985 at Carnegie Mellon University under the name ChipTest. It then moved to IBM, where it was first renamed Deep Thought, then again in 1989 to Deep Blue. It first played world champion Garry Kasparov in a six-game match in 1996, where it lost four games to two. It was upgraded in 1997 and in a six-game re-match, it defeated Kasparov by winning three games and drawing one. Deep Blue's victory is considered a milestone in the history of artificial intelligence and has been the subject of several books and films. History While a doctoral student at Carnegie Mellon University, Feng-hsiung Hsu began development of a chess-playing supercomputer under the name ChipTest. The machine won the North American Computer Chess Champ ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Garry Kasparov
Garry Kimovich Kasparov (born 13 April 1963) is a Russian chess grandmaster, former World Chess Champion, writer, political activist and commentator. His peak rating of 2851, achieved in 1999, was the highest recorded until being surpassed by Magnus Carlsen in 2013. From 1984 until his retirement in 2005, Kasparov was ranked world No. 1 for a record 255 months overall for his career, the most in history. Kasparov also holds records for the most consecutive professional tournament victories (15) and Chess Oscars (11). Kasparov became the youngest ever undisputed World Chess Champion in 1985 at age 22 by defeating then-champion Anatoly Karpov. He held the official FIDE world title until 1993, when a dispute with FIDE led him to set up a rival organization, the Professional Chess Association. In 1997 he became the first world champion to lose a match to a computer under standard time controls when he lost to the IBM supercomputer Deep Blue in a highly publicized match. He co ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Arthur Samuel
Arthur Lee Samuel (December 5, 1901 – July 29, 1990) was an American pioneer in the field of computer gaming and artificial intelligence. He popularized the term "machine learning" in 1959. The Samuel Checkers-playing Program was among the world's first successful self-learning programs, and as such a very early demonstration of the fundamental concept of artificial intelligence (AI). He was also a senior member in the TeX community who devoted much time giving personal attention to the needs of users and wrote an early TeX manual in 1983. Biography Samuel was born on December 5, 1901, in Emporia, Kansas, and graduated from College of Emporia in Kansas in 1923. He received a master's degree in Electrical Engineering from MIT in 1926, and taught for two years as instructor. In 1928, he joined Bell Laboratories, where he worked mostly on vacuum tubes, including improvements of radar during World War II. He developed a gas-discharge transmit-receive switch (TR tube) that allow ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Chess
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to distinguish it from related games, such as xiangqi (Chinese chess) and shogi (Japanese chess). The recorded history of chess goes back at least to the emergence of a similar game, chaturanga, in seventh-century India. The rules of chess as we know them today emerged in Europe at the end of the 15th century, with standardization and universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, played by millions of people worldwide. Chess is an abstract strategy game that involves no hidden information and no use of dice or cards. It is played on a chessboard with 64 squares arranged in an eight-by-eight grid. At the start, each player controls sixteen pieces: one king, one queen, two rooks, t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Dietrich Prinz
Dietrich Gunther Prinz (March 29, 1903 – December 1989) was a computer science pioneer, notable for his work on early British computers at Ferranti, and in particular for developing the first limited chess program in 1951. Biography Prinz was born in Berlin, Germany, in 1903. He studied physics and mathematics at the University of Berlin where Max Planck and Albert Einstein had been among his teachers. He initially went to work on electronic design at Telefunken. He had some Jewish parentage and left Germany to join GEC in Wembley as a researcher into valve technology. During the Second World War, he was interned in Canada, and when he returned he worked first in Leeds for the Bowen Instrument Company. Prinz became a British citizen in 1947. Prinz was recruited to the Ferranti factory at Moston, Manchester, in 1947 by Eric Grundy who was setting up a team to study the potential uses of electronic computers. After Ferranti was awarded a contract to build a production version ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Draughts
Checkers (American English), also known as draughts (; British English), is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. Checkers is developed from alquerque. The term "checkers" derives from the checkered board which the game is played on, whereas "draughts" derives from the verb "to draw" or "to move". The most popular forms of checkers in Anglophone countries are American checkers (also called English draughts), which is played on an 8×8 checkerboard; Russian draughts, Turkish draughts both on an 8x8 board, and International draughts, played on a 10×10 board – the latter is widely played in many countries worldwide. There are many other variants played on 8×8 boards. Canadian checkers and Singaporean/Malaysian checkers (also locally known as ''dum'') are played on a 12×12 board. American checkers was weakly solved in 2007 by a team of Canadian computer s ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Christopher Strachey
Christopher S. Strachey (; 16 November 1916 – 18 May 1975) was a British computer scientist. He was one of the founders of denotational semantics, and a pioneer in programming language design and computer time-sharing.F. J. Corbató, et al., The Compatible Time-Sharing System A Programmer's Guide' (MIT Press, 1963) . "the first paper on time-shared computers by C. Strachey at the June 1959 UNESCO Information Processing conference" He has also been credited as possibly being the first developer of a video game. He was a member of the Strachey family, prominent in government, arts, administration, and academia. Early life and education Christopher Strachey was born on 16 November 1916 to Oliver Strachey and Rachel (Ray) Costelloe in Hampstead, England. Oliver Strachey was the son of Richard Strachey and the great grandson of Sir Henry Strachey, 1st Baronet. His elder sister was the writer Barbara Strachey. In 1919, the family moved to 51 Gordon Square. The Stracheys belonge ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |